Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
Army List Posting/Review Thread Goto Page: [] [<<] [<] 1 2 3 ... 14 15 16 17 18 19 ... 70 71 72 73 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Rocking Reaper

PostPosted: Thu Nov 22, 2007 1:13 pm


Ok why do you want me to split them up again and i want the 4+ invulnerable

are the bodyguards good weapon wise though i figured the rejig would give them a more definate job
PostPosted: Thu Nov 22, 2007 5:30 pm


Devil_Kenpachi
Ok why do you want me to split them up again and i want the 4+ invulnerable

You should split them up because as it's better all around. Having 3 units of one suit means that your enemy needs at least three units to target all of yours. YOu still have the exact same amount of firepower, but you can split it as you needit without needing target locks. Plus, when you have your commander as a lone Independent Character, he's untargetable as long as there's a closer unit.

Shield Drones have thier own invuln, they don't grant the suit an invuln. If you don't have a shield generator or a boatload of drones, they aren't much protection. Two, if you have a lone suit with one drone, as soon as he loses the drone, he's taking All On Your Own checks. A Morale check every turn, before he can move. It's stupid, but that's how it works.


Devil_Kenpachi
are the bodyguards good weapon wise though i figured the rejig would give them a more definate job

Like I said, the bodyguards are okay weaponwise. The Plasma/Fusion is Pure anti-MeQ, and can deal with MC's, and the Missile/Fusion can potshot at Vehicles with missiles as it moves up the field until it gets in range for the Fusion Blaster. I personally don't like the Fusion Blaster, but I'll let you draw your own conclusions on it.

Oryn


Rocking Reaper

PostPosted: Fri Nov 23, 2007 8:32 am


Right so im gonna regear and separate my suits, im gonna move the marker drone to my broadside, im gonna separate my piranhas and im gonna make my carbiner squad pathfinders

Will all this make that much of a difference?
PostPosted: Fri Nov 23, 2007 9:43 am


Devil_Kenpachi
Right so im gonna regear and separate my suits, im gonna move the marker drone to my broadside, im gonna separate my piranhas and im gonna make my carbiner squad pathfinders

Will all this make that much of a difference?


Yes. Each change isn't huge, but they add up, and your army will play differently with all of them in effect.

Oryn


Dyshidrosis

Shameless Dog

PostPosted: Mon Dec 03, 2007 9:12 pm


I have revised my Chaos army list and this is what I've come up with:

Feel free to state your opinions on what is good and what isn't, as well as what should be changed.

---
Notes
---
1) I'm thinking of dropping the Vindicator for a squad of Havocs with Rhino.
2) I'm thinking also of adding a third troop choice with a Rhino as well, probably a full 10 man squad.
3) Making Ephialtes a Terminator Lord and having him Deep Strike along with Terminators.
4) Army seems to be pretty shooty, so I'm aiming at that route at this moment.

Quote:

Word Bearers 2000 pt

HQ -- 150
Chaos Lord "Deacon Ephialtes" -- 150
-Daemon Weapon
-Plasma Pistol
-Personal Icon

Elites -- 605
Chaos Terminators "Squad Malus" -- 205
5x Terminators
-Heavy Flamer
-Combi-Flamer
-3x Combi-Melta
-3x Powerfist

Chaos Terminators "Squad Rohm" -- 205
5x Terminators
-Heavy Flamer
-Combi-Flamer
-3x Combi-Melta
-3x Powerfist

Chosen "Squad Karesh" -- 245
10x Marines
-Powerfist
-3x Melta Gun
-Icon of Chaos Glory

Troops -- 659
Chaos Marines "Squad Gale" -- 225
9x Marines
-Aspiring Champion
-Powerfist
-Icon of Chaos Glory
-Plasma Gun
-Rhino

Rubric Marines "Squad Zamshel" -- 309
8x Marines
-Aspiring Sorceror
-Bolt of Change
-Personal Icon
-Rhino

Lesser Daemons -- 65
5x Lesser Daemons

Lesser Daemons -- 65
5x Lesser Daemons

Heavy Support -- 515
Predator -- 140
-Twinlinked Lascannon
-Sponson Heavy Bolters
-Twinlinked Bolter

Chaos Vindicator -- 150
-Twinlinked Bolter
-Daemonic Possession

Obliterators -- 225
3x Obliterators

Total: 1999
PostPosted: Sat Jan 05, 2008 11:40 am


ok with my christmas presents i made a couple of changes and managed to make an almost 2000 point army, how does this look

Tau Empire 2000 Point List

Headquarters (HQ)


Shas'o
Cyclic Ion Blaster
Missile Pod
Stimulant Injector
Iridium Armour
Shield Generator
Hardwired Multi-Tracker

bodyguard 1
Fusion Blaster
Missile Pods
Targeting Array
Hardwired Multi-Tracker

bodyguard 2
Plasma Rifle
Fusion Blaster
Targeting Array
Hardwired Multi-Tracker
Failsafe Detonator

Ethereal
Figure
Honour Blade
EMP grenades

Elites

Crisis Team 1
3 Suits
Shas’vre
Bonding knife
3 Shield Generators
3 Plasma Rifles
2 Fusion Blasters
1 Flamer
3 H-W Multi Trackers
3 H-W Target Locks

Crisis Team 2
3 Figures
Shas’vre
Bonging Knife
3 Shield Generators
2 Fusion Blasters
2 Plasma Rifles
1 Flamer
1 missile pod
3 H-W Multi Trackers
2 H-W Target Locks

Stealth Team
6 Figures
Shas’vre
2 Fusion Blasters
6 Targeting Arrays
5 Hardwired Target Locks

Troops

Fire Warriors
12 Figures
1 Shas’ui
Bonding Knife
Marker-light
Kroot
16 Figures = 112pts
Shaper = 21pts

Fast Attack

Piranha Skimmers
3 Models
Fusion Blaster
3 Flechette dischargers


Heavy Support

Broadside Battlesuit
Shas’vre
Twin Linked Plasma Rifles
Targeting Array
Hardwired Drone Controller
Markerdrone

Hammerhead Gunship
Railgun
Burst Cannons
Multi Tracker
Disruption Pod

Rocking Reaper


Shinobi_8745

PostPosted: Thu Jan 10, 2008 10:27 am


My tournament list. :B

1750 points limit.


HQ


Ork Big Mek
'Eavy armour
Power claw
Shokk Attack Gun
125 pts

Ork Big Mek
Kostum Force Field
'Eavy armour
90 pts



Elites


8 Ork Nobz
Stikkbombz
'Eavy armour
3 Kombi-shootas
1 Power claw
WAAAGH! banner
1 Bosspole
Bad dok
Transport: BattleWagon, armour plates, 4 Big Shootas
412 pts

7 Tankbustas
Nob, bosspole
2 Bombsquigs
130 pts


Troops

12 Trukkboyz
Shootas
Nob, bosspole, powerclaw
Big Shoota
Transport: Trukk, bombchukka
157 pts

20 'Ardboyz
Shootas
Stikkbombz
Nob, powerclaw, bosspole
2 Big Shootas
270 pts

20 Boyz
Shootas
Nob, bosspole
2 big shootas
145 pts

20 Boyz
Slugga & Choppa
Nob, Bosspole
2 Rokkit Launchas
155 pts


Fast Attack

2 Wartraks
70 pts

2 Warbugies
1 Twinlinked rokkit launcha
65 pts


Heavy Support

Looted Wagon
'Ard Case
Big Shoota
Armour plates
Boomgun
130 pts


Total Points: 1749
Models: 89
Vehicles: 5

I have a small amount of models yes, I'd prefer having 100+, but The nobz are too fun to use to leave them out. x3

I also need to playtest the wyrdboy and see if I should take one of those instead, and I'm not too keen of a warboss in games below 2000 points, the nobz can do his fighting instead.

Might remove the trukk and get more footsloggin' boyz instead, not too sure yet though, but we'll see. :B

The list have proved effective against panzees (Damn those Eldar are hard to beat, but I did it!) beakies, chaos boyz, especially Khorne, beat them in close combat I did, yesh... chaos beakies wasn't much of a problem apart from the chaos lists with a Slaanesh sorcerer with Lash Whip... I seriously hate it... The most broken psychic power in the game... D:

The list have also been good against Tau and imperial guards without 3+ russes and basilisks. :'3
PostPosted: Fri Jan 11, 2008 5:56 pm


Shinobi_8745
Ork Big Mek
'Eavy armour
Power claw
Shokk Attack Gun
125 pts
Might want to remove the Klaw here. If you intend to go shooting, you don't intend to go into combat.

Shinobi_8745
Ork Big Mek
Kostum Force Field
'Eavy armour
90 pts
Moving the Klaw to this guy would be best. As for both, 'Eavy Armor isn't usually needed. Due to Targeting restrictions, you can only shoot one if NONE of your units are within 6" of the Mek, or he's the closest to the enemy. If both of those are happening at once, then he should be shot (No offense).

Shinobi_8745
8 Ork Nobz
Stikkbombz
'Eavy armour
3 Kombi-shootas
1 Power claw
WAAAGH! banner
1 Bosspole
Bad dok
Transport: BattleWagon, armour plates, 4 Big Shootas
412 pts
Shoota's... on a Combat unit? 5 S9 attacks on the charge are almost always better than what the gun upgrades for a Nob would do.

Shinobi_8745
7 Tankbustas
Nob, bosspole
2 Bombsquigs
130 pts
Is 2 the max Bomb Squigs? Put as many in as you can, and use them as a bubble to block enemy tank options. You don't need LoS at the tank to unleash the Bomb Squigs on 'em.

Shinobi_8745
12 Trukkboyz
Shootas
Nob, bosspole, powerclaw
Big Shoota
Transport: Trukk, bombchukka
157 pts
Fine. Shoota's are more effective than Sluggas, odds say such (Anything WS4 or better Shoota's work better than the +1 attack, anything WS3 or less they work just as well).

Shinobi_8745
20 'Ardboyz
Shootas
Stikkbombz
Nob, powerclaw, bosspole
2 Big Shootas
270 pts
Maybe bump up the squad size? Still, this is the main unit you want screened by the Mek's forcefield.

Shinobi_8745
20 Boyz
Shootas
Nob, bosspole
2 big shootas
145 pts
Nevermind, this one is. The 'Ard Boyz at least have a regular save against most things. Of course, you should be able to cover both units at once (As the rules state only that a model has to be within range, not the whole unit).

Shinobi_8745
20 Boyz
Slugga & Choppa
Nob, Bosspole
2 Rokkit Launchas
155 pts
Rokkit's aren't the best weapons, but decent enough. With the other two units, it's possible to get even this one in with the Mek if done right. 3 Invulned units at once is a nasty thing for most enemies.


Shinobi_8745
2 Wartraks
70 pts

2 Warbugies
1 Twinlinked rokkit launcha
65 pts
Use these as quick Table-Quarter snatchers in Cleanse Missions, objective grabbers in "Take and Holds", etc.

Shinobi_8745
Looted Wagon
'Ard Case
Big Shoota
Armour plates
Boomgun
130 pts
Functions just about like a Razorback with chances of mucking itself up. Good for some laughs ingame.


Shinobi_8745
I have a small amount of models yes, I'd prefer having 100+, but The nobz are too fun to use to leave them out. x3
Ah, so you play to have fun, not to win. Good man.

Shinobi_8745
I also need to playtest the wyrdboy and see if I should take one of those instead, and I'm not too keen of a warboss in games below 2000 points, the nobz can do his fighting instead.
Wyrdboy Special Character or Warphead's do best off. Wyrdboy special is among the best as he can always swap out 'Eadbang that turn.

And Warboss' do best either chucked in a transport / fleeting inside a large mob, or on a Bike with Attack Squigs and additional Hand Weapons (Since I believe it was stated you can now get a 2CCW bonus when on Bikes in some FAQ?). Even if not, the sheer amount of S10 Powerklaw attacks is always fun. Same reason to take a Mek on a Bike with a Scorcha (Actually, slightly better due to raised I and still effective strength).

Shinobi_8745
Might remove the trukk and get more footsloggin' boyz instead, not too sure yet though, but we'll see. :B
Hey, if it takes a Lascannon away from your boyz, and manages to Careen itself into enemy lines, who's complaining?

Shinobi_8745
The list have proved effective against panzees (Damn those Eldar are hard to beat, but I did it!)
Lootaz are your friends against Eldar.

Shinobi_8745
beakies,
Close in fast, avoid the firepower, have fun with the Klaw Nob hiding behind a mass of Boyz.

Shinobi_8745
chaos boyz, especially Khorne, beat them in close combat I did, yesh
See Anti-Marine. 3nodding

Shinobi_8745
... chaos beakies wasn't much of a problem apart from the chaos lists with a Slaanesh sorcerer with Lash Whip... I seriously hate it... The most broken psychic power in the game... D:
Aye, and you can have 2 on Daemon Princes. Still, a friend of mine at the hobby store is fond of using it to shape squads into Flame-Templates infront of a Doom Siren. Good times.

Shinobi_8745
The list have also been good against Tau and imperial guards without 3+ russes and basilisks. :'3
With Guard, you need to close fast, so I can see the problem there. Same with Tau, but with Eldar-tough tanks to boot.

Drachyench


jacksfinest

PostPosted: Fri Jan 11, 2008 8:55 pm


The Right Hand of the Deceiver (HIGH point game)

Necron Horde

Lord Squad 1 (480 pts.)
1 Necron Lord with Resurrection Orb and Veil of Darkness - 200 pts.
10 Immortals - 280 pts.

Lord Squad 2 (460 pts.)
1 Necron Lord with Destroyer Body, Warscythe, Resurrection Orb, and Nightmare Shroud - 210 pts.
5 Destroyers - 250 pts.

6 Flayed ones with Disruption Fields - 126 pts.

6 squads of 16 Warriors - 1728 pts.

2 Squads of 10 Scarab Swarms with Disruption Fields - 320 pts.

2 Monoliths - 470 pts.

3 Tomb Spyders, two have Particle Projectors (You can have 3 as one Heavy Support Choice) - 165 pts.

Total pts. - 3749 pts.
PostPosted: Sat Jan 12, 2008 2:42 am


Drachyench, the big mek needs the claw, if he teleports himself into combat he's toast, he needs it, also I like big meks with an odd combo of wargear and weapons. :B

The 'eavy armous would be needed in close combat since the enemy might direct their attacks to him.

Kombi Shootas gives me extra points in the tournament (they got something they call comp-points, competition points I belive, if you have these "oddities" in your list and so on you get positive points so it won't be a MEGAAWESOME BACKSTABBING list) as well as a tad bit variation, and I don't want to order some bits to get sluggas since I got 2 in the Nob box. : D

No, 2 isn't the max, I don't want more than 2 bomb squigs, and modelling more is bothersome... Need my time to paint them all. :B

About the table-holding buggies that's sort of the role I'm going to give them, if that's the mission played in the tournament.

But I made up a new list which I will test about next week or so, going to remove the nob squad and try to spread out the amount of power claws in the mobs instead, and get some lootas, a deff dread, and 2 trukk units with 10 boyz in each mob, or make my goff boy units 30 man strong instead of 20, and I seriously need to try out that damn wyrdboy!

I'm going to put up another list later on as well, using Mad Dok Grotsnik and TONS of cybork-gretchins, just need to wait for the new plastic grots who are on the way... o 3o;;;

Thanks for the comments though. n_n

Shinobi_8745


Caleidah

Eloquent Lunatic

PostPosted: Mon Jan 21, 2008 1:41 pm


1500 pt Daemonhunter List, 33 Models

HQ: 455 pts 13 models
Inquisitor Lord (Force Weapon, Psycannon, Terminator Armor, Auspex, Targeter)
3x Acolytes in Artificer Armor
3x Familiars
2x Sages
1x Gun Servitor w/Plasma Cannon
1x Combat Servitor
1x Veteran Guardsman w/ Grenade Launcher
(All Warriors have Frag/Krak grenades)
1x Chimera w/ Multilaser, Heavy Bolter, Hunter Killer, Dozer Blade, Smoke Launcher, Pintle Storm Bolter, Extra Armor

HQ: 71 pts 1 model
Grey Knight Brother-Captain (Nemesis Weapon, Storm Bolter, Psycannon Bolts, Auspex)

Elite: 110 pts 1 model
Vindacare Assassin (Standard)

Elite: 90 pts 1 model
Inquisitor (Null Rod, Psycannon, Terminator Armor, Auspex, Targeter)

Troop: 245 pts 8 models
Grey Knights w/ 2 Incinerators

Troop: 245 pts 8 models
Grey Knights w/2 Incinerators

Heavy: 275 pts 1 Model
Grey Knight Land Raider Crusader (Standard + X-Armor, Dozer Blade, Pintle Storm Bolter, Psycannon Bolts, Searchlight)

Alright, there's really only two things that need notes. The two IC's that I have (The Bro-Cap and the Inquisitor) are going to join onto the squads of Grey Knights. Working it in that pattern has done me well for a few battles.
---------------------------------------------------------------------------------------------
Imperial Guard 1500, 47 models

HQ: 269 pts, 6 models
Junior Officer
(Power Weapon, Plasma Pistol, Carapace Armor, Honorifica Imperialis, Macharian Cross, Meltabomb, Bionics, Frag Grenades)
Guard Retinue (2x Plasma Guns, Meltagun, Grenade Launcher, Carapace Armor)
Chimera (ML, HB, X-Arm, TG, Smoke)

Troop: 625 pts, 28 models
-Platoon HQ-Junior Officer (Power Weapon, Plasma Pistol, Carapace Armor, Meltabomb) 65
-Guard Retinue (2x Plasma Guns, Meltagun, Grenade Launcher, Carapace Armor) 56
-Chimera (ML, HB, X-Arm, TG, Smoke)

Squad Proximo
Plasma Gun, Autocannon, Sharpshooter
Chimera (ML, HB, X-Arm, TG, Smoke)

Squad Inferio
Plasma Gun, Autocannon, Sharpshooter
Chimera (ML, HB, X-Arm, TG, Smoke)

Troop: 198 pts, 11 models
Armored Fist (Autocannon, Plasma Gun, Sharpshooter)
Chimera (ML, HB, X-Arm, TG, Smoke)

Heavy: 406 pts, 2 models
Leman Russ Demolisher (Plasma Cannons, Heavy Bolter, X-Arm, TG, Smoke, Pintle Storm Bolter, Searchlight)
PostPosted: Tue Jan 22, 2008 5:30 pm


Caleidah
1500 pt Daemonhunter List, 33 Models
HQ: 455 pts 13 models
Inquisitor Lord (Force Weapon, Psycannon, Terminator Armor, Auspex, Targeter)
3x Acolytes in Artificer Armor
3x Familiars
2x Sages
1x Gun Servitor w/Plasma Cannon
1x Combat Servitor
1x Veteran Guardsman w/ Grenade Launcher
(All Warriors have Frag/Krak grenades)
1x Chimera w/ Multilaser, Heavy Bolter, Hunter Killer, Dozer Blade, Smoke Launcher, Pintle Storm Bolter, Extra Armor
Lots of cost for a T3 unit. Similarly, it is horribly mismatched. For starters, stick with one thing for the squad (Shooting or combat). Normally, Shooting is better due to his decent BS (And Henchmen BS), and the lack of anything better than T3 (Plus the fact that none bar the Lord can have better than a 4+ save). Similarly, you rarely need more than two familiars. Lastly, I don't think you can buy a targeter. I think only Storm Troopers can have them.

Quote:
HQ: 71 pts 1 model
Grey Knight Brother-Captain (Nemesis Weapon, Storm Bolter, Psycannon Bolts, Auspex)
Decent, but you're throwing in a one-wound model. Brother Captains tend to be better, as one squad of Space Marines, Necrons, etc, could kill this model in a single salvo.

Quote:
Elite: 110 pts 1 model
Vindacare Assassin (Standard)
Vindicare is okay, though has little use. Assuming he never reaches combat and gets to fire every turn, he'll cause only 2.5 wounds; rarely enough to even make up half his points. Eversor and Callidus tend to work best for making up their points (And then some).

Quote:
Elite: 90 pts 1 model
Inquisitor (Null Rod, Psycannon, Terminator Armor, Auspex, Targeter)
Okay, though I'd abuse the Independent Character rule and drop the Terminator Armor (Maybe call it power armor?). When the enemy sees something in such, they tend to think "Light them up!". Same thing for Targeter.

Quote:
Troop: 245 pts 8 models
Grey Knights w/ 2 Incinerators
Fine.

Quote:
Troop: 245 pts 8 models
Grey Knights w/2 Incinerators
Fine.

Quote:
Heavy: 275 pts 1 Model
Grey Knight Land Raider Crusader (Standard + X-Armor, Dozer Blade, Pintle Storm Bolter, Psycannon Bolts, Searchlight)
This thing is a Transport more than anything else. Make sure to attach a squad to it. These things aren't meant for long-range engagements.

Quote:
Alright, there's really only two things that need notes. The two IC's that I have (The Bro-Cap and the Inquisitor) are going to join onto the squads of Grey Knights. Working it in that pattern has done me well for a few battles.
As well it should. This solves the Brother Captain durability issue for the most part, but also makes me wonder why you'd give a 2+ save to a model in a Majority-save unit of 3+.

Quote:
HQ: 269 pts, 6 models
Junior Officer
(Power Weapon, Plasma Pistol, Carapace Armor, Honorifica Imperialis, Macharian Cross, Meltabomb, Bionics, Frag Grenades)
Guard Retinue (2x Plasma Guns, Meltagun, Grenade Launcher, Carapace Armor)
Chimera (ML, HB, X-Arm, TG, Smoke)
Four of Melta's or Plasma's tends to work better than two of one and a single of the other two (You have to remember that odds are they'll only get one turn of shooting anyways before their deaths). Bionics also aren't that great in most instaces (Anything S6 or better ignores them, as do Power Weapons). Carapace Armor I can understand, though it is often better not to take it and pile in more models.

For the Chimera, is it for Fire Support or bringing the Guard to the fray? If Fire Support, drop the Track Guards (When glanced, Immobilization instead of Crew Stunned is much better, even if sacrificing VP's).

Quote:
Troop: 625 pts, 28 models
I already see a Problem. This isn't a Space Marine squad, yet these 28 models cost more than 40 Space Marines. Guess who'd win in a confrontation?

Quote:
-Platoon HQ-Junior Officer (Power Weapon, Plasma Pistol, Carapace Armor, Meltabomb) 65
Going for Close-Combat? Guard aren't good at this in almost all instances without a mass of numbers behind them. They're T3, WS3, I3, and S3 models with a 4+ save at best. If you want to engage, though, be my guest; different styles for different players.

Quote:
-Guard Retinue (2x Plasma Guns, Meltagun, Grenade Launcher, Carapace Armor) 56
Same thing as above for Carapace Armor, mixed weapons, etc.

Quote:
-Chimera (ML, HB, X-Arm, TG, Smoke)
Again, TG isn't needed if Stationary. Also, if Drop-Trooping, realize that the suicide squads are called such for a reason: They intend one turn of shooting, and anything beyond that is just icing on the cake.

Quote:
Squad Proximo
Plasma Gun, Autocannon, Sharpshooter
Chimera (ML, HB, X-Arm, TG, Smoke)
If you took Carapace Armor as an army upgrade (Which it looks like you did with your veterans), all units must take such.

Similarly, Sharpshooter has no effect on Plasma Weapons, so that's only nine models in the unit who benefit from such.

Quote:
Squad Inferio
Plasma Gun, Autocannon, Sharpshooter
Chimera (ML, HB, X-Arm, TG, Smoke)
Same as above for the weapons and such, and the Chimera again rarely needs TG's unless you plan to zoom around for some Last-Minute quarter claiming.

Also, the Chimera is Illegal. Only Mechanized Armies can have them in Platoons, or only Armored Fist squadrons (Which would put this platoon as one squad too small).

Quote:
Troop: 198 pts, 11 models
Armored Fist (Autocannon, Plasma Gun, Sharpshooter)
Chimera (ML, HB, X-Arm, TG, Smoke)
Autocannon will have no role if you intend to move around, and if stationary the TG will have little role.

Quote:
Heavy: 406 pts, 2 models
Leman Russ Demolisher (Plasma Cannons, Heavy Bolter, X-Arm, TG, Smoke, Pintle Storm Bolter, Searchlight)
There should be a second model stated here somewhere.

Searchlights are almost never needed outside very specific scenarios (As most games rarely have Night Fighting for any more than one turn, if that). Plasma Cannon would do best matched with a Lascannon over a Heavy Bolter, though either is fine (Both are meant to drop infantry anyways). Replacing the Storm Bolter with a Stubber is usually better for the extra shot.

Drachyench


Oryn

PostPosted: Tue Jan 22, 2008 9:58 pm


This isn't so much a single army list as it is my plan for building my Ork army, with the typical lists at 500, 1000, and 1500 points Keep in mind, the theme here is all bikes. (I know, Deffcoptas aren't bikes, but I'll be modeling them as looted Eldar jetbikes, so it does fit.)

500 points
HQ
Wazzdakka
Big Mek w/Warbike, Burna, Bosspole

Troops
3 Warbikes w/Nob (Big Choppa)
3 Warbikes w/Nob

Fast
1 Deffcopta w/TL-rokkits

Here, I'd be running the Big Mek with the cheaper Warbike squad, with Wazzdakka and the Deffcopta handling the anti-tank. Model count is abysmally low, but I can't see a way around it, since almost 2/5 of the list is taken up by Wazzdakka.

1000 points
HQ
Wazzdakka
Big Mek w/Warbike, Burna, Cybork Body

Troops
6 Warbikes w/Nob (Bosspole, Power Klaw)
6 Warbikes w/Nob (Big Choppa, Bosspole)
6 Warbikes w/Nob (Big Choppa)

Fast
1 Deffcopta w/TL-rokkits
1 Deffcopta w/TL-rokkits
1 Deffcopta w/TL-rokkits

A little more balanced here, but the model count is still low. The Big Mek will escort the Deffcoptas (without joining them) so they can take advantage of his KFF, and the fact that they're 4 seperate units makes them a little harder to neutralize. Depending on who I fight, the Bosspole-less squad may or may not be joined by Wazzdakka.

1500 points
HQ
Wazzdakka
Big Mek w/Warbike, Burna, Cybork Body

Troops
8 Warbikes w/Nob (Bosspole, Power Klaw)
8 Warbikes w/Nob (Bosspole, Power Klaw)
8 Warbikes w/Nob (Bosspole, Power Klaw)
8 Warbikes w/Nob (Bosspole, Big Choppa)

Fast
2 Deffcopta w/TL-rokkits
2 Deffcopta w/TL-rokkits
2 Deffcopta w/TL-rokkits

Once again, Big Mek escorts the Tank-hunting Deffkoptas, but now I don't have to join Wazdakka to a squad, and he's free to zoom around tank-hunting or assaulting as targets are available. I know the biggest problem with this whole idea is model count, but I'm pretty set on holding to the bike theme. Suggestions? Comments?
PostPosted: Tue Jan 22, 2008 10:11 pm


In referemce to the gaurd, Id say ignore drachyench in regards to searchlights. Theyre 1 point, no reason to not have them for when those occasions come up.

Anyways though, if youre army isnt even topping 50 models and its IG, something is very wrong. These guys are way way too points heavy, and too overstuffed with gear that theyre not going to make use of. Pick a direction for the army and go with it.

King Kento


King Kento

PostPosted: Tue Jan 22, 2008 10:17 pm


Oryn

Once again, Big Mek escorts the Tank-hunting Deffkoptas, but now I don't have to join Wazdakka to a squad, and he's free to zoom around tank-hunting or assaulting as targets are available. I know the biggest problem with this whole idea is model count, but I'm pretty set on holding to the bike theme. Suggestions? Comments?


I say go for it. The low model count should be offset by their freakish durability T4(5) at worst, 4+ armor I think? Turbo boost invulnerable saves, and the dust cloud cover saves should allow those few models to stick around for quite a while.
Reply
40k Discussion

Goto Page: [] [<<] [<] 1 2 3 ... 14 15 16 17 18 19 ... 70 71 72 73 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum