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Posted: Fri Aug 03, 2007 7:33 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 117 (3/5) Greatballs: 52 (8/12) Ultraballs: 25 (11/25) Masterballs 12 (36/50) Potions: 122 (3/5)
[8/15]
Satoshi arrived back at the Dragon Cave "Okay guys!! Cmon out!!" he said and threw his pokeballs out and Kahuna, Kyubii, Sky, and Steel came out of their Pokeballs while Volt jumped off Satoshi's shoulder "Okay guys time for more training!!! Okay Steel use Confusion to lift up that piece of rock over their" Satoshi ordered and then his Bronzong's eyes glowed blue and it lifted up a huge chunk of rock and threw it out of the away "Okay Nice job!! Now Kahuna fill the hole up using your Water Gun" and then Satoshi's Seadra shot a stream of water into the hole until it was filled with water "Okay Kahuna you can get in there now"
"Draaaa"
"Okay guys this time your gonna have to catch Sky since she can fly and shes pretty fast too!! You up to it Sky??"
"Feetch'd"
"Okay guys lets get started!!" he said and his Farfetch'd lifted off the ground and started flying around the cave and Satoshi's other Pokemon started chasing her "Alright!! This should train their speed and use of attacks" he said failing to notice the other trainer standing there with his Eevee and Gible
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Posted: Fri Aug 03, 2007 8:21 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (3/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 5/15
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Posted: Fri Aug 03, 2007 8:26 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (4/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 6/15
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Posted: Fri Aug 03, 2007 8:29 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (5/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 7/15
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Posted: Fri Aug 03, 2007 8:30 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (6/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 8/15
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Posted: Fri Aug 03, 2007 8:31 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (7/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 9/15
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Posted: Fri Aug 03, 2007 8:32 am
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp. 45/45 AttacksTackle, 15 dmg Growl, 15 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.9 Hp.45/45 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 15 dmg Quick Attack, 15 dmg (goes first) Eclips Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.7 hp. 44/44 AttacksScratch, 17 dmg. Leer, 17 dmg. ItemsPokeballs 7 (0/5) Greatballs 0 (8/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 10/15
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Posted: Fri Aug 03, 2007 8:39 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 117 (4/5) Greatballs: 52 (9/12) Ultraballs: 25 (12/25) Masterballs 12 (37/50) Potions: 122 (4/5)
[9/15]
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Posted: Fri Aug 03, 2007 8:42 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 118 (5/5) Greatballs: 52 (10/12) Ultraballs: 25 (13/25) Masterballs 12 (38/50) Potions: 123 (5/5)
[10/15]
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Posted: Fri Aug 03, 2007 8:45 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 118 (1/5) Greatballs: 52 (11/12) Ultraballs: 25 (14/25) Masterballs 12 (39/50) Potions: 123 (1/5)
[11/15]
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Posted: Fri Aug 03, 2007 8:52 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 118 (2/5) Greatballs: 53 (12/12) Ultraballs: 25 (15/25) Masterballs 12 (40/50) Potions: 123 (2/5)
[12/15]
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Posted: Fri Aug 03, 2007 8:56 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 118 (3/5) Greatballs: 53 (1/12) Ultraballs: 25 (16/25) Masterballs 12 (41/50) Potions: 123 (3/5)
[13/15]
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Posted: Fri Aug 03, 2007 8:58 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 118 (4/5) Greatballs: 53 (2/12) Ultraballs: 25 (17/25) Masterballs 12 (42/50) Potions: 123 (4/5)
[14/15]
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Posted: Fri Aug 03, 2007 9:01 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.45 Hp. 105/105 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 54 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 55 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 53 dmg Slam, 56 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.46 Hp.96/96 Attacks Hydro Pump, 58 dmg. Twister 52 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 55 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 52 dmg

Steel
 Lv.44 Hp.100/100 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 54 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 56 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.41 hp. 92/92 Attacks Flamethrower, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 45 dmg. (Goes first.) Payback, 44 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.40 Hp.92/92 Attacks Air Cutter, 46 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 46 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 43 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 47 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 119 (5/5) Greatballs: 53 (3/12) Ultraballs: 25 (18/25) Masterballs 12 (43/50) Potions: 124 (5/5)
[15/15]
LEVEL UP!!!
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Posted: Fri Aug 03, 2007 9:53 am
Trainer Name - Kratos Angelus Age - 16
 Eevee
 Ability: Adaptability If this Pkmn uses a normal attack it does 10% more damage. Lv.10 Hp.47/47 Attacks Tackle, 15 dmg Growl, 15 dmg
Gible Ability: Sand Veil This Pkmn has a 10% chance of avoiding an attack during a Sandstorm. lv. 8 Hp.44/44 Attacks: Tackle, 13 dmg. Dragon Rage. (Always does 40 dmg.) Sand Attack, 12 dmg. Hold Item:
Items Pokeballs 8 (0/5) Greatballs 2 (10/12) Ultra Balls 1 (21/25) Master balls 0 (45/50) Potions 9 (0/5)
[Eevee: 1/15] [Gible: 0/12] Gible Levelled up!
Yay!
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