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Friendly Conversationalist
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Posted: Tue Jul 17, 2012 2:59 am
My InfoUsername:HadoKennie Rpc Name:Kensei Uchiha Rank:Chuunin Element(s):Katon and Raiton Clan: Uchiha Bloodline: Uchiha Summoning: Birds Demon: (If not one put NA) RequestingSummons Name:Jolson Type of Summons:Owl Rank: D Genjutsu: Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning. Special abilities:surveillance during the night time. Description:This owl is mostly used for surveillance while the summoner is camping and as an alarm when an enemy is approaching the area. It can also be used for nighttime guidance Picture:  Summons Name: Cody Type of Summons razz enguin Rank: D Koori Waku No Jutsu [Ice Slide Technique]Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. Mizu Peretto (Water Pellet)Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Special abilities:Aquatic retrieval, and Arctic transportation. Description:This penguin assist the summoner mostly when he/she needs help to get across snowy areas faster or getting across large body of water faster. Also he is about the size of an adult human. Picture:  Summons Name:Clint Type of Summons:Hawk Rank: D Special abilities:Scouting, tracking, messaging Description:This falcon is mostly used for finding missing team members to lost items and scouting ahead. Picture:  Summons Name:C.J Type of Summons:Road Runner Rank:E Special abilities: Ground messaging Description biggrin ue to the size and speed of the road runner it can travel through different environments without being noticed. Picture:  Summons Name:Edgar Type of Summons:Raven Rank:A Jutsu: Kage Bushin no Jutsu Special abilities:Eat deceased/steal documents Description: This raven is mostly used to eat dead bodies of ninja's that were recently killed Picture:  Summons Name:Walter Type of Summons:Wood pecker Rank:E Special abilities:signaling Description: This wood pecker can only be used in forest areas. It's mostly used to alert his team of approaching enemies. Picture:  Summons Name: Iago Type of Summons: Parrot Rank:E Special abilities: Voice messaging, Can change voice at will, used for distraction. (one of the few summons that can talk.) Description: The parrot is mostly used whenever the summoner doesn't feel like writing. He's also used to distract opponents to allow the team to escape. Picture: Boss SummonSummons Name: Jak Type of Summons: Flut Flut Chick (size of a horse) Rank: C Special abilities: Ground Transportation/fighting Description:This rare bird is used to travel through different terrains (Except water) Picture:  Summons Name: Ace Type of Summons: Giant Peregrine Falcon (Horse size) Rank: B Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user flaps his wings to create a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area Special abilities: Sky transportation/ fighting Description: The giant Falcon is used mostly for transportation. When used in battle it can help with combination attacks. He can also fly at an high rate. Picture:  Reason: Well this is one of the most useful summons that could be used in any environment. Most of the birds can be used for combination attacks. An example would be if the falcon does an attack that traps the victim in a tornado, the summoner could use a fire release to create a fire tornado. Also not to be a jerk this is also one of the few realistic summons that can't be considered over powered. I could have added more but it would have gotten ridiculous. I would have added a humming bird for assassination purposes but I wasn't sure if it would have made sense. (Also I added the flut flut because I was thinking about Jak and Daxter for some reason.)
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Posted: Tue Jul 17, 2012 7:56 am
What is the catalyst for the sly mind genjutsu?
Exactly how many projectiles does the water gunshot produce?
I cannot allow the raven to have the Kage bunshin technique. The level difference between summon and ability is too great.
Could you please provide a picture of a flut flut within the contract? Not everyone has played Jak and daxter.
A guaranteed death tornado? And two made at the same time? That seems like a bit much.
Please provide ranks for each jutsu.
Other than this, this is actually a good contract. Great variety without making this an all-power.
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Hinote Tosatsu Vice Captain
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Posted: Tue Jul 17, 2012 8:36 am
Gregar828 Not everyone has played Jak and daxter. Blasphemy!
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Posted: Tue Jul 17, 2012 12:58 pm
My InfoUsername:HadoKennie Rpc Name:Kensei Uchiha Rank:Chuunin Element(s):Katon and Raiton Clan: Uchiha Bloodline: Uchiha Summoning: Birds Demon: (If not one put NA) RequestingSummons Name:Jolson Type of Summons:Owl Rank: D Genjutsu: Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning. Special abilities:surveillance during the night time. Description:This owl is mostly used for surveillance while the summoner is camping and as an alarm when an enemy is approaching the area. It can also be used for nighttime guidance Picture:  Summons Name: Cody Type of Summons razz enguin Rank: D Koori Waku No Jutsu [Ice Slide Technique]Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. Mizu Peretto (Water Pellet)Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Special abilities:Aquatic retrieval, and Arctic transportation. Description:This penguin assist the summoner mostly when he/she needs help to get across snowy areas faster or getting across large body of water faster. Also he is about the size of an adult human. Picture:  Summons Name:Clint Type of Summons:Hawk Rank: D Special abilities:Scouting, tracking, messaging Description:This falcon is mostly used for finding missing team members to lost items and scouting ahead. Picture:  Summons Name:C.J Type of Summons:Road Runner Rank:E Special abilities: Ground messaging Description biggrin ue to the size and speed of the road runner it can travel through different environments without being noticed. Picture:  Summons Name:Edgar Type of Summons:Raven Rank:A Jutsu: Kage Bushin no Jutsu Special abilities:Eat deceased/steal documents Description: This raven is mostly used to eat dead bodies of ninja's that were recently killed Picture:  Summons Name:Walter Type of Summons:Wood pecker Rank:E Special abilities:signaling Description: This wood pecker can only be used in forest areas. It's mostly used to alert his team of approaching enemies. Picture:  Summons Name: Iago Type of Summons: Parrot Rank:E Special abilities: Voice messaging, Can change voice at will, used for distraction. (one of the few summons that can talk.) Description: The parrot is mostly used whenever the summoner doesn't feel like writing. He's also used to distract opponents to allow the team to escape. Picture: Boss SummonSummons Name: Jak Type of Summons: Flut Flut Chick (size of a horse) Rank: C Special abilities: Ground Transportation/fighting Description:This rare bird is used to travel through different terrains (Except water) Picture:  Summons Name: Ace Type of Summons: Giant Peregrine Falcon (Horse size) Rank: B Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user flaps his wings to create a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area Special abilities: Sky transportation/ fighting Description: The giant Falcon is used mostly for transportation. When used in battle it can help with combination attacks. He can also fly at an high rate. Picture:  Reason: Well this is one of the most useful summons that could be used in any environment. Most of the birds can be used for combination attacks. An example would be if the falcon does an attack that traps the victim in a tornado, the summoner could use a fire release to create a fire tornado. Also not to be a jerk this is also one of the few realistic summons that can't be considered over powered. I could have added more but it would have gotten ridiculous. I would have added a humming bird for assassination purposes but I wasn't sure if it would have made sense. (Also I added the flut flut because I was thinking about Jak and Daxter for some reason.) i made the birds the same rank as their jutsu's, if that's okay.
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Friendly Conversationalist
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Posted: Wed Jul 18, 2012 3:01 pm
I like it all, except for that raven. How about instead of one raven with Kage bunshin, make the summon a swarm of 8-10 ravens? It just doesn't make sense for a raven to know the clone technique while the other birds have jutsu that fit so well with their natural abilities.
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Posted: Wed Jul 18, 2012 4:57 pm
Gregar828 I like it all, except for that raven. How about instead of one raven with Kage bunshin, make the summon a swarm of 8-10 ravens? It just doesn't make sense for a raven to know the clone technique while the other birds have jutsu that fit so well with their natural abilities. Will do. Also would it make sense to make a multi summon jutsu for this for like the flut flut ad what not. For squad purposes though.
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Friendly Conversationalist
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Posted: Wed Jul 18, 2012 6:46 pm
You could, but since the flut flut is so big it would have to be separate summons, or one summon at C rank chakra X number of summons. I recommended crows as a group summon due to how small they are.
Pending this edit, I approve. Forgive me, mobile usage makes using my approval banner impossible.
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Posted: Wed Jul 18, 2012 9:26 pm
My InfoUsername:HadoKennie Rpc Name:Kensei Uchiha Rank:Chuunin Element(s):Katon and Raiton Clan: Uchiha Bloodline: Uchiha Summoning: Birds Demon: (If not one put NA) RequestingSummons Name:Jolson Type of Summons:Owl Rank: D Genjutsu: Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning. Special abilities:surveillance during the night time. Description:This owl is mostly used for surveillance while the summoner is camping and as an alarm when an enemy is approaching the area. It can also be used for nighttime guidance Picture:  Summons Name: Cody Type of Summons razz enguin Rank: D Koori Waku No Jutsu [Ice Slide Technique]Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. Mizu Peretto (Water Pellet)Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Special abilities:Aquatic retrieval, and Arctic transportation. Description:This penguin assist the summoner mostly when he/she needs help to get across snowy areas faster or getting across large body of water faster. Also he is about the size of an adult human. Picture:  Summons Name:Clint Type of Summons:Hawk Rank: D Special abilities:Scouting, tracking, messaging Description:This falcon is mostly used for finding missing team members to lost items and scouting ahead. Picture:  Summons Name:C.J Type of Summons:Road Runner Rank:E Special abilities: Ground messaging Description biggrin ue to the size and speed of the road runner it can travel through different environments without being noticed. Picture:  Summons Name razz oe Family Type of Summons:Raven Rank:A Group Summon:up to 10 ravens Special abilities:Eat deceased/steal documents Description: These ravens are mostly used to eat dead bodies of ninja's that were recently killed Picture:  Summons Name:Walter Type of Summons:Wood pecker Rank:E Special abilities:signaling Description: This wood pecker can only be used in forest areas. It's mostly used to alert his team of approaching enemies. Picture:  Summons Name: Iago Type of Summons: Parrot Rank:E Special abilities: Voice messaging, Can change voice at will, used for distraction. (one of the few summons that can talk.) Description: The parrot is mostly used whenever the summoner doesn't feel like writing. He's also used to distract opponents to allow the team to escape. Picture: Boss SummonSummons Name: Jak Type of Summons: Flut Flut Chick (size of a horse) Rank: C Special abilities: Ground Transportation/fighting Description:This rare bird is used to travel through different terrains (Except water) Picture:  Summons Name: Ace Type of Summons: Giant Peregrine Falcon (Horse size) Rank: B Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user flaps his wings to create a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area Special abilities: Sky transportation/ fighting Description: The giant Falcon is used mostly for transportation. When used in battle it can help with combination attacks. He can also fly at an high rate. Picture:  Reason: Well this is one of the most useful summons that could be used in any environment. Most of the birds can be used for combination attacks. An example would be if the falcon does an attack that traps the victim in a tornado, the summoner could use a fire release to create a fire tornado. Also not to be a jerk this is also one of the few realistic summons that can't be considered over powered. I could have added more but it would have gotten ridiculous. I would have added a humming bird for assassination purposes but I wasn't sure if it would have made sense. (Also I added the flut flut because I was thinking about Jak and Daxter for some reason.) alright thanks for the suggestion about the ravens
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Friendly Conversationalist
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Posted: Wed Oct 17, 2012 6:11 pm
My Info Username: TvIaMsOqTuHeYz Rpc Name: Raphael Saki Rank: D Element(s): Fuuinjutsu Clan: Nara Bloodline: N/a Summoning: N/a ( Going to be this one. ) Demon: N/a Requesting Summons Name: Ivalice Beasts Type of Summons: Magical Monsters Picture:  Description: Rank: E-A Icky, nasty, gooey, Flans are gelatinous masses of magick. They are elemental, which element summoned depends on the user's preference, although they are required to have the user's primary or secondary element in order to utilize any techniques. They are completely immune to jutsu of their own element, and actually seem to absorb it, using it to heal themselves! They range in color to the point that it denotes their element. The Green Flan is the only one that has no element, and is there simply to be used as a deterrent to physical attack as they simply envelope physical strikes. The size of a flan is that of a Kodiak bear, although they are a colloid, so their shape isn't definite. They commonly look like a pile of goo. Special abilities: Elemental Absorption: Flans of a given element will absorb a jutsu of equal rank to their summoner of their element, and retain the ability to produce that much of the element in a single attack, or portion it off, using several jutsu. This ability tops out at B ranked jutsu. Picture:  Description: Rank: D All seeing eyes, Ahriman are ancient creatures who are large eyes with wings and talons. They attack mainly with their talons, although their gaze is rumored to make opponents freeze in terror. Ahriman are sizable. They are roughly the size of a large exercise ball, with the addition of wings which span double their own body size, and claws half their body size. Their tails are the same size as their claws. Special abilities: Unnerving Gaze: Not much of an ability, the eye of the Ahriman is capable of freezing a weak shinobi in their tracks for a single post. The shinobi must be on their last legs, under 5% of their maximum chakra, and they must make direct eye contact with the Ahriman. This ability doesn't work on shinobi B rank and up, although it will disorient them and make them feel like fleeing. Picture:  Description: Rank: D Creepy, nasty, scary creatures are the antlions. These insect-toid creatures are desert dwelling, and spring out of the sands, grabbing their targets, and dragging them under to devour them. They are uncommonly blue for their natural habitat, possibly to mimic a mirage as they have sandy yellow strips on their bodies as well, which seem to shimmer. They have large mandibles, and scythe like arms, as well as four other legs. Antlions are voracious, and will attack friend or foe if they are hungry, although they will not attack the summoner. THEY CAN ONLY BE SUMMONED IN SAND AND LOOSE SOIL!!! Antlions are the size of hippos, with mandibles much like an elephant's tusks, except fanned out at the ends to be twice as wide as they are thick. Special abilities: Sand Burrow: These beasts are capable of moving through sand as if it were air, and up to a rank faster than they could normally move. They also gain a rank in power in their jaws when they come up out of the sand to attack. Picture:  Description: Rank: S Behemoths were originally thought to have long since been wiped out due to their immense power, and rare magicks. However, a group of them has arisen as of late in Ivalice, seemingly brought back from the dead. These Behemoths are not what was located in lore, however they are the only things it could possibly be. These hulks are bestial in form, all except for their heads, which is a skull with horns the size of Zanbato blades. The Behemoth stands as tall as Gamabunta, and as wide as the Shukaku, although his build is much more muscular. He has a long tail capable of whipping through entire districts of a village, although he commonly keeps it close to his legs, so as to swat away any unwanted attention to his legs. His legs are weak, easily injured, and then he'd be immobilized, so he keeps his tail nearby to block any would be interference. His tail has Magick emanating from it, which can cancel out nearly any technique it comes into contact with, although it is harmless to humans besides a bit of nausea. The Behemoth is 1.5 times the height of King Kong, and as wide as Godzilla. Special abilities: Magickal Aura: By overloading the area around itself with magick, the Behemoth is capable of tainting the area around him, making it cost less to summon other beasts of the summoning by 2 ranks of chakra. ( Effectively turning a S rank summon into an A rank, and an A rank into a C rank as regarding the cost. ) Picture: Demon Wall  Description: Rank: A This Wall is infused with demonic magick, so much so that a demon has begun to grow out of the wall. The Demon is unable to move the wall despite the "legs" at the bottom of the wall. The Demon wall is meant to be used for defense, and for defeating overly large opponents, or buildings. The wall is regenerating, so if it is destroyed in the course of battle, it will be repaired back in Ivalice, after it's pieces are de-summoned. The Demonic Wall is fifteen meters high, and thirty meters wide. Special abilities: Inhale: The Demon wall is capable of releasing a vacuum blast of sorts, drawing all objects in front of it directly to it. This can either kill small animals, or rip a building apart piece by piece. It is often done to bring a long range opponent to the wall. Exhale: The Demon wall is capable of creating a large blast of Magick, which is relatively harmless to lower level shinobi. Picture:  Description: Despite appearances, Rafflesia is unable to be summoned on land. Being an aquatic summon, Rafflesia lies on it's back, and uses it's tendrils to create huge whirlpools, and tidal waves. If close to land, it will root itself on the shore. It resembles the rain forest plant for which it is named, although surprisingly, the plant is unable to grow in Ivalice due to it's weak Magick resistance. Rafflesia is as large as a small island, about one hundred meters wide. It has one large mouth in the middle of it's blossom, ridged by rows of teeth. Anything placed within falls into a pit in the middle of the monster. This pit is filled with a hallucinogenic gas, which gives the inhaler of it one heck of a trip. The target will become docile, and simply lay down and inhale the gas until they die. The gas is comprised of carbon, killing any flames within, neutralizing the main weakness of Rafflesia if it is used from within. Rafflesia is the size of a small island. The outer half is the bloom of Rafflesia, and the inner half is the bulb. Special abilities: Budding: By using the ability, Rafflesia is capable of growing three Marlboros after it ties itself to the shoreline. This process takes 10 posts to complete, and Rafflesia is incapable of attacking during the process. Picture:  Yowie Description: Ancient Antlions, or maybe what they were born from millenniums ago. These huge Antlions have exceedingly large mandibles, and a set of huge pincers capable of grabbing entire buildings. They have legs that shift the sand around them constantly making a whirlpool of sand immediately around them. They are huge, large enough that they are capable of decimating entire threads in a short amount of time. Their size is on par with that of the Chakra demons. The yowie is roughly 100 meters tall, and 50 meters wide. Special abilities: Sand Burst: By swinging it's tentacles directly up int the air, the Yowie is capable of making the sand around it fly into the air as it throws it up. This attack is a trump all attack, as it can topple buildings and even move beasts the size of the Yowie itself. Picture:  Description: Smaller than the Ahriman, A float eye is a similar being. They are weaker, but much faster. They are much more docile, and range in color from stark white, to a dark purple. Which color is summoned is dependent on the user's will. Float eyes are only about a foot wide, with a tail half their height, and a wingspan of twice and a half their height. They are one of the only summons of this type that are capable of human speech, instead of the speech of the beasts. Special abilities: Blood Pact: By using the blood pact, the float eye is capable of letting the user view through it. This requires that the user allow the float eye to feed off of them for a single post. This process is painful, and leaves the user unable to battle for longer than five posts. The Float eye can be anywhere in the world and still emit the link to it's master so long as it has fed in the last 30 posts. Picture:  Description: Large and lumbering is the Marlboro. It is a large plant like beast that is comprised of only vines, and one large bulb. Several of these vines end in mouths, reminiscent of a Venus flytrap's mouth. These are very lethal, as the tendrils on these aren't feelers, so much as hardened fangs. The enzyme emitted is extremely acidic, and is free flowing at all times. The Marlboro has a large mouth on it's central bulb. With no sight otherwise, Marlboros developed vines with eyes embedded in the ends. The vines are tied around the mouth, so that they can see in front of them at all times, as the eyes are protected by a film, and never shut. There are eight eyes in total. The Malboro is the size of two mini coopers smushed together in a cube, then rounded with a flat bottom. Special abilities: Gas Expulsion: By using a bit of Magick, the Marlboro is capable of expelling a gas that can momentarily blind an opponent or even poison them. 2 posts within the cloud confers complete blindness without proper eye protection, and confers a fast acting poison that slows the opponent's over all speed by two ranks. The cloud covers a ten foot span in front of the Marlboro. This effect is usable only after a three post charge, with a five post cool down between charges. Picture:  Description: Dream Hares are tricksters by nature. They are colored either black or yellow, and all have a huge cotton tail nearly half their size. They feed off of the dreams of the people they are around, and distribute good dreams back to them. They are NOT evil by any means, although they do dislike overly good characters. They all emit a large amount of magick when they eat, and emit dreams, which is colored brightly, and emits a vibrant light. Voices can be heard during this time, and faces can be seen in the stream of magick. The light and pattern resembles the Northern lights. Dream hares are sizable animals, about two feet tall and half a foot wide. Special abilities: Sandman: Capable of using a technique easily identified as a beast like form of the Sleep genjutsu. The Dreamhare lets out a small coo, and the target becomes sleepy. While asleep, the dream hare is capable of draining the dreams, making the target unable to recover any stamina, or chakra, making it immensely difficult to rest. Daydream Believer: After storing the dreams of an enemy, the dreamhare is capable of giving the stamina or chakra to a target, essentially restoring them to good health, although no wounds will be healed. ( Draining a mind's eye of the Kagura gives the benefits of them giving you chakra. )
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Posted: Fri Oct 19, 2012 11:36 am
Given that a mythical creature contract exists, I don't know if I can approve this. It would be like approving a salamander and gecko contract. Some of these COULD be an extension to the current mythic creature contract, if you chose to take that.
You only need to list the RPC that the summon will be for.
Could you please clarify what you mean by the word "magick" referenced many times in this contract? Please don't tell me these things need a magic meter or something.
Please place approximate sizes for all summons.
For all summons, especially summons with jutsu-like abilities, please place usage limits, if there are any.
~~~~~~~~~~~~~~~~~~~~~~~ Flan: Able to absorb jutsu, heal themselves with their element, Use "techniques" (I assume jutsu, none of which were specified), and above all, are available in all elements plus taijutsu? A bit excessive, no?
What if a flan is hit with a jutsu opposite of their element? A jutsu neutral to theirs? (Lightning hit with fire, for example). They're stated to range from E-A rank, but their ability "tops off at B rank". Do all flan have this ability, and does each one reach B rank, regardless of the actual summon's rank? How many times can this ability be used?
~~~~~~~~~~~~~~~~~~~~~~~ Ahriman: Looks ok.
~~~~~~~~~~~~~~~~~~~~~~~ Antlion: I suppose I understand the speed, but how do their jaws become stronger?
~~~~~~~~~~~~~~~~~~~~~~~ Behemoth: I can't approve the aura. Aside from the fact that it doesn't specify the user, thus making all summon costs go down, it just doesn't make much sense. Also, that one little word: Undead. Please remove it. Allowing creatures like this at all pushes the limits of what a summon is supposed to be, but I don't want an undead contract popping up, and the creator using that word to justify it. I've denied undead contracts before, I can't start approving them now.
"Cancel out nearly any technique it [the tail] comes into contact with". Way too ambiguous. So essentially, this thing flicks it's tail and cancels anything? Too much.
~~~~~~~~~~~~~~~~~~~~~~~ Demon Wall: So, the "magick" blast.......is essentailly a glorified wind gust?
~~~~~~~~~~~~~~~~~~~~~~~ Rafflesia: Each summon from this one onwar is missing its rank.
100 meters? Thats quite a size.
Exactly which part is the "blossom": That big colorful part on the back, the bulb on the front , or something else?
~~~~~~~~~~~~~~~~~~~~~~ Yowie: Decimate threads in a short time? Please don't overestimate a summon's power, even an S rank, which I presume this is.
So wait, for sandburst, its the sand that causes the destruction, or the tentacles?
~~~~~~~~~~~~~~~~~~~~~~~ Float Eye: How much blood do they take? Just a bit, or enough to cause the user to have to lie down for a while? Does the summoner have to be still while transmitting data, or can they be doing other things?
~~~~~~~~~~~~~~~~~~~~~~~ Marlboro: If you're getting the name from final fantasy, its actually a Malboro. Marlboro is a cigarette, and while the Malboro shares many of the same behaviors as a chain smoker, it itself is not a cigarette.
2 rank speed reduction, blindness, and poison? A bit much.
~~~~~~~~~~~~~~~~~~~~~~~ Dream Hare: Please know that these abilities would more than likely not work on an in-combat shinobi. Exactly how much stamina and chakra absorbtion/regeneration are we talking about?
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Posted: Fri Oct 19, 2012 12:27 pm
Ah, I was kind of thinking that this could possibly replace the other summon, or be it's own. If that is impossible, then I completely understand. Okay, I was unsure, so I just put both down. sweatdrop Essentially, the "Magick" is a different term for chakra as far as functionality is determined. Think of it as the natural chakra summons draw from, and allow masters of a summon to enter a Sage mode, that is unusable by anything other than the summons themselves. ( There will be no Sage mode for this summon since it encompasses quite a bit, and any sort of Sage mode would be unbalanced. ) Okay. Most of them are fairly large, except for the Float eye and Dream Hare. Okay, for the most part limits are placed where I think they should be. If you think some others need to be limited, or the limited ones need more limits, then please do point it out. This is the first summon I've actually created, and feed back would be very much appreciated. ~~~~ As for the Flan, they are indeed weak against opposite elements, while taking regular damage from other elements. They use only Jutsu of their specific type, and are incapable of using taijutsu, aside from licking you to deal a bit of elemental damage. They are the same rank as the user's effective summoning rank, and if overloaded ( Unless they are A rank summons. ) Then they dissipate. ( The overload has to be in one entire jutsu. ) ~~~~ I really don't know... Maybe element of surprise? I can't exactly remember what I thought when I put that. Maybe I was factoring in the fact of Momentum and acceleration. ~~~~ Okay. I'm probably going to leave him without anything then. He seems a bit on the heavy side as it is. Ah, the undead bit is simply to describe something that would require extreme knowledge. They are very much living, but lack flesh on their skulls. Instead of having muscular flesh just showing, it was covered with a sheet of bone, and makes them look undead. I'l edit that part to be much more true to the reality. The jist of that is that it causes the jutsu to be choked out by natural chakra. It overloads the technique that comes into contact with it. If you want, I can make it so that it can cancel only up to B rank techniques. ~~~~ Yeah, pretty much. xD Except it has substance to it, and disrupts chakra, like if someone is rooted to the ground using the wall walking technique, it'll knock them off balance anyway. ~~~~ Ah, I knew I forgot something about these ones... sweatdrop Yeah, It is supposed to be obscenely large. It is one of the four origins of the Malboros. It'll be summonable only in large bodies of water, which is it's specific purpose actually. It is the colored part. The bulb is actually it's mouth. The mouth is roughly 50 meters wide. ~~~~ By threads I meant things like Kazekage's tower. It could reach distances within a village to destroy the market and such as well, but out in the other areas, it would destroy about half a forest at the most. ( Like about how much of thearea the Kyuubi destroyed of Konohagakure. ) The Sandburst is done by both kind of. If anything remains after the yowie throws the land upward, the tendrils will easily be able to break it. The majority is done by the sand though. If that is too much, I could easily change it to a focused sand blast similar to the Ichibi's sand blast technique. If that is too much, then I'll leave the Yowie blank. ~~~~ They take enough that the user is disoriented. They can move and do menial tasks, and even carry on conversation of the pinnacle of knowledge. But they can't use intensive techniques, like an extreme taijutsu, or jutsu C rank and up. They can see from one eye, as the other eye is takingin what the Float eye is seeing. ~~~~ Yeah, I know it is malboro, I just hate the red squiggly line beneath the word. ( My computer has built in spell check. it gets a bit annoying, but helpful. ) That's if you stand in the cloud for two posts just sitting there. If you just leave the cloud, it won't affect you. The malboro is stationary in the cloud as it can't even see where it is in the cloud. ~~~~ Yes, these techniques are not meant to be used in combat. That would simply be idiocy. Although it does make for an amazing ambush technique partnered with my character's nara clan. =D Oh, if the target has any chakra that would be regenerated by resting ( Like if they just got done with a battle and have only 1/3rd of their maximum. By using the dream hare's ability, they do not regen while they sleep, and they wake up just as tired as when they went to sleep. Then by giving the chakra out, the dream hare can give out the entire 2/3rds it took, or portion it out and dissipate the rest. In the higher levels, it does get fairly large, but how many S ranks do you think will see a hare the size of a greyhound and not be on guard? ~~~~ If you want, instead of posting here, you could pm me, so that it could reduce clutter here if I need to explain more.
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Posted: Fri Oct 19, 2012 11:42 pm
Minor note. Threads vary greatly in size from a small room to an entire country, and thus are not a valid means of measurement.
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Posted: Wed Oct 24, 2012 3:45 pm
Phantom Contract Every soul leaves the body when the being dies. Most of these souls go to a heavenly plane, a fiery pit, or whatever the being believes. However, the most emotional souls are brought to the Plane known only as the Otherverse, where the Lord of the Otherverse judges them. Those judged by the Lord form the Phantom contract as a way to control the power of both the Phantoms and of the summoner. Sato Rank: E Sato is the youngest of the Phantoms and acts as the messenger for the Lord of the Otherverse and the Phantom summoner. He was taken by illness when he was child, as he still appears to be. While Sato cannot use any attacks, he cannot be touched by mortals and can be used to deliver messages and letters, even from one country to another. He is able to not necessarily teleport from one area to another, but he is very fast.Saberu Rank: D Saberu was a murderer in his life, possibly the one that killed who is now known as Ketsueki. He is a very aggressive being, as he is one of the few phantoms that is able to manifest himself in our plane fully. His kenjutsu skills were once legendary, and is able to use kenjutsu techniques of the Shunkan no Hagane as he is the creator of the style. This kenjutsu list is up to one rank below the summoner, at a minimum of D.Ketsueki Rank: C Ketsueki is the ghost of a woman and is highly misunderstood. People who look upon her image are normal filled with fear, though there is no reason to. She is the spirit of a woman who was murdered in cold blood, yet held no wants of revenge or anger as her spirit left her body. This rarity is what caught the King of the Otherverse's attention. Ketsueki is able to project her image on a mirrored surface if summoned, and telepathically gives a person medical knowledge up to one rank below the summoner's rank, a minimum of D rank. This knowledge is not limited to the summoner, and when she desummons, her knowledge fades as well. Syn Sadow Rank: C Syn Sadow is the creator of Fantomu-Nushi, Daisuke's guitar. His origins is unknown, but it probably has to do with rocking out until the end. He's able to perform all Phantom Opera songs. If by himself, he can only play one song and then must go back to the Otherverse. If he performs this along side a musician, the benefits, debuffs, restoration, and sap numbers double and is able to perform two songs before going back to the Otherverse.Xan Rank: C Xan was an arsonist before his death, burning down an entire village and himself in the process that killed fifty people total. He still holds his personality, being the most unstable of the Phantoms and often cackling maniacally. He can use all katon techniques up to what a Chunnin can know.Kasaru Rank: B Kasaru is the mistress of the Lord of the Otherverse and is what could be considered the actual Grim Reaper. She is another mystery as for origins, and only has her power rivaled by Mao. She is able to use a mix of illusions and physical attacks to reap souls. She is able to use genjutsu techniques one rank below the summoner, at a minimum of D rank. Her scythe saps [5] chakra points upon coming in contact in an opponent. Anyone killed by Kasaru's scythe has both their body and soul taken by the Mistress to be used for later. For what, no one can tell.Mao Rank: A Mao is the embodiment of darkness. His presence alone strikes fear into the most hardened of shinobi, and has also been known to make people go insane just by seeing it. While Mao can be seen, it cannot be touched or attacked, staying within the Otherverse and merely projecting its appearance to our plane. Any person that looks at his face for more than a simple glance contracts Paranoia, an S-Ranked genjutsu that causes the victim to be struck with an unnatural fear.
Paranoia: This strikes fear in the form of a growing alment, that first causes the victim's techniques to lose one rank of efficiency. The following two posts have the victim lose their composure, including hyperventilation, having their true fears manifest in their sight, nausia, and an extreme panic. After the fourth post of a victim trying to stand against Mao, they begin to feel as though their soul is being taken by Mao, and begin to go clinically insane. This technique cannot be controlled by the summoner, so foes and allies alike can be put under Mao's spell. The only one that can hope to resist Mao is the Phantom contract's Sage, and even then the Sage feels some of Mao's effects. Sage There is no Sage Mode for the Phantom contract. However, being the Sage of the contract does give benefits. One, they are able to summon Mao and withstand his presence. The Sage is able to have his or her summonings use equal ranked techniques and summon two Phantoms at the same time for the higher ranking Phantom's chakra cost, excluding Mao. (If it is summoned, no other Phantom can be summoned.) Being the Sage of the Phantoms also means that you are chosen by the Lord of the Otherverse. Having the Otherverse's Blessing means that the Sage will age at an extremely slow rate, or change their appearance based on the age wanted. Also having this Blessing means that souls and bodies reaped by Phantoms or the Sage will be kept by the Lord for the Sage to do with as he or she pleases. ~Note: One cannot become a Sage if they are apart of anything that is applicable outside of items. This includes bloodlines, clans, cursemarks, and summonings outside of the Phantom contract including Personal Summonings.
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Posted: Wed Oct 24, 2012 5:24 pm
Denied. Humanoids cannot be summons, and ghosts have been denied previously.
@tvim: my response to you will come tomorrow, I'm exceptionally swamped for the next 24 hours.
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Posted: Mon Nov 05, 2012 8:08 pm
TvIaMsOqTuHeYz My Info Username: TvIaMsOqTuHeYz Rpc Name: Raphael Saki Rank: D Element(s): Fuuinjutsu Clan: Nara Bloodline: N/a Summoning: N/a ( Going to be this one. ) Demon: N/a Requesting Summons Name: Ivalice Beasts Type of Summons: Magical Monsters Picture:  Description: Rank: E-A Icky, nasty, gooey, Flans are gelatinous masses of magick. They are elemental, which element summoned depends on the user's preference, although they are required to have the user's primary or secondary elemental element in order to utilize any techniques. They are completely immune to jutsu of their own element, and actually seem to absorb it, using it to heal themselves! They range in color to the point that it denotes their element. The Green Flan is the only one that has no element, and is there simply to be used as a deterrent to physical attack as they simply envelope physical strikes. The size of a flan is that of a Kodiak bear, although they are a colloid, so their shape isn't definite. They commonly look like a pile of goo. Special abilities: Elemental Absorption: Flans of a given element will absorb a jutsu of equal rank to their summoner of their element, and retain the ability to produce that much of the element in a single attack, or portion it off, using several jutsu. This ability tops out at B ranked jutsu. Katon Flan Techniques: D rank Mythical Flower Technique Flash Fan Flame Spread C Rank Bed of Fire Aerial Explosion Powerful Fireball Pulse Blast Incinerating Hail B Rank Dragon Fire Blazing ColumnSuiton Flan Techniques: E Rank Fish Spit D Rank Water Pellet Water Puddle Water Shield ( Shield forms around the summoner. ) C Rank Water Puddle Transportation Water Chains Hidden MistDoton Flan Techniques: E Rank Rock Throw Rock Shield Mud Moat Swift Earth D Rank Stone Shuriken Pebble Barrage Ground Shaking Mud Interceptor Mud Weights C Rank Mud River Boulder Throw Earth Holding Earth Dragon Blast Stone Spear B Rank Ground Shockwave Stone Needle Chasm CreationRaiton Flan Techniques: D Rank Burst Lightning Bolt Electron C Rank Electric Overdose Lightning Blast Twitching Limb Electric Needle Spread Jolt Clamp ( If close enough, the flan will actually attempt to swallow the target, and effectively target the entire body of the opponent. ) B Rank Lightning BeamFuuton Flan Techniques: E Rank Retrieving Wind D Rank Gale Surge Wind Explosion ( They do not require the knowledge of Wind Clone to utilize this technique. ) Slashing Wind Air Pocket Burst C Rank Grand Slashing Wind Wind Dragon Wind Torpedo Tornado TrapPicture:  Description: Rank: D All seeing eyes, Ahriman are ancient creatures who are large eyes with wings and talons. They attack mainly with their talons, although their gaze is rumored to make opponents freeze in terror. Ahriman are sizable. They are roughly the size of a large exercise ball, with the addition of wings which span double their own body size, and claws half their body size. Their tails are the same size as their claws. Special abilities: Unnerving Gaze: Not much of an ability, the eye of the Ahriman is capable of freezing a weak shinobi in their tracks for a single post. The shinobi must be on their last legs, under 5% of their maximum chakra, and they must make direct eye contact with the Ahriman. This ability doesn't work on shinobi B rank and up, although it will disorient them and make them feel like fleeing. Picture:  Description: Rank: D Creepy, nasty, scary creatures are the antlions. These insect-toid creatures are desert dwelling, and spring out of the sands, grabbing their targets, and dragging them under to devour them. They are uncommonly blue for their natural habitat, possibly to mimic a mirage as they have sandy yellow strips on their bodies as well, which seem to shimmer. They have large mandibles, and scythe like arms, as well as four other legs. Antlions are voracious, and will attack friend or foe if they are hungry, although they will not attack the summoner. THEY CAN ONLY BE SUMMONED IN SAND AND LOOSE SOIL!!! Antlions are the size of hippos, with mandibles much like an elephant's tusks, except fanned out at the ends to be twice as wide as they are thick. Special abilities: Sand Burrow: These beasts are capable of moving through sand as if it were air, and up to a rank faster than they could normally move. They also gain a rank in power in their jaws when they come up out of the sand to attack. Picture:  Description: Rank: S Behemoths were originally thought to have long since been wiped out due to their immense power, and rare magicks. However, a group of them has arisen as of late in Ivalice, seemingly brought back from the dead. These Behemoths are not what was located in lore, however they are the only things it could possibly be. These hulks are bestial in form, all except for their heads, which is a skull with horns the size of Zanbato blades. The Behemoth stands as tall as Gamabunta, and as wide as the Shukaku, although his build is much more muscular. He has a long tail capable of whipping through entire districts of a village, although he commonly keeps it close to his legs, so as to swat away any unwanted attention to his legs. His legs are weak, easily injured, and then he'd be immobilized, so he keeps his tail nearby to block any would be interference. His tail has Magick emanating from it, which can cancel out nearly any technique it comes into contact with, although it is harmless to humans besides a bit of nausea. Special abilities: Aura Blast: By focusing Magick in a sphere within it's mouth, Behemoth is capable of clamping it's mouth shut, then using it's own resistance to it's natural magick to fire a beam of concentrated energy for a single post. This ability can destroy entire threads, leaving carnage and destruction in it's wake. It is the equivalent of when Naruto spewed the blast at Orochimaru. Picture: Demon Wall  Description: Rank: A This Wall is infused with demonic magick, so much so that a demon has begun to grow out of the wall. The Demon is unable to move the wall despite the "legs" at the bottom of the wall. The Demon wall is meant to be used for defense, and for defeating overly large opponents, or buildings. The wall is regenerating, so if it is destroyed in the course of battle, it will be repaired back in Ivalice, after it's pieces are de-summoned. The Demonic Wall is fifteen meters high, and thirty meters wide. Special abilities: Inhale: The Demon wall is capable of releasing a vacuum blast of sorts, drawing all objects in front of it directly to it. This can either kill small animals, or rip a building apart piece by piece. It is often done to bring a long range opponent to the wall. Exhale: The Demon wall is capable of creating a large blast of Magick, which is relatively harmless to lower level shinobi. This is as strong as the Shukaku's air bullet, and lasts around 6 seconds. Picture:  Description: Despite appearances, Rafflesia is unable to be summoned on land. Being an aquatic summon, Rafflesia lies on it's back, and uses it's tendrils to create huge whirlpools, and tidal waves. If close to land, it will root itself on the shore. It resembles the rain forest plant for which it is named, although surprisingly, the plant is unable to grow in Ivalice due to it's weak Magick resistance. Rafflesia is as large as a small island, about one hundred meters wide. It has one large mouth in the middle of it's blossom, ridged by rows of teeth. Anything placed within falls into a pit in the middle of the monster. This pit is filled with a hallucinogenic gas, which gives the inhaler of it one heck of a trip. The target will become docile, and simply lay down and inhale the gas until they die. The gas is comprised of carbon, killing any flames within, neutralizing the main weakness of Rafflesia if it is used from within. Rafflesia is the size of a small island. The outer half is the bloom of Rafflesia, and the inner half is the bulb. Special abilities: Budding: By using the ability, Rafflesia is capable of growing three Marlboros after it ties itself to the shoreline. This process takes 10 posts to complete, and Rafflesia is incapable of attacking during the process. Picture:  Yowie Description: Ancient Antlions, or maybe what they were born from millenniums ago. These huge Antlions have exceedingly large mandibles, and a set of huge pincers capable of grabbing entire buildings. They have legs that shift the sand around them constantly making a whirlpool of sand immediately around them. They are huge, large enough that they are capable of decimating entire threads in a short amount of time. Their size is on par with that of the Chakra demons. The yowie is roughly 100 meters tall, and 50 meters wide. Special abilities: Sand Burst: By swinging it's tentacles directly up int the air, the Yowie is capable of making the sand around it fly into the air as it throws it up. This attack is a trump all attack, as it can topple buildings and even move beasts the size of the Yowie itself. Picture:  Description: Smaller than the Ahriman, A float eye is a similar being. They are weaker, but much faster. They are much more docile, and range in color from stark white, to a dark purple. Which color is summoned is dependent on the user's will. Float eyes are only about a foot wide, with a tail half their height, and a wingspan of twice and a half their height. They are one of the only summons of this type that are capable of human speech, instead of the speech of the beasts. Special abilities: Blood Pact: By using the blood pact, the float eye is capable of letting the user view through it. This requires that the user allow the float eye to feed off of them for a single post. This process is painful, and leaves the user unable to battle for longer than five posts. The Float eye can be anywhere in the world and still emit the link to it's master so long as it has fed in the last 30 posts. Picture:  Description: Large and lumbering is the Marlboro. It is a large plant like beast that is comprised of only vines, and one large bulb. Several of these vines end in mouths, reminiscent of a Venus flytrap's mouth. These are very lethal, as the tendrils on these aren't feelers, so much as hardened fangs. The enzyme emitted is extremely acidic, and is free flowing at all times. The Marlboro has a large mouth on it's central bulb. With no sight otherwise, Marlboros developed vines with eyes embedded in the ends. The vines are tied around the mouth, so that they can see in front of them at all times, as the eyes are protected by a film, and never shut. There are eight eyes in total. The Malboro is the size of two mini coopers smushed together in a cube, then rounded with a flat bottom. Special abilities: Gas Expulsion: By using a bit of Magick, the Marlboro is capable of expelling a gas that can momentarily blind an opponent or even poison them. 2 posts within the cloud confers complete blindness without proper eye protection, and confers a fast acting poison that slows the opponent's over all speed by two ranks. The cloud covers a ten foot span in front of the Marlboro. This effect is usable only after a three post charge, with a five post cool down between charges. Picture:  Description: Dream Hares are tricksters by nature. They are colored either black or yellow, and all have a huge cotton tail nearly half their size. They feed off of the dreams of the people they are around, and distribute good dreams back to them. They are NOT evil by any means, although they do dislike overly good characters. They all emit a large amount of magick when they eat, and emit dreams, which is colored brightly, and emits a vibrant light. Voices can be heard during this time, and faces can be seen in the stream of magick. The light and pattern resembles the Northern lights. Dream hares are sizable animals, about two feet tall and half a foot wide. Special abilities: Sandman: Capable of using a technique easily identified as a beast like form of the Sleep genjutsu. The Dreamhare lets out a small coo, and the target becomes sleepy. While asleep, the dream hare is capable of draining the dreams, making the target unable to recover any stamina, or chakra, making it immensely difficult to rest. Daydream Believer: After storing the dreams of an enemy, the dreamhare is capable of giving the stamina or chakra to a target, essentially restoring them to good health, although no wounds will be healed. ( Draining a mind's eye of the Kagura gives the benefits of them giving you chakra. ) Not finished, I have to go to bed. Sorry. sad
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