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Posted: Thu Jul 19, 2007 9:33 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 41 dmg Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 36 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Ember, 34 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Peck 34 dmg. Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 87 (1/5) Greatballs: 40 (12/12) Ultraballs: 19 (9/25) Masterballs 9 (34/50) Potions: 92 (1/5)
[6/15]
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Posted: Thu Jul 19, 2007 9:50 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 41 dmg Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 36 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Ember, 34 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Peck 34 dmg. Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 87 (2/5) Greatballs: 40 (1/12) Ultraballs: 19 (10/25) Masterballs 9 (35/50) Potions: 92 (2/5)
[7/15]
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Posted: Thu Jul 19, 2007 10:10 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 41 dmg Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 36 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Ember, 34 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Peck 34 dmg. Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 87 (3/5) Greatballs: 40 (2/12) Ultraballs: 19 (11/25) Masterballs 9 (36/50) Potions: 92 (3/5)
[8/15]
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Indolence of Sloth generated a random number between
1 and 10 ...
6!
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Posted: Thu Jul 19, 2007 10:31 am
Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.34/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
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Posted: Thu Jul 19, 2007 10:48 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 41 dmg Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 36 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Ember, 34 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Peck 34 dmg. Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 87 (4/5) Greatballs: 40 (3/12) Ultraballs: 19 (12/25) Masterballs 9 (37/50) Potions: 92 (4/5)
[9/15]
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Posted: Thu Jul 19, 2007 10:49 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 41 dmg Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 36 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Ember, 34 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Peck 34 dmg. Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 88 (5/5) Greatballs: 40 (4/12) Ultraballs: 19 (13/25) Masterballs 9 (38/50) Potions: 93 (5/5)
[10/15]
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Posted: Thu Jul 19, 2007 11:00 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 44 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Flamethrower, 40 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 32 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 88 (1/5) Greatballs: 40 (5/12) Ultraballs: 19 (14/25) Masterballs 9 (39/50) Potions: 93 (1/5)
[11/15]
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Posted: Thu Jul 19, 2007 11:09 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 44 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 41 dmg
Steel
 Lv.34 Hp.82/82 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 37 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 39 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Flamethrower, 40 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 32 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 88 (2/5) Greatballs: 40 (6/12) Ultraballs: 19 (15/25) Masterballs 9 (40/50) Potions: 93 (2/5)
[12/15]
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Posted: Thu Jul 19, 2007 11:34 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 44 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 41 dmg
Steel
 Lv.34 Hp.83/83 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 43 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 45 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Flamethrower, 40 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 32 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 88 (3/5) Greatballs: 40 (7/12) Ultraballs: 19 (16/25) Masterballs 9 (41/50) Potions: 93 (3/5)
[13/15]
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Posted: Thu Jul 19, 2007 11:43 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 89/89 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 39 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 44 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 42 dmg Slam, 45 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.35 Hp.79/79 Attacks Bubblebeam, 43 dmg Twister 41 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 44 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 41 dmg
Steel
 Lv.34 Hp.83/83 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 43 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 45 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.30 hp. 75/75 Attacks Flamethrower, 40 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 34 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.29 Hp.76/76 Attacks Air Cutter, 36 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 33 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 32 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 36 Dmg (Never misses.)
Items Pokeballs: 88 (4/5) Greatballs: 40 (8/12) Ultraballs: 19 (17/25) Masterballs 9 (42/50) Potions: 93 (4/5)
[14/15]
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Posted: Thu Jul 19, 2007 11:46 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 90/90 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 40 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 45 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 43 dmg Slam, 46 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.36 Hp.81/81 Attacks Bubblebeam, 44 dmg Twister 42 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 45 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 42 dmg
Steel
 Lv.35 Hp.85/85 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 44 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 46 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.31 hp. 7/77 Attacks Flamethrower, 41 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 35 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.30 Hp.77/77 Attacks Air Cutter, 37 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 34 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 33 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 37 Dmg (Never misses.)
Items Pokeballs: 89 (5/5) Greatballs: 40 (9/12) Ultraballs: 19 (18/25) Masterballs 9 (43/50) Potions: 94 (5/5)
[15/15]
LEVEL UP!!
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Posted: Thu Jul 19, 2007 11:58 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 90/90 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 40 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 45 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 43 dmg Slam, 46 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.36 Hp.81/81 Attacks Bubblebeam, 44 dmg Twister 42 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 45 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 42 dmg
Steel
 Lv.35 Hp.85/85 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 44 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 46 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.31 hp. 7/77 Attacks Flamethrower, 41 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 35 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.30 Hp.77/77 Attacks Air Cutter, 37 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 34 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 33 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 37 Dmg (Never misses.)
Items Pokeballs: 89 (1/5) Greatballs: 40 (10/12) Ultraballs: 19 (19/25) Masterballs 9 (44/50) Potions: 94 (1/5)
[1/15]
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Posted: Thu Jul 19, 2007 12:03 pm
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 90/90 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 40 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 45 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 43 dmg Slam, 46 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.36 Hp.81/81 Attacks Bubblebeam, 44 dmg Twister 42 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 45 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 42 dmg
Steel
 Lv.35 Hp.85/85 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 44 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 46 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.31 hp. 7/77 Attacks Flamethrower, 41 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 35 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.30 Hp.77/77 Attacks Air Cutter, 37 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 34 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 33 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 37 Dmg (Never misses.)
Items Pokeballs: 89 (2/5) Greatballs: 40 (11/12) Ultraballs: 19 (20/25) Masterballs 9 (45/50) Potions: 94 (2/5)
[2/15]
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Posted: Thu Jul 19, 2007 12:22 pm
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 90/90 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 40 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 45 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 43 dmg Slam, 46 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.36 Hp.81/81 Attacks Bubblebeam, 44 dmg Twister 42 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 45 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 42 dmg
Steel
 Lv.35 Hp.85/85 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 44 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 46 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.31 hp. 7/77 Attacks Flamethrower, 41 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 35 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.30 Hp.77/77 Attacks Air Cutter, 37 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 34 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 33 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 37 Dmg (Never misses.)
Items Pokeballs: 89 (3/5) Greatballs: 41 (12/12) Ultraballs: 19 (21/25) Masterballs 9 (46/50) Potions: 94 (3/5)
[3/15]
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Posted: Thu Jul 19, 2007 12:32 pm
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.36 Hp. 90/90 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 40 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 45 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 43 dmg Slam, 46 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.36 Hp.81/81 Attacks Bubblebeam, 44 dmg Twister 42 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 45 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 42 dmg
Steel
 Lv.35 Hp.85/85 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 44 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 46 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.31 hp. 7/77 Attacks Flamethrower, 41 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 35 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.30 Hp.77/77 Attacks Air Cutter, 37 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 34 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 33 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 37 Dmg (Never misses.)
Items Pokeballs: 89 (4/5) Greatballs: 41 (1/12) Ultraballs: 19 (22/25) Masterballs 9 (47/50) Potions: 94 (4/5)
[4/15]
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