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MoonKitsune rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Mon May 04, 2015 6:33 pm
(Where Melvin is a loser and keeps getting into trouble.)
The tentacles created a strange mucus as he pressed against them, and he reached out, gloves of his suit slipping as he tried to hold on. Coral and stone moved past him as he watched them sink down into a crevice and he knew that if he was taken too far, he'd either be eaten or be pulled into the pure dark without hope of reaching the surface in time. If it wasn't the creatures down there that got him (which he could only imagine would be just as terrifying and large), it would be the water pressure.
He gripped the tentacles in desperation to get them firmly held in his hands.
30/50
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MoonKitsune rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Mon May 04, 2015 6:34 pm
(At Long Last!!)
He finally managed to get a tentacle in each hand and he pulled hard, tearing them off with a firm pull and watching as black ink oozed out and about him. In the cloud of fear, he felt his leg released and he kicked out, wincing against the pain of his sprained ankle.
He headed up and to the side until he almost collided with the stone. Feeling around, he felt a crevice and swam into the cave, sinking far back and away from the entrance. It was here he waited.
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MoonKitsune rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Mon May 04, 2015 6:52 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient seaweed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! He remained in the cave, looking out as he watched the shadow move out in the waters, up and down with a cloud following behind. It turned slowly this way and then suddenly that. It was looking for its prized treat but as it did, Melvin could hear the distant cry. Not of the beast who he tore the tentacles off its back, but of something further down that noticed Fear in the water.
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MoonKitsune rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Mon May 04, 2015 6:55 pm
((Changed to 6.))
Time went and still the shadow moved around and still he heard something move below. There were no fish here. No signs anything even lived in these caves.
In the meantime, he picked at the walls and moved dirt and sand. A stone here, a stone there, another in the back and three more near the entrance. He spent the time picking apart the cave, occasionally looking out and still seeing that fish. He would have to leave soon. His oxygen wouldn't last forever and he was still a long ways down.
Stones: 18
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MoonKitsune rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon May 04, 2015 7:00 pm
Quote: Roll 1d6 1: you are safe. 2: you are safe. 3: you are safe. 4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. If your HP drops below 0, you lose half your stones as your body floats back to the surface The fish moved low and then the dark below seemed to creep up on its own. A dark cloud meeting the bleeding one. When it receded, there was no longer any fish. There was nothing.
But the dark was moving up now - towards the caves he was sitting.
Panicking, he swam out, holding the lip of the cave for just a moment before he kicked with all his might up and up until he saw the rays of light. It felt like hours before he felt air again as he broke the water's surface.
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MoonKitsune rolled 18 10-sided dice:
5, 8, 8, 9, 3, 8, 2, 9, 10, 8, 9, 10, 9, 4, 9, 5, 4, 9
Total: 129 (18-180)
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Posted: Mon May 04, 2015 7:03 pm
Quote: Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) Back in his room, hair still wet from a shower, he sat down on the floor, resting his back against Rin's boxes and started to car slowly. One by One, step by step, he let his mind receed into basic movements and thoughts and listened to distant waves back and forth, back and forth, a mantra of nothing.
It wasn't until he reached out for another stone and felt nothing that he pulled back and looked over to see no stones were left. Looking to his right, he saw the carved stone. Then, slowly, he checked his watch and saw it was past midnight. Rubbing his eyes, he got up and winced at his sore legs and back before he hobbled up. He should eat, but now that he had the sweetness of exhaustion, he moved to his bed.
Turning off the lights, he laid face down on the mattress and let he soft glow of the stones on the floor fill the room.
It was like being under water - the cool blue. With that, he fell asleep.
Stones: Failures: 1 Regular: 5 Superior: 12 Week 15 - RUNIC MASTER!!
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