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Posted: Thu Aug 02, 2007 8:45 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Items Pokeballs: 114 (5/5) Greatballs: 51 (2/12) Ultraballs: 24 (18/25) Masterballs 12 (18/50) Potions: 119 (5/5)
[5/15]
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Posted: Thu Aug 02, 2007 8:47 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Items Pokeballs: 114 (1/5) Greatballs: 51 (3/12) Ultraballs: 24 (19/25) Masterballs 12 (19/50) Potions: 119 (1/5)
[6/15]
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Posted: Thu Aug 02, 2007 8:50 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Items Pokeballs: 114 (2/5) Greatballs: 51 (4/12) Ultraballs: 24 (20/25) Masterballs 12 (20/50) Potions: 119 (2/5)
[7/15]
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Posted: Thu Aug 02, 2007 9:01 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Items Pokeballs: 114 (3/5) Greatballs: 51 (5/12) Ultraballs: 24 (21/25) Masterballs 12 (21/50) Potions: 119 (3/5)
[8/15]
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Posted: Thu Aug 02, 2007 12:28 pm
Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.6/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.) <1....2....3.....Ding! Congradulations! You caught wild shiny larvitar! Wild Shiny larvitar was holding a bike voucher! Congradulations! Would you like to give wild shiny larviatar a nickname?
>
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Posted: Thu Aug 02, 2007 1:00 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 114 (4/5) Greatballs: 51 (6/12) Ultraballs: 24 (22/25) Masterballs 12 (22/50) Potions: 119 (4/5)
[9/15]
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Posted: Thu Aug 02, 2007 1:12 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 115 (5/5) Greatballs: 51 (7/12) Ultraballs: 24 (23/25) Masterballs 12 (23/50) Potions: 120 (5/5)
[10/15]
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Posted: Thu Aug 02, 2007 1:20 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 115 (1/5) Greatballs: 51 (8/12) Ultraballs: 24 (24/25) Masterballs 12 (24/50) Potions: 120 (1/5)
[11/15]
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Posted: Thu Aug 02, 2007 1:26 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 115 (2/5) Greatballs: 51 (9/12) Ultraballs: 24 (25/25) Masterballs 12 (25/50) Potions: 120 (2/5)
[12/15]
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Posted: Thu Aug 02, 2007 1:30 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 115 (3/5) Greatballs: 51 (10/12) Ultraballs: 24 (26/25) Masterballs 12 (26/50) Potions: 120 (3/5)
[13/15]
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Posted: Thu Aug 02, 2007 1:31 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.43 Hp. 102/102 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 51 dmg Slam, 54 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.44 Hp.93/93 Attacks Hydro Pump, 56 dmg. Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 50 dmg

Steel
 Lv.42 Hp.97/97 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.39 hp. 89/89 Attacks Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 43 dmg. (Goes first.) Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.38 Hp.89/89 Attacks Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 45 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 115 (4/5) Greatballs: 51 (11/12) Ultraballs: 24 (27/25) Masterballs 12 (27/50) Potions: 120 (4/5)
[14/15]
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Posted: Thu Aug 02, 2007 1:38 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 116 (5/5) Greatballs: 52 (12/12) Ultraballs: 24 (28/25) Masterballs 12 (28/50) Potions: 121 (5/5)
[15/15]
LEVEL UP!!!
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Posted: Thu Aug 02, 2007 1:49 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 116 (1/5) Greatballs: 52 (1/12) Ultraballs: 24 (29/25) Masterballs 12 (29/50) Potions: 121 (1/5)
[1/15]
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Posted: Thu Aug 02, 2007 1:51 pm
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.44 Hp. 104/104 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 52 dmg Slam, 55 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.45 Hp.95/95 Attacks Hydro Pump, 57 dmg. Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 51 dmg

Steel
 Lv.43 Hp.99/99 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.40 hp. 91/91 Attacks Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 44 dmg. (Goes first.) Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.39 Hp.91/91 Attacks Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 46 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 116 (2/5) Greatballs: 52 (2/12) Ultraballs: 25 (5/25) Masterballs 12 (30/50) Potions: 121 (2/5)
[2/15]
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Posted: Thu Aug 02, 2007 8:03 pm
Sabuku Koigokoro Gible Ability: Sand Veil This Pkmn has a 10% chance of avoiding an attack during a Sandstorm. lv. 7 Hp.29/43 Attacks: Tackle, 12 dmg. Dragon Rage. (Always does 40 dmg.) Sand Attack, 12 dmg. Hold Item: Bike Voucher
[Your attacks will do two more dmg. :3] Trainer Name - Kratos Angelus Age - 16
 Eevee
 Ability: Adaptability If this Pkmn uses a normal attack it does 10% more damage. Lv.9 Hp.34/46 Attacks Tackle, 14 dmg Growl, 14 dmg Items Pokeballs 7 (0/5) Greatballs 3 (0/12) Ultra Balls 1 (11/25) Master balls 0 (35/50) Potions 7 (0/5) [Eevee: 6/15]
Eevee, go use tackle again![16dmg]
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