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Tags: Breedables and Changing Pets, Roleplay, De Civitate Nocte, Supernatural, Fantasy 

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Gladiators

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Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 4:37 am


First thing you need to know about being a Gladiators you are all slaves!!
Facts to become a Gladiator:
In order to fight in the right you need a be part of an established house.
Not just anybody is allowed to grace the sand.
Your master marks you like the property you are and after you are given your mark they must fight for their freedom back.
PostPosted: Sun Jun 23, 2013 4:38 am


Guidlines:
1.Modifiers do not roll from one stage to another.
2. If you don't max out your stat for your current stage then you can try at the next stage.
3. You have to rp everything out. This is just a mini game, yes it is a pretty cut and dry game but we need to see how you went from A to Z.
4. Try to get at least 3 post each of you for PvP
5. You need to hit the at least the rp min (will link to that when it is up) when going against npcs.

Npcs :
Training bot1: No limit but you need to be stage 1
win is +1 modifiers for all
Roll 1 100 sided dice against 1-50 is win and 51-100 is lost.

Training bot2: 2 fights every other week max 6.
win is +2 modifiers for all
Roll 1 100 dice against 1-35 is win 36-100 lost

Stage 2 and up only: You can only face off a npc 3 times a week and each npc has a limit as well as their own modifier points.
In the case of a draw you will get half points.

Denizen Lion: Limit 16
Modifiers win is +6 for shifters, +2 for denizen and +1 for mundane
Roll 1 100 sided dice: 1-25 win 26-50 draw and 51-100 lost

Denizen Dragon: Limit 12
win is 6 for all
Roll 1 80 sided dice 1-24 lost, 25-28 win, 29-67 draw, 68-73 lost, 74-80 win

Denizen Troll: Limit 4
win is 12 for all
Roll 1 20 sided dice 1-2 win and 3-10 is lost 11-12 draw

Denizen Giant: Limit 8
Modifiers win is +9 for shifters, +6 for denizen and +3 for mundane
Roll 2 100 sided dice: 1-100 is lost 101-200 is win

PvP Guidelines:
1. To fight each other you will both need to roll 1 100 sided dice.
2. The highest number wins.
3. Rp out the fight. I repeat in order for the fight to count you must rp it out.
4. No god-modding even if you are the declared winner/loser try not to overdue it.
5. PvP modifiers:
- Shifter for each fight won +3 for stage 1 and +6 for stage 2
- Denizen for each fight won +1 for stage 1 and +2 for stage 2
- Mundane for each fight won +.5 for stage 1 and +1 for stage 2

Modifiers Guidelines:
1. Automatic +10 for each growth
2. You need to win a fight to have a modifier count.
3. Pay attention to what the modifiers are.
4. PvP and Npc fights have different modifiers.
5. If you lose 5 fights in a roll you lose all modifiers you gained in that stage. (Example: You start stage 1 at 15 win 3 fights from bot)


Gladiators:
Stage 1:
Don't actually enter the arena
Your house sees you as nothing but a slave that eats away good profit.
Start at 15 for shifter
12 for denizen
6 for mundane
all max out at 30
Stage 2 (congrats your a real gladiator kiss your freedom goodbye)
Finally in the arena.
Maximum stats are 70.
If you are lucky and your house has a trainer your max is 80.

WIP

Phoebe Potts
Crew

Daring Duck


Phoebe Potts
Crew

Daring Duck

PostPosted: Sun Jun 23, 2013 5:28 am


Established Houses:
None.

Free Houses:
There are only two free Houses nothing like they sound but the majority if not their only gladiators are people that choose to be a gladiator. What does that me well they knowingly give up their freedom for the glory of the arena. The two houses that are considered free house both of them see gladiators as an extra income on the side. Both houses aren't the biggest sponsor but play a extremely active role in the coliseum. One maintains the arena and the other sells the weapons (your house can make their own but this is really rare.) used in the fighting.

Parcae: They maintain the coliseum and their leader is unknown, they work as a group with jobs being delegated with no need to meet other members. There is no real side that they are on, honestly asking they will say their side but that are known to take up partners for short times when houses seems to be an advantage to them. Gladiators are rare in their house they are more likely to hire bodyguards than gladiators. If you do happen to get through the front door they will leave you to your own devices as long as you don't disgrace the house. Not really big on training with trainers but you could possible meet some that come in and out of house that don't mind helping you.

Seither: Weapon suppliers for the coliseum this house is run by a triad of elf siblings they despise everything except coins. They have a strong hate for shifters and denizens so seeing them shifter in the arena amuses them greatly. They are more known for tricking newcomers but will take in anybody that wants to become a gladiator. They will train you if they see potential in you but if they see known they literally throw you to the lions. Unfortunately the moment you don't earn them a profit they will drop you on the streets.
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