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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
Gundam Twilight: The Extension Thread [Advanced] Goto Page: [] [<<] [<] 1 2 3 ... 15 16 17 18 19 20 ... 47 48 49 50 [>] [>>] [»|]

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Are you part of Gundam Twilight?
  Yes
  No
  Er... I am a poll whore.
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Morael S.O.L.

PostPosted: Tue Aug 21, 2007 8:55 pm


That's actually what I'd like to know. I'm clueless as to whether my character's supposed to be captaining the ship that Rhm, Ona, and XR's characters are on; or if he's supposed to be in another ship, catching up to provide support.
PostPosted: Tue Aug 21, 2007 10:41 pm


I'm waiting rather impatiently for the fight to start razz I wanna blow stuff up gonk

Sauronbane

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Souno

PostPosted: Tue Aug 21, 2007 11:40 pm


I don't know what's going on!
Am I part of the attack squad or do I go solo?
x.X I'm so confused.... T-T
PostPosted: Wed Aug 22, 2007 5:38 am


Souno: Accually, I'm not sure... maybe?

Anyway, here's what I think: since the ppl attacking are part of at SCOUT squad, I think that the ship they launched out of is fairly small, and doesn't have any to much armaments. So, it won't be fighting/taking any damage.

And accually, now that some ppls damages are getting higher, I think I should've made the Kuro's HP higher... I'm thinking of doubling it, to 1000... sound fair...?

Yath


Jesse TV

PostPosted: Wed Aug 22, 2007 10:09 am


In one of the actual games, the Kuro had 10000 HP. The Suits had at least a few thousand each.
PostPosted: Wed Aug 22, 2007 10:11 am


Oh, and can someone PM a step-by-step turtorial on the dice battle system? I'm looking at it, and it's confusing me. I don't know my ttack's DP.

Jesse TV


Sauronbane

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PostPosted: Wed Aug 22, 2007 10:15 am


Just look at your various weapons, and they should have a dp next to them, on the first page where all the Ship data is biggrin And you just roll a die, of whatever number the DP is times 2, however many times you can attack.
PostPosted: Wed Aug 22, 2007 12:28 pm


LOL
SOL: You'll be the captain of the Battle Cruiser that follows up with the scout ship that Robert's (Rhm's) team is using to launch their attack, while...
Souno: The commander has instructed you to be in that ship and will go aid the team, entering into the battle scene a little later. Robert's team will eventually be residing in the Battle Cruiser as Ray (I) destroys the scout ship.
Does that sound ok?
Jesse: Let's just keep things low, to adjust with the dice system, which has the highest roll of 100. In other words, we're minimizing things. As for the tutorials, hmm... I could do that, but I wonder how... rofl I'll think of some kind of tutorial.

Kind Stranger

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Rhm Kinomoto

PostPosted: Wed Aug 22, 2007 12:55 pm


"Resideing on the battle cruiser"?

Does that mean we're to be captured?
PostPosted: Wed Aug 22, 2007 12:55 pm


Perfect, that's exactly what I needed to know. I'll come up with a ship profile, then, since it looks like the UED lacks one.

Morael S.O.L.


Sauronbane

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PostPosted: Wed Aug 22, 2007 12:58 pm


Lol no Rhm... Your in your own Battle cruiser, which is being used to attack the EAF one I think razz *-*
PostPosted: Wed Aug 22, 2007 1:37 pm


3nodding nod nod 3nodding Only that it's a much smaller version, ebing a scout ship, and go for it SOL! 4laugh

Kind Stranger

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Onamisaki

PostPosted: Wed Aug 22, 2007 1:40 pm


Rhm
You make up your HP and EP. Your suit doesn't look very physically strong, so you probably want a fairly low HP and high EP. Stranger can give you the rule-bend that fast suits get. wink


So how does the rule-bend thing work?
PostPosted: Wed Aug 22, 2007 1:49 pm


It basically reduce your probability of getting damage, i.e. if you get attacked by 10 DP, with a roll of 20, you'll only get hurt with the DP of from 1 through 8.

Kind Stranger

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Onamisaki

PostPosted: Wed Aug 22, 2007 2:03 pm


ok... Now, bring on the rest of the DPs, and I'll try to go post with what I have so far from Yath. xd

Cutting Blades: DP: 10, roll 20
Machine Gun: (2/shell DP)
Missile Launcher:
Heat Rod:
Beam shield / Beam rotor:
Micromissle Pod max 50, DP: 3/missile
Fighting Knuckle
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06 General Archives (non-RP inactive threads)

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