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Great Lord Wulvengar

Enduring Prophet

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PostPosted: Mon Dec 02, 2013 3:09 pm


Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved
PostPosted: Mon Dec 02, 2013 3:11 pm


razieltheprince
Kirin Benoit
razieltheprince
(U/C)
RPC Name: Greed
Rank: Adept
Class: Berserker mayne
Element: Fire and electricity
Weapon/Armor name:

Greed's ring

User Image

Type & Material: It's a ring, crafted out of 24 karat gold and a large faceted and flawless ruby.

Description: Greed's ring ironically enough, isn't even Greed's ring. It's actually his birthday present to Alex. The metallic band and setting are both crafted out of finely worked twenty four karat gold, and the ruby in the setting is rather large, and glimmers in even the smallest amount of light. He found the band inside a desert vault. The ruby matches the default tone of the diabolus's eyes perfectly. However, there is more to the ring than meets the eye of course. While it may appear to just be a pretty little gift, Greed trapped a certain trait from the diabolus into the ring; and that is their inherent defense, as it reduces the amount of energy required to make defenses and barriers by one rank. And the last edition of the ring is that if the wearer is ever in any sort of imminent danger, then Greed will know about it as soon as it starts happening. Besides these small boosts, the ring offers little else in terms of special properties.

Abilities:

stated in the description, but summed up:
- barrier skills cost one rank less in energy
- Alerts greed if the wearer is in danger

Hit me up when this is done

its finished, sorry i forgot to move the U/C on it haha.

How does he know that she is endanger? So kind of energy? Does it work as a signal becuase of their bond? Give me a reason why please and than it is accepted.

Great Lord Wulvengar

Enduring Prophet

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Daddy Raz

PostPosted: Mon Dec 02, 2013 3:15 pm


Kirin Benoit
razieltheprince
(U/C)
RPC Name: Greed
Rank: Adept
Class: Berserker mayne
Element: Fire and electricity
Weapon/Armor name:

Greed's ring

User Image

Type & Material: It's a ring, crafted out of 24 karat gold and a large faceted and flawless ruby.

Description: Greed's ring ironically enough, isn't even Greed's ring. It's actually his birthday present to Alex. The metallic band and setting are both crafted out of finely worked twenty four karat gold, and the ruby in the setting is rather large, and glimmers in even the smallest amount of light. He found the band inside a desert vault. The ruby matches the default tone of the diabolus's eyes perfectly. However, there is more to the ring than meets the eye of course. While it may appear to just be a pretty little gift, Greed trapped a certain trait from the diabolus into the ring; and that is their inherent defense, as it reduces the amount of energy required to make defenses and barriers by one rank. And the last edition of the ring is that if the wearer is ever in any sort of imminent danger, then Greed will know about it as soon as it starts happening. However, the only person who recieves this additional effect is his tamer, due to the mental bond that they share. Besides these small boosts, the ring offers little else in terms of special properties.

Abilities:

stated in the description, but summed up:
- barrier skills cost one rank less in energy
- Alerts greed if the wearer is in danger

Hit me up when this is done

is this sufficient?
PostPosted: Mon Dec 02, 2013 3:16 pm


Kirin Benoit
shut up hamlet
RPC Name: Red
Rank: Expert
Class: Berzerker
Element: Fire
Weapon/Armor name: Tailored Leather Jacket
Type & Material: Alpha Snow hound hide. Sewn leather that has been compounded and pressed. To keep from being too heavy and thick, it has been beaten to wear it down to a comfortable density.
Abilities: The jacket has been reenforced with a steel form, only C rank and below attacks can be halted with the jacket. Though this does not prevent such attacks from hitting the lower body or head since they are not covered. It takes 10 posts to complete.
I need to know what you mean by ten posts to complete.
This is passive correct?


______________________________________


RPC Name: Alex
Rank: Adept
Class: Paladin
Element: Air
Weapon/Armor name: Nocturno
Type & Material: Cotton
Description: The deepest black you've ever seen, this hooded shirt seems not to wave in any wind, even in a gale. With the hood pulled up, you cannot distinguish the wearer's face.
Abilities:
It can withstand B rank and below Air elemental attacks only. Because it is simple cotton it can catch fire (excluding the elemental users own).
So what you mean is it only blocks the B rank of Air correct? No other elements or skills?
______________________________________

RPC: Alex
Rank: Adept
Class: Pali
Element: Air
Weapon/Armor name: Holy Handwraps
Type&Material: Holy, Gauze Cotton
Description: While most thing they are just simple handwraps, Alex has soaked these stripes of cotton gauze in her own blood, enveloping it with holy energy. This heals minor cuts and bruises of the wearer's hands and passively encompasses their punches in holy energy.
What damage does this passive holy damage do? or does it mix into the skill itself?
passive yes, lol she has to make the jacket, same as building a place

Just air. No other elements.

And mixes in.

U SO MAD BRO


Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Mon Dec 02, 2013 3:17 pm


razieltheprince
Kirin Benoit
razieltheprince
(U/C)
RPC Name: Greed
Rank: Adept
Class: Berserker mayne
Element: Fire and electricity
Weapon/Armor name:

Greed's ring

User Image

Type & Material: It's a ring, crafted out of 24 karat gold and a large faceted and flawless ruby.

Description: Greed's ring ironically enough, isn't even Greed's ring. It's actually his birthday present to Alex. The metallic band and setting are both crafted out of finely worked twenty four karat gold, and the ruby in the setting is rather large, and glimmers in even the smallest amount of light. He found the band inside a desert vault. The ruby matches the default tone of the diabolus's eyes perfectly. However, there is more to the ring than meets the eye of course. While it may appear to just be a pretty little gift, Greed trapped a certain trait from the diabolus into the ring; and that is their inherent defense, as it reduces the amount of energy required to make defenses and barriers by one rank. And the last edition of the ring is that if the wearer is ever in any sort of imminent danger, then Greed will know about it as soon as it starts happening. However, the only person who recieves this additional effect is his tamer, due to the mental bond that they share. Besides these small boosts, the ring offers little else in terms of special properties.

Abilities:

stated in the description, but summed up:
- barrier skills cost one rank less in energy
- Alerts greed if the wearer is in danger

Hit me up when this is done

is this sufficient?

Accepted! Now get the ******** out of here XD
PostPosted: Mon Dec 02, 2013 3:19 pm


shut up hamlet
Kirin Benoit
shut up hamlet
RPC Name: Red
Rank: Expert
Class: Berzerker
Element: Fire
Weapon/Armor name: Tailored Leather Jacket
Type & Material: Alpha Snow hound hide. Sewn leather that has been compounded and pressed. To keep from being too heavy and thick, it has been beaten to wear it down to a comfortable density.
Abilities: The jacket has been reenforced with a steel form, only C rank and below attacks can be halted with the jacket. Though this does not prevent such attacks from hitting the lower body or head since they are not covered. It takes 10 posts to complete.
I need to know what you mean by ten posts to complete.
This is passive correct?


______________________________________


RPC Name: Alex
Rank: Adept
Class: Paladin
Element: Air
Weapon/Armor name: Nocturno
Type & Material: Cotton
Description: The deepest black you've ever seen, this hooded shirt seems not to wave in any wind, even in a gale. With the hood pulled up, you cannot distinguish the wearer's face.
Abilities:
It can withstand B rank and below Air elemental attacks only. Because it is simple cotton it can catch fire (excluding the elemental users own).
So what you mean is it only blocks the B rank of Air correct? No other elements or skills?
______________________________________

RPC: Alex
Rank: Adept
Class: Pali
Element: Air
Weapon/Armor name: Holy Handwraps
Type&Material: Holy, Gauze Cotton
Description: While most thing they are just simple handwraps, Alex has soaked these stripes of cotton gauze in her own blood, enveloping it with holy energy. This heals minor cuts and bruises of the wearer's hands and passively encompasses their punches in holy energy.
What damage does this passive holy damage do? or does it mix into the skill itself?
passive yes, lol she has to make the jacket, same as building a place

Just air. No other elements.

And mixes in.

First is fine
second one is fine as well
last one is iffy... but I will accept it for now.
Now get out of here

Great Lord Wulvengar

Enduring Prophet

8,150 Points
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  • Elocutionist 200
  • Flatterer 200

Super_X_Kami_X _Guru

Powerful Seeker

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PostPosted: Mon Dec 02, 2013 3:31 pm


Kirin Benoit
Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too
PostPosted: Mon Dec 02, 2013 3:35 pm


Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Super_X_Kami_X _Guru

Powerful Seeker

7,675 Points
  • Gaian 50
  • Hygienic 200
  • Member 100
PostPosted: Mon Dec 02, 2013 3:49 pm


Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.
If he kills a Creature with a better skill of the same rank as one already on it, it is completely replaced no longer available.
He cannot just 'encounter' them he can only find them on quests.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.
sorry I left out details that I should have mentioned
PostPosted: Mon Dec 02, 2013 3:57 pm


Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.
If he kills a Creature with a better skill of the same rank as one already on it, it is completely replaced no longer available.
He cannot just 'encounter' them he can only find them on quests.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.
sorry I left out details that I should have mentioned

once more, you need to apply for these skills no matter if they are upgraded verisons, you must be able to learn these skills and they will count against your learning cap

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Super_X_Kami_X _Guru

Powerful Seeker

7,675 Points
  • Gaian 50
  • Hygienic 200
  • Member 100
PostPosted: Mon Dec 02, 2013 4:07 pm


Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
RPC Name: Caleb Cabal
Rank: Trainee
Class: Weaponmaster
Element: Water
Weapon/Armor name: Longsword of no name
Type & Material: Longsword
Description: it has been in his family for years. It neither rusts nor dulls only takes in that which makes it better. It shows these as runes. By killing Codex creatures and Summons it gains an ability or a trait as an ability. At trainee only 1 is allowed and is of bronze grade. At novice 2 are allowed and is of iron grade. At adept 3 are allowed and is stainless steel grade. At expert 5 are allowed and is damascus steel grade. At Master all 6 are allowed and is Black Steel grade.
Traits/abilities range E-S, one each.
If he kills a Creature with a better skill of the same rank as one already on it, it is completely replaced no longer available.
He cannot just 'encounter' them he can only find them on quests.

Abilities:
Flash
Rank: D
The flash is to blind the enemy for at least 2 post.
this makes no sense with what the sword can really do so no.
You must apply for the abilites you take from these creatures in Skills or back here. Other than that approved

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.
sorry I left out details that I should have mentioned

once more, you need to apply for these skills no matter if they are upgraded verisons, you must be able to learn these skills and they will count against your learning cap

Yeah I didn't expect to just get ANY ability and I don't plan on having him with too high a skill, like novice with A or S ranked skills. I understand that is too much. I can't control IF it takes in a trait but what it takes in. But I also determine which one is better
PostPosted: Mon Dec 02, 2013 4:26 pm


Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.
sorry I left out details that I should have mentioned

once more, you need to apply for these skills no matter if they are upgraded verisons, you must be able to learn these skills and they will count against your learning cap

Yeah I didn't expect to just get ANY ability and I don't plan on having him with too high a skill, like novice with A or S ranked skills. I understand that is too much. I can't control IF it takes in a trait but what it takes in. But I also determine which one is better

As long as you understand it accepted

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Super_X_Kami_X _Guru

Powerful Seeker

7,675 Points
  • Gaian 50
  • Hygienic 200
  • Member 100
PostPosted: Mon Dec 02, 2013 4:34 pm


Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru
Kirin Benoit
Super_X_Kami_X _Guru

I have gone over it all with ham but the creatures are quest/mission based and the flash costs d rank energy and Caleb's energy is White as it is. It gathers defensive abilities too

First. Ham is not mod of this custom, even if she is a V.C. She is not incharge of this so all things about this custom are asked to me not her.
Most monster encounters are mission/quest based i know this.
Well i suggest you make a skill instead for that flash unless you wish to waste one of your abilites on it.
sorry I left out details that I should have mentioned

once more, you need to apply for these skills no matter if they are upgraded verisons, you must be able to learn these skills and they will count against your learning cap

Yeah I didn't expect to just get ANY ability and I don't plan on having him with too high a skill, like novice with A or S ranked skills. I understand that is too much. I can't control IF it takes in a trait but what it takes in. But I also determine which one is better

As long as you understand it accepted

Arigato gozaimasu
PostPosted: Thu Dec 05, 2013 2:35 pm


RPC Name: Korok Makar

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Sword of the Forest

Type & Material: A longsword made from the most mysterious fibers of the Kusana forest on the handle, and the metal taken from soils of Kusana and blessed by Kranila's very essence.

Description: The sword has the ability to give life to any surface it touches, which means that dragging it on the floor will literally make grass grow on cursed ground, metal, and pretty much any other surface.

Abilities: The ability to grow natural life on a surface can obviously be controlled by the user, if he wishes. If the sword is planted straight into the ground, it can grow larger plants and even a couple of trees (meaning 3 trees) for 50 energy. It can also heal someone other than the user depending on their wound. It costs 50 energy for a minor wound; 250 for a severe wound.

R0bot0

Patriotic Guildsman

9,425 Points
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  • Contributor 150
  • Citizen 200

U SO MAD BRO

PostPosted: Tue Dec 24, 2013 1:01 pm




RPC Name: Alex & Greed
Rank: Adept
Class: Pali & Berz
Element: Air & Fire/Lightning
Weapon/Armor name: Unity
Type & Material: Rings, Blood Steel (if the metal needs to be changed let me know, they should have their Expert tests soon though and it isn't used for any type of weaponry.)
Description:

"Your intuition balks at the present with higher entropy because your intuition, your blood invokes a great distaste for your opposite. Your every sense is to despise, to maim and kill above all else...you must snuff them out. The pivotal point becomes more apparent as time progresses, your physical systems have an overwhelming tendency to react, as this was always a natural state for your forefathers. Many battles have been won and lost on both sides, and you, just like them, will partake in evolution and don their hate."

Where there is a bend, there's a change. They become one of the same current, admiring however timid, rising in strides from the fawning ripples that join them hand in hand beneath burning skies.


Abilities:


With these rings they can blockage the blasphemous 'aura' of the other. This does not void their skills on one another or the damage that can be taken, on the contrary, that is a very real truth, a deadly one. It only dilutes 'that' urge, a conception to alter their absolutes. Like dying stars, the other beacons grow brighter, making each more prominent. This will set their nerves on edge, to fill that need to wipe the light or dark; while the significant other is voided, you will not hesitate to hunt down the others of their race. Whether it is their family, their friends, no matter the case. In fact, that hate grows stronger as they pledged to one another in matrimony.

Betray my way. I won't abandon you.xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx
Somehow now, here, we're one.


Because their bond is so heavily bound to the other, they have a resistance to seduction/charm like abilities by a +1 rank.

Weakness:

If the rings are lost (one or both), the blockage is broken and they forsake their vows as their urge will surpass their love.

One path; One death. If one is killed, the other dies also.

While this 'nulls' that annoying aura from one another and only between them, it will make the auras of their opposites stronger. Enough that they can not ignore the grating compulsion.
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