Damian smirked as he walked casually down stairs that led to the upper floors of the temple. His now active mark tingled, something he was starting to understand as a message. Something was about to happen, so he had been taking the proper steps to prepare: his new chains properly understood, his soulgem stored in this area, his swordspear cleaned and made to look better than the day it was forged.
The offering were cute, but he suspected most went.... unnoticed. He knew that the fires of passion had dimmed from the transition between mortal and toehold, and this was something he planned to fix. That would be his offering to the queen of pleasure and pain, the mistress of debachury and ambition. His memories of his meeting with his matron were cut when his name was called. "A demon... Hellspawn... Never just 'a man'." He smirked as he turned to the man that approached. "That would be me. The last time Kala involved me with something she waved what seemed to be a great fight infront of me and showed me nothing but... a pathetic excuse of a worthless b***h parading around as a warrior. What does she want now?" Oh yes, he was still sore about that. Grant him a supposed worthy foe, and not only have the powers that be deny him his kill but also show that Valkyrie b***h's true nature. Though he bore no ill will towards Kala herself, just the circumstances surrounding her request.
Posted: Sun Aug 14, 2016 10:40 am
It seemed Amias had been paired with an interesting fellow this time around. And from what he said, it was all the more apparent that he'd had dealings with hell before, something the demon was extremely interested in. "If you'll walk outside with me...I don't think we need to discuss this with prying eyes and ears all around us." Amias would quickly step outside, inviting Damian with him to prevent any eavesdropping. Once the pair had set food outside of the door, his explanation would begin in droves. "From what I've been told, you were tasked by Kala to work for her benefit, freeing both her and Makath from their binds. To that end, I'm here to help you accomplish that." It would certainly be an interesting combo; two demons venturing into hell to free their mother and father. What good, loyal sons they were.
Little did the pair know, that a pair of vengeful eyes were gazing upon them from afar, and would likely be doing so for quite a while. Regardless, Amias would continue speaking of their mission. "Here in Nocturne, we're to find Baal, a high-level servant of hell, and one of Makath's right hands. Between his power and ours, we will enter hell and undo the bindings on Makath and Kala. I don't know what's waiting for us in hell, but this is something we must accomplish if we're to be good sons to our mother and father. And to be the demons that liberated hell...we would have another home open and available to us at any time. No sensible demon would turn us away after restoring our home. It's a move made both for the benefit of Axiom, as well as our own." The man was a bit wordier than usual, but an important matter like this deserved to be communicated with the most enthusiasm. "If you're ready to depart, I can bring you to Baal. Otherwise, I'll wait here until you've made the necessary preparations."
Energy 4475/4475 Stats 11/12 [14 Flying] Equipment Spear Passives
• The Sight Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.
• Electromagnetic Manipulation Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.
You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.
• Pain Inversion This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
Damian did not respond until half a minute later. He turned to gaze at the glory that was the palace of Lilith around them. First the rebellion against Elessia, and now releasing two of the most powerful beings Axiom had ever known. But something bothered him about this whole thing, a voice in the back of his mind telling him to think. "Whether others accept me or not, this place is my home. It always has been, and it forever will be. I will admit though, it would be interesting to see what happens if you and I did go through with this and succeed. To see how things would change. An enticing thought. I will make one thing clear though: this plane is to survive the unbinding and time thereafter. If your plans endanger this plane as a whole, then you will be my enemy. Otherwise, let's get this s**t done and look dope doing it, yea?"
That was the thing probing the back of his mind: this world was what would reignite Lilith's passion. It would be her playground once he was done. This was his charge and he would do it. The possibilities of expanding her influence into the realm of Hell was a curious thought and something to think over later, but it was also not a guarantee. Axiom's mortal plane was, and so would be protected until such a time as it was no longer needed. If Amias had no issue with Damian's proclamation, he would follow Amias to wherever they needed to go. Otherwise, he had no issue dealing with the issue now rather than later.
Posted: Sun Aug 14, 2016 11:23 am
Amias just chuckled when the man made his sentiments clear. "You'd be surprised to know that unbinding them actually serves your purposes quite well. Most of the demons that currently linger in Axiom wish to be back in hell, and by freeing those two, we make their home accessible again. To that end, we'll be decreasing the chance that Axiom is destroyed from the residents of Hell that currently exist in this plane." Amias would then begin leading Damian to their final destination in Axiom; Alistair's old palace, and the current residence of Baal. It would be an interesting series of affairs that brought them into hell, but what waited for them in the plane would much significantly more frightening. For just two demons to undertake this task was nearly a suicide mission...but here they were.
Energy 4475/4475 Stats 11/12 [14 Flying] Equipment Spear Passives
• The Sight Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.
• Electromagnetic Manipulation Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.
You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.
• Pain Inversion This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
A divine conquest, bestowed upon the greatest among the greatest this world held to offer. Toppling out of one dimension into the next he finds himself cast into the world of darkness all over again. Hell on Earth was always worse than the actual place. That much known from the fun he had down there with their first fierce flurry of aggressive security. Hell gate could not have been anymore promising. Yet, there still harbored a weird pull. One malicious deadly pull that brought his heart to be brought into this region again just when he assumed he had left. There was also the constant thought of where did that arrogant piece of s**t woman had gone and went. Burns left in his chest, and a pressure so powerful a dynamite would scream if it felt it applied. Crackling his neck he knew he had found this location familiar. A little birdie that encountered him once or maybe thrice here. Looming about over those many, he hears music this is a city. A dreadful sound that registers as a mass of partying. Senses tingled, for he felt the energies shift and change. Wafting on end, acknowledged and pursued. He arrives in the said location to grant warning. One he hopes the individual would heed. It was rare that the Djinn would reveal such use, though anyone that posed themselves as strong or useful he found respect in to an extent. Where one door opens, two close. Face to face with the dreadnaught he stands towering in silence for the most part.The energies that pass throughout this realm were by far intricate, yet nothing he could not comprehend. The races were mass to minority and only one considered holy. Grinning he looks the dreadnaught in the eyes and then shifts at an angle to show a ways of exit.
'' Sheesh, that fired up about that valkyrie when we saved the world huh? Got to the point you had to find a look alike? Well to each their own, but regardless of that. I've got a question that needs answering and a heads up for you. Watch your back, I'm not sure how dumb that black fat space thinks we are but there may be others hunting you. I'd be careful on how I move about for a while. ''
He had found the man interesting, heroic and yet villainous, or was he simply chaotic neutral? " Question being.. What's your alliance? " A calmer tone lifting, he loses the curiosity in exchange for focus.
Passives • Three Wishes [0/3] Up to three times per fight, the Djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the Djinn, an intelligent Djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.
• Mind Games The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psycho-manually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.
• Armored Skin Passive The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BM the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).
- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you. - Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
• Chi Sense Rank: Passive Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.
• Chi Sao C - Passive Chi Sao is more of a state of being than a specific attack. The user will attach a part of themselves to the opponent; leg, arm, hand, etc. From there they will be able to react almost instantly to the movements their opponent makes. For example, if they are sticking to the target with their leg and they go to kick, the user can instantly counter. If they are using their arm then the user is able to rapidly block and stop an attack before it is carried through. Breaking free of Chi Sao is very difficult for the user will constantly keep pushing themselves and mirroring the motions of the person they are sticking to. This also allows the user to keep up a constant wave of attacks which can be anything they have learned so long as they can keep contact with the opponent.
• Empty Palm B - Passive This technique is generally only ever used when the student is in danger or is harmed. They will focus all of their attention on deflecting attacks and not advancing. Whenever a strike comes in they will swat at the joint of the limb that is used. Continuous blocks in this manner can easily fracture/break bones.
• Intangible Striking Passive A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.
• Deadly Force Passive Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
6-8: Able to break bones upon a solid strike; can crack stone with the first strike and break it with the second
9-11: Able to break stone upon a solid strike; can shatter bones.
12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.
Activating Skills
ɪɴᴛᴇʀᴀᴄᴛɪᴏɴs:
Quote:
Quote:
TDG Super Kami
Quote:
Posted: Tue Aug 16, 2016 6:22 pm
The devil in the details had been lurking among the crowd for quite some time, shriveled up black little heart nearly skipping a beat when what appeared to be his greatest desire had been spotted walking into a club. Ruby eyne declared this to be quite the false notion however, the Valkyrie in question posed as an adequate look alike in every way except for one; differing energy signatures. His lover bore an auric over soul of solid gold; but the seraph beheld in current visage held one of pure and untarnished ivory.
A faint sigh of disappointment, as unbeknownst to them all Alex still rode on dragon back with the God of war; fervently seeking the diabolos out even as he sought her. It was a silver lining within stormy clouds, for surely Nocturne would have been turned into a crater of destruction had the sickly events within that club been forced upon his actual wife, and not a convincing facsimile. Stomach churns, blood reaching it's boiling point as in mind's eye was envisioned such atrocities inflicted upon cherubim divinity in question. Curled digitus smash through nearby lacquered paint and cement, exasperated sigh billowing forth from exposed rippling torso as the ever continuous fight for control over a raging beast continues. Hell truly hath no fury.
A djinn makes timely appearances as well; this race in particular Greed had never been fond of. Not since Gregor had smacked his a** across a mountaintop thrice over in an ultimately humiliating fashion. Nevertheless, eavesdropping tendencies proved that they had both seen her recently; and if context clues revealed anything, it had to do with the enormous disruption in Axiom's magnetic field felt only days prior.
At this point he finally chooses to reveal himself, stepping free from the shadows, forearms branching in veiny lifelines cross underneath pectorals with quite an unamused facade painted across chiseled planes. "You two know Alex? Care to be kind enough to tell me where you last saw her? It'd make this situation a lot less messy than I care for it to be." Greed didn't care whether a fight broke out or not, all he cared about was finding the love of his life and moving on from this nightmare without her that he had been forced to live for so long.
(OOC: Sooo Ham got banned, but she gave me permission to NPC Alex flying around with Ty in search of Greed so I wasn't just left hanging in terms of storyline.)
Damian raised an eyebrow, then looked back. His vampiric friend was out of sight, either now gone to comtemplate his words or... Simply out of sight. Doing that shadow play assassins tended to do. His eyes then went to the head at his feet. He pulled it up by the hair to look at it's face. "I have a great deal of holy enemies, some just because of what I am. How many valkyries do you know that aren't blondes? Besides, she came to me. To simply believe you know my actions without contemplating your words...." He chuckled, letting the head his the ground as he rolled his shoulders. "The last person who made such a proclamation used her own allies as a shield to not have to back up her own words. I assume you wouldn't be as... Weak as to do the same?" Perhaps a taunt, but no less true in the Dreadnaught's eyes. The Djinn did not phase Damian in the slightest, any kind of scare tactic was meaningless, if not a bit boring and... Childish? Short sighted? Maybe one of those was the right word, maybe both. Then this new guy showed up. He made Damian... Uneasy, but there were worse monsters that made their home in these parts than any of the three men could match. "As for Alex, I have not seen her since she boed up to me and then used her own sister as shield to not have to be made to match her words. Took a trophy from a dead goddess that she did nothing to claim victory from other than be protected." The Dreadnaught shrugged. Let them believe what they wished. They were doing a very dangerous dance in a very dangerous place. "My alliance is to one. If you've come to fight, let's be done with it now. If you've come to be little more than a p***k who wants to see how much he can bite before he cannot swallow with unimaginative and uneducated comments, I don't have the time." His neck and wrists itched. He had more to do now.
The shadows always brought distraught and grim, one after the other these malevolent pests arise. Nasty knicks and bites left and right, a clear observation of the dead there lies ignorance. Perhaps it was another's gracious bliss, however it was never to be his own. Ends of his own maw curved in mere interest and disgust. Pretentious he was, going about business and anger in such ways. Belligerent as the day he entered the realm to save the world. This man talked more than the Valkyrie back in the raid he urked his own nerves. Fingers flexed to cringe, crackling along their ways. A moment of silence for a man discovering a special way of speech. Alas, he is too goading, easily manipulated, and by far hot blooded. Pain strikes up his spine, the ache in his core suddenly arising. No forms of change shows, but he knows what it is.
" You do talk a lot more than those Valkyries, it's almost interesting. I can see a lot of potential in you, and a lot of failure if one mistake is made. Don't challenge what you can't take. No man goes about his way to assault someone he said he found no worth in, you simply bestow their existence null. Unless it is necessary. The war is over, Damien. You almost ******** us all over and by the grace of that idiotic angel she warped us elsewhere in damn time. So let's not bad talk any of those that participated, hell we don't even know what happened to water boy. Is he even alive? ''
Attention lingers and still he casts sights on everyone unknowingly. Silent all the while, he listens to the new comer he was all too familiar with from events prior. Noticing those vampires had long since evacuated into the safety of shadows. He brings about a base of light with the pull of his own abilities. Towards the room it illuminates, with his eyes in the follow of glow. Just when the voice had ended,'' Uhb-buh-tuhp! '' A way of silencing to halt speech indefinitely, he had all ears to hear what this man had to say. Even his ears were perked from underneath his dark tresses." Let's not insult the new comer, our guest, no? He is looking for someone we know pretty damn good. We at least owe him a truthful response. '' Head at a tilt he steps away and begins walking towards the exit, a hand lifting and waving.
" If you want to see her again, you'll be coming with me. But I don't work for free, so.. Care to make a contract? I so happen to know where your little 'angel' is, and let's say it's my people's forte to make wishes come true. And if you're going to fight this guy like he wants to so badly, ehhh make it quick? "
There were little choices to be made and an even shorter time to think them all through. The choice was his. The Djinn only turning to look over his shoulder once more towards Damian,'' Ah yes, I was supposed to kill you. That's right. Though I find it not worth the effort, I'm pretty sure you'll be better off alive than a soul in whatever that dark spirit talking to me comedy sketch. Live for as long as you can Damian, life promises nothing, only fate. And I've never liked fate. Just pick your fights well. '' Force ejected, it would seem an entire front had been torn off. Only it was simply blown off and left to reveal the day of dim light upon the insides of the establishment. Doors, nobody had time for that.
Passives • Three Wishes [0/3] Up to three times per fight, the Djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the Djinn, an intelligent Djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.
• Mind Games The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psycho-manually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.
• Armored Skin Passive The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BM the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).
- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you. - Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
• Chi Sense Rank: Passive Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.
• Chi Sao C - Passive Chi Sao is more of a state of being than a specific attack. The user will attach a part of themselves to the opponent; leg, arm, hand, etc. From there they will be able to react almost instantly to the movements their opponent makes. For example, if they are sticking to the target with their leg and they go to kick, the user can instantly counter. If they are using their arm then the user is able to rapidly block and stop an attack before it is carried through. Breaking free of Chi Sao is very difficult for the user will constantly keep pushing themselves and mirroring the motions of the person they are sticking to. This also allows the user to keep up a constant wave of attacks which can be anything they have learned so long as they can keep contact with the opponent.
• Empty Palm B - Passive This technique is generally only ever used when the student is in danger or is harmed. They will focus all of their attention on deflecting attacks and not advancing. Whenever a strike comes in they will swat at the joint of the limb that is used. Continuous blocks in this manner can easily fracture/break bones.
• Intangible Striking Passive A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.
• Deadly Force Passive Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
6-8: Able to break bones upon a solid strike; can crack stone with the first strike and break it with the second
9-11: Able to break stone upon a solid strike; can shatter bones.
12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.
Activating Skills
ɪɴᴛᴇʀᴀᴄᴛɪᴏɴs:
Quote:
The King of Razgard
TDG Super Kami
Quote:
Sleepy Paci
Tipsy Cultist
Offline
Daddy Raz
Offline
Posted: Fri Aug 19, 2016 1:55 pm
Fingernails idly examined as the hellspawn rambled on with falsified facts he didn't particularly care to hear. Alex was a tactical fighter, a fact that had been proved time after time again in the past. She didn't charge in like most with a need to prove how big her balls were, but rather waited for the opportune moment to strike down an opponent in a flawless victory. Some might view it as cowardice, but those with significant brainpower viewed it as intelligence. Pinky is raised to teeth, cleaned as accounts are half listened to lest some sort of relevant information towards her whereabouts were bandied out and overlooked; which there were none.
Sighing as the broadside of a single glossy horn is idly rubbed, vexation is finally vocalized. "Absolutely riveting story and all. Nearly kept me on the edge of my seat, brother man. But that's not what I asked. I was wondering where y'all last saw her, not your opinion on what happened when you last saw her. That's my wife, and I'll rip Axiom apart by it's tectonic plates if that's how I gotta find her. Ya pickin' up what I'm puttin' down?" With the power to crumble a city down to it's foundations with the stomp of a single sole, he meant business in regards to the last part.
It didn't matter where she was hidden now that he was finally freed of that god awful prison; to which they all had the genie fresh out of his lamp to thank for; along with an old friend resemblant to little Red riding hood, who finally had the sense to rid herself of the big bad wolf. The demon would find love long lost, or tear apart the third plane in his attempts.
Ruah demands silence, and a single Stygian arch rises heavenward as it is granted, both out of mutual respect and in a desire to here offered proposition. it sounded promising enough, and so would be followed. Nothing was too high a price to pay for her return; provided one was genuine in his efforts and didn't come up short. "Ya got yourself a deal pal. I'll crush a kingdom for you if it means I get my Blondie back. It's been years since... Well since I last saw her. There have been a lot of times where I've wondered if she's even still alive. Now then... If anybody wants a fight, I could use a way to take out my frustration." Words had been directed at the other brawler, but the diabolos had no issue with stepping up to the plate if the other wouldn't. It had been nearly three years since he had gotten his own hands dirty, and was looking forward to exhilaration that so often came with it. It was not the first priority, but if Alex was safe then surely a few more minutes of separation wouldn't make much of a difference. [OoC: sorry for the lag, I was busy and then decided to binge the walking dead since I'm so far behind.]
The Sleeping Pacifist
TDG Super Kami
Posted: Fri Aug 19, 2016 5:36 pm
TABTAB But Damian... Rauh was only there to... This husband of Alexandra... Damian face palmed. Literally face palmed and groaned in annoyance. And then he chuckled. That chuckle turned into a full blown laugh for a quick minute. "So... So let me get this straight..." He fought to control his breathing, finally able to do so. "You come here coincidentally as I have my fun with someone that attacked me... You lie about me knowing someone 'damn well' when I had only ever met the woman when I fought beside her. You claim you came here to kill me but now just gloat... And now, just so happens, that Alexandra's husband is in this same location lookin for her and cannot get enough of your d**k sucking skills." He bursted into laughter again, then gained control again and sighed. "Come at me like this again and I'll kill you. I won't give you the chance I gave Alexandra when I could have just ripped her head off." With that, he turned and simply left. This was nothing more than a d**k measuring contest instigated by someone who had no idea what he would be up against. His body was not the only thing that was bigger when he revealed his Dreadnaught form. He wondered what would be said behind his back, or if either of them would have been so bold if they had not been apparently best friends now.
"text"
Energy 2,050/2,050 Pain Points 400/ 400 Eye for an Eye Charge 0% Stats Strength: 14 | Speed: 4 | DR: +2 | Damage Boost: 0 EquipmentAscalon and Svalinn
Passives
• Gene Mod: Speed <-> Strength Allows a person with the mod to convert their speed to strength or strength to speed twice a fight. • Gene Mod: Regeneration (Has Both Health Regeneration and Energy Regeneration Mod INDIVIDUALLY) Allows for faster healing or energy recovery. One or the other not both. This could possibly be used in place of a cleric for add on's from mechanists or as passive skills to regain health or energy while inactive. Regeneration is simple, similar to the Nephilim's, in terms of healing. Does not work for people with Regenerative Capabilities. Energy Regeneration is a bit different. Depending on your rank, you gain a flat amount. Novice = 25, Adept = 50, Expert = 75, Master = 100, Sage = 125 • Gene Mod: Energy Boost Increases base energy by 250 per rank. If you received this at Master Rank, it still counts from Trainee Rank.
• Buffs from dreadnoughts to ally have a special property when coming into combat with holy attacks. The Dreadnought's skills gain a +1 when coming in contact with Holy skills, but only their direct skills.
• Attacks count as Unholy
• Devour The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points. E Ranked: 5 Points D Ranked: 15 Points C Ranked: 35 Points B Ranked: 60 Points A Ranked: 85 Points S Ranked: 100 Points SS Ranked: 200 Points
• Pain The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
Devilish doe aligned towards that of serene heavens. About the only decency this region held meticulously. Clouds part by means unnatural, forced to radiate and leave the sun to shone upon the Djinn before them. Radiated, glamour fashioned about his nature as the hidden blue only flickered within a minor glint. Still he appeared hidden thereafter origin wise, with his left resting onto his hip whilst the other grazed the silky fields of black along his scalp. Grins seemed ti have been all they shared one after another. A thumb traces and tracks to the backs of his scalp, ruffling to attempt a mess.
" Mhmm, hmmm, so you have blue balls is that all? I sort of want to slow down the search now just to watch your physical torment crack gradually like a frozen egg.. Eh?! I have you know I'm as pure as a lamb, and I've never liked whores. They cheat at cards too. "
Only so much would such a prideful being bestow and tolerate. Words briefly entered one ear and out the other, yet the others lingered. An interesting demon on both ends, what were the odds upon witnessing a potential skirmish at work. He loves a bit of catastrophe, yet how to go about this? Head cants at the sudden word echoing from the back," hm? Oh I am so sorry, did you say something? " Having had lost track of the nigh entirety conversation. Kill triggered ears to perk, as if naturally it got his juices flowing. Heart throbbing and the thought of complete and total annihilation of a country spun into his mind. Turning to watch the two, a sudden flip of small rocks flicker to the backs of both their heads. Let the show begin.
Passives • Three Wishes [0/3] Up to three times per fight, the Djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the Djinn, an intelligent Djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.
• Mind Games The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psycho-manually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.
• Armored Skin Passive The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BM the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).
- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you. - Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
• Chi Sense Rank: Passive Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.
• Chi Sao C - Passive Chi Sao is more of a state of being than a specific attack. The user will attach a part of themselves to the opponent; leg, arm, hand, etc. From there they will be able to react almost instantly to the movements their opponent makes. For example, if they are sticking to the target with their leg and they go to kick, the user can instantly counter. If they are using their arm then the user is able to rapidly block and stop an attack before it is carried through. Breaking free of Chi Sao is very difficult for the user will constantly keep pushing themselves and mirroring the motions of the person they are sticking to. This also allows the user to keep up a constant wave of attacks which can be anything they have learned so long as they can keep contact with the opponent.
• Empty Palm B - Passive This technique is generally only ever used when the student is in danger or is harmed. They will focus all of their attention on deflecting attacks and not advancing. Whenever a strike comes in they will swat at the joint of the limb that is used. Continuous blocks in this manner can easily fracture/break bones.
• Intangible Striking Passive A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.
• Deadly Force Passive Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
6-8: Able to break bones upon a solid strike; can crack stone with the first strike and break it with the second
9-11: Able to break stone upon a solid strike; can shatter bones.
12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.
Activating Skills
ɪɴᴛᴇʀᴀᴄᴛɪᴏɴs:
Quote:
The King of Razgard
TDG Super Kami
Quote:
Posted: Sun Aug 21, 2016 6:24 pm
"I'd rather you didn't... I think three years without bustin' a nut is three years too long, don't you?" With the way things were looking, Greed doubted he'd last longer than ten pumps the first time they shared a bed again; but what a glorious ten pumps they'd be. More nonsensical babble comes from the dreadnaught, who is apparently the type to laugh at his own jokes; regardless of how poor in quality the humor was. One so quick to condemn others to cowardice, yet hypocrisy flowed strongly through blackened veins apparently for he was doing just that. To issue a challenge for a fight, and then back off the moment it was accepted? If there were words to accurately depict the amount of stupidity shown, they weren't in any language currently known.
"I doubt ya could have ripped her head off if she had hands tied behind her back. Now get to crawling back into your spider hole, and hopefully the next time I see you your balls ain't so shriveled up that they're caught in your throat. Threats don't mean s**t to me without the intent to back them up." It is projected to the fleeing poser, loud enough for all to hear. If the diabolos had a nickel for every time somebody had said something similar, he'd be a millionaire. He had called Alex a coward for fleeing a fight she had been accused of instigating, and yet here he was doing exactly that.
Greed didn't have the time to chase down a fight that the opposing party had no intention of seeing through; there were far more important cards at play on the table. If this was a d**k measuring contest, Damian had pulled the centimeter long short straw. Who knows, maybe Alex had rejected his offer of such a pitiful demonic D, and he couldn't help throwing salt in her direction after the fact of the matter.? "Now then... meet me at Luimira's gates once you're ready. I'll fulfill whatever my end of the bargain is once she's in my arms again." It was obvious that Greed bore a single tracked mind; nothing as important as it's ending destination. Gone with a thunderclap, the only thing anybody around would see if they looked closely enough was a hovering carmine disk within the boundless night sky.
TABTAB Amazing were the powers at be able to respond in kind to words unspoken. To peer into the mind of someone without any aid but their eyes. They were too busy perusing where they should not have been able to fully see that they missed literally every point Damian had made, as clearly as he could make them. This... Wanna-be hoodlum wanted to think on hypocrisy? The fact that the first iterations for Elessia's downfall very much did include Alexandra being murdered, her head ripped clean off. In fact, much the same timing and planning as this... Whoever this fool of sin was, explained exactly how Alexandra fought. To think the woman had not done what she had obviously done just to save her reputation was in and of itself hysterical. And then there was the timing of everything. Yes, Damian had obviously lied about everything that had transpired. Obviously. Damian also just so happened to be procieved by voyeurs hellbent on harassment not even in the region yet, one who mysteriously materializes out of some random portal, to kill in self defense and then corrupt a holy woman that they both knew? The fact that the Djinn decided on the fly that he was there to kill but not there to kill... The pact between Djinn and Greed seemed to be more of a smoke screen, something already preordained at an earlier time, and that the real goal was to simply wave their cocks around as if to say 'Ha! Now there's two douchebags you have to concern yourself with!' Maybe they just took the word and side of someone who took something way too personal. Damian was not exactly a nice person. He was not going to fall out of character just to fit someone's ego. When he did, when he rewrote time and gave her a chance, she misused it. Horribly. That was the crux of this whole event: Damian had given his opponent a chance, even actually betted his soulgem on the outcome of the fight she seemed to be so sure she would win. He would not make the same mistake again if it meant saving him from this headache.
TABTAB The whole thing smelled of a set up. And this, the center of his Matron's tap on the world, was a horrible place to fight. Even if they managed to survive the first minute, the Red Light District would have been in ruin again. A Queen's throne needed to be pristine, not in shambles. No, move to a location where he could run rampant. Maybe spawn some underlings, use them to empower himself and drag things along so he could see the full extent of their power. Perhaps simply go full out and cut down the time they had to live from a minute to thirty seconds. Maybe put on against the other; he had access to The Mark now, and needed to truly test drive the thing. But to use it on people who were this unworthy? A fool obsessed with his own seman and... Damian really did not know what to make of Ruah. Who legitamently threw small rocks to start a fight? Well, yea, it was pretty cool how it just.. Happened. All lightning speed and such. But Damian was actually curious if the Djinn could actually harm him, bypass everything the Dreadnaught had. Whatever. Let the Sin thunder off in a horrible attempt to add flavor to a rather bland scenario that had no real right to even be in the first place. He had a castle to purge. Let them will themself away however flashy they desired for effect. He would simply do as he had before a ******** pebble was thrown at him: walk away.
"text"
Energy 2,050/2,050 Pain Points 400/ 400 Eye for an Eye Charge 0% Stats Strength: 14 | Speed: 4 | DR: +2 | Damage Boost: 0 EquipmentAscalon and Svalinn
Passives
• Gene Mod: Speed <-> Strength Allows a person with the mod to convert their speed to strength or strength to speed twice a fight. • Gene Mod: Regeneration (Has Both Health Regeneration and Energy Regeneration Mod INDIVIDUALLY) Allows for faster healing or energy recovery. One or the other not both. This could possibly be used in place of a cleric for add on's from mechanists or as passive skills to regain health or energy while inactive. Regeneration is simple, similar to the Nephilim's, in terms of healing. Does not work for people with Regenerative Capabilities. Energy Regeneration is a bit different. Depending on your rank, you gain a flat amount. Novice = 25, Adept = 50, Expert = 75, Master = 100, Sage = 125 • Gene Mod: Energy Boost Increases base energy by 250 per rank. If you received this at Master Rank, it still counts from Trainee Rank.
• Buffs from dreadnoughts to ally have a special property when coming into combat with holy attacks. The Dreadnought's skills gain a +1 when coming in contact with Holy skills, but only their direct skills.
• Attacks count as Unholy
• Devour The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points. E Ranked: 5 Points D Ranked: 15 Points C Ranked: 35 Points B Ranked: 60 Points A Ranked: 85 Points S Ranked: 100 Points SS Ranked: 200 Points
• Pain The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
When warn came to heed, none believe the dreadful inquiries of dark necessities. That entity that had brought them all to fight, caused trial and conflict over the most simplest of oddities had still lingered. Festering within the heart of Damian he can sense it all too easy and see it all too clear. Alas, it was now evident as to why the Djinn were such a selfish race. You gain absolutely nothing from helping others, only yourself is needed and by yourself is himself. Only mental status held any signs of common sense within his head, you cannot help those who do not wish it. Thoughts were merely words on the other side of a window formulating to him, and now he has all he needs. Arms carefully crossed whilst the boredom of this nigh dangerously entertaining encounter arose, he takes his leave to the next destination. Wishes needed.
Passives • Three Wishes [0/3] Up to three times per fight, the Djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the Djinn, an intelligent Djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.
• Mind Games The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psycho-manually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.
• Armored Skin Passive The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BM the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).
- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you. - Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
• Chi Sense Rank: Passive Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.
• Chi Sao C - Passive Chi Sao is more of a state of being than a specific attack. The user will attach a part of themselves to the opponent; leg, arm, hand, etc. From there they will be able to react almost instantly to the movements their opponent makes. For example, if they are sticking to the target with their leg and they go to kick, the user can instantly counter. If they are using their arm then the user is able to rapidly block and stop an attack before it is carried through. Breaking free of Chi Sao is very difficult for the user will constantly keep pushing themselves and mirroring the motions of the person they are sticking to. This also allows the user to keep up a constant wave of attacks which can be anything they have learned so long as they can keep contact with the opponent.
• Empty Palm B - Passive This technique is generally only ever used when the student is in danger or is harmed. They will focus all of their attention on deflecting attacks and not advancing. Whenever a strike comes in they will swat at the joint of the limb that is used. Continuous blocks in this manner can easily fracture/break bones.
• Intangible Striking Passive A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.
• Deadly Force Passive Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
6-8: Able to break bones upon a solid strike; can crack stone with the first strike and break it with the second
9-11: Able to break stone upon a solid strike; can shatter bones.
12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.