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Posted: Tue Aug 21, 2007 8:55 pm
That's actually what I'd like to know. I'm clueless as to whether my character's supposed to be captaining the ship that Rhm, Ona, and XR's characters are on; or if he's supposed to be in another ship, catching up to provide support.
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Posted: Tue Aug 21, 2007 10:41 pm
I'm waiting rather impatiently for the fight to start razz I wanna blow stuff up gonk
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Posted: Tue Aug 21, 2007 11:40 pm
I don't know what's going on! Am I part of the attack squad or do I go solo? x.X I'm so confused.... T-T
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Posted: Wed Aug 22, 2007 5:38 am
Souno: Accually, I'm not sure... maybe?
Anyway, here's what I think: since the ppl attacking are part of at SCOUT squad, I think that the ship they launched out of is fairly small, and doesn't have any to much armaments. So, it won't be fighting/taking any damage.
And accually, now that some ppls damages are getting higher, I think I should've made the Kuro's HP higher... I'm thinking of doubling it, to 1000... sound fair...?
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Posted: Wed Aug 22, 2007 10:09 am
In one of the actual games, the Kuro had 10000 HP. The Suits had at least a few thousand each.
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Posted: Wed Aug 22, 2007 10:11 am
Oh, and can someone PM a step-by-step turtorial on the dice battle system? I'm looking at it, and it's confusing me. I don't know my ttack's DP.
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Posted: Wed Aug 22, 2007 10:15 am
Just look at your various weapons, and they should have a dp next to them, on the first page where all the Ship data is biggrin And you just roll a die, of whatever number the DP is times 2, however many times you can attack.
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Posted: Wed Aug 22, 2007 12:28 pm
LOL SOL: You'll be the captain of the Battle Cruiser that follows up with the scout ship that Robert's (Rhm's) team is using to launch their attack, while... Souno: The commander has instructed you to be in that ship and will go aid the team, entering into the battle scene a little later. Robert's team will eventually be residing in the Battle Cruiser as Ray (I) destroys the scout ship. Does that sound ok? Jesse: Let's just keep things low, to adjust with the dice system, which has the highest roll of 100. In other words, we're minimizing things. As for the tutorials, hmm... I could do that, but I wonder how... rofl I'll think of some kind of tutorial.
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Posted: Wed Aug 22, 2007 12:55 pm
"Resideing on the battle cruiser"?
Does that mean we're to be captured?
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Posted: Wed Aug 22, 2007 12:55 pm
Perfect, that's exactly what I needed to know. I'll come up with a ship profile, then, since it looks like the UED lacks one.
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Posted: Wed Aug 22, 2007 12:58 pm
Lol no Rhm... Your in your own Battle cruiser, which is being used to attack the EAF one I think razz *-*
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Posted: Wed Aug 22, 2007 1:37 pm
3nodding nod nod 3nodding Only that it's a much smaller version, ebing a scout ship, and go for it SOL! 4laugh
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Posted: Wed Aug 22, 2007 1:40 pm
Rhm You make up your HP and EP. Your suit doesn't look very physically strong, so you probably want a fairly low HP and high EP. Stranger can give you the rule-bend that fast suits get. wink So how does the rule-bend thing work?
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Posted: Wed Aug 22, 2007 1:49 pm
It basically reduce your probability of getting damage, i.e. if you get attacked by 10 DP, with a roll of 20, you'll only get hurt with the DP of from 1 through 8.
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Posted: Wed Aug 22, 2007 2:03 pm
ok... Now, bring on the rest of the DPs, and I'll try to go post with what I have so far from Yath. xd
Cutting Blades: DP: 10, roll 20 Machine Gun: (2/shell DP) Missile Launcher: Heat Rod: Beam shield / Beam rotor: Micromissle Pod max 50, DP: 3/missile Fighting Knuckle
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