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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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Dagenth Avarylle

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PostPosted: Fri Aug 20, 2010 6:35 pm


User Image
Full Name biggrin agenth Avarylle (dag-en-th A-vuh-ril )

Age:Unknown/ Appears 28/Immortal

Race:Human/Wolf Demon

Realm:Hell

Rank:2 Star Demon

Teacher/Master: Kestral Silverdust

Fighting Style: Sword and Element Master,Elemental Fuser

Appearance:Normal Form:
User Image

****** Form: ((Undefined yet))
User Image

Wolf Form:
User Image

Other Wolf Forms:
Devil Wolf Form
Angel Wolf Form
Apocalypse Wolf Form

Weapons:
Feral Blood's Normal Form:
User Image

Feral Blood Forms:
1.Long Sword
2.Katana
3.2 Handed Sword
4.
5.

Feral Blood's True Form:
User Image

The Inscription:
User Image
It is said that Feral Blood wasn't finished, the true Feral Blood was hidden inside this dagger and was waiting to be released. Dagenth found out there was more to this weapon that he didn't know, he looked over the dagger and saw an inscription on its handle, it said, Darkness to light we summon this power to join and make its true form, as Dagenth said the words Feral Blood changed shape and the True blade appeared and on the blade the same thing appeared. Know when ever Dagenth Says ' Awaken Feral Blood', it takes its true Form.

Devil Arm:
Dagenth has a secret that not many know. This arm lies under his armored arm and it can only be seen if he takes off the armor. It appears like a normal hand when armored. When there is danger near the arm send an impulse telling Dagenth something is near. Dagenth has only had to use this once. Only has seen it and his name is Kestral. The only people that posses this it Dagenth and his brother.

Armor Off:
User Image

Basic Elements:
Fire
Water
Wind
Earth
Thunder
Ice
Soul
Light
Dark
Life

Fused Elements:
Fire + Wind = Firestorm
Fire + Earth = Volcano or Lava
Fire + Thunder = Wildfire
Fire + Soul = Flame Spirit
Fire + Light = Angel Flame
Fire + Dark = Devil Flame
Fire+ Life = Flame Form
Water + Wind = Rainstorm
Water + Earth = Quicksand or Mud
Water + Soul = Aqua Spirit
Water + Light = Holy Water
Water + Dark = Tainted Water
Water + Life = Aqua Form
Wind + Earth = Sandstorm
Wind + Thunder = Thunderstorm
Wind + Ice = Snowstorm, Hailstorm, or Blizzard
Wind + Soul = Zephyr Spirit
Wind + Light = Divine Wind
Wind + Dark = Demon Wind
Wind + Life = Zephyr Form
Earth + Thunder = Magnet
Earth + Ice = Arctic
Earth + Soul = Stone Spirit
Earth + Life = Stone Form
Thunder + Ice = Pulse Crystal
Thunder + Soul = Lightning Spirit
Thunder + Light = Skyshock
Thunder + Dark = Black Lightning
Thunder + Life = Lighting Form
Ice + Soul = Frost Spirit
Ice + Light = White Crystal
Ice + Dark = Black Crystal
Ice + Life = Frost Form
Soul + Light = Angel Spirit
Soul + Dark = Devil Spirit
Soul + Life = Forest Spirit
Light + Dark = Omni or Twilight
Light + Life = Angel Form
Dark + Life = Devil Form
((More will be added as I learn them.))

Advanced Elements:
Water + Wind + Lightning (two already need to be fused) = Hurricane
Fire + Omni (Dark and Light already combined) = Negaflame
Ice + Omni (Dark and Light already combined) = Twilight Shard
((More will be added as I learn them.))

Legendary Elements:
Silver + Omni (Dark and Light already combined) = Ultima
((More will be added as I learn them.))

Powers:He is able to control any element to use at his disposal. Feral Blood allows him to go faster and stronger. His main elements are dark and fire His Special skill is Shadowmancy.

Shadowmancy: This allows Dagenth to control the shadows, he can even become a shadow himself. He can manipulate darkness to do what ever he desires. He can use shadows for his mean of teleportation. Dagenth acquired this skill from his father how he killed when his powers awakened.

Blood Alchemy: Dagenth was blessed with the rare ability to manipulate all physical matter by using his own body/blood. This rare ability relies on his creativity, will power, and blood to create almost anything he can imagine and touch, as long as he knows how to make it or how it works. His blood is also infused with various metals to allow weapons to be created on the fly when suitable materials aren't nearby. There is only one other person known to have this skill.

Bio biggrin agenth was bit a long time ago by a wolf demon by the name of Vieses which made him turn into a wolf demon himself. Now since he was bit he cannot die. But not too long after the bite he became overwhelmed with power and killed countless people, taking their innocent lives. Nearly a year after he finally learned how to control the demon inside himself. Now he has come to learn that he must fight to survive. On his journeys he encountered a guy named Kestral Silverdust and has made an alliances with him. Kestral took him in as his apprentice and began to teach him the ways of fighting and controlling the elements to the fullest extent of their powers. But as the war between Heaven and Hell settled and things stared to return to normal over the next couple of hundred years, Dagenth went looking for an ancient artifact to gain the power to take over Hells unholy Legions...and he found it. As soon as he picked up this great power his crimson aura enveloped around him brightly. The artifact changed shape and took the shape of an arrow and started to glow, matching Dagenth. Then it spoke in a deep ominous voice. "You have found a great power and it is yours, but by taking this you shall become immortal and death will never take you, but pain shall always come.", then the arrow pointed at Dagenth's chest and shot forward, piercing the flesh and bone.

Kestral - Vincent's best friend and master. He took Dagenth in under his wing to tech him the ways of the Kurai Clan. Kestral leads a clan of demons known as the Kurai Clan. The Kurai take pride in their preservation of the all but lost art of Elemental Energy Fusion. Kestral is the most powerful and advanced living user of this power and has achieved the rank of Elemental Master.
((In Construction))



((Updated))
 
PostPosted: Fri Sep 10, 2010 4:39 pm


name:Sally
age:16
race:angel
appearence:User Image

Angel form:User Image

weapons/ powers:heal and read the minds.
bio:forgotten
other:nothing
sided with:no one
You joined the guild because?:because i wanted something with Demons and Angels.and i found one!!

+================================================================================================+

name:Lala
age:17
race:shadow demon.
appearence:User Image
weapons/ powers:goes threw walls and can control shadows.
bio:forgotten
other:hates to be called things.
sided with:no one.

Shy_ForYou

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shadow_king159

PostPosted: Fri Sep 10, 2010 11:39 pm


name:Vincent
age:17
race:half demon half angel
appearence:User Image
weapons/ powers:controls shadows and carries a 2ft long triple barreled gun
bio:forgotten
other:hates to be called things.
sided with:no one
PostPosted: Sat Sep 11, 2010 4:04 pm


((Yeah, cause your profile is sooo original. ._. I don't know where you could have possibly gotten that profile from. If you are going to make a cosplay character... which is totally lame in the first place... actually go to wikipedia and just copy and paste more info. I'm sure they have weapons and Vincents whoooooooole background of Vincent on there. C'mon, atleast build a good profile to use, not one made up of 50 words. And no the IMG link doesn't count. And 17? Wow, I wonder if you are even that old. I bet you're 14 years old.

P.S. I'm a b***h biggrin ))

LadyDraka
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Phantom_Knight_x_
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PostPosted: Mon Sep 13, 2010 10:43 am



Єภøςђ
۩

tђє คℓקђค



------------


Name
Enoch the Alpha


Age
30


Race/Species
Einri


Gender
Male.


Appearance
User Image


Armor



Cloak
Enoch's cloak is made out of mixed fibers, some synthetic, some organic - this is to give it such resistances as being able to negate temperatures, resist fire and water, and even require very little in the way of cleaning. Of course, all of this, including a feature woven into the cloak, makes it weigh more than a cloak normally would. What is the feature woven in? A layer of what could be described as a form of 'chain mail', if you will. Inbetween the outer and inner layer of the cloak is a design that uses scales in order to provides protection - same thing is done with the rest of his attire.


Skin
Enoch's skin is genetically altered to become thicker and harder to simulate Einri flesh, which is more of a stone, and this gives Enoch extra defense against wounds, causing it to be intensely harder in order to slice, or even thrust through; however, this doesn't mean it can't be done. Also, due to Enoch's powers, a mistake happened which then caused his flesh to also infuse some of his energies - his Fusion energies. What does this have to do with anything? Quite a bit actually. Because of the abnormal energies in his Fusion energy, abnormal being anything along the lines Ki, Chi, Mana, Chakra, and whatever else there is - abnormal energy attacks on Enoch are halved in power - if not simply deflected. As for the other half of Fusion energy, physical energies, which are basically along the lines of kinetics, plasma, electricity, etc etc - they don't do a whole lot, but the kinetic energy infused makes him constantly much faster than should be physically possible.






Unapparent Appearances



Vinges(Wings)
Somehow, even though being an experiment by the Einri, Enoch has gained many odd qualities - his wings being one of many. His skin was unlike Einri, in the way that their flesh was more like rock where as his is still rather organic. His organs were built differently, his eyes didn't have a crystallized coating in order to protect against intense UV rays like most Einri, and there was of course the matter of his wings, which unlike any other Einri, had feathers. White feathers with blood running through the feather stems of each every feather, causing a beautiful display.



Zagal(Tail)
A five foot demonic looking tail that Enoch usually wraps around his leg, for his own convenience. When in use for one thing or another, the tip gets hardened like a rock by chemicals released by Enoch's body - the end result being a tool or weapon which is also able to cut or simply stab into flesh, but his tail is weak to other sharp weapons. A fine slice could easily cleave it, but this won't kill Enoch as it'd rapidly form a scab before much blood is lost, and a numbing agent would be produced - like with any other wound - and then a replacement tail would begin it's reproduction in order to replace the missing limb.



Einri Mane
Due to complications during his creation, Enoch's arm had to be amputated and replaced with a simulated Einri arm. Because of the fact that it is an actual replica of an Einri arm, it is covered with the stone like flesh all Einri have, and then encompasses all the way to his shoulder - including the back of his shoulder blade and the right side of his chest to even his neck. Because of the Einri flesh, it is nearly impenetrable.


Claws
The Einri Mane has some of the rock flesh which grows over what most fingers would grow, and then grow into sharp points which can be used from anything like stabbing to slashing and more. Meanwhile, on his other hand, his finger nails can become hard like the tip of his tail, and grow out slightly in order from him to slash or stab opponents with them, of course in Einri culture clawing attacks are simply diversions for his tail to make a killing blow - or a quick attack with his fangs in order to administer poison.



Fangens
Einri fangs are generally not used as they have become more inadequate for warfare, and thus are more of a symbolic presence. Einri fangs are rather long, large, and usually only serve the purpose of injecting venom into opponents. Due to the venom inside said people, Einri gain rapid immunities to unknown poisons and venoms, and then are added into their volatile mixture of venom. This mixture of venoms becomes powerful as they are transformed inside the venom sacks, which then make the venoms and poisons one powerful brew able to kill anything, but mainly focused on actually being able to eat a fallen prey; mainly by causing break down of systems, muscles, and even bones of prey. Within a matter of minutes the prey would be completely paralyzed as their nervous system, muscles, organs, and bones would begin to break down in an easy meal.



Height
6'5.


Weight
230 Lbs.




Power(s)

Fusion Energy
Fusion energy is the end result of Enoch's powers becoming fused in such a way that he cannot separate them, but after many years of practice he has learned how to make it an asset. Fusion Energy is rainbow colored, and is a mixture of physical and abnormal energies, all of which can be accessed at any time, and any number of 'em at said times. Fusion, unlike most energies, is automatically stronger due to the fact of how it is designed. First, Fusion has the fact that so many different energies are fused together at once, and thus allows multiple angles at once. Secondly, Fusion is compact - pressured, compressed, and refined. This makes the energy 2x stronger than most as how much is in each amount that Enoch releases, and because of just how efficient it is. This of course has it's drawbacks.


Phantom Art
Enoch is trained in the ways of the Einri martial arts and 'spell' casting. Each potent individually, but deadly when mixed with other techniques. Now, along the lines of Phantom Art spells. Phantom Art range from anything along the lines of magic, to alchemy, to even curses. Some are simplistic, some are intense, and some simply seem to do nothing and take nothing. (I will be adding a section in order to list Phantom Arts)


Eye Ability
To put it simply; it dispels any other eye ability.




Weapon(s)

Gorta Mór

A weapon made out of pure Fusion energy that has been battered until it became solidified into this weapon. The effect of this being that the weapon has multiple effects upon foes. First being the basic effect from Enoch's spiritual energy, that is it attacks the 'soul' of any foe, and thus attacks the spiritual form of an opponent rather than doing physical damage, but still causing the foe possibly twice as much damage than a normal physical attack would. The second basic being that the physical energy solidified with the spiritual makes the blade able to actually cause physical harm, but not just that but followed by electrical surges of Ruby Lightning that can go through an opponent and cause spiritual and physical paralyze effects. Ultimately, kinetic energy can allow the weapon to move faster, and upon contact energy be surged into the blade and spiritual 'barbs', or Fusion energy barbs, can bombard the opponent's spiritual being effectively killing them, or in the case of Fusion energy both physical and spiritual being. Gorta Mor is roughly a 5 foot sword, nearly 7 inches in width, razor thin, and light as the wind due to it's composition.


Sided with
Undecided as of yet.


Theme? One
Two Three





~~~~Pet(s)~~~~~

Name
Gunnvarr

Race/Species
None.

Gender
Male

Appearance
Stage 1 Finale

Length
42 feet (in finale stage)

Weight
Roughly 5,000 pounds (in finale stage)

Power(s)
Gunnvarr is made via Fusion energies, and then using surroundings can form himself a body.





(Will be workin' on it, but I simply slapped it together for now so I can RP with the char. )
PostPosted: Mon Sep 13, 2010 6:26 pm


𝔄𝔠𝔠𝔬𝔲𝔫𝔱 𝔑𝔞𝔪𝔢:
-WillowtheWhisp-


𝕮𝔥𝔞𝔯𝔞𝔠𝔱𝔢𝔯 𝔑𝔞𝔪𝔢:
Templar Lysürg Hraustrðnd


𝔊𝔢𝔫𝔡𝔢𝔯:
Male


𝔄𝔤𝔢:
34


𝕳𝔢𝔦𝔤𝔥𝔱:
6'5"


𝔚𝔢𝔦𝔤𝔥𝔱:
250 lbs. , 600 lbs. With Armor


𝕹𝔞𝔠𝔢:
Elstifirar, The Ascended, or Menn (Human)


𝔄𝔭𝔭𝔢𝔞𝔯𝔞𝔫𝔠𝔢:
With Armor, Without Mask


𝔄𝔟𝔦𝔩𝔦𝔱𝔶(𝔰):
O.D.I.N. , Omni-Dimensional Interface and Navigator:
The Omni-Dimensional Interface and Navigator, codenamed O.D.I.N. is a highly advanced computer empowered by potent magics. O.D.I.N.'s purpose is to travel through the fabrics of space and time, and into other dimensions. O.D.I.N. is composed of six black rings, with runes of light carved into them- each ring is a yard in diameter. A control panel is strapped to the arm of the user, which allows them to choose their destination, among other things. Another function is the self-collapsing of the rings into their own spacial pocket, allowing them to be called forth or put away as needed. The uses of O.D.I.N. isn't exclusive completely to the user, either. Depending on the user's skill in magic as well as in the use of technology, the user can choose different targets not only within the same dimension, but others as well.

O.D.I.N. is the product of the three races of Yggdrasil (the name given to Lysurg's home planet), Menn (known as Humans on this plane of existence), Álfar (known as Elves), and the Dvergar (Dwarves). The Dvergar provided the materials and strong alloys to give this computer its body, the Álfar gave it strong magic, and finally Menn designed and built it. O.D.I.N. was created for purpose- the expansion of the dominions of the Menn, Dvergar and Álfar. Living on a collapsing world, the three races had no choice but to cooperate in order to escape their dying planet. All three races chose their strongest and most loyal soldiers to send out into other planes of existence; each was charged with the task of scouting out a different plane of existence- hopefully finding a world suitable for their own race to conquer and then live upon. Many of these scouts would perish in their journey, either devoured by the chaotic threads of inter dimensional travel, or destroyed by the inhabitants of other planes. Lysurg was one of the lucky few to not only appear whole and unmaimed, but within a stable dimensions as well.

As a weapon, Lysurg specializes in the movement of objects between planes, usually targeting living beings. The Knights of Menn, given the name "Reikar", are able to locate each other through the fabrics of time, as well as contact each other. Another axillary function of O.D.I.N. is to also store information on each of the dimensions, sending back reports to a main server located on Yggdrasil. Lysurg maintains access to the Yggdrasil main server, giving him the ability to search through the library of information with ease- specifically within its bestiary. Using this information, Lysurg is able to pull these specimens from other dimensions. Once they have been retrieved, he binds them to his will using his magical powers.


𝔚𝔢𝔞𝔭𝔬𝔫(𝔰):
Hrünting

Gugnir

For the most part, both of Lysurg's weapons are normal- for denizens of Yggdrasil. However, they are both made of extremely durable alloys, and have enchantments laid upon them that maintain sharpness, as well as their strength. Each Reikar soldier is provided with a spear- a basic weapon, used by footmen- as part of their basic arsenal of weaponry. Known as Gugnir upon his world, this spear is capable of surrounding its blade with a barrier of energy, that gives it additional piercing power. The reason that those living on Yggdrasil do not use high powered laser weapons is for this reason- the barrier surrounding almost all weapons on Yggdrasil react violently with heated plasma energy, causing an explosion of extreme magnitude. Yggdrasil had long ago evolved from ballistics weapons, therefore, very few guns exist that are not plasma based. These are generally antiques, and have stopped working at all.

As for Hrünting, this is Lysurg's personal weapon of choice. An old blade, Hrünting is a family heirloom that has been passed from father to son for generations. Thus, it lacks an energy barrier surrounding it, and has only recently been enchanted for sharpness and durability by Lysurg himself. Family legend says that once, long ago, Hrünting was wielded by one of Lysurg's ancestors, who used it to slay a beast thought to be unkillable. Whether or not this blade has any magical properties, Lysurg was unsure- it had yet to exhibit any special abilities thus far. Still, he wields this blade with pride, preferring this more traditional weapon to the standard Gugnir spear.


𝕻𝔢𝔯𝔰𝔬𝔫𝔞𝔩𝔦𝔱𝔶&𝔄𝔠𝔱 𝕵𝔢𝔯𝔬:
"Honor is my life." The creed of all Knights of Menn is this- and it is this phrase that has become Lysurg's ultimate moral, more vital than the blood coursing through his veins. To become a knight, Lysurg swore an oath- sealed in blood, and made on his life. For many years, this posed as no problem- in a world full of strife and conflict, there was always need for more heroes. Yet, only just recently, all three races, the humans, elves, and dwarves, have come together in order to save them all. In a world that no longer needed its protectors, Lysurg found himself lost- such a change had sent his moral compass reeling.

Thus it was no surprise that he was one of the first to volunteer for the O.D.I.N. Project. For a time, he was needed again. Training was rigorous and taxing, and left little time for other thoughts- and this suited him fine. He had thought that he had found himself once again- for wasn't saving his homeworld the honorable thing to do? He was wrong.

Originally, Lysurg had believed all three races to be doing the right thing- in order to preserve themselves, they would expand into other dimensions and live there. However, it wasn't until later that Lysurg discovered that their goal wasn't the peaceful cohabitation of other dimensions; rather, it was the military dominance and ultimate take-over of these new planets. Once again, Lysurg found himself staggering. On the one hand, he could help, and perhaps even save his people. Yet, on the other hand, he would be an accomplice to the beginnings of an unjust war. At what cost would the lives of his people be bought? The lives of millions of innocents?

So it was that Lysurg left Yggdrasil with a heavy heart; he knew that, in good will, he could not doom the denizens of other dimensions. However, as one of the few surviving candidates still in contact with Yggdrasil, he knew that the armies would be close behind. It was then that he decided- he would do what he could to stop his homeworld from coming to the one he now found himself on. They would move to other worlds, but he took comfort knowing that he had saved at least one. However, this was little comfort to the pain he now felt- to betray the knighthood, nay, his entire world, was pain keener than any blade. Exiling himself, Lysurg moved into a remote part of this foreign world he found himself upon. Hacking into his O.D.I.N. using his magic and knowledge was a fairly simple task- he had been taught its basic information already, information that could be used if one looked hard enough. Stopping any outgoing transmissions from his O.D.I.N., Lysurg fell off the radar of those still back upon Yggdrasil...

-Willow the Whisp-
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PostPosted: Thu Sep 30, 2010 1:30 pm


name: Tavian Yakuri
age: 5465
race: Angel
appearence:

Stealth Armor

Normal Attire

Battle Armor

weapons/ powers:
Holy Shadows: A glow appears around Tavian and several replica's appear, made of shadow. They are able to attack the enemy and make it hard to tell which Tavian is which.

Shatters Heavens: Tavian points his sword forward and a beam emits from it. It then shatters and sends several shards of sharp energy towards the oponent.

Dual Blades(May morph together)

Dual pistols

bio: Tavian was born a powerful angel. He fought for all things pure and right. Until that horrible day came. He didn't believe in anything either one of the sides were doing. His only responsibility was to serve his leader. And so he did. He was sent down to earth and thrusted into a war he didn't want to be apart of. He now fights for heaven and is afraid this may be the last battle he fights.
other: Doesn't seem to like war.
sided with: Heaven
You joined the guild because?: I joined this guild because the story was interesting and the genre was one of my favorites.
PostPosted: Mon Oct 04, 2010 3:39 pm


name:Feng Su Votrenome

age:200

Appears:18

race:Werewolf/Angel

appearance:User Image

Wolf Form:User Image


weapons/ powers:

Shirohime:User Image
Her sword can manipulate wind

Feng has heightened senses and is incredibly strong
She can also temporarily stop time and see one's past


bio biggrin oesn't know where she came from. She just woke up in heaven-like place and gave herself her name. She tends to avoid conflict but will fight if she has to.

other:She is very shy and quiet

sided with:Heaven

You joined the guild because?:It seems interesting and fun

Wiffle_Snuff

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Axidis Vee Thevot

PostPosted: Thu Oct 28, 2010 1:41 am


Name: Apollinariya Serafima.
Moniker: Lina.

Age: N/A

Race: Atlantean.

Sex: Female.

Hair: Long, straight hair that cascades to the small of her back. Hard to please, the color is often changed.

Eyes: The left is emerald green while the right is a strange mix of ice blue and green, a result of the sands.

Height: 5'5"

Weapons:
Patientia&Compatior
Two small 8" Damascus bladed daggers. Their hilts, carved from camel bone, are wrapped in black leather. A light alloy creates a picture of a skull and crossbones midway up, while a silver tassle, hiding a small vial of philathotoxin (a powerful neurotoxin), dangles from the hilt. Originally trained to protect the royal family of the long lost continent, she is more than proficient at all forms of sword play, preferring close combat to ranged attacks.

Cilium
A brass eyeglass bewitched long ago by the Keeper of Time, who both ended and began her life, allows her to glimpse the true forms of those around her. Run of the mill daemons are unable to conceal themselves in human form when glimpsed through this--second--most precious possession. More powerful and ancient beings have developed their crafts with enough power to conceal themselves for short amounts of time, as Lina's name has spread around the lower domains as a kind of perverse demon hunter.


Memini Meminisse
Memini Meminisse is etched into the hilt of her 4' Shamshir style sword. Double edged, there are many notches along the blade, looking much like the results of previous battles, they serve a purpose. Before battle, Lina wraps her blade in a towel saturated with philathotoxin and the notches serve to store small drops. These notches catch the flesh and serve to deliver the toxin into the bloodstream. The rest of the sword is pretty nondescript.

Abilities:
Time Lapse
Due to the Sands (see bio) Lina has the ability to slow time for those around her with a quarter counter-clockwise turn of the key; physically, this is not very taxing on her. A complete turn of the key stops time completely, though this is meant to be used sparingly as it drains her life force very rapidly.

Time Travel
A second turn counter-clockwise of the key results in spastic time travel. This is also very draining as Lina must concentrate very clearly on where she wishes to be, as well as lose her life force, otherwise she can become lost in time. Depending on her strength, she may travel anywhere she has been throughout the last millenia to a matter of minutes previous. However, if injured or weakened drastically, Lina can only regain her strength in the present, and prefers not to use this most tempting of her abilities.

Speed of Light
A half turn clockwise, while not affecting time for others, can briefly speed it up for her, making her appear to be able to manifest from one place to another. Prolonged use of this ability begins to affect the flow of the Sands, and will result in an almost manic departure from rational thought to pure blood lust and insanity. This will become the norm until Lina is able to remain in the present long enough to stabilize the Sands. This has resulted in periods of solitary confinement.

Appearance: Her modest height is hidden via two inch black leather boots, worn over fitted black pants, that rise to her mid thigh; their length cluttered with buckles. A white blouse hides beneath her black leather jacket, its ruffled sleeves and neckline remaining visible over the heavy garment. The shoulders, elbows, and bottom of the fitted jacket have been sewn loosely, for ease of movement, in an alternating maroon and leather, vertically striped, segments. Cinching in her waist is a bland leather belt, which suspends her daggers; scabbards, hung by short spans of well-polished chain, rest against the curve of her hip. Draped over one shoulder is a silken cape, trimmed with grey fur. Though out of place, this garment has sentimental value. On the upper arm of her left sleeve, the pendant that hangs around her neck, and the choker that resides higher up, are strange markings. Red, white and black, they are symbols from her people, long forgotten. Her face, unblemished by the scars that range along her arms and legs, is pale; though with a rosy flush along her high cheekbones. Full lips and wide eyes, one emerald green, the other a vivid aquamarine hue, counterbalance her slender aquiline nose. On special occasions, her long hair is capped by a leather hat, given to her long ago for deeds unmemorable. The hat is garnished with silver trim, its visor a shiny black, and bears two silver pins. Their meanings are, as well, unknown. Amidst the silver buttons of her jacket is a strange section of red leather trimmed in gold. A small, worn looking knob juts from the fabric hardly a finger's width. The knob, however, is much more than that. This is her life.

History:
Life
Apollinariya Serafima was originally born in a time when people didn't worship gods and instead threw all their cards in with their leaders; Lina has yet to completely wrap her mind around the phenomenon of religion. She was born to a once legendary general--who's name has been forever lost to history--and raised to be a lady to the young Princess Estanya. Finding more fun in learning self defence from her father than weaving and sewing, she rejected the order to become lady in waiting to the Princess when she came of age at fourteen. Ordered to remain among the scum that occupied the outer edges of the continent, she bid a very tempestuous farewell to Atlantis' royal family. Her father, although shamed by his only daughter, remained ever helpful and taught her everything she would need--in secret, of course--to survive amongst the derelicts, from hand-to-hand combat, to using swords, throwing knives, and daggers. She became very proficient in all aspects and turned into a sort of vigilante hero for the down and out by killing people who raped and stole from those who had no means of protection, and leaving their bodies on the steps of the palace with a note denouncing them for their crimes. The Princess eventually married a Prince from the far off mainland, who was rumored to practice a dark form of religion unknown to this continent, and inherited the throne. She heard tales of a young, and crafty, street smart woman who was more efficient than the kingdom guard and ordered Apollinariya to be brought before her court. Lina presented herself as asked and was recognized immediately by the young Queen who eagerly insisted she allow herself to be trained for the Queen's own personal guard. The offer was accepted and she quickly rose through the ranks to become the first female Captain of the Guard. Her father, who by now had retired his General's status and become a guard for the King, was elated, but warned her away from the King as his political moves had roused her father's suspicions. It was around this time that Lina now caught the King's eye and he began to make secret offers to have her become a part of his entourage. Again and again Lina pledged her allegiance to only the Queen due to her suspicions of both his religion and his intentions. After a year of marriage the Queen gave birth to a boy and while the kingdom celebrated around her, Lina mourned deeply for the death of her father; who had been found, bloodless, with deep wounds all along his arms and legs. Though many bodies had been found in this manner, her father's disturbed her the greatest. Her suspicion for the King soared and Lina accepted his offer of allegiance shortly thereafter, eager to discover what had happened to her father. Years passed with nothing more to pique her curiosity than a few mentions of the King's strange religion and try as she may, she never could discover any trace as to what it was. The young heir to the throne grew into a strange toddler, seeming dark and withdrawn most of the time, however the Queen refused to believe anything ill about her child. It was during the peak of winter, late at night, as Lina was doing her rounds amongst the royal family's chambers, that she heard a gurgled cry coming from the Prince's room. Dagger drawn, she rushed into the room and straight into the arms of the collapsing servant who had been charged with the toddler's care. Blood sprayed over her uniform and face as a damp piece of fabric was clamped over her mouth and nose. The last thing she remembered was how strange it was that the young prince was not crying.

Death
Apollinariya Serafima,

The Sands of Time are a very potent elixir fabled to be the life force used by the very first Gods to make Man. The side effects became a concern not long after when Man used them to his very greedy advantage. Great wars were staged which would make ones head spin today if witnessed. The Sands people maintained their life force via three cranks of a key in the direction of the heart each time the aether--a key component of the Sands--starts to settle within the body. Different abilities can be experienced with different turns of the key. We regret that we are unable to tell you exactly when, what, and how to use your Key. Your father was meant to be a successful candidate for this transaction, but his body did not accept the Sands. You see, to be able to accept the Sands, you must have the will of a God: for Dark or Light. How wrong we were, when you were before our eyes the entire time...but the past is past, and you have succeeded in becoming the first of the Sands since the dawn of time. Congratulations.
We regret to inform you that this process has taken far longer than expected and in your time of dormancy--required for the aether to become fluid--Atlantis has long since perished. The good King has traded his mortality for allegiance to the Dark Lord. Unfortunately, the Queen incited his wrath in her refusal to convert and condemned all of Atlantis to return to whence it came. You are not only the first of your kind but, in appearance, the last. The good King has long since left his kingdom to his child, grandchild, great grandchild, and now their children. We again apologize for your prolonged sleep.
Now, you will have no prior memory, but I might hint at the fact that you will find you are very proficient at the handling of knives, swords and the like. You were once the daughter of a great Atlantean general, although I can not find his name in any records. I can not discern much about you other than these few tidbits; aside from it being said that you were a stubborn tempest. My apologies again.
You are now in a world of deceit and religion so strong it can sink kingdoms. I have created for you an eye glass. It may not seem like much, but keep it with you at all times. I pray you will discover why without forfeiting what we have worked so hard to give you. Life. It is said the good King shall return when you awaken. I implore you, Apollinariya Serafima, do not wait for him. Go forth and seek the Light and thrive off the vengeance I assume will awaken with you. Make right the errs I did not mean to pray for and restore us to our piety. I have preserved for you the uniform I assume you once wore with pride, with a slight modification for the Key, and a few trinkets that might stir memory in time.

May the Gods be with you.

Keeper of Time.

Rebirth
Apollinariya Serafima was reborn into a time where people gave their lives for divine beings, demons, angels, and things that went bump in the night. She was born with scars all along her arms and legs and a hole in her heart into which fit a dull brass key. She was born dumb and without any knowledge outside of the strange letter she had been holding upon wakening. She was born with all the rewards of time and yet denied of hers, she remains ever clueless to her age or how long she was dormant during her 'acquisition'. She was born with one eye the trademark of her Atlantean heritage and one eye green as the aether now flowing through her veins. Her old uniform did not stir memories until many centuries later when things started coming back with alarming clarity. The 'good' King did indeed return when she was reborn, she spied him through her eye glass before she dropped over the castle wall and into anonymity. Nearly a millenia later she found herself thinking it would have been a good thing to have had when she first met the King in Atlantis. Her 'birth day' also became known as The Day of Darkness for the town she ran from. Upon hearing of Lina's escape, the 'good' King incited a plague so fierce that every citizen died many times over; once for each sin they had committed during their lives. A bounty has been placed on her head ever since. And she is regularly plagued by memories that break free and steal her vision with their intensity. Over the years Lina has found the letter to be true in every aspect: she is very good with a sharp weapon, she is very stubborn and hot headed, and she did seek the Light.

Side: Heaven


[ I had a picture, but I seem to have misplaced it. Still coming. ]
PostPosted: Fri Dec 31, 2010 4:40 pm


~:'þɹɐƃʎ ɯðþµʎM':~



Name:
Wyndom Nygard

CodeName:
Nightstalker

Age:
26

Race/Species:
Part human, part (Ritter)Demonion

Gender:
Male

Appearance:
Wyndom stands at 6 feet after he underwent his Ritter transformation, which also forced his body to expand to contain his extra organs and wings which he holds tightly furled inside of his body. He has a black hooded cloak which hides most of his physical features, and also hides his facial features. He has crimson colored, almond shaped eyes. He hides most of his face underneath a black face mask that goes from the top of his shoulders, up his face, and covers his mouth and nose. He wears a black shirt, which might not seem like much, but overall it is quite strong, acting like armor. He also has a belt and wrist strap that has energy crystals to store his electricity. He wears black pants which are much like his shirt, but with both he can move freely. He also wears black leather boots, and in his right boot he has a dagger hidden.
User Image


Armor


Shirt: Wyndom's basic armor provided by his shirt might be considered strong, but all in all it was somewhat easy to surpass. Wyndom has constructed and altered his original attire to better suit his preferences. There are three layers to his shirt now, the first, and outside layer, is simply cloth like a normal shirt. The second layer however, is made up of many small circlets much like chain-mail, however the materiel they are made of is much lighter, and almost as strong. The final layer, is a well worn leather, providing more minor protection, but mainly it is for comfort, keeping Wyndom well insulated.

Pants: His pants are made with the same concept, giving Wyndom some protection against smaller attacks, as well as being very light, allowing Wyndom to retain his free reign of motion.

Special: Wyndom has added a special effect to this armor now, creating a much more effective defense. Whereas previously his energy belt had contained his electricity inside of itself, allowing Wyndom to call upon it and manipulate it, now Wyndom can create electricity himself. The belt still contains electricity for extra boosts, but more importantly, it now channels electricity through the middle layer of the armor, acting as a barrier. If something attempted to pierce through his clothing, it would hit an electric wall, and be forced out. The energy is sent through each individual circle, covering their openings. (Imagine the thing you blow bubbles out of.) It is a continuous circuit, and the little bit of electricity which might be lost is easily replenished each time it goes through the belt again. There is no energy drain on Wyndom at all for this, as when the energy belt losses energy, it automatically seeks out more juice from nature, recharging itself. This can be done with friction, static electricity, or just slowly drawing energy in from the outside.

Boots: Wyndom wears your basic black, leather boots. There is not anything extremely special about these aside from the dagger hidden in the right one. They are well worn, and so they offer Wyndom more mobility then a new pair would.

Gloves: These black gloves offer Wyndom added grip when holding onto his weapon, and prove to make grasping them much for effective, even in rainy or otherwise poor conditions.


Unapparent Appearances


Wings: Due to his Ritter transformation, Wyndom has gained many odd qualities - his wings being one of many. His wings are made up of black feathers with blood running through the feather stems of each and every feather, causing an eerily beautiful display of dark crimson streaking along the dark feathers.

Tail: A five foot demonic looking tail that Wyndom generally wraps around his leg to keep it hidden, while still having the option of it being easily accessible. When in use, the tip gets hardened like a rock by chemicals released by Wyndom's body - the end result being a tool or weapon which is also able to cut or simply stab into flesh, but his tail is weak to other sharp weapons. A fine slice could easily cleave it, but this won't kill Wyndom as it would rapidly form a scab before much blood is lost, and a numbing agent would be produced - like with any other wound - and then a replacement tail would begin it's reproduction in order to replace the missing limb.

Claws: On both Wyndom's hands, his finger nails can become hard like the tip of his tail, and grow out slightly in order for him to slash or stab opponents with them, of course in Ritter culture clawing attacks are simply diversions for their tail to make a killing blow - or a quick attack with his fangs in order to administer poison.

Fangs: Ritter fangs are rather long, large, and usually only serve the purpose of injecting venom into opponents. Due to the venom inside said people, Wyndom will gain rapid immunities to unknown poisons and venom, and then these are added into his volatile mixture of venom. This mixture of venom becomes powerful as they are transformed inside the venom sacks, which then make the venom and poison one powerful brew able to kill anything, but mainly focused on actually being able to eat a fallen prey; mainly by causing break down of systems, muscles, and even bones of prey. Within a matter of minutes the prey would be completely paralyzed as their nervous system, muscles, organs, and bones would begin to break down in an easy meal. Wyndom isn't a huge fan of biting people though, so you needn't worry about it too much.

Weapon(s)


Tenbatsu: Tenbatsu is around a 4 foot katana, from tip of the blade to the back of the hilt. The hilt is a nice black, but the blade is crimson. Wyndom knows very little of Tenbatsu, but he knows there's more to unlock and learn about this mysterious weapon... Wyndom received Tenbatsu from his old master, who passed away before Wyndom left to explore the rest of the world. Wyndom was once under the impression that Tenbatsu is what gave him his special powers, but now knows that it is his Ritter side which does so. Tenbatsu heightens these abilities and makes them more powerful, as well as being used as a channel or focus point to conduct his attacks, making them all the more potent. Another thing Wyndom has learned is that say Tenbatsu is thrown away from him, or is elsewhere on the battlefield, Wyndom can access it and use Tenbatsu to create and shoot off attacks with no regard to distance - meaning that the attacks would come out of Tenbatsu immediately just like if Wyndom was standing right there.

Second sword: ---

Dagger: This is the dagger Wyndom keeps hidden inside of his right boot, and which can be used as a very helpful tool. Wyndom slips his fingers into the brass knuckle section of the hilt, so the dagger becomes either a cutting weapon or a blunt, punching weapon. Used correctly, this can be a deadly combo which should be looked out for.

Kunai: Wyndom has various and special kunai sheathed into slots along the sides of his torso, as well as some strapped to his belt. The special kunai have different abilities, mentioned under "Power(s)".
The kunai strapped to his belt are mostly normal, but he has a few of them attached to long, thin wires which he can use for multiple things. Some of these would be: A grappling hook, boomerang, traps, or simply so Wyndom can pull them back and re-use them.

Shuriken: On Wyndom's right leg the shuriken in the slots are held in pairs, each pair connected with a thin line of wire about 3 feet long. Wyndom uses these shuriken to throw at the legs of an assailant and trip them up (Similar to Batman wink ) and cut into his foes legs to maximize damage.
On Wyndom's left leg the shuriken in the slots are simply normal.

The pouch: ---


Power(s)


Electricity: His lightning abilities are incredibly strong due to the fact that he doesn't have to create it himself. Wyndom gets the electricity from the energy jewels in his belt and bracelet. As Wyndom uses the electricity from the energy jewels, his electricity tends to get weaker until he exhausts the energy within the jewels. After that, he needs to recharge them by taking energy from the environment and recharging it. After his Ritter transformation, Wyndom is capable of producing electricity himself, which has made him a more deadly foe. Wyndom is able to shoot lightning out of his body, and manipulate lightning in general. He can also continuously recharge the energy jewels during a fight by using it to absorb charged energy, however, if the jewels absorb too much energy they'll discharge, which means electricity would be forced through Wyndom's body into the ground. Thankfully, the jewels will only absorb energies by Wyndom's command. The jewels are still used by Wyndom as the means of a extra power boost to his own electricity, and allows him to perform stronger attacks that don't tax his own strength as much as they normally would without them.

Wind: After his Ritter transformation, Wyndom's air abilities are on par with his lightning abilities, and better yet, since there's air everywhere, he can't run out of it! Wyndom can do many things with his air, even boost his speed or fly. Wyndom can use the wind to force him to go even faster, each step making much larger lengths as the wind 'pushes' him along. He can also create strong, and yet very controlled, wind. Using this, he can actually fly. For example, he could force the wind to make a platform in which he could stand and actually fly around with. Wyndom can do many other things with his air abilities, perhaps you'll get to see...?

Healing: Wyndom's healing abilities have increased greatly since the transformation, and this is due to his Ritter genes natural ability to heal themselves quickly. In a fight if Wyndom gets cut or is otherwise injured, a numbing agent is immediately released to stop the pain, and sterilize the wound so that the body can better patch itself up. Wyndom can also use his magic abilities to heal comrades of his, although much more slowly.

Shadow Teleportation: Due to unforeseen problems, Wyndom doesn't use his shadow teleportation anymore, but instead relies on his companion to transport him from place to place. See below.

Eye Ability: After his transformation, Wyndom attained an eye ability like most Ritter. His, to be put simply, can reflect others eye abilities. At times their own ability is sent right back at them, or even a comrade. Their 'attack' will simply reflect off of Wyndom and bounce somewhere else.

Special Attack(s):


Snúa af Fate (Twisting of Fate): Some of you may remember Wyndom's original electrical treadmill, and in turn, his kunai triangle attachment to it. Well, Wyndom has now completely revolutionized it, and has yet to discover its full potential, but it is definitely much more powerful then ever before!

First off, Wyndom uses his powers to channel electricity into the ground around him in all directions, forming a 360 degree circle just beneath the surface of the ground. This is either slowly (Or rapidly) expanded until it reaches out as far as Wyndom needs it to. This can be either to encompass the entire room Wyndom is in, or what he feels is a large enough radius to cover the battlefield he is engaged on. Once complete, the electricity comes back to Wyndom, much like a treadmill. It does so insanely fast, bringing with it electrical signals which tell Wyndom where everything touching the treadmill is. Once fully extended, the circle does not move with Wyndom, but stays intact as long as Wyndom is within it's radius to supply the means to recharge/resupply the energy.
Second, Wyndom places three special kunai just outside the edges of the electrical treadmill, and once all three of them are inserted, a thin, visible beam of red light connects them all, before sinking below the ground itself. The result?:

User Image

Once this technique is completed, Wyndom can use it for a wide variety of purposes. These include but are not limited too: Gravity manipulation, strong electrical attacks, barriers, shadow control, and has even hinted at time distortion? He is still not sure of the extents himself, but he is constantly learning about it.
One might notice that small circles now encompass the kunai, as well as the circle design has changed to a star in the middle, instead of nothing. Various symbols and markings litter this new set-up, and not even Wyndom understands it all.

Clouds: Over the course of time, Wyndom normally creates clouds overhead of himself, allies, and opponents during a battle. During the first stages, they are white and rather small, but can still serve a very useful purpose. These clouds allow Wyndom instant access to whoever is beneath them, regardless of distance. Should an attack be directed at a friend, Wyndom could intervene via the cloud, intercepting it like he was actually there. However, using the clouds like this requires some focus, and takes more energy then normal, so Wyndom doesn't use this aspect all the time.
Eventually, all the clouds become darker and darker, and combine to form one giant cloud. Wyndom uses this for a myriad of attacks, and since it is directly above him and all connected, it doesn't require the same amount of energy as previously listed. Some of Wyndom's most powerful finishers come from this cloud, so be wary.


Past:

Wyndom could remember nothing of his past until his master found him unconscious in the desert at 15 years of age. Until...

""It's time for you to know the truth."

With that simple phrase, some entity with overwhelming force entered inside of Wyndom's head, and suddenly memories started swarming around. Flashbacks...a Ritter father and a human mother...their child. The toddler growing up a normal, human life. The changes taking place inside of the child due to the Ritter's dominate genes. Endless nights of suffering as a lad while his body was undergoing preparation to become a Ritter. Then, he was a teenager, his father was murdered for being a Ritter, and his mother placed a seal inside of the boy to protect his life, at the cost of her own. His body shook, and his unfinished wings and tail retracted into his body, sealed away to allow him to live a simple, normal life, with the only feature remaining to tell of his past where his crimson eyes. The youth, crying over his mothers corpse until all strength left him, and then blackness.....Awakened in a small cave, by his teacher, where the life of Wyndom began.
The memories all happened so fast, that Wyndom was unable to grasp them all at once, but as the moments went on, he began piecing together the bits. Obviously he was the child, born to a human mother, and a Ritter father, which made him 1/2 Ritter. His father was killed due to his race in a wild rampage of the villagers one night, so his mother had fled to the desert far away from the town to try and escape them. They followed her though, but before they overtook her, she blocked off his Ritter genes from taking over his human ones, to give him the hope of a human life. However, the cost of sealing the genes was her life, but there seemed to be no other choice for her at the time. She watched as her spell took effect, her son shrieking as the various Ritter traits where undone, and sucked back inside of his body. It had worked, and Wyndom had a few precious moments left with his mother before she passed away, and between the pain, grief, and seal, Wyndom fainted and remembered no more. The villagers caught up, drug away her dead body, and left the unconscious boy to die. Fate had other plans for him though, as a man found him, and took him on as his apprentice. The sealing explained his amnesia, and why he couldn't remember the first 15 years of his life before his master had found him abandoned in the outskirts of the village..."

That is the story of Wyndom, and now that he has undergone his Ritter transformation, and accepted that he is a Ritter, how will his past come into play? Will he seek out revenge on those who murdered his family, or will he continue to live out the life his Master laid before him?


Pet(s)


Name: Ome

Species: Phantom

Appearance: Ome stands at 7 feet 3 inches, towering over Wyndom. He weighs roughly 295 pounds, and you might notice that he is surrounded by those bearing the same symbol as the Snúa af Fate. Coincidence? Doubt it.
User Image


Abilities(s)


Ome's Dimension: Ome can open up a black portal laced with red electricity that leads into his own dimension which he grants Wyndom access too. Time is very different inside of here, and this allows Wyndom to either train more effectively, or get from place to place with ease. He can also store various items inside and use them as he wishes.

---

Rabid Smurf_x_
Crew


Devil-Steel
Vice Captain

Demonic Sex Symbol

PostPosted: Sun Jan 30, 2011 1:15 am


Character Name: Kaldari Amor, Kal for short.

Age: Never kept track of and is thus unknown, appears to be in his late twenties to his early thirties.

Race: Energy Vampire

Gender: Male

Personality: Kal is extremely intelligent and makes calculated decisions in the heat of battle at a moments notice. The vampire tends to catch most small details and keep them in mind when he makes an attack, counter-attack, or even a dodge against his opponent to decrease the chances of his opponent gaining the upper hand against him. While not in battle Kal always seems to be studying each and every person he meets for some reason or another that only he knows. It seems almost impossible to figure out the methods behind his madness or the reasoning behind his actions.

Rank: Right and Left hands of Oni

Appearance:

Kal in human Form

Kal in his ultimate form

Weapons: Kal has a wide array of weapons that he has stored in an energy realm. The weapons range from partisans to double swords, but he is only allowed one type of weapon out at a time. This means that he must take the time to return his current weapon before switching to a new one.

Abilities: Kal has mastered control over his body’s own spiritual and physical energies which he refers to as his Narsonia. Kal is capable of using his own Narsonia Aura as an offense or a defense as well as a few other things. He has also mastered calling upon the elemental energies of the world to use as he pleases. Being an Energy Vampire, Kal has the power to steal energy from someone with a simple touch. Kal has also extended his abilities to mix multiple of his abilities to from even stronger ones. These include special mists that surround his body, as well as a poison.

Energy Vampirism: Upon touching an opponent Kal’s body acts like a black hole rapidly absorbing energy from his opponent as long as he is touching them.

Physical Narsonia: He often refers to this as his P Narsonia. This is his body’s physical energy used as a weapon. After many years of fighting and draining energy from enemies until they are dead the amount of his P Narsonia is much higher than what people would think it should be.

Spiritual Narsonia: This is refereed to as his S Narsonia. This is his body’s spiritual energy used as a weapon. Kal tends to keep away from using this as much as he possibly can due the risk involved. If he over uses his S Narsonia he runs the risk of destroying his own soul and killing himself.

Narsonia Aura: Kal’s S Narsonia or P Narsonia flows directly around his body, but in a solid form. This allows for a defense by hardening the Aura to absorb more of the impact acting as an armor. Or as an offense by allowing him to form a few hardened spikes here or there on his body for a quick and easy offensive move. His Aura is directly related to his transformation to his Ultimate Form. His Aura can not act in the same way as his Narsonia Mists can, meaning that his Aura is incapable of absorbing energy and is meant as a purely physical ability.

Elemental Energy: These are the energies of the world summoned to aid Kal in battle. He has mastered the elements of Fire, Water, Earth, Lightning, Light, Dark, Ice, and Wind. The energy takes the shape of it’s element but is not actually the element itself, but rather pure energy with the properties of it’s respective element.

Elemental Spirit Energy: This is a mixture of Kal’s S Narsonia and Elemental Energies. These energies have no physical form what so ever so they move through physical objects such as rocks and metal. Since the energies aren’t physical of course they don’t deal physical damage, but spiritual damage. Each energy takes its own route of destroying the spirit of what they hit.

P Narsonia Mist: This is a mist released from Kal’s body comprised up of his P Narsonia. When he first began using this the mist only stopped energy based attacks. But now after years of perfecting the technique the mist actually absorbs energy based attacks and restores Kal’s energy equal to half the energy used to make the attack.

S Narsonia Mist: This is exactly like the P Narsonia Mist, but in the fact that it works against spiritual based energy. It converts it to spiritual energy that will heal Kal’s spirit instead of damaging it allowing him to use most spiritual based attacks.

Narsonia Poison: This isn’t so much a poison as it is a virus. The Narsonia coats all of Kal’s weapons that he uses and even the smallest of cuts inject amounts of Kal’s Narsonia into his opponent’s bloodstream where it starts disabling his opponent’s organs.

Narsonia Eyes: By channeling a small amount of his Narsonia into his eyes Kal has the ability to increase his vision ten fold. While using his Narsonia Eyes the shape of Kal’s pupils change and take on a new appearance.

Narsonia Boost: By channeling an amount of energy, varies depending upon desired result, Kal can increase his physical characteristics by a set amount. The amount his characteristics are increased is directly related to the amount of energy channeled into his muscles.

Bio: Kal grew up surrounded by intellectuals; mages, sages, summoners, alchemists and the like. Most of them were cold, and calculated and of course it only makes sense that Kal turned out the same way after being surrounded by them for so many years. After he left his home Kal managed to become far stronger by facing many different types of opponents that used very different tactics than those he was used to seeing back home. After years of training and ‘studying’ outside his home he returned home to challenge his old friends and allies to a training match. With his new abilities he conquered those in his home with ease and set out once again to find even more challenges than he already had before.

Other: All of Kal’s characteristics are about average even for someone of a demonic lineage. Thus the reason he adapted his Narsonia to boost his characteristics by only a small amount at most but can now increase them by up to ten times, if willing to spend the amount of energy to boost them and keep them boosted.

Kal is also fairly weak at close quarters combat and tends to stick to more ranged tactics during the fight as to try to not lose whatever upper hand he may have.

Kal’s Narsonia can only absorb a small amount of chaos energy before it eats away the Narsonia and moves past it to strike the vampire himself.

Kal’s Narsonia Eyes

Sided With: Hell (Actually Oni but you get the idea.)

PostPosted: Tue Mar 01, 2011 6:17 pm


Name: Wilhelm D. Becker
Nicknames: Berserker
Age: 28
Race: Half Human, Half Demon
Appearance: User Image
Weapons/Powers: Wil has no real powers. Well, unique ones that is. Aside from a scary strength that allows him to do amazing feats, such as hit the ground with such a force as to cause it to rise, fissure, and collapse, to leaping, or sometimes lunging with such force he's launched. He is just as fast as a regular human at the moment. He wields a Large Hammer he personally nicknamed "Mjolnir." This hammer has no special abilities aside from being large, and painful to be stuck under.
Did I forget to mention his anger and other odds and ends? He has an extremely high pain tolerance, as well as an anger like a nuclear bomb. When pushed near the brink of death, his strength once more increases, and his real abilities come out. He picks up speed, as well as strength.
Bio: Wil had a hard life as a kid. He could never control his strength, and ended up in a boarding home where he was feared after he hugged his mother too hard. The pain and struggle lead him to leave and take up nomadic ways, fighting bears in the wild. After a while, they seemed to accept him as one of their own. It's said his anger comes from the bears he was raised by. After he became old enough, he came to Hell, for reasons unknown.
Other: He likes Pudding. And Rum.
Sided with: Hell
You joined the guild because?: Returned to where it all started for me.

The Urban Superstition

Salty Raider

8,475 Points
  • Brandisher 100
  • Guildmember 100
  • Ultimate Player 200

vyn--_JOT

Business Warrior

8,550 Points
  • Treasure Hunter 100
  • Profitable 100
  • Jolly Roger 50
PostPosted: Tue Jun 14, 2011 11:18 am


Gaianame:

Cheshire Ninjette

Character Name:

Shina Denieers

Gender:

Female

Age:

Older than you or I could count to....and then some. She keeps her appearance fairly young though.

Race:

Its complicated? I would look at her life story

Power List(needs to be updated):


She is a type of elemental so most or all of her her attacks are used with elements.

Black ice: An unmeltable ice that looks and feels more like a crystal. Black ice is as hard as diamond and is most commonly matched by black fire, which is much of the same and Hells Ice...which she found out not too long ago. It can also be used to block the nasty poison Nightshade temporarily, although it eventually eats away at it. Shina also likes to make globes of the both of them which contain incredible power that a human or a weakened demon/angel can use for healing, boost of power, ect.

She can heal others and she herself heals quickly, but takes more time. The darkness in her body protects her organs from most things....the flaw to this is any attack that requires darkness is not as strong...or the protection isn't.

She is a master with poisons but rarely uses them. She finds it effective....but not as honorable. When she does she typically uses her own blends of herbs and such she has found throughout her long life.

Weapon:

Tearsbane: Her most commonly used and least trained sword. Is a dragon of sorts sealed willingly into a sword. He is not quite a dragon or wyern because he is from a race that was around long before dragons, as were the rest of the Dragon swords listed below. In sword form, Tearsbane is pure white and similar to a gladius but is longer and thinner than most. Tearsbane has no specific attacks quite yet because it is the newest and not yet trained.

Oblivion: Oblivion is the dark sword that is almost never unsheathed. If anyone besides Shina were to touch the sword they would instantly die...that is if they could get past the barrier that Shina set up around it.

Lancer: Lancer is the sword that looks almost like a jeweled icicle. It is a very strange looking sword but don't underestimate him. Shina and Lancer have fought together more than Oblivion and her have combined. Now that Tearsbane is used more, Lancer comes out of his sword form to protect Shina when he feels he needs to.

She also uses other various blades and poisons. She likes to make her poisons herself from different plants that she has collected in her travels

Bio:

Shina was born of a famous demon assassin leader, Claudia Denieers, and an angel general, Gabriel Hiberunda. Her mother owned a school to teach the best species to be Assassins. She used them as well, including her own daughter. By the time Shina was eight, she was training assassins herself. Although she was training the less privileged whom her mother had shut out. She lost most of her childhood friends seemingly simultaneously . Her friend Edolf had shown strength while protecting Shina and was taken away by his birth parents, not to be seen until much later.

Not long after Edolf had gone, or maybe it was before, Shina fell in love with a slave. A young boy who worked as an assassin...in a complicated way. He was also a servant. After the last dance with the servant boy, everything fell apart. Her second closest childhood friend, Daemon, left home. Claudia started punishing her daughter's every mistake, using her to launch a darker aspect to the assassin clan. Every mistake made was punished in a house where they were virtually whores. No one could get out of Claudia's grasp.

Word finally got to Gabriel, and he demanded Shina come live with him. There she found the Willow. A secret realm that most people couldnt find unless they were lost. Lost children, Traitors from war, children abandoned by their parents...all are people to find the Willow. Apparently she was lost...as was another angel. She met Jeohin Monevorix(whom people here know....and is an a*****e who wont post v.v), and became friends with him. They ran away together as friends for a month but the day they came home they found out they were arranged to be married. She had children with him and he abandoned her. She married his brother, Sanosuke Telrunya, and had two children with him. In a episode of insanity and complicated backstory, she killed her daughter Aisis. She couldn't continue to live where she was after that so she left.

Edolf found her and they got married. Edolf had taken up his parents birthrights and became a king. She became queen and had many children with him in the centuries they were together. Daemon, manipulated by Edolfs' sister ended up killing all of the children.

Shina was soon forced to return to her mother's home who had...tragically and mysteriously died. She had to take over the assassins there. This was about the time people started trying to take her memories from her or at least tried harder. She lost her memory of Edolf and the servant boy she loved and quite a few other people. Eventually she felt something was missing so she left.

She walked among the human world for awhile, finding other Demons. She found a forming wolf pack and was adopted in a sense by the alpha pair of the pack. For one hundred years she lived among them, becoming their alpha for the last 35 years. She took a big bullet for them and lost her memory of them. She ended up living with a vampire for many years, used for her blood. Afterwards she went home and continued her work as an assassin. She got the nickname Cheshire because she went into a sort of laboratory and had different demon races infused into her. It was her duty to participate in this war and she has, off and on, from the beginning.

Weaknesses:

She doesn't have many flaws with her powers or abilities.....she is her own biggest weakness. She guards her minds well...but she does a great job of turning herself inside out. All of her weaknesses also make her dangerous. They don't render her unable to fight but instead make her unpredictable. She is a martyr though....and prideful. She may be known as the Sadist but she is also a masochist. Most of all, she is insane. She is her own worst enemy, which is why she has not been a fully active member of the war. She surrenders to herself too often.

Personality:

Shina is hard to describe. She doesn't typically stay with one set of emotions. One could say she is Bipolar but maybe that's not quite it. She's obsessively protective. That is her one ruling characterization. She can be more than a little sadistic and has episodes of pure insanity. She loses control of herself. Not anger no, but humanity. In her episodes she becomes less of a human. Hell, hardly even an animal. It's hard to describe. I suppose you'll just have to see.

~Companions~


Sena - Sena is a hawk symbolizing what family she is of. The Denieers Family. Long ago the Denieers family and a family of Hawks came together. There was also a family of falcons but time did not do so well to them and they are trying to recuperate now. Sena is somewhat of a messenger. She enjoys flying around and finding things out. She is very loyal to Shina as well. She would die for her if it could save her. She is a pure red hawk with a white design on the underside of her wings.

Shat'eil - The one wolf in her pack that has lost the ability to assume a human form. He is a young large black wolf with a gray circle on his head and on his belly. He also has a gray ring on his tail. His eyes are an alarming bright green. He is very loyal to his alpha and is coming along with her on request of her adopted brothers.

Appearance:
Currently
Height: This can change if she wishes but she prefers to stay 5'6
Weight: 153 lbs
Wingspan: 43'7
Typical clothing: Wears mostly black and likes skirts and dresses more than anything else because she finds them easier to move in. She will wear a summer dress when the weather is anything above 35. If the weather is anything lower she wears wraps and a dress. She also wears a blindfold frequently for training...and other more serious purposes. It is usually wise to leave her be whilst she has the blindfold on.

Sided with:
Hell? For now. She kinda goes back and forth

Came here a long time ago....I SAW it and posted....on the forums. And now...I'm returning once AGAIN for the guild.....AGAIN
PostPosted: Thu Jul 14, 2011 1:21 pm


Name: Kazuki Muto
Age: 16
Race: Human
Appearence:User Image
Weapons/Powers: 5ft sword that's half gold half silver.
Sided With: Heaven.
Bio: Kazuki was always a gifted fighter with a strong heart. His family sword is called Tukamata which is the sword he carries everywhere. He is also a good martial artist. He helps who he feels decide needs help. So he chose the side of Heaven and will help his friends and family no matter what the cost.
You joined this guild because?: It seemed awesome and looked like a great role playing experience.

Montario The Great

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