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                     Posted: Thu Aug 02, 2007 8:45 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 114 (5/5)
 Greatballs: 51 (2/12)
 Ultraballs: 24 (18/25)
 Masterballs 12 (18/50)
 Potions: 119 (5/5)
 
 [5/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 8:47 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 114 (1/5)
 Greatballs: 51 (3/12)
 Ultraballs: 24 (19/25)
 Masterballs 12 (19/50)
 Potions: 119 (1/5)
 
 [6/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 8:50 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 114 (2/5)
 Greatballs: 51 (4/12)
 Ultraballs: 24 (20/25)
 Masterballs 12 (20/50)
 Potions: 119 (2/5)
 
 [7/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 9:01 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 114 (3/5)
 Greatballs: 51 (5/12)
 Ultraballs: 24 (21/25)
 Masterballs 12 (21/50)
 Potions: 119 (3/5)
 
 [8/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 12:28 pm 
 
 
                        
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			            Larvitar abilite: guts
 If this Pkmn has a status problem then it's atk increases by 10%
 lv. 15
 hp.6/54
 Attacks
 Leer, 20 dmg.
 Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
 Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
 <1....2....3.....Ding! Congradulations! You caught wild shiny larvitar! Wild Shiny larvitar was holding a bike voucher! Congradulations! Would you like to give wild shiny larviatar a nickname?
 
 
  > 
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                     Posted: Thu Aug 02, 2007 1:00 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 114 (4/5)
 Greatballs: 51 (6/12)
 Ultraballs: 24 (22/25)
 Masterballs 12 (22/50)
 Potions: 119 (4/5)
 
 [9/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:12 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 115 (5/5)
 Greatballs: 51 (7/12)
 Ultraballs: 24 (23/25)
 Masterballs 12 (23/50)
 Potions: 120 (5/5)
 
 [10/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:20 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 115 (1/5)
 Greatballs: 51 (8/12)
 Ultraballs: 24 (24/25)
 Masterballs 12 (24/50)
 Potions: 120 (1/5)
 
 [11/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:26 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 115 (2/5)
 Greatballs: 51 (9/12)
 Ultraballs: 24 (25/25)
 Masterballs 12 (25/50)
 Potions: 120 (2/5)
 
 [12/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:30 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 115 (3/5)
 Greatballs: 51 (10/12)
 Ultraballs: 24 (26/25)
 Masterballs 12 (26/50)
 Potions: 120 (3/5)
 
 [13/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:31 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.43
 Hp. 102/102
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 52 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 53 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 51 dmg
 Slam, 54 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.44
 Hp.93/93
 Attacks
 Hydro Pump, 56 dmg.
 Twister 50 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 53 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 50 dmg
 
  
 Steel
 
  Lv.42
 Hp.97/97
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 52 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 54 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.39
 hp. 89/89
 Attacks
 Flamethrower, 49 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 43 dmg. (Goes first.)
 Payback, 42 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.38
 Hp.89/89
 Attacks
 Air Cutter, 44 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 44 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 41 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 45 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 115 (4/5)
 Greatballs: 51 (11/12)
 Ultraballs: 24 (27/25)
 Masterballs 12 (27/50)
 Potions: 120 (4/5)
 
 [14/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:38 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.44
 Hp. 104/104
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 52 dmg
 Slam, 55 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.45
 Hp.95/95
 Attacks
 Hydro Pump, 57 dmg.
 Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 51 dmg
 
  
 Steel
 
  Lv.43
 Hp.99/99
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.40
 hp. 91/91
 Attacks
 Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 44 dmg. (Goes first.)
 Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.39
 Hp.91/91
 Attacks
 Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 46 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 116 (5/5)
 Greatballs: 52 (12/12)
 Ultraballs: 24 (28/25)
 Masterballs 12 (28/50)
 Potions: 121 (5/5)
 
 [15/15]
 
 LEVEL UP!!!
 
 
 
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                     Posted: Thu Aug 02, 2007 1:49 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.44
 Hp. 104/104
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 52 dmg
 Slam, 55 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.45
 Hp.95/95
 Attacks
 Hydro Pump, 57 dmg.
 Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 51 dmg
 
  
 Steel
 
  Lv.43
 Hp.99/99
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.40
 hp. 91/91
 Attacks
 Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 44 dmg. (Goes first.)
 Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.39
 Hp.91/91
 Attacks
 Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 46 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 116 (1/5)
 Greatballs: 52 (1/12)
 Ultraballs: 24 (29/25)
 Masterballs 12 (29/50)
 Potions: 121 (1/5)
 
 [1/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 1:51 pm 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.44
 Hp. 104/104
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 53 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 54 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 52 dmg
 Slam, 55 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.45
 Hp.95/95
 Attacks
 Hydro Pump, 57 dmg.
 Twister 51 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 54 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 51 dmg
 
  
 Steel
 
  Lv.43
 Hp.99/99
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 53 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 55 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.40
 hp. 91/91
 Attacks
 Flamethrower, 50 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 44 dmg. (Goes first.)
 Payback, 43 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.39
 Hp.91/91
 Attacks
 Air Cutter, 45 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 45 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 42 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 46 Dmg (Never misses.)
 
  
 Gym Badges:
  
 Items
 Pokeballs: 116 (2/5)
 Greatballs: 52 (2/12)
 Ultraballs: 25 (5/25)
 Masterballs 12 (30/50)
 Potions: 121 (2/5)
 
 [2/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 8:03 pm 
 
 
                        
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			            Trainer Name - Kratos AngelusSabuku Koigokoro Gible Ability: Sand Veil
 This Pkmn has a 10% chance of avoiding an attack during a Sandstorm.
 lv. 7
 Hp.29/43
 Attacks:
 Tackle, 12 dmg.
 Dragon Rage. (Always does 40 dmg.)
 Sand Attack, 12 dmg.
 Hold Item: Bike Voucher
 
 [Your attacks will do two more dmg. :3]
Age - 16
 
  Eevee
 
  Ability: Adaptability
 If this Pkmn uses a normal attack it does 10% more damage.
 Lv.9
 Hp.34/46
 Attacks
 Tackle, 14 dmg
 Growl, 14 dmg
 Items
 Pokeballs 7 (0/5)
 Greatballs 3 (0/12)
 Ultra Balls 1 (11/25)
 Master balls 0 (35/50)
 Potions 7 (0/5)
 [Eevee: 6/15]
 
 
 Eevee, go use tackle again![16dmg]
 
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