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                     Posted: Thu Aug 02, 2007 6:37 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 108 (3/5)
 Greatballs: 48 (11/12)
 Ultraballs: 23 (16/25)
 Masterballs 11 (41/50)
 Potions: 113 (3/5)
 
 [8/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 6:39 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 108 (4/5)
 Greatballs: 49 (12/12)
 Ultraballs: 23 (17/25)
 Masterballs 11 (42/50)
 Potions: 113 (4/5)
 
 [9/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 6:47 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 109 (5/5)
 Greatballs: 49 (1/12)
 Ultraballs: 23 (18/25)
 Masterballs 11 (43/50)
 Potions: 114 (5/5)
 
 [10/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 6:49 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 109 (1/5)
 Greatballs: 49 (2/12)
 Ultraballs: 23 (19/25)
 Masterballs 11 (44/50)
 Potions: 114 (1/5)
 
 [11/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:00 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 109 (2/5)
 Greatballs: 49 (3/12)
 Ultraballs: 23 (20/25)
 Masterballs 11 (45/50)
 Potions: 114 (2/5)
 
 [12/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:05 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 109 (3/5)
 Greatballs: 49 (4/12)
 Ultraballs: 23 (21/25)
 Masterballs 11 (46/50)
 Potions: 114 (3/5)
 
 [13/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:07 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 99/99
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 49 dmg
 Slam, 52 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.42
 Hp.90/90
 Attacks
 Hydro Pump, 54 dmg.
 Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 48 dmg
 
  
 Steel
 
  Lv.40
 Hp.94/94
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.37
 hp. 86/86
 Attacks
 Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 41 dmg. (Goes first.)
 Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.36
 Hp.86/86
 Attacks
 Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 43 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 109 (4/5)
 Greatballs: 49 (5/12)
 Ultraballs: 23 (22/25)
 Masterballs 11 (47/50)
 Potions: 114 (4/5)
 
 [14/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:12 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 110 (5/5)
 Greatballs: 49 (6/12)
 Ultraballs: 23 (23/25)
 Masterballs 11 (48/50)
 Potions: 115 (5/5)
 
 [15/15]
 
 LEVEL UP!!
 
 "Nice work Guys keep it up!!"
 
 "Pika Pi"
 "Draa"
 "BRONZE"
 "Kwee"
 "Fetch'd fetch'd Farfetch'd"
 
 
 
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                     Posted: Thu Aug 02, 2007 7:19 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 110 (1/5)
 Greatballs: 49 (7/12)
 Ultraballs: 23 (24/25)
 Masterballs 11 (49/50)
 Potions: 115 (1/5)
 
 [1/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:22 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 110 (2/5)
 Greatballs: 49 (8/12)
 Ultraballs: 24 (25/25)
 Masterballs 12 (50/50)
 Potions: 115 (2/5)
 
 [2/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:24 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 110 (3/5)
 Greatballs: 49 (9/12)
 Ultraballs: 24 (1/25)
 Masterballs 12 (1/50)
 Potions: 115 (3/5)
 
 [3/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:31 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 110 (4/5)
 Greatballs: 49 (10/12)
 Ultraballs: 24 (2/25)
 Masterballs 12 (2/50)
 Potions: 115 (4/5)
 
 [4/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:33 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 111 (5/5)
 Greatballs: 49 (11/12)
 Ultraballs: 24 (3/25)
 Masterballs 12 (3/50)
 Potions: 116 (5/5)
 
 [5/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:47 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 111 (1/5)
 Greatballs: 50 (12/12)
 Ultraballs: 24 (4/25)
 Masterballs 12 (4/50)
 Potions: 116 (1/5)
 
 [6/15]
 
 
 
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                     Posted: Thu Aug 02, 2007 7:55 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 Volt (M)
 
  Lv.42
 Hp. 101/101
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
 Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
 Quick Attack, 50 dmg
 Slam, 53 dmg
 
  
 Kahuna(M)
 
  Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.43
 Hp.92/92
 Attacks
 Hydro Pump, 55 dmg.
 Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
 Water Gun, 49 dmg
 
  
 Steel
 
  Lv.41
 Hp.96/96
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
 Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
  
 Kyubii(F)
 
  abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.38
 hp. 88/88
 Attacks
 Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 42 dmg. (Goes first.)
 Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
 Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
 
  
 Sky(F)
 
   abilite: keen eye
 This pkm cannot miss.
 Lv.37
 Hp.88/88
 Attacks
 Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
 Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
 Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
 Aerial Ace, 44 Dmg (Never misses.)
 
  
 Items
 Pokeballs: 111 (2/5)
 Greatballs: 50 (1/12)
 Ultraballs: 24 (5/25)
 Masterballs 12 (5/50)
 Potions: 116 (2/5)
 
 [7/15]
 
 
 
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