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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 14 15 16 17 18 19 ... 62 63 64 65 [>] [>>] [»|]

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Emily Marneth rolled 1 100-sided dice: 30 Total: 30 (1-100)


Emily Marneth

Captain

PostPosted: Sat Jun 13, 2015 6:57 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 0+4=4

And what a haul! Well, this was obviously a good idea. Alyx set off to find another node while contemplating the fact that in all of his harvesting, he'd only managed to get enough wood for three walls. Building a house was hard work in this game. But dammit if he wasn't going to do it. It would be hard work, yes, but it would be worth it. And when he was done, he would be one of the only people in the entire game able to say "Yeah. Yeah, I did that. I built that." And it would all be worth it in that moment. Yeah. He could handle it. Because he was, if nothing else, patient. This game had taught him, if nothing else, to be patient in order to get what he wanted.
Emily Marneth rolled 1 100-sided dice: 19 Total: 19 (1-100)
PostPosted: Mon Jun 15, 2015 2:55 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 4+1=5

And he would apparently need all of that patience now. That's okay, though. He didn't have too much longer before he had his new level and could leave to go on the adventure of a lifetime. He could imagine the battles and conquests to come with crystal clarity. He was lost in a world of imagination and it took him far away from the ennui of chopping wood ad infinitum. And that was alright by him. Anything that could take him away from his job as a lumberjack was a welcome distraction, and it wasn't like anything exciting was going to happen otherwise. He smiled as he thought of fighting and conquering a dragon, his shield held aloft as flames roared harmlessly around him.


Emily Marneth

Captain

Emily Marneth rolled 1 100-sided dice: 66 Total: 66 (1-100)


Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 3:02 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 5+1=6

Well. It's a good thing his imagination was vivid, because if he was out here to get enough wood for that last wall, he'd apparently be here for a while. But that's okay. What else did he have to do? In a world without responsibility, he was free to gallivant through the trees chopping wood and catching butterflies, as he fancied. And really, what more could you want? Purpose? Direction? Company? Bah! Why yearn for the company of man when you might keep the company of nature? Or something approximating nature. A collection of pixels that looked a lot like nature. Yeah. Yeah, that worked. A computer program that at least behaved a little like nature. And what better company was there than that to keep?
Emily Marneth rolled 1 100-sided dice: 6 Total: 6 (1-100)
PostPosted: Mon Jun 15, 2015 3:13 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 6+3=9

He smiled as he finally got another decent take. Three is always better than one, at any rate. And he'd never gotten better than four, so he figured that was the ceiling on gains from one node. So he'd gotten lucky this time, he knew. And for that he was thankful. With this, he had enough for the last wall he figured he would need for a basic house. But then again, he didn't really know. However, it wasn't just about walls now. He had floors to build. And you can't have a floor without wood. So he would have to continue. And this wood he was at least excited about. It was going toward something new, instead of the army of planks that he needed to form the barest shelter possible. This was polish on the house of his future, instead of just bare necessity.


Emily Marneth

Captain

Emily Marneth rolled 1 100-sided dice: 44 Total: 44 (1-100)


Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 3:20 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 9+1=10

And he was back to mediocre hauls. But that's okay. It was progress in the right direction, and he would never take that for granted. Progress was progress, and it not only brought him ever closer to his goal of a grand hall, but it brought him ever closer to his next level, and the overwhelming power that he could gain from those adventures that come next. And what an adventure it was sure to be. No one knew why they were where they were. No one knew why they had to push forward and breach the dungeon to free themselves from this place, but he was sure that that story would unfold, in time, and he would be on the forefront of that discovery. He would be responsible for unveiling the truth of this game to the world.
Emily Marneth rolled 1 100-sided dice: 43 Total: 43 (1-100)
PostPosted: Mon Jun 15, 2015 3:42 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 10+2=12

A decent take, to be sure. It was better than one, anyway. He treasured each unit of wood as he took it, painfully aware of how much work he had put into collecting this massive amount of pixels. Well, massive might be a bit of a strong word, but it was definitely not a minor amount. Compared to the work that it took to bring this much wood in, he figured that he was sitting on a sizable wealth of crafting supplies, and he figured that if there was a marketplace in the system, he could make quite a bit of money selling the sweat of his brow. But he could never sell his precious crafting supplies. As a carpenter, all creations started here; at wood. Or at least that's what he suspected. And with wood, he was capable of crafting so much. It was too personally valuable to him to sell to anyone who did not want it enough to harvest it themselves.


Emily Marneth

Captain

Emily Marneth rolled 1 100-sided dice: 77 Total: 77 (1-100)


Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 3:51 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 12+2=14

Two more pieces. Just four more pieces now and he'd have enough for the floor. And then all he'd need is a ceiling. He guessed. He didn't really know how this worked. To his knowledge, no one had built a house, because no one could afford to buy the land upon which they would build a house. It was moderately expensive, and by moderately expensive, he really meant ludicrously out of his price range. He could double his money and still not have enough to buy that plot of land. But that's okay, because he figured that money would come, in time. If there was one thing he always had enough of in games, it was money. he spent so much time doing quests and farming mobs that he would amass incredible fortunes that served as testament to his insanity.
Emily Marneth rolled 1 100-sided dice: 71 Total: 71 (1-100)
PostPosted: Mon Jun 15, 2015 3:58 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 14+4=18

Outstanding! Another excellent haul, and with that he had enough to finally build the floor of his home. He knew that he would probably have to expand on all these things, and thus would require more building materials, so he settled in to harvest more of those until he leveled up, because, again, as a carpenter, he was almost positive that he could not have enough wood. And besides, he was actually starting to enjoy this. It was cathartic, in a way, to not be in a constant struggle for one's life. To relax and just put some work in to making the world a better place. For him. A better place for him. He would build this house, and the world would be better for him and his friends. Friends. What friends? Well. It would be better for him, at least.


Emily Marneth

Captain

Emily Marneth rolled 1 100-sided dice: 74 Total: 74 (1-100)


Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 4:12 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 18+4=22

And another one! Man, he was hitting the jackpot today. With each node taking a couple minutes to find, and then each taking time itself to harvest, this was not a very fast process, and Alyxandeyr was overjoyed when it worked out that he got a huge haul. Sure, it averaged out to be about two units per harvest, but no one could argue that hitting it big once in a while was an awesome feeling. That small rush was enough to keep you going for a while, and the hopeful anticipation that you had each time you harvested a node was pleasant, in and of itself. So Alyx would continue. He still had a little bit to go before he leveled anyway, so what was the harm in continuing?
Emily Marneth rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Mon Jun 15, 2015 4:20 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 22+4=26

YES! Another critical success. How was he getting this lucky? He decided that as long as this hot streak was going, he would continue, no matter what. Because what else was there to do? Save the world? Oh, yeah. He'd get right on that, solo missioning away all the bad men and monsters of the world until people could safely live in the game that he had beaten by himself. On the plus side, he was sure that he would get a lot of titles that way. On the downside, there was the fact that he would have to go through the entire game as a lonely soul, and, not to be melodramatic or anything, but that just didn't sound altogether pleasant. Alyx was getting lonely, and it was starting to sink in just how little human contact he'd had lately.


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 4:31 pm


1d100+20

1-50= 1 piece
51-75= 2 pieces
76-90= 3 pieces
91-100= 4 pieces

wood: 26+1=27

Aaaand... Lucky streak officially over. Alyx was done. He put away his axe and picked himself up ready to go back to town and resupply for the mission to come. He did not know what was going to happen, but he knew that it was going to be harder than anything he'd done so far. More dangerous than all of his training and all of his practicing up to this point. He was ready. He just wanted to go back and make sure that all his ducks were in a row before he ventured out into the great unknown to be slaughtered by some unbelievable monster or another. He had no illusions; he would, as a solo player, most likely meet something that would kill him. The only option he'd have in that situation is to spiderweb smash and run away as fast as he possibly could.
Emily Marneth rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Mon Jun 15, 2015 5:03 pm


((Roll for first encounter on the way to the dungeon.

first: boars. 1d4, 1-3 equals number of boars, 4 equals super boar

Boar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 50
-35 to all combat rolls
1-25 will turn to flee. Requires one round to prepare to flee, during which it will not attack, and a second roll in a row will confirm it leaving combat and escaping.
26-50: defend
51-100: attack (will attack party members at random. 51-100 can be split into as many parts as needed to ensure everyone has an equal chance of getting attacked) ))


Emily Marneth

Captain

Emily Marneth rolled 8 100-sided dice: 90, 15, 93, 69, 67, 90, 83, 82 Total: 589 (8-800)


Emily Marneth

Captain

PostPosted: Mon Jun 15, 2015 5:13 pm


((1,2 Alyx | 3,4 Boar1 | 5,6 Boar2 | 7,8 Boar3))

Alyx HP: 198
Alyx AP: 9
Boar1: 50
Boar2: 50
Boar3: 50
Boar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 50
-35 to all combat rolls
1-25 will turn to flee. Requires one round to prepare to flee, during which it will not attack, and a second roll in a row will confirm it leaving combat and escaping.
26-50: defend
51-100: attack (will attack party members at random. 51-100 can be split into as many parts as needed to ensure everyone has an equal chance of getting attacked)


Alyx set out to explore on his way to the dungeon. Luckily, it was no secret which way the dungeon lay, so he simply set a course and began to follow the path. As he walked, he was prepared for anything, but after a while he just let his guard down. It was disappointing. he'd been walking for some time without so much as a whisper on the wind.

Suddenly, he hears a grunting sound from low in the bushes at the side of the road, and he is ambushed by three boars! Alyx raises his shield in preparation for the assault, but does not have time to draw his weapon, so sudden was their attack. He was surprised, yes, but he was not scared. It's not like he hadn't taken down a superboar already. These were just a few regular, run-of-the-mill pests for him to deal with.


Current skills in use:
block: 28
(double block)
heavy armor: 19

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

Emily Marneth rolled 8 100-sided dice: 61, 76, 61, 82, 87, 93, 87, 100 Total: 647 (8-800)
PostPosted: Mon Jun 15, 2015 5:23 pm


((1,2 Alyx | 3,4 Boar1 | 5,6 Boar2 | 7,8 Boar3))

Alyx HP: 198
Alyx AP: 9+3=12-3=9
Boar1: 50
Boar2: 50
Boar3: 50
Boar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 50
-35 to all combat rolls
1-25 will turn to flee. Requires one round to prepare to flee, during which it will not attack, and a second roll in a row will confirm it leaving combat and escaping.
26-50: defend
51-100: attack (will attack party members at random. 51-100 can be split into as many parts as needed to ensure everyone has an equal chance of getting attacked)


90+28=118*1.5=177 block
0
93-35=58 attack
69=attack
67-35=32 attack
90=attack
83-35=48 attack
82=attack

177-58-32-48=39=blocked

Alyx managed to catch all three of the charging boars on his shield, and planted his feet, pushing them all back and away form him, giving him time to pull his sword and ready himself for combat. Alyx rolled his neck and shoulders as he prepared for the next assault, of which he would be taking part. He readied his blade, pointing it toward the boar closest to him, and watched carefully as the three animals prepared to charge him again. He did not fear them, so he planted his feet and charged his attack, preparing a powerful thrust to drive home the point that he was not to be trifled with.


Current skills in use:
OHSS: 35
(double attack)
heavy armor: 19

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity



Emily Marneth

Captain


Lyssy_gyrl

PostPosted: Mon Jun 15, 2015 5:31 pm


Name: Rampaging Rabbits!
Questgiver: Beastmaster
Prerequisites: None
Objectives: spend 1 post spreading bait for the rabbits to put them back in their pen.
Rewards:+1 Beastmaster

You come upon a man surrounded by an army of rabbits, all hopping and walking in different directions. He appears to be attempting to herd them back through the door of a pen that has been left open. He notices you and looks at you entreatingly. "Oh no! Oh no! Get back in the pen, pretties. You're not supposed to be out here! You! You, help me, please! I'm able to keep them from running off, but only just. Can you grab some of their food and spread it in their pen? I'm sure it will lure them back in!


Gloomwood. Why was everyone here? Where was 'here', anyway? What was going to happen to them? Bourtai wasn't sure if anyone new, but she knew she was going to find out. Somehow. She looked about her, quietly taking in the surroundings. There were so many different kinds of people and creatures here. Dwarves, rabbits, elves, humans, rabbits, fauns, werewolves, and...GOD, WHERE WERE ALL THE RABBITS COMING FROM??? They were just everywhere. Thousands of them. Bourtai finally caught sight of a helpless looking man, desperately trying to herd the legion of rodents into an open pen. She slowly made her way towards him, trying not to trip on the milling, hopping balls of fuzz that covered half the campground. Finally reaching the hutch, she quickly took some feed from an open bag at the man's feet and spread it on the ground inside. The wide ocean of rabbits, smelling the food, quickly became a squealing, writhing mass, running over each each other in the direction of the hutch with only one intent: supper. Not five minutes later, the door of the hutch closed as the last rabbit ran inside.
Reply
ALICE Online Beta (Emily Marneth)

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