|
|
|
|
|
|
Posted: Fri Dec 11, 2015 6:35 am
Quest/experience/loot: Upgraded a bunch. first page:Shard2 page 18last page:Page 19other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 223
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 13, 2015 3:15 am
rotabyss Quest/experience/loot: Forged 18 Gloomiron Shields in a row first page:Gloomwood RP page 39last page:Page 40other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 223
+18 armorsmith Level up! New level: 13
new skill point total 241
+28 petrified snowflakes: This is what happens when nobody in the party knows Esuna.
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Rookie Gloomiron Shield Crafted by: Rota Abyssian Type: shield Durability: 10 Stats: +7 roll1 12 damage capacity Upgrade: 0/10
Name: Rookie Gloomiron Shield Crafted by: Rota Abyssian Type: shield Durability: 5 Stats: +2 roll1 7 damage capacity Upgrade: 0/10
2 rookie gloomiron shield +1/+1, 9
1 rookie gloomiron shield +1/0, 8
3 rookie gloomiron shield 0/+1, 7
6 rookie gloomiron shield 0/0, 6
1 rookie gloomiron shield 0/-1, 3
2 rookie gloomiron shield -1/0, 2
upgrade Armorsmith Arte: Artisan Rookie Shield using 1 iron ingot and 1 units of charcoal, with +20 to the quality roll of each shield at a level 1 forge
Armorsmith Arte: Rookie Monster Heavy Upper using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Upper at a level 1 Forge.
Armorsmith Arte: Rookie Monster Heavy Lower using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Lower at a level 1 Forge.
Armorsmith Arte: Refine Armor Paying either the ingot/monster part cost of crafting the target armor or sacrificing a whole armor, one can strengthen the target armor at a level 1 Forge. The equipment does not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed armor to the target weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
retroactive rewards:
1 augmented gloomdeer trophy: (2 preserving oil)
THSS Arte: Great cut +10 to roll1 AP: 3
THSS Arte: Double Strike perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25 AP: 5
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 13, 2015 4:26 am
rotabyss Quest/experience/loot: Upgraded a bunch. first page:Shard2 page 18last page:Page 19other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 223
+18 weaponsmith new skill point total: 259
32 petrified snowflakes: These snowflakes were just water when you started crafting. They're only staying in this shape because they hope that your sword can't see them if they don't move.
Name: Abyssian II The next evolution of the Legendary blade Abyssian. This new incarnation was enhanced by Alchemical Silver which coats the serrated edges. In the center the black and red metal still festers, despite the exact center having a string of high undecipherable runes of silver. Even the mightiest of defenses quaver beneath its might Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
Weaponsmith Arte: Masterwork refine weapon Paying either the ingot/monster part cost of crafting the target weapon or sacrificing a whole weapon, one can strengthen the target weapon. The weapons do not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed weapon to the target weapon.
When refining a weapon, roll a 1d100+15 and list the two pieces of equipment (and their stats) that you are combining clearly. A weapon can only be refined so many times, as decided by its quality at creation. This Arte does not apply to bows.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 14, 2015 2:17 am
Quest/experience/loot: killed six boar and a superboar, and then a superbear first page: http://www.gaiaonline.com/guilds/viewtopic.php?t=24411909&page=41 last page: 42 other important pages:
Does character possess skinning knife: yes Hunting skill points: 5 Total skill points: 254 Mentored Level: N/A
unmodified loot rolls (sorted by monster): boar: 78 92 39 36 36 8 superboar: 11
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Dec 14, 2015 2:21 am
Quest/experience/loot: Killed 6 Boars and a Super boar at once. first page:Gloomwood rp page 41last page:Page 42other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 259
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 14, 2015 6:47 pm
Emily Marneth Quest/experience/loot: killed six boar and a superboar, and then a superbear first page: http://www.gaiaonline.com/guilds/viewtopic.php?t=24411909&page=41last page: 42 other important pages: Does character possess skinning knife: yes Hunting skill points: 5 Total skill points: 254 Mentored Level: N/A unmodified loot rolls (sorted by monster):boar: 78 92 39 36 36 8 superboar: 11 superbear: 48
+2 OHSS
new skill total: 256
+644 gil
+40 suspicious candy: Bacon-flavored candy, manufactured in a country that you're not entirely sure exists. +8 petrified snowflakes: This snowflake is named candle, and he wants you to respect his life choices.
+3 rookie health potions
+1 gloomboar necklace: type: necklace stats: -1 bleed damage taken per turn
+1 Gloomboar tusk/bone +1 Gloomboar meat +2 Gloomboar hide
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
retroactive rewards:
OHSS Arte: Thrust add 10 to your attack roll as you deliver a vicious thrust AP: 3
becomes
OHSS Arte: Thrust add 10 to your attack roll as you deliver a vicious thrust. Can be increased up to level 11. Each level adds +2 roll1, but every two levels cost an extra AP. AP: 3
Block Arte: Spiderweb Smash use your shield to bash an opponent and, if the attack connects (your block check is successful vs the opponent's defense) the opponent will be ed for their next turn, as they are wrapped in spidersilk.
While attacking with your shield, only half of your block total is used for defense, while the whole number is used for the attack. You deal half as much damage as you would normally deal. (roll/8 ) cost: 10 AP
becomes
Block Arte: Spiderweb Smash use your shield to bash an opponent and, if the attack connects (your block check is successful vs the opponent's defense) the opponent will be ed for their next turn, as they are wrapped in spidersilk.
While attacking with your shield, only half of your block total is used for defense, while the whole number is used for the attack. You deal half as much damage as you would normally deal. (roll/8 )
Can be increased up to level 5. Each odd level decreases the roll1 divisor by 1, to a minimum of /4. Every even level increases root duration by 1 turn. Each level increases AP cost by 1 cost: 10 AP
OHSS Arte: Double Strike perform two rapid thrusts, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25 AP: 5
becomes
OHSS Arte: Double Strike perform two rapid thrusts, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25. Both attacks must be aimed at the same target.
can be increased up to level 3. Each level decreases the subtrahend of roll1(1) by 1, and the roll1(2) by 2. Every two levels costs +1 AP. AP: 5
Cross Slash: Attack twice in a round, with full bonuses applied to both strikes. Each roll gets its own roll1. Cost: 1 LP
becomes
Cross Slash: Attack twice in a round, with full bonuses applied to both strikes. Each roll gets its own roll1. Both attacks must be aimed at the same target. Cost: 1 LP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: All artes gain an immediate increase in AP if they are increased in level. In the case of an arte that only increases every two levels, you will be charged the additional cost for the first upgrade (level 2) but not the next level (level 3), and then charged again at the next (level 4) but not the one after (level 5).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 15, 2015 4:15 am
rotabyss Quest/experience/loot: Killed 6 Boars and a Super boar at once, and then a superbear first page:Gloomwood rp page 41last page:Page 42other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 259
I'm throwing the superbear in, too.
+1 THSS +1 medium armor
+745 gil
+40 suspicious candy: Every time you touch this candy's wrapper, you hear a slide whistle. It's not coming from the candy. +8 petrified snowflake: They say you can't bend crystals. Do not try to bend the snowflake; that is impossible. Instead... Only try to realize the truth: you can still eat the snowflake. DISCLAIMER: please do not eat the snowflakes.
5 rookie healing potions
+1 gloomboar meat +2 gloomboar hide +1 gloomboar tusk/bone
+1 augmented gloomboar trophy +1 augmented gloombear trophy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ patch:
THSS Arte: Double Strike perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25 AP: 5
becomes
THSS Arte: Double Strike perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25. Both strikes must be aimed at the same target. AP: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ retroactive rewards:
Metalwork Arte: iron powder using one iron ingot of any quality, you can create 10 units of iron powder in one post at any forge.
Weaponsmith/Armorsmith Arte: repair iron using 1 unit of iron powder per point, you can repair iron weapons or armor in one post at any forge.
Weaponsmith/Armorsmith Arte: repair monster equipment using 1 unit of the component material per 10 durability points, a monster weapon or armor can be repaired in one post at any forge.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Dec 16, 2015 3:31 pm
Quest/experience/loot: Killed a Dire Wolf first page:Alt. Dungeon page 5last page:Sameother important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 261
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Dec 16, 2015 3:34 pm
Quest/experience/loot: Killed an intangible Gloom Cat first page:Alt. Dungeon page 6last page:Sameother important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 261
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Dec 16, 2015 3:36 pm
Quest/experience/loot: Killed Nine Beetles first page:Alt. Dungeon page 6last page:Page 8other important pages:Does character possess skinning knife: Yes Hunting skill points: 6 Total skill points: 261
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 17, 2015 9:40 am
Awarded to Rota:
Composed of black plates of beetle carapace secured to translucent fabric made from the material of the beetle's wings, this armor allows flexibility while still providing superior protection to your vital areas.
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality: 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality: 0/1
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Dec 26, 2015 4:45 am
Special loot: Alyxandeyr
As you watch, the gloomrat glows and bursts into crystalline shards, but, unlike the typical red coloration of a death animation, the creature turns purple and explodes, the shards swirl around you. You reach out to touch the storm of crystal shards, and as your hand approaches the Light, it begins to swirl above your palm, collecting into a shining ball. It elongates and begins to take form. When the form is set, the weapon's shine grows to incredible proportions before it light collapses and coalesces into an item. In your hand is a dagger, unlike any dagger you've seen before.
Name: Illfang Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint. Type: Dagger Durability: 10 Stats: roll1: 14 damage: 10 crit: if roll1 is 80 or above, *1.2 damage poison: 4 for 4 Upgrade: 0/30
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 26, 2015 4:53 am
Alyx trading to Cthaer:
Illfang 4x gloomweave spider ring novice gatherer's ring gloomboar necklace stage 1 gloomweave queen trophy gloomsilk lower gloomsilk upper boar helmet
10 rookie health potions 3 rookie health crystals 8 witch's brews
1000 Glint
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Dec 26, 2015 5:47 am
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 26, 2015 5:49 am
+2 weaponsmith
+1 skinning knife
+2 petrified snowflakes: These snowflakes were forged in fire, and quenched in more fire. We're not sure how they stayed frozen through all that, but the world is certainly full of mysteries.
Metalwork Arte: Iron Ingot 1 unit iron ore and 1 unit charcoal produce 1 iron ingot
Weaponsmith Arte: rookie iron one-handed weapon 1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon
Weaponsmith Arte: rookie iron two-handed weapon 2 units iron ingot and 3 units charcoal produce one two-handed iron weapon
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|