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Posted: Fri Feb 11, 2011 10:53 pm
@Jwlz: First, seriously? You didn't know about the Sonia Road? Even though the pic for your style is also from Air Gear? (Agito) You seriously should read Air Gear ._. If you already do then read more because the Sonia Road was mentioned like ages ago. Now that pic is tempting me to work on a taijutsu style for the Bloody Road...Air Gear is pure awesomeness... Anyway! Now talking about what isn't very imp... is important.
1. The stages, are you sure you want just 4? It doesn't matter to me if you have 4 or over 9 thousand stages but you still have to state what is the required rank to get to each stage and add the training methods for each stage.
2. Length of the chains, how long can the chains used by the style be? There has to be a limit.
3. Chakra control, the description of stage two mentions the use of chakra to control the chains once they are launched. Even though it says it would be just a little of chakra, it would cost from the user's reserves. How much chakra per chain? And how much of the movement is "controlled" with that amount of chakra? If it is a precise control, there would be a constant drain that wouldn't be considered just "a little".
4. Chain Extension, what would the cost for this technique be when the user reaches stage 4 and is able to use 12 chains instead of 6? Twice the amount a C ranked jutsu would spend?
5. Spikes Chain, spikes made of chakra? How long are the spikes? Chakra cost when the user reaches stage four?
6. Elemental Chakra Cloak, there is something wrong with this technique. Its rank is too low for its effects. At least, chakra cost wise. B Ranked techniques use 7 chakra points. Stage 4 makes use of up to 12 chains. 7/12 chakra points used to cover one whole chain with elemental chakra? I'm not going to allow that sorry. Just covering one weapon with chakra would probably cost at least 2 or 3 CP.
7. Other techniques not mentioned by me, if there is any use of chakra while performing them, say it just in case you forgot.
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Posted: Sat Feb 12, 2011 6:57 am
Western Coast Strike: Sanada Ten Braves
Style History: Originally the Sanada Jūyūshi were ten legendary ninja who immediately adopted the Ninshu teachings and became wandering disciples. Master assassins in their own right and highly skilled in the use of chakra they each lived incredibly long lives but eventually succumbed to death. Prior to their death they constructed a shrine holding the only item in their will, a complete diary outlining every skill, ability, and ounce of knowledge they accumulated over the years. Their descendants competed fiercely for this diary but in the end two most powerful families banded together to protect the information, establishing one of the earliest examples of a ninja monastery to do so. Together they split the diary into ten different scrolls and distributed some of the secrets onto the earliest ninjas.
Generations later shinobi from the Whirpool Country discovered the monastery and took the scrolls, the ten families long since dead and the monastery overun by vegetation. The scrolls were deciphered and the teachings were soon organized into a modified fighting style. The style wasn't exactly popular in Uzushiogakure due to their focus on Fuinjutsu but a young adventurer rediscovered it in a village archives. The clan was led by a young woman who dedicated her entire life to the search of the full teachings, later discovering that she was a descendant of one of the ten families. After the Whirpool Country was destroyed the records of the style were lost and the young woman believed to be dead.
Style Basis: The Style places heavy emphasis over control and dominance; over the body, over the mind, over the battlefield, and even over the enemy. Sanada Jūyūshi, in combat, has emphasis on footwork and speed to navigate around the terrain and enemy.
Training Methods: Movement: Initially the practioners movements are very deliberate and explosive but as they train, they exhibit an uncanny level of control over their bodies. Later stages begin to increase the practioners physical abilities and reflexes. They commonly use palm strikes, hammerfists, and direct punches in combat but although they build strength and endurance in the earlier stages the style has heavy emphasis of precision, control and internal damage.
Stage 1: Hoodlum Academy Description: This stage of the training is filled with preliminary training and conditionioning. They lack the endurance and strength to begin proper training and must undergo a rigorous training program in order to become a student. Training: Five posts of strength/endurance training Result: The Hoodlum now possesses enough endurance and physical strength to begin formal training. As a result of their training they are able go longer periods of time without feeling fatigue.
Stage 2: Brawler Genin Description: The student is taught the basics of the style such as the various methods of striking using the knee's, elbows, skull, and fists. The object of this training is to condition the body to exert less energy but produce more force. Training: The new student is required to develop their strength and endurance for six posts and must spend two posts learning any Manuevers or Techniques. Manuevers: Strong Fist: A single crushing blow where the Brawler pours the full weight of their body into a direct attack. If the blow connects the force transmitted is enough to stun the victim for a single post unless they are above Chuunin in rank. The force of the blow could shatter a sizeable block of wood and can even fracture bones.
Stage 3: Student Genin Description: The Student countinues to develop their strength and endurance but at this stage they begin to focus on footwork, stance, and proper striking methods. At this Stage, their strikes focus more on landing a hit than striking hard. Training: This Stage requires five posts of footwork and striking training. Also requires three posts to learn each Technique. Manuevers Side-Step: A fundamental and extremely useful skill that, when performed successfully, allows the user to carefully and quickly place himself to the side of a direct attack. In the case of close ranged strikes, this allows the shinobi to quickly counteract but only if they have the Combo User specialty.
Unbalance: The student forgoes all movements for a single post and in the following post is able to immediately re-direct the force/momentum of any technique their rank or lower aside, throwing the attacker off balance and leaving them open to attack. At this point the student is easily able to deliver a blow once the opponent is knocked off balance.
Techniques: Uraate (Backing or Reverse-Striking):This is fulcrum-based transference skill; an example of force transmission that teaches one to shift the point and force of impact by striking the dead center of an object. In terms of force this allows the user to deliver the maximum level of strength without throwing all their weight. Their force is amplified as it travels through solid mediums and at expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their power through. For example the user could strike a row of bottles and direct the force to break a single bottle down the line. Being struck by this technique damages internal organs and bones rather than the skin, often leaving victims stunned, naseous, and suffering from fractured bones.
Stage 4: Fighter Genin Description: By this Stage the Genin has a better grasp on the fighting style itself but is still a novice. After learning Uraate they begin to direct their focus towards control and footwork instead of ny strength and endurance. This is because Uraate allows them to deliver the maximum amount of force they can muster, drastically increasing their striking force. Training: Eight posts of control/footwork and four posts for everytechnique. Manuevers: Rush/Lunge: The student pushes off with their hind-leg using Uraate, suddenly exploding into motion that allows them to close short-distances incredibly quickly. This allows the student to quickly exit mid-range distance and place themselves very close to an enemy where they can deliver a solid strike.
Shift: A more advanced version of their Side-step where the student waits until the last moment to move. Their body seems to fade away as the strike passes through the space they recently occupied just as the student materializes behind or to the side of the attacker. This can only be utilized once every five posts and only Combo Users can attack immediately after using it. Techniques: Ryukei Qigong Tashinkō (Dragon Iron Forged Needle : It is a technique which uses the fulcrum-based transference skill of Uraate to transmit the user's power through the air. This is achieved by collecting the rotational force of one's motion until it forms into a needle, forged by their own strength. At that point, that collected atmospheric force would then be directed from the circular motion into a straight line (via punch), where it is sent barreling into the target. To onlookers it would look like a large pulse erupted from the users fist, crackling with sringss of electricity. At this stage consecutive uses of this technique is limited, requiring a two post cooldown. It has a maximum range of 5 meters and transfers the force directly into the victims internal organs. As the user increases in rank the damage dealt by this technique increases, to the point where a single blow could rupture multiple organs and shatter bones. Chuunin: Two consecutive uses before cooldown Jounin: Four consecutive uses before cooldown Sannin/Kage: Six consecutive uses before cooldown
Stage 5: Martial Artists Chunin Description: The Martial Artist has developed amazing strength and stance and is able to quickly use Uraate consecutively to great effect. In addition their battle awareness is greatly improved, allowing them to react swiftly to unexpected attacks. At this stage the Martial Artist begins to develop an arsenal of fearsome close ranged attacks along with display an uncanny level of control over their body. Training: At this stage seven posts of physical/mental control is required along with four posts for every Technique. Manuevers: Counter-attack: In a case where an opponent attack is avoided and the student is still within close range they can initiate an instant counterattack. If the counterattack is successfull the force transferred is doubled and is able to fracture bones on contact.
Reflex: The student has been undergoing a rigorous mental exercises to exert control over their body. Their training has increased their reflexes to a point where, once every five posts, they suddenly fall into reflexive state that enhances their senses to a point where they are able to neatly avoid any technique C rank or below. This only lasts for a post and kicks in instantly once the users life is endangered by a force they are unaware of. Techniques: Shin'irikugō Taihōtenshi Tsūhaiken (心意六合 • 大鵬展翅通背拳 "Heart & Mind, Six Harmonies: Giant Phoenix Spreading Wings Over Back Fist" ) This technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their force through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. In this case the damage is increased to incredibly levels,. Living victims will definetly sufer from several broken bones and serious bruising. The force transmitted is easily enough to send objects flying away at high speeds and can even kill if used properly.
Stage 6: Two Realm Harmonist Chunin Description: The student has enough control over their strikes and movements to be considered a Harmonist, a type of combatant who exercises unnatural mental control over their body. As a Harmonist the student is able to enhance their senses, reflexes, and speed but only through long hours of brutal training that teaches the body to react to attacks almost as fast as the mind can. Training: Ten posts of control and striking training with five posts for every technique. Manuevers: Empty Fist: The Empty Fist is widely considered the 'ultimate fist' for the fact that the fist strikes without the conscious will to strike. Born solely through steady, daily training, punching even after strength has left the body and the tendons and muscles tear. Only after countless numbers of repetitions, when the brain nor the spinal cord register the punch and the body strikes of its own accord, would the 'fist' be considered complete. Once every seven posts the user is able to launch this 'unreadable' attack as a surprise attack, virtually impossible to dodge without reflexes and speed greater than the user.
Reflexive Counterattack: This can only be used after Reflex kicks in and has a cooldown equal to that of Reflex. Once they avoid an attack the student remains in their Reflexive state and suddenly explodes into motion, striking the enemy. Upon contact the force of their attack is almost tripled but once the user wakes from this state they are slightly confused as to their current location, lowering their reflexes by 30% for the following two posts.
Techniques:
Imperial Deer Legs: This technique has strong similarities to Shunshin and other movement-enhancing techniques but is considered superior to them in terms of speed. This secret technique involves the specific circulation of chakra through special regions of the legs while also temporarily unlocking physical limitations designed to protect the body. In a sudden gust of wind the student can launch themselves across large distances with a single leap. In terms of distance it is inferior to Shunshin but is definetly faster, allowing a student to actually intercept an enemy mid-Shunshin just by triggering the technique. Unfortunately it can only be used two times before a six posts cooldown kicks in.
Stage 7: Four Realm Harmonist Special Jounin Description: At this stage the student has become highly proficient in the Eastern Broad Strike and has developed extraordinary mental control over their body. They are able to perform high level feats of athleticism by unlocking physical limiters for brief periods of time and are even able to numb their bodies to pain. In terms of striking force, a single blow could leave the skin unharmed but shatter bones beneath the flesh or even tear muscles. Training: Twelve posts of countinued control, stance, and striking power...Five posts per technique.
Manuevers: Half-Step: An advanced Shift where the user moves imperceptibly prior to being struck by a Taijutsu/Kenjutsu technique. It creates an image of the user being struck that is quickly shattered by the users re-appearence beside or behind the enemy. This manuever allows Combo Users to attack within the same post.
Empty Step: Reflexive Counterattack: This manuever is simply a faster and more advanced version of the Reflexive Counterattack combined with Half-Step and Empty Fist. Once the reflex state kicks in the user performs a Half-Step and re-appears behind the opponent where they deliver a crippling blow to the victims exposed back without any sort of warning. Unless the enemy has Sharingan level reflexes, avoiding this technique would be virtually impossible, though even with the Sharingan they would be hard pressed to avoid the full effects of the technique. Afterwards the user will feel dazed for three posts.
Limit Break: The ninja temporarily unlocks their bodies physical limitations and increases all physica attributes by one rank for three posts, at an A rank chakra cost. This sudden and violent increase in power allows the shinobi to break free of their physical limitations and perform feats otherwise impossible for them, though only for a short time. Limit Break can only be used once per battle and drops the users physical stats by one rank for the next five posts. Techniques: Reversal: An advanced technique that matches the force delivered by an opponent with an equal, and opposing force that sends the attack backwards with twice its power. This is used primarily against Taijutsu/Kenjutsu techniques A rank or below but is also effective against Ninjutsu B rank or below. This cna only be used twice per battle.
Tempered Diamond Body: An advanced technique technique that enables the body to become as solid as diamond. It works by instantaneously concentrating the water in one's body to a certain area, since the strongest water pressure can stop even bullets. This technique can only be used twice per battle and can only be directed into two limbs but completely erases the force of an attack below A rank (Ninjutsu included) and triples the damage of any attack made with the limb.
Stage 8: Six Realm Harmonist Jonin Description: At this stage the student is now considered a master of the style and has extensive control over their body. At this stage, all of their focus is on raw striking force. Already they were able to naturally perform Uraate but now they are able to dramatically enhance their striking power with every blow. A normal strike from this level Harmonist can shatter bones and rupture organs. While no new Manuevers are learned the technique taught is considered the Eastern Broad Strikes more powerful technique. Training: 15 posts of striking and seven posts to learn each technique. Techniques: Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō ("Dragon-Form, Forged Iron Needle Transmission: Blazing Double Dragon Palm" This high-class, chakra-based technique works off the principles of the Dragon-KI Qigong "Forged Needle" technique, which applies the fulcrum-based transference skill of "Uraate" to transmit the user's force through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution, firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and chakra capacity. Because of their superhuman strength, the amount of rotational energy these masters generates far exceeds that of anyone else. Coupled with this, the energy released is equivalent to three the force and ferocity of a normal Forged Needle.This technique costs an S-ranked amount of chakra and consists of a double palm thrust and the sudden linear eruption of chakra shockwaves exerting several hundred pounds of force. This technique can tear a through heavy steel doors but has a two post charge and an eight post cooldown.
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Posted: Sat Feb 12, 2011 6:01 pm
@Martin:
1. Uraate, being able to transfer the attack's force through any solid medium? By just attacking the "dead center" of an object? I can already see people using it as an excuse to strike through defenses, walls, etc, and claim they would hit someone. Unless it is limited and requires the usage of chakra, I will not allow such technique.
2. Rush/Lunge, didn't you state that Uraate needed to hit the "dead center" of an object to work? This technique looks like a contradiction, unless any part of the ground is a "dead center". This will have to be edited according to Uraate's changes.
3. Shift, being able to completely avoid a technique and materialize behind or to the side of the attacker? I'm not going to allow that either. Kawarimi was removed from the guild, why should there be a technique so similar?
4. Ryukei Qigong Tashinko, being able to transmit the force of an attack through the air to the inside of another person's body? With enough force to rupture organs and shatter bones? It seems like a technique too strong for to be genin level, even if it has a cooldown. For such a technique to be allowed, increase its rank or define the power it has depending on the rank of the user. Just saying that the rupture of organs and shattering bones is the maximum damage is a vague description. Also, don't forget to add a chakra cost.
5. Counter-attack, just because you say the student begins instantly a counter attack, it doesn't and will not mean that the enemy won't be able to dodge (Following common sense and depending of the situation of the current RP of course).
6. Reflex, a perfect dodge? Looks nice but I'll have to tell you that even if I allow that, it won't work all the time. Why? Because if the current situation of the RPC, that has that passive ability, aren't good, he/she will not be able to dodge every technique just because the ability says so. It is the same of Hikaru's weapon style's block chance. There is no need to remove it though, just add what is obvious: The ability to dodge an attack every five posts will depend on the ability of the user. If his/her movements are being hindered, how would she be able to dodge? Do you get what I mean?
7. Shin'irikugo Taihotenshi Tsuhaiken, breaking a few bones would be alright, but several bones and serious bruises? It can even kill? Don't you think that is too strong for a chuunin? Well I do.
8. Empty Fist, an automatic reflex, is fine with me, but completely unreadable? That's not something that would be possible unless the arm of the user moves on its own, without any reaction of other parts of the body nor any pattern. Being also uncontrollable.
9. Imperial Deer Legs, faster than shunshin? Shunshin is instant.
10. Half-Step, denied.
11. Empty Step, do I have to say anything? Of course, denied.
12. Reversal, the user won't be able to match the force of the attacks if the enemy is stronger, it would be just ridiculous. Saying it would be able to throw back stronger attacks would be even more ridiculous.
13. Tempered Diamond Body, even if the strongest water pressure can stop bullets, concentrating enough water within the limbs of the user to cause them to be so strong would drain from other parts of the body, causing dehydration. From dehydration of that level could easily lead the user to death.
14. Ryukei Qigong Tashinkou Shinden: Gao Soryu Erensho, seriously? An A ranked technique, even though it has S ranked cost, that can tear through heavy steel doors? Seriously? Even an average S ranked technique wouldn't tear through heavy steel doors with just one usage.
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Posted: Sat Feb 12, 2011 6:20 pm
NO!! Of course I know about the Sonia Road! I meant I didn't know you had crafted a style based off of it! xD
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Posted: Sat Feb 12, 2011 7:27 pm
Gahh Beatriz, not done D: All i've done is copy and paste a few techniques, this is just kind of a rough draft...but all that was helpful, I obviously have alot of work to do.
edit: Nevermind, I found a style that I liked so I'll just scrap this one.
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Posted: Sat Feb 12, 2011 10:28 pm
@Jwlz: Oh okie lol. I decided to create that style while I was reading one of the last chapters released, so it is normal that you didn't know, unless you could read minds, see the future or you had talked to me on msn on the days before I posted the style here.
@Martin: If you weren't done, you shouldn't have reposted it here. You should have continued to edit it on the previous page. Is it going to be another martial art from Veritas?
@Everyone who plans on posting new taijutsu/weapon styles: Please do not post it until it is complete! Use Microsoft Word or any other tools you computer has to create it before you post here. There is also the preview option before posting, use it if and whenever needed, but do not post a style that isn't finished. It'll avoid misunderstandings such as what happened with Martin's style from happening again and will keep a better organization of the topic.
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Posted: Sun Feb 13, 2011 11:02 am
Nah, Im just going to take the Sound style since it focuses on dealing internal damage. I'll just nerf Uraate, Ryukei Qigong Tashinko, and empty fist.
Ehehe, I changed the name to Eastern Broadstrike instead of Southern Broad Strike, though. Unfortunately there is little information on the style in the manga and I heard the author isn't going to finis the series :/
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Posted: Sun Feb 13, 2011 5:47 pm
In fact, I CAN read minds AND see the future....funny huh :3
Anyways, I edited everything!
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Posted: Sun Feb 13, 2011 6:15 pm
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Posted: Mon Feb 14, 2011 10:42 am
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Posted: Mon Feb 14, 2011 11:22 am
Martin Spiralwave Nah, Im just going to take the Sound style since it focuses on dealing internal damage. I'll just nerf Uraate, Ryukei Qigong Tashinko, and empty fist. Ehehe, I changed the name to Eastern Broadstrike instead of Southern Broad Strike, though. Unfortunately there is little information on the style in the manga and I heard the author isn't going to finis the series :/ It is finished... it was kind of a bad ending, but the series came to a close more than a month ago.
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Posted: Thu Mar 10, 2011 6:26 pm
The Otosan Staff Style

This weapon style uses a bow staff, approximately six feet long, which allows members of the otosan clan to cast out vibrations that greatly increase their sight capabilities and can increase their ability to defend against attacks as well. The staff itself is coated in the user's chakra when they touch it, linking them to it and allowing it to literally become an extension of their arms. It is hollow, so vibrations tend to stick in it longer, and can catch them from farther away, thus extending their sight range. Pounding the staff against the ground or anything else for that matter with send out vibrations that will help you see up to fifteen meters farther, no matter the force put into the staff. The style will also help Otosan members to learn to see using vibrations to get more detailed pictures of what they are seeing. This means a city can turn into your playground, as you can see where a beam leads, what is on the other end, and sometimes even structural faults as you learn to feel when your staff's integrity is in danger.
Stage One: Academy To begin, the training will not be quite as rigorous as at the later stages. In order to prepare for the training you will undergo with the staff you will be required to reach a certain level of fitness. You won’t be using the staff at all yet, but you will have some fighting experience. Training, with a clone or friend, for five posts to prepare you for the style, in addition to three posts of fitness are required.
Stage Two: Genin At this Stage the practitioner isn't really used to wielding a staff and as such will have a hard time maneuvering it around. The staff will be held at the middle, the dominant hand perfectly centered, and the other below it. While nowhere near proficient the user will be able to make some quick, snap attacks with the weapon, but primarily this stage is best if used for defensive purposes, spinning the blade in front of you quickly in order to fend off close range attacks from the front. Training done should be for control over the staff while spinning it and for strike power. Two posts of strength training and two posts with the staff are good enough at this stage.
Techniques/Skills: Snap Attacks- This technique is used typically as if made on a snap decision. It is a quick swing in any direction that has moderate range and can inflict serious pain, and if aimed correctly, can cause an enemy to drop their weapon. As you progress through stages, this basic technique will grow in effectiveness. (Obtained with stage, no extra training required.)
Low Sweep- This technique, while possibly leaving you open, is good for knocking enemies off balance. The practitioner will aim low and use his body to give some extra leverage to the staff itself. Positioning the staff off to the side of himself, the practitioner will sweep across the ground and attempt to knock a foe off his feet. The key to the technique is in the leverage. Using your own body to give you mechanical advantage, you will have an easier time making a foe fall over.
High Sweep- While identical in practice to the first, the difference here is that you are aiming to knock a foe out or cause traumatic issues by hitting them in the head. (Obtained with the previous.)
Vault- Usually used after some form of running start, the user will vault using the staff and aim a kick at an enemy. Simple technique. Simple use.
Stage Three: Genin By this point, the practitioner will become more used to the staff itself and know how to better use it. When used two handed as learned in stage one, you will be able to easily transition from an attack to a defensive position while spinning the staff in front of you. In addition to that, you will be a bit more unpredictable with your attacks, making you a more dangerous enemy in close range. You will be able to spin the staff not just in front of you, but at your sides with one hand, or at your back. Now as the attacks with the staff itself make contact, they will leave painful bruises and possibly fracture. It is also now possible to balance atop the staff and along any pole like structure will enhanced skill, especially for Otosan clan members who have an intensified sense of touch. Training done should be for more control, getting used to attacking without stopping, and for balancing on the pole. (BOWCHICKAWAHWAH) This stage requires three posts of training with the staff, three posts of body training, and then a five post spar.
Techniques/Skills Snap Attacks v2- Upgraded version allows for your snap attacks to be used without losing any momentum. As you spin the staff in front of you or behind you, or beside you even, attacks coming in will be knocked away by the snap attacks that come as you speed up the staff for the instant you attack. This combo of the flurry of spinning and defensive maneuvers will no doubt scare off anyone getting in attack range. (Obtained after stage training, no extra training required.)
Balance Act- This skill, once learned, is passive and becomes a part of your regular routine when in battles. You will be able to transfer from defense or offense into an evasive position. This is done by jabbing the staff into the ground and then quickly climbing to the top of it. You will be able to stand on it, with your hands or feet, with incredible ease, and then once you fall you will be able to quickly transition back into your routine attacks. (Obtained with training.)
Sweep- now adept at using the range, and your body in addition to your hands with the staff, you will be able to make a wide sweep with the weapon with much more ease and then transition back into your typical stance. (Obtained with training, no extra training required.)
Stage Four: Chuunin By now, the way the staff was held before, for absolute defense above all else, will be mastered for the practitioner. Now they will learn the other form of using the staff, which is with two hands. Holding it with one hand positioned a foot from the base and the other at the bottom of it, this will put defense on the back burner while bolstering offensive capabilities. Training should be for getting used to not spinning the weapon and instead keeping an enemy away from you, and for using that distance as an advantage. You also begin learning where enemies are more vulnerable to strikes, like the inside of the knees and between ribs. This knowledge will help you to keep enemies at a distance. this will require five posts of training with the staff, three posts of body training, and at least a five post spar.
Techniques
Smackdown-This is the most basic technique of the style, while one of the more effective ones. You will simply attempt to hit the enemy in his or her head with the staff by bringing it down with one hand. (Obtained with training.)
Jab-Simply put you attempt to poke outward with the staff and "impale" them. (Obtained with training.)
Just Go With It- You will swing the staff outwards and then come around for a second hit as you make a complete spin. Without much leverage, you should intend to miss the first attack to give them a sense of safety and then hit them in the ribs, knee, or head to throw off their footing.
Stage Five: Special Jounin At this point, you will be a force to be reckoned with when holding the staff no matter which way you hold it. You Will be quick with your attacks, while keeping enemies from getting close with one of the best defense strategies. A great offense. At this stage you will learn how to maneuver two staffs at once, though maybe not through using one hand each. You will fluently attack with one and transition to defending in one quick second. You will train your body for four posts, and then with dual staffs for four, then finish with a five post spar.
Techniques Dual wield- The name says it all, you will be able to wield a second staff in perfect symbiotic teamwork with the first.
Double tornado- This is the equivalent of having four fast hands while using a staff. It will allow you to to make two attacks in the time it takes most to use one. Without a mastery of both these techniques dual wielding will be impossible.
Stage Six: Jounin: You get from practicing at this point will be the ability to string together to two forms of the style into one. You will transition from snap attacks to out rageous with split second decisions. You will go from a balancing act into an Over and out without having to vault first, and then recover into spinning the weapon again. In other words, the staff is your body and vice verse. You will need five posts of training with the staff, five posts of training your body, and a six post spar or fight after the previous training is done.
The Master At this point, the user has reached a point where even the most cunning of enemies will fail against his staff. He is a mobile tank, switching from a wall of defense to an offensive bullet in seconds. For this stage it is nessecery to carry around six staffs with you, however you would do that. You will wield them all with a slight telepathic link held by chakra, able to whip them around you with almost impossible accuracy and reaction time. In addition, the staffs are able to be used while mid air as air rides, allowing for some serious possibilities. Ten more posts of training with staff, and ten without in addition to a fifteen post spar with someone equally ranked or higher using the six staff combination.
Link- This technique, reaching out for each blade with chakra, will be what allows the seemingly telepathic link to the user.
Air Riding- This technique allows you to master travel on your staffs. These movements are extremely fast and take time to get used to.
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Posted: Wed Mar 16, 2011 6:12 pm
Gentle Fist: Lightning Crane Palm Fast, Adaptable, Lightning Style Description: The Lightning Crane Palm is an advance form of the original Gentle Fist Style. The Crane Palm focuses on rapid strikes, foot work, and speed. But the true power of this style is the amazing chakra control that allows the user to disable organs and body parts forcing the opponent into situations to be outmatched. A Crane Palm Form attack will usually involve a fast striking combination of minimum of 3 strikes. The first strike to distract, the second to stun and the third and subsequent strikes being the "power blow". The basic idea being "First set up the opponent, and then take him out." The Crane palm is easily recognizable by its lightning quick combinations of strikes nearly unperceivable to the normal eye, explosive movements and quick and evasive footwork. The Hyuga continuously seeks to avoid the apex of the opponent's force and attacks or counterattacks from the opponent's weak angles. By circling around and circumventing incoming force and resistance, or by redirecting their momentum and power away from oneself, thus creating an opening for attack. Each strike is intended to create the opening for the next one, leaving an opponent unable to respond. For example a strike to the stomach or solar plexus which would cause an opponent to double over, would be followed by a strike to the opponent's now exposed jaw which would then be followed by a strike to the then exposed throat, etc. Each strikes individually intended to control an opponent's Balance, position, height and stance as well as causing damage. In practice these strikes are delivered so quickly that non trained eyes will barely register them happening, even trained eyes will have difficulty following them. This is a form of extreme speed and precision, plain and simple. Style Basis: Hand to hand combat. Must have Byakugan and know the original Gentle Fist form. Training Methods: The user practices mostly though meditation in order to practice chakra control. With physically training to learn the stance and applying the chakra control. It takes about 100 posts to learn all 8 Stages. There is no training benefit or penalty when learning this, it takes 100 posts total no more no less. Movement: Lightning fast strikes and kicks, attacking of organs with lightning speed. Deflecting attacks as opposed to blocking. Stage 1Academy StudentDescription: Byakugan users have always just focused on what they can see, never what cannot be seen. While they could see the chakra points and they knew where to hit, they never knew what else it could do. But because the chakra points are so entwined with the internal system, hitting certain ones can affect organs and even nerves. The user will start by studying several medical scrolls learning all about the never system, where they are located, what the organs do, where they are located. The user will study until they know the human body as well as any medical shinobi. Training: The user will spend 20 posts going over every inch of the human body. The organs, the bones, the nerves, where they located, what they do, how they related to each other, everything. Stage 2GeninDescription: After intense knowledge, the user will learn they must understand their own bodies as well. They will focus on releasing chakra from their body, speeding up and slowing their chakra output. They will also learn to sense damages to their system, as well as how sever it is. This is another of the crucial building blocks to this style. Training: The user will sit still for 10 posts simply practicing releasing chakra, slowing it, speeding it up, and focusing on the flow itself to understand what is normal and what is not. Regular Techniques: Kimi Sententeki (Innate Feeling): The Hyuga heritage, as well as training in the ways of the Gentle Fist has allowed the user complete control over the flow and release of chakra. It also grants a particular awareness of their own chakra flow, both though site (with the Byakugan) but also as an inherent sense of their own level of control. With this the user is able to sense how their own chakra flow is doing, how much they are expending as well as detecting any difficulties within their own Chakra network (such as disrupted or altered flow, wear and tear, a shut down or dilated Chakra Point, etc). This insight is extremely useful for an individual so focused on controlling their own chakra flow and release, and can aid detect any number of anomalies, but has little other application however. Special Techniques:Chakra Senbon: An advance jutsu of the Hyuga clan that requires a relatively strong control of chakra. The user focuses chakra and releases it from any of their chakra points in the form of a concentrated chakra needle. These chakra needles are as sharp as regular senbon and can cut as well as piece flesh. These needles are about 3 inches long and as thick as a regular senbon. They can remain attached to the user to be used as a melee weapon, or fired as a projectile. When a needle makes contact it bursts and packs the force of a Gentle Fist strike and disrupts the chakra flow of the area it hits. The number of needles that can be created at this level is limited to about a max of 10 at once, though more could be made at higher levels. Stage 3GeninDescription: This is where you start to learn the actual style. The user will learn the movements of the style, how to attack, how to block, and how to move. The stance is like the original stance with one arm out, but at the end the hand is tilted to look like a birds head. The other hand is held almost right next to the head with the hand tilted again to look like a bird head. With the legs in the regular Hyuga stance. Training: The user with train for 10 post standing in the stance and going back to normal and repeating that as they get use to the stance. They will spend another 10 posts striking in this new stance and moving around. Stage 4ChuninDescription: After the user has learned the moves the user trains in advancing their chakra more. The user will learn to release chakra though chakra points to come out in the size of a strand of hair. This allows them to release concentrated attacks into the opponent disabling organs. Training: The user will sit still as the practice releasing chakra from their chakra points in super consternated bursts. They will do this for 10 posts. Regular Techniques: Shin Iyoku (True Will):The Hyuga clan is blessed with a number of abilities and gifts as part of their bloodline, the Byakugan of course is the most visible gift, but they are just as renowned for their remarkable chakra control. This ability is an expression of said chakra control, specifically this is the Hyuga art of controlling one’s Chakra flow, it encompasses everything from controlling how one’s chakra flows to how intensely it does, it involves the ability to manipulate one’s Chakra Points to either dilate them at will or closing them off completely, even forcing closed Chakra Points opened once more. By manipulating one’s Chakra Points, one can control chakra flow through one’s system completely. Simply said, this is the art of controlling how one’s chakra flows through control of one’s Chakra Points. In practical terms, this ability has several benefits, the ability to control one’s Chakra flow, including the ability to dilate one’s Chakra Points means a Hyuga can manipulate their Chakra flow to increase said flow when desired. In this case, the Hyuga, by concentrating for a moment rushes the flow of chakra through his system, forcing his Chakra Points to dilate open for a period of time, increasing their Chakra flow, granting them greater speed, strength, and endurance, heightened reflexes and reaction time, as well as increases both the defensive and offensive capabilities of Jyuuken techniques by increasing the amount of Chakra the Hyuga can use at once. The benefits are obvious. (This technique can also be focused, as in used regionally, increasing flow to one body part only but this isn't as effective, unless used for specific purposes - For example increased flow to the ears to improve sound perception, etc.) The Drawback of this application is also obvious, increased Chakra flow also means increased rate of use, meaning the Hyuga will run out of Chakra more quickly then he usually would. It also more quickly exhausts the body as the body isn't used to such a strain, though this effect lessens the higher the Rank. If the Hyuga is not careful he'll run out of chakra and exhaust himself before a match is won. A second application of this skill is the ability to force his Chakra flow into a specific fixed and ordered pattern for a time, this has the benefit of possibly masking or disguising one’s Chakra signature to those that might be able to sense it, as well as using said rigid control to keep his Chakra flow from being altered such as by a genjutsu. This can render one immune to Genjutsu as long as said rigid control is being applied as the Hyuga’s Chakra is being forced into a particular pattern of flow despite any outside attempts to alter it. He has to actively be doing this to resist said Genjutsu, if not then said resistance will not apply. This same principle of forceful Control allows the Hyuga to force his Chakra flow back to normal if he does fall into a Genjutsu thus allowing his to break free. Needless to say however, he needs to know he is in a Genjutsu in the first place, which fortunately, with Byakugan, if often far more easily accomplished than for others. A more recent development on this technique is the ability to reverse one’s chakra flow. Normally Chakra flows out from one’s core out throughout the Chakra network. In this case one can reverse the flow for periods drawing their chakra in towards their core instead. This has 2 separate benefits, Doing so means one is not emitting chakra and thus can make their chakra signature disappear completely (thought it would remain visible to Byakugan) allowing them to go undetected by even the most sensitive chakra sensor. The second benefit is that they can resist any attempts to force their chakra out of their body, even pulling exited chakra back into their body to some degree. The drawback of this effect is obvious, while chakra is being pulled in, it cannot be released, meaning one cannot perform any jutsu at the same time as this. Also eventually one will run out of chakra in their body until they allow it to flow back out, meaning that one could fatigue their body greatly until their chakra re-saturates their body (which can happen in seconds) one can reverse their chakra flow near reflexively, meaning it can be done or put back to normal swiftly and with ease. Special Techniques:Joukeimae (Blinding): This is a simple Gentle Fist Technique. By striking the related Chakra Points to each eye, a Hyuga will cause their opponent to temporarily lose their site, during this time the victim will be completely blinded in the eye related to the Chakra Point struck. Even Doujutsu wielders will find their eye techniques unusable. Attempting to activate a Doujutsu during this time will result in little more than a head ache and failure. This can last an entire day until the victim's chakra network re regulates itself in the affected area or until undone by a Hyuga . The strikes used for this technique are delivered with lightning speed, and require minimal actual contact. Stage 5ChuninDescription: The user has the punches of the style down, now for a new technique to the Hyuga Clan, the ability to user kicks. This stage of the style will teach a Hyuga to release chakra though kicks which allows them to become even more formidable. Training: The user will practice kicking, a move not know too many Hyuga. They will kick while focusing chakra out of the chakra points in their feet and toes. This takes 10 posts Regular Techniques: Chakra Kicks: Just like a strike from the palm of a Gentle Fist user the same method is used with kicks. Releasing chakra from the chakra points on the users feet and toes. With the Byakugan the user is able to see 360 degree vision so even when performing spinning kicks or back kicks they can still see the users chakra points. Special Techniques:Kanashibari (Limb Paralysis): This is a simple Gentle Fist Technique. By striking one of the key Chakra Points at the base of a limb (at a joint such as the shoulder for an arm, at the hip or pelvis or at the top of a thigh for a leg) one can cause a shock to the local nerves and muscles of that limb thus causing it to temporarily become paralyzed. The Chakra Point in question is not actually closed or dilated in this case, but rather simply caused a trauma which affects the surrounding area. This paralysis can last hours but will eventually heal, till then however the limb will be useless. Stage 6JoninDescription: The basic style is learned at this point, the rest is simply refining and improving on what the user has learned. The user will learn key features to allow them to incapacitate an opponent with a single jutsu. Training: The user will meditate more, in a similar fashion to how senjutsu users are trained. The user must not move, they just focus on the chakra around them, their breathing, and the chakra inside them reacting to it. They will do with for 15 posts, if they move they have to start over. Regular Techniques: Naiteki Jukutatsu (Inner Mastery): The ability to meditate has opened many doors in reguards to chakra control with the Hyugas. By focusing the user is able to manipulate and control chakra flow to any internal organ. This control has many possibilities such as allowing on to increase chakra flow to their lungs allowing them to hold their breath for much longer then they would be able to normally. It will even allow them to survive in areas where the environments air supple is very thin. Also by increasing flow to the heart, glands or other organs can allow the user to elevate their levels of adrenaline or dramatically increase their metabolism, thus speeding up ones ability to process and expulse various dangerous materials such as toxins or chemicals. While this will not allow one to resist poison, it will reduce their effects or even get though them faster. They may also saturate any part of the users body with their own chakra so as to cancel out any and all foreign chakra having penetrated ones body whether elemental or otherwise, this requires the user to put as much chakra as they are trying to cancel out of course. Special Techniques:Double Pain (Sofutotacchi ): Originally developed as a technique for the ANBU during their interrogation and questioning assignments. It has however since been expanded and perfected to the point of being able to be used effectively in combat. This involves the use of the Gentle Fist to force a portion of the users chakra into the opponents body, more specifically one of the any 24 special nerve clusters located throughout the body from the solar plexus, along the Occipital lobes, the temples, along the spine to even in the palm of a person’s hands. The Chakra introduced into said clusters causes these clusters to become hyper activated which is then translated to the victims entire nervous system, in effect enhancing their sense of touch and pain. The level of effect depends on the number of times the clusters are hit. Depending on the number of times hit a victims sensitivity to pain may be multiplies anywhere from several times over all the way to becoming so sensitive that even a gentle breeze against their skin may become excruciating. Reversely this technique can also be used to increase a person’s sensitivity so as to increase comfort of pleasurable sensations from touch, all depending on how said chakra is delivered to the victim and the force behind it. This makes for a very effective interrogation aid, both allowing the user to punish and reward a target with little trouble, as well as being an effective combat technique when effectively used against an opponent. Stage 7JoninDescription: At this point a Hyuga is considered to have mastered the Crane Palm Style, with both speed and power enough to take out an opponent in a single thrust. This stage teaches the user how to attack major organs enough to cause death with a single strike. Though this is considered the mastery of the style, for a true Hyuga this is just the beginning. Training: The user will train by striking precisely and accurately each time into a tree for 10 posts. At the end of it a person should be able to thread a wire though the entire tree and out the other side. Regular Techniques: Kokyuumae (Incapacitation of the Lungs): A very simple yet useful technique, the user will strike about 12 of the Chakra Points in an opponent’s chest connected to that persons lungs. These strikes are launched in a lighting quick rapid fire motion that makes it difficult to see and requires minimal contact. When the 12 points are hit it causes trauma to the lungs causing the airways to constrict, making it very difficult to breath. The opponent’s lungs now work at about half the normal amount, making it difficult to move quickly or perform certain jutsu because the opponent’s oxygen levels can’t supply them. Overextension while in this state can cause the opponent to become dizzy, blurred vision, fatigue, fainting, and extreme cases even death. Only a medical-nin or a Hyuga is capable of bringing forth instant relief. Without them it requires several hours for them to recover. Special Techniques:Oiuchi (Killing blow): Hyuga Masters are famous for their ability to kill with a single move. This jutsu is one of the foundations for that means. Focusing their chakra and attack right onto the chakra points connected to the heart of the opponent. A Hyuga can attack this area and cause trauma to the opponents heart. The first strike to the opponents heart causes the valves to tighten, cutting off the amount of blood flow to about half the normal amount. This causes the body to move more slowly, as well as making the opponent slowly subcome to the injury. After being struck the opponent will pass out in about 10 posts, becoming weaker and weaker as they get closer. This forces the opponent to try and end it quickly, but at the same time making the process worse. If the Kokyuumae (Incapacitation of the Lungs) jutsu is in effect, the opponent passes out instantly Stage 8S-RankDescription: This final stage was created by Kiyoshi Hyuga, whose experience with the Rokubi had him convinced this style could be faster still. He created a jutsu that simulates the demonic cloak of the Rokubi with the users own chakra and control. Because of the advance chakra control one could easily outmatch an inexperience rokubi host. Training: The user will focus on release chakra and wrapping themselves in it, even tucking it back it making a tight thin layer around their body. This will take about 15 posts. Regular Techniques: Kaisoku (Celerity): A technique developed by Kiyoshi Hyuga taking advantage of his advanced chakra control and his control over both his Chakra Points and Chakra flow. This move involves releasing chakra though dilated Chakra points as well as controlling the flow and focusing it around the user. The results are the user’s muscles receive a major boost, and thus increasing the user’s speeds to incredible levels. Obviously this kind of speed has many applications, from dodging with inhuman speeds, to attacking with strikes so fast they at best appear as little more than a blur even to the Sharingan, to closing in on an opponent from a distance so as to enter striking range before they can react and retreat, the uses and advantages are innumerable. Aside from the above, this jutsu involves a second effect, using chakra to enhance the efficiency of the users nervous system, speeding up the neural synapses, amplifying the users reflexes to extraordinary levels, thus allowing him to react near instantly. These two aspects combined grant the user speed on par with the 4th Raikage, making it one of the most advanced speed boosting jutsus in the ninja world, thus truly earning this technique its name. In practical terms this jutsu is similar to the 4th Raikage’s lightning armor in the level of boost it grants to speed, however unlike his armor which also boosted his strength, this technique focuses entirely on speed, even so much that it surpasses the lightning armor in terms of speed. Special Techniques:Shin Hakke Sanbyaku Rokujuichi Shiki (True Eight Trigrams: Three-Hundred Sixty-One Style): Shin Hakke Sanbyaku Rokujuichi Shiki is a Taijutsu technique unique to the Hyuuga bloodline and is the a variation of original 361 palms. This Jutsu is considered one of most devastating technique within the Hyuuga clan and as its lesser variants, once inside the Hyuuga's Trigrams and the technique commenced there is no escaping it. When using this technique, the speed of, the Hyuuga is literally moving too fast for normal eyes to see. It closes the Chakra Points faster than they could be re reopened even by those capable of doing so, with the final blow either rendering the target unconscious instantaneously or killing them depending on which outcome the Hyuuga chooses. This Jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow but the final blow is the one that makes this technique a lethal one or not. If the Hyuuga chooses not to deliver that last blow then the target falls unconscious, if the Hyuuga does choose to deliver that final blow then the target dies instantly upon the final hit. While very similar to the original 361 palms, the difference is first of the speed of this is much faster then its original. No Hyuuga skilled in this technique has ever be “outpaced” or beaten by speed. Also the fact that after all 361 points are hit, the opponents organs are latterly useless, having been shut down. So even if a medical ninja had time to heal and revive the heart, the rest of the opponents organs are so damaged that the opponent will die before all can be healed and unable to be brought back besides forbidden jutsu. An alternate application of this Jutsu involves Dilating the Chakra Points instead of closing them, thus after dilating 361 Chakra points causing the victim to bleed their Chakra out instantly resulting in their immediate death with the last strike just as Closing their Chakra Points would do. This approach can prove more effective and desirables against foes that possess the means to force closed Chakra Points back opens as such forceful means will not work to return dilated Chakra Points back to normal, such an act requires a precise application of Chakra that even skilled Hyuuga can find difficult to perform. Kiyoshi mostly developed this technique against then Tendrill Bloodline who deals with many hearts, and many organs. Creator: Kiyoshi Hyuga
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Posted: Sun Apr 17, 2011 11:24 pm
Alright, well then, if I remember correctly, this style has actually been in the guild for quite some time. The thing is, I couldn't find it anywhere so I figured I should probably resubmit it in case it was taken away for a reason other than the fact that no one using it. To do that, I had to ask the creator (iHarkyDaAngel-Kun) if he could find me a copy of it. He gave it to me and also gave me permission to use it in case anyone thinks I stole it. Now… yeah. I looked through the style myself and there were a lot of moves in it that didn't seem like taijutsu moves but I figured that I should try at the very least sweatdrop …. On another note, in the off-chance that this does get accepted, I know that since I'm not a taijutsu/weapon specialist I can't claim it as my own, but can it at least be restricted to only Kumo and not made completely universal? Considering that the style is based on magnetic stuff, it kind of makes sense.... Magnetic Touch Earth, Magnetism, Lightning  The users of this Fighting Style were masters of Raiton and Doton Elements (both are required). They could touch any piece of Earth and magnetize it with their signature Magnetic Chakra. They could lift it into the air and ride it as a means of transportation, evasion, and attacking from the air. If you came in contact with the masters of this Fighting Style, you could be crushed by magnetized earth at the user's whim, have your body disrupted with magnetism, or suffer from a physical attack strengthened with magnetic energy. Stage 1 Magnet Trainee (E-rank) The user of this Fighting Style can control Magnetism. When Magnetism is aplied to a metal or stone, the user can levitate the object. Rock PistolRank: D Description: By magnetizing a rock or chunk of metal, the user can levitate it just above of their hand. By increasing the pressure and magnitude of the Magnetism and then releasing it abruptly, the user can launch the rock towards a target. Loose FootingRank: D Description: By propelling their Magnetic Chakra into the ground below the target, the user can shift it around and weaken the footing of an enemy. Stage 2 Magnet Advanced User (D-rank) The user can now apply Magnetism to his regular Taijutsu, causing a larger impact on the target's body. With some training, the user can increase his striking range and increase the strength of his Taijutsu. Pressure Touch Rank: C Description: Requires no handsigns. Can mold Magnetic Chakra into the hands or legs of the user. When direct contact occurs between the user and a target, the Chakra can be passed to the target. After passing the Chakra to the target, the user can cause Magnetism around the target's body and pull them towards the ground, limiting movement and physical abilities. Earth Hammer (Limbs)Rank: C Description: The user performs a few handsigns then places hands firmly against the ground. The user passes chakra into the ground and molds it around arms and/or legs. The user creates hammer-like weapons on the arms and/or legs. Earth Hammer (Weapon)Rank: C Description: The user performs a few handsigns the places hands firmly against the ground. The user passes Magnetic Chakra into the ground and molds it into the shape of a weapon. Can create a metal blade, staff, or any blunt weapon. Most commonly used to create a large Hammer. Rock GlidingRank: A (Requires a total of 15 posts to master) Description: The user uses Magnetism to raise a large rock out of the ground and hold it in the air. The user then jumps on top of the rock and rides it. The user can move more freely than on the ground when riding on the rock. Similar to Gaara's Sand Cloud and Deidara's Clay Bird. Stage 3 Magnet Adept (C-rank) The user can now send Magnetic Chakra into the ground or an object with a punch or kick. This will trigger a chain reaction that can disrupt the environment within a small radius of the location where the Chakra was applied. It can shift the ground even shatter a large stone. The user also has the ability to manipulate Silver. Earth ArmorRank: B Description: The user performs handsigns then performs the steps similar to Earth Hammer (Limbs). The user raises the earth up and wraps it around the entire body, leaving openings for air that can be closed off when in need (EX: Poison Gas). The user creates an almost impenetrable armor. The user can mold parts of the armor to make them sharp. TorpedoRank: B Description: Must have Earth Armor active to use this attack. The user molds the headpiece of the armor into a sharp, bullet-like form and them uses the same technique as Rock Pistol to launch themself at the enemy. The user can use Magnetism change trajectory and propel themselves farther when they would otherwise fall. Similar to the Tunneling Fang. Cannot mimic the ability of Rock Gliding. Magnetic Stone PillarRank: B Description: The user performs a few handsigns and focuses Magnetic Chakra around the entire area. The user then can raise large pillars of stone. The pillars can be risen into the air and propelled at the target. The user can also break them into segments and move them quicker and freely. Shard ShooterRank: B Description: The user can pull shards of metal or stone from the ground. The user can manipulate the shards and propel them towards a target. When the shards impale a target's flesh, the shards can be broken down at the whim of the user and cause the minerals to enter the target's blood. This will increase the effect of Magnetic pressure that the user can put on the target's body. Stage 4 Magnet Master (A-rank) The user now has great control over Magnetism. The user can now freely manipulate the ground around him as he wishes. This ability allows him to use the famous "Iron Sand"technique that was developed by the Fourth Kazekage. Almighty PushRank: A Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the hands and arms and propels it in the direction of a target. The Chakra travels with the force of a bullet train and carries earth with it. It can shatter the ground below for about 100m and then the force disipates. Universal PullRank: A Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the area that surrounds the target. The Chakra must be greatly focused and refined. The user causes the area around the target to emplode, utterly crushing the target. Avoidably if the target can move at insanely high speeds. Must be used at least 50m away from user or else the user will be sucked into the jutsu. Stage 5 Magnet Sage (S-rank) The user now has complete mastery of the Fighting Style and can now manipulate the countenence of a things such as a mountain. The user can even mix in minerals with sand to create the "Iron Sand" materials. Steel Dragon StrikeRank: S+ Description: The user performs a few handsigns. The user manipulates the earth around him and raises it up above him. The user then reforms it into the shape of a dragon, eagle, etc. The user then rides it to more easily manipulate it's movements. It can manipulate it from the ground, but control is harder to maintain. The user can increase it's movement speed greatly and sens it at a target. Used for quick transportation (Faster than Rock Gliding) and destroying large buildings or constructions. (Similar Jutsu to Deidara's Clay Dragon and Bird) Chibaku Tensei (Catastrophic Planetary Construction)Rank: S+ Description: The user performs a few handsigns and then creates a visible sphere of Magnetic Chakra about the size of the torso. The user hurls it into the air and must quickly evacuate the area. The sphere of Magnetic Chakra emplodes after traveling 100m, but travels extremely quickly. When the sphere emplodes, it sucks in everything in a 250m radius. When it has pulled in as much as it can, the sphere of Chakra explodes, launching everything outward at a speed of 300MPH. Fighter Only Techniques n/a
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