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Guild for the B/C Shop De Civitate Nocte (Under Construction...) 

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Yorugami

Captain

Ruthless Shapeshifter

PostPosted: Sun Jun 23, 2013 4:21 am


Krashed Bets
No problem thanks for the chance applied to a few shops and like no experiences meant kinda a no so yeah this fun. Keeps my brain going.

Yeah the npc fight part would definitely work on street/underground fighting. It is more involved and uses your stats.

XD Yup.
So we can use your Battle system for more than one minigame.
And we don't have to keep updating the journals
with several confusing stats.

>>; Well that's fine.
I don't have any experience either...first time
running a B/C. Always been an artist. SO yeah, as long
as you contribute and stay active I'm totes fine.
But man I'm feeling lazy to update more of the map. XD

Also know any good map artist?
PostPosted: Sun Jun 23, 2013 4:55 am


Well I posted up some part that I am thinking could just be the whole system instead two separate ones.

I can narrow down the stat numbers for each stage if that will help.

I will...How long you been starring at the map? I know if I stare at something far too long I want to just go blegh.

Hmm I actually don't...I want to say Sexy but I don't think she does maps.

Phoebe Potts
Crew

Daring Duck



Yorugami

Captain

Ruthless Shapeshifter

PostPosted: Sun Jun 23, 2013 4:57 am


Krashed Bets
Well I posted up some part that I am thinking could just be the whole system instead two separate ones.

I can narrow down the stat numbers for each stage if that will help.

I will...How long you been starring at the map? I know if I stare at something far too long I want to just go blegh.

Hmm I actually don't...I want to say Sexy but I don't think she does maps.


PM brolis about it. XD
He's more up to snuff when it comes to number games.
I'm a simple dice roller without stats person.

This will probably go over my head.

And I don't have art for the map.
Just need to write down all the descriptions in the info thread. D:

I should just scan the map I drew and trace over it. >>; Digitally.
PostPosted: Sun Jun 23, 2013 4:59 am


Krashed Bets
.

I don't know how your stats work.

Please provide a sample character.
I.E. if you actually had a character, and that character were to sort out his stats.
It will help lots because as of now...the 1st part has me completely @__@ ??? WHAT?


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 5:14 am


Oh yeah didn't post up stat parts

I really don't like numbers...But the follow me like in the blood follow me.
I'm going to post it up then post an example fight in the following post.
PostPosted: Sun Jun 23, 2013 5:31 am


Krashed Bets
Oh yeah didn't post up stat parts

I really don't like numbers...But the follow me like in the blood follow me.
I'm going to post it up then post an example fight in the following post.


XD I don't like numbers either.
Which is why I made NOCTE an RP only B/C shop.
>>; Which is why I was surprised someone like you
wanted to come out with a battle system...
But totes fine if people are interested in it.

I sort of want it simple enough that even math idiots
like myself can understand.

Our proposal before was just.

1 100 sided dice.
+ a modifier.

i.e. Shifter +5
Denizen + 3
Mundane + 1

Or something.

And whoever rolls bigger wins.

The more you level, the higher the modifier becomes.
I.E. the more bouts you win, you can add + 1.

And at a certain stage, you can increase to 2 100 sided die
for rolling. Higher still wins. Or something. XD


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 5:46 am


I know right.
I hate battles and always choose character classes that don't deal with fighting.
Like rpgs my go to class are either mage or archer nothing up close.

Well that is a hundred times simpler than my system. Kinda just going to take this current system and apply it to hide and seek like games. The ones with the grid. Also take it and use it for casino game.

Sooo just going to take that and work with it with the current max out stats for stages and what not...Won't be hard.
PostPosted: Sun Jun 23, 2013 5:52 am


Krashed Bets
I know right.
I hate battles and always choose character classes that don't deal with fighting.
Like rpgs my go to class are either mage or archer nothing up close.

Well that is a hundred times simpler than my system. Kinda just going to take this current system and apply it to hide and seek like games. The ones with the grid. Also take it and use it for casino game.

Sooo just going to take that and work with it with the current max out stats for stages and what not...Won't be hard.


XDDDDDDDDDD Yeah. Because I'm an idiot when it comes to numbers.
But feel free to modify that.
Like a certain stage you can only battle with character at a certain stage as well.

Like only character with 2 100 sided dice can play with each other because
their stats modifier has become +100

So any dice they roll using a 1 100 sided dice would automatically be perfect. Which means they always win.

OvO Yes and yes?

So eventually everytime you reach maybe +70 Modifier you need to
add 1 more 100 sided dice.
So A person with a stat modifier of + 170 will now be using 3 100 sided dice.
And so on and so forth.

We should put an upper limit maybe of 5 100 sided dice? XD

This can still apply to group bouts, with the person rolling the highest
roll winning and maybe get a 2nd prize winner for the 2nd highest roll.

Every time you win a group bout (depending on number of participants)
you get +1 (or + # of participants) to your modifier.

with the 2nd place only winning a + 1
and the rest nothing.


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 6:12 am


Your stats max out at 100 except reining gladiators get an extra 15. Each growth is an automatic +10 to your stats.
Stats level max out.
Stage 1 is 30.
Stage 2 is 70 with trainer is 80
Stage 3 where the min is 90 and the max 100 for trainer and 115 for reigning gladiator.

Each fight you win is 3 points for shifters 1 points for denizens and .5 point for mundane. Lose 10 fights in row loose all points earned in your current stage. So if your stage 2 starting stats are 25 and you earned 15 and lose 10 fights you lose all 15 points. Kinda like a etch a sketch type deal.

Work out the other bits might up the total.
Edit: Do it all when I get back.
PostPosted: Sun Jun 23, 2013 6:20 am


Krashed Bets
Your stats max out at 100 except reining gladiators get an extra 15. Each growth is an automatic +10 to your stats.
Stats level max out.
Stage 1 is 30.
Stage 2 is 70 with trainer is 80
Stage 3 where the min is 90 and the max 100 for trainer and 115 for reigning gladiator.

Each fight you win is 3 points for shifters 1 points for denizens and .5 point for mundane. Lose 10 fights in row loose all points earned in your current stage. So if your stage 2 starting stats are 25 and you earned 15 and lose 10 fights you lose all 15 points. Kinda like a etch a sketch type deal.

Work out the other bits might up the total.
Edit: Do it all when I get back.

I think we should assign base stats points for Pathways.
So everyone can start out the same.
Since we're just doing dice roll + Modifier.

Shifters start out with a higher number maybe 10?
Denizens 5
and Humans 1?

And they level up and fight.
We should start small since our max level of stat is 100 XD
But this is looking better.


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 10:21 am


It is 15 start for all.
What is a modifier? I thought I understood it but nope.

You want to change the growth bump? Yeah that can work keeping with the how this is really more for a shifter path.

Alright how about first stage is 2 point for shifter then 1 for denizen and .5 for mundane.

I am going to use my break down for a slots and craps game and the boost for card game.

Edit:
Also made a national wind surfer (kinda) mini game for the elves that has a big event attached to it and weekly game. Also a soccer type game for all of Nocte to play that is a talent centered game.

I will try and work on fair games that are better for mundane so everybody has mini games that are more for them.

I don't know about religious mini game for that type of mundane. I think I will leave that up to the people playing the gods/goddess
PostPosted: Sun Jun 23, 2013 10:39 am


Krashed Bets

Modifier just means something to add to your base stat.

Example: Mdm Vivi has a stat of 15. She wins a battle against a shifter.
So now her stats are 15 + 2.
She wins another bout against a Denizen.
So now her stats will be 15 + 3 ( 2 from the shifter and 1 from the Denizen.)

The + "insert number here from winning bouts* is the modifier of your plain stat.

We can also arrange that Shifter get a starting stat higher than the rest
for advantage.

p.s. XD Shouldn't only be elves, we're only going to allow max 3 of the same species after all when it comes to Denizens.


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 11:14 am


Yeah I'm just going to take out all the other stats and stick to the over all. This way it is just adding points and no more math.

Ahh okay so we were on the same path.

So it will be starting with stage 2 stats 40 (shifter) wins against 3 shifter +9 then fights 2 denizen +2 with a final of 51.

Also some slots and craps roll/pay outs. Since this is already set up doesn't really need any work. Just bit of tweaking the pay outs are just place holder can totally be changed.
Craps: Roll 1 100 sided dice. Buy in is 5 nox
Place your bets on the number.
Dealer rolls
Rolls:
1-20: Double your buy in
21-30: Ball falls off the table refund
31-50: Triple your winnings.
51-60: House wins just a crap shot.
61-80: Double your buy in
81-86: Say the wrong thing do the wrong thing whatever it is game canceled no refund
87-99: Double your buy in
100: Jackpot x4 your buy in

Craps odds: Roll 1 100 sided dice.10 nox is normal pay out
1 nox is buy in
1: Oh yeah show this star fruits who is the boss 20 nox for you
2-5: Coin went but nothing happened lose your coin
6-10: Nada
11-20: You used to much strength are you a shifter pay the owner 5 nox
21-35: Just some really bad luck man coin gone but no pay out
35-40:Winner winner you hit all the little lions 10 nox
41-50: nothing just a whole lotta nothin
51-57: Winner winner you hit all the little angles 5 nox
58-62: How did you miss the slot the coin slot is right there. Too bad coin rolled away your lost.
63-70: 2 nox you hit 2 of those creepy doll thingies..What is that.
70-76: You hit 3 crescent moons 60 nox
77-86: Sooo you do know you need to pay for this game. Right?!
87-92: How about that that you managed to hit 3 daggers 10 nox
93- 100: 3 crowns means not much just oh 30 nox notthing big
100: Wahhht are you cheating you hit 3 full moons 100 nox
PostPosted: Sun Jun 23, 2013 11:23 am


Krashed Bets

Yup that sounds waaaaaaaaaaay easier. XD
Just gotta type in some RP in the header to make it look more enticing.

i.e. Your Citizen is lead into the plush interior of the Casino Royale, located in the central part of the HIgh St. Blah blah, you head to the table and there's a curt looking dealer eying you wearily, he gives you the dice and asks if you're buying.

Then dice game mechanics.

XD And then some replies from the dealer for certain choices.

Then some instructions on RPing responses after your roll.
And maybe feel free to roll some more in the same thread.

Also work out with Mii how much we're including NOX points in
the growth requirement so we can decide
how much nox we're giving away.

No point in giving so much nox you need to play only once
and then can grow already. XD


Yorugami

Captain

Ruthless Shapeshifter


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 12:01 pm


Mmmkay will rp it up and fix gladiators.

Yeah don't want people to bash up the machine or try to fight the dealer. Well they can but good chance they will be black booked from the place.

Thinking the casino is either once or twice weekly think.

Another note how is time in-game played out? Also will there be a growth event?

M ii d night M e l o d y

Your help is needed.
I was wondering what you are looking for in the brothel mini game. There are two option in a drinking type and a guest relation type game.

Also the in-game currency nox is going to be tied into growth reqs. Soo we are wondering how much for each stage?
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