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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Perrian
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PostPosted: Sat Dec 08, 2007 8:31 am


"Tobar, go right ahead and open that door, if you want." Perrian said and grabbed the morph bottles.
PostPosted: Sat Dec 08, 2007 12:43 pm


*Djanni takes up a position behind Tobar*

"I shall office my assistance, should anything untoward happen."

l.a.v.

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FARGORE
Captain

PostPosted: Sat Dec 08, 2007 8:48 pm


As you open the first door to the left you see a short hallway with doors lining each side. There are about five doors on each side of the hall. The doors are different from the rest you have seen they are big and thick looking; they have some kind of see through window at the top of each door.
PostPosted: Sat Dec 08, 2007 8:50 pm


"So, we have ten doors. Should we peak in the windows to check out what is in them?" Perrian said.

Perrian
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youngtobar

PostPosted: Sat Dec 08, 2007 10:08 pm


tobar walk down the hall looking into each room and letting the others know what he sees
PostPosted: Sat Dec 08, 2007 11:57 pm


*Djanni stares at the endless row of doors, her jaw somewhere in the vicinity of her feet.*

"Ack. Pardon me sir, but I think I am of Tobar's philosophy in this."

*Djanni assists Tobar in attempting to open all the doors.*

l.a.v.

Versatile Vampire

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FARGORE
Captain

PostPosted: Sun Dec 09, 2007 11:50 am


You check each of the rooms and you see that only two are occupied. The second from the left has what looks like a giant reptilian monster lying on the floor. It seems to be asleep and it’s chest moves up and down as it breaths. It has red scales and looks like it’s probably about 8 feet tall. The last door on the right looks like a girl is lying on the floor. To each side of her are what look like three more of those black leathery skinned monsters that you have been seeing lately.

When you look down at the door you see that the little red button that normally opens the door is not a solid red light. Its blinking on and off, its only red for about a second before it fades and comes back.
PostPosted: Sun Dec 09, 2007 12:02 pm


Tobar checks the doors to the unocupide cells do the doors open or are they locked

youngtobar


FARGORE
Captain

PostPosted: Sun Dec 09, 2007 12:06 pm


All the doors on the hallway have the blinking red lights and when you press the button to an unoccupied one nothing happens.
PostPosted: Sun Dec 09, 2007 12:15 pm


tobar walks over to the red reptilans cell and trys the door

youngtobar


l.a.v.

Versatile Vampire

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PostPosted: Sun Dec 09, 2007 12:22 pm


*Djanni tests a button by waiting until it is red to press it*

((Sorry guys; I have to leave for Comedia rehersal, but I should be back in a couple hours. If we run into combat while I'm gone, you may assume my action to be as follows:

SA (Shadow Scythe) on closest, most relevant target (ie., the one attacking me). Djanni will always choose the one that has attacked her, even though it might not necessarily be the most strategic, due to the Fire's rage response. If none attack her, she attacks the one closest to her or most threatening to her team mates, whichever is more prominent.
Dice: 1d12 to Defense
Regeneration: 5
Every other round: Defensive Hold))
PostPosted: Sun Dec 09, 2007 12:33 pm


When Djanni tries to wait till the button is red and presses it the door to an unoccupied room gives a loud creak and slowly slides open. Tobar will you try the same thing with your door?

FARGORE
Captain


youngtobar

PostPosted: Sun Dec 09, 2007 12:44 pm


now that Tobar knows that the doors are still locked he trys to wake the reptillion thing by rattling the cage door (he is hoping that maybe someone or something locked up in here might be able to comunicate) if rattling the cage door will not work he will toss something (anything) into the cell
PostPosted: Sun Dec 09, 2007 12:59 pm


Unfortunately the doors are not barred, they are solid steel with a small glass or plastic see through window at the top (sorry I should have described it a little better). But when you tap on the window of the door you do see the creature stir a little before lifting its head up and rising to its feet. It can’t quite stand at full height because the ceiling is not tall enough but it does slowly move its way over to the door and just stares at you threw the window. Given its reptilian head and jaw it’s hard to tell if it has any facial expression or not.

FARGORE
Captain


youngtobar

PostPosted: Sun Dec 09, 2007 1:03 pm


tobar trys to speak thru the door in a loud voise "do you understand the words coming out of my mouth".
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