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The Role Player's Guide

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A guide for role-players by role-players. 

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Omnipresent War
Crew

PostPosted: Mon Feb 06, 2012 8:26 am


Palantine
Omnipresent War


Are those games anything like Ragnarok? I had a friend from Taiwan who got hooked on that game last year. More or less 2d sprite animation, but with layers for that effect of depth.


Core SMT is like a traditional single player rpg combined with pokemon. Instead of cutesy evolving monsters you spend the game fighting and contracting various demons from multiple families in different alliances. Instead of evolution you force two subjugated demons to surrender their life force and fuse it to create a higher ranking demon that will most always be from a completely different family. In DDS they remove the ability to contract, and instead you play as a human who for some unknown reason has become a demon along with his entire unit, but you still encounter the same demons and all the attacks and mechanics are pretty much the same. I never did play persona though, so idk how it works exactly. ninja

Megaten does it's best to replicate core SMT, but it's just a free to play game that supports itself with a cash shop. The contracting system is oversimplified, but fusion works well enough. I'm not sure the game is even complete in japan, and the translated version seems a little lacking. I seem to remember running out of quests at some point rather abruptly. confused

I don't know a whole lot about Ragnarok so I hope that helps answer that. rofl
PostPosted: Mon Feb 06, 2012 9:49 am


Omnipresent War


So it's a turn-based game? Sounds like you're really into it. whee

Ragnarok is pretty standard MMO fare. Not much to it really. surprised

Palantine
Vice Captain


Dragons Fox

Witty Sage

PostPosted: Mon Feb 06, 2012 9:57 am


Hello. My avi's name is Missy so you can call me that or DragonsFox. I don't really care.

I'm 23 and have been role playing for nearly a decade. I love fantasy; almost to the point of obsession.

I'm pretty open with what types of role plays I'll do and settings. I currently have four main characters that I've created however, if the role play is interesting enough, I'll create new characters specifically for the role play.

I like role playing certain animes and writing fan fiction as well. Unfortunately I haven't written any fan fiction in a while so therefore, I'm not particularly willing to share my works at the moment.

Anything else you want to know feel free to check out my profile. :]
PostPosted: Mon Feb 06, 2012 10:29 am


Dragons Fox

Welcome to the guild, I think I'll take you up on your invitation to check out your profile. ninja

Palantine

Yeah, the combat is turned based in all the games I've played. The mmo is live combat though. I guess I am a fan, the amount of variations in game play and the unique perspective on good and evil really drew me in. I like anything where I have a great deal of control over gameplay. It's why I like armored core too, you build your own combat mecha using hundreds of parts you can purchase with the credits you earn doing jobs or unlock by completing challenges. xd

Omnipresent War
Crew


Dragons Fox

Witty Sage

PostPosted: Mon Feb 06, 2012 10:30 am


Omnipresent War
Dragons Fox

Welcome to the guild, I think I'll take you up on your invitation to check out your profile. ninja

:] By all means.
PostPosted: Mon Feb 06, 2012 10:55 am


Omnipresent War


Armored core sounds like fun, then. I do love games with a lot of customization that can change the way you play the game. Reminds me of the old old Mech Warrior games...

Dragons Fox


Welcome! Sounds like you've got plenty of practice. surprised

I actually started writing doing fanfiction. It was for this game on the Mac called Escape Velocity. Basically a top-down space-adventure game.


Speaking of which, Omnipresent, that had a ton of customization in it, too.

Palantine
Vice Captain


Omnipresent War
Crew

PostPosted: Mon Feb 06, 2012 11:09 am


Palantine

I never really had a mac, just the ones provided in labs at school, and they didn't have any games that weren't number munchers or some other stupid learning game. So everyone just made the voice synthesizer say stupid things. xp

You ever play any MUDs, or Trade Wars?
PostPosted: Mon Feb 06, 2012 12:19 pm


Omnipresent War


Ha, I know what you mean. I used to change the language for the computers in the school library to irritate the librarian.

Can't say I've heard of either of those things. Trade Wars sounds familiar, but probably because it ends in "Wars".

Palantine
Vice Captain


Omnipresent War
Crew

PostPosted: Mon Feb 06, 2012 12:58 pm


Palantine

Both are text based games.

Aardwolf and Medievia are two MUD's I played, they're basically like any standard MMOs, only instead of graphics the world is described in text. They're played over telnet and cost nothing to join. I diddled around on those a lot back when I had no graphics ability. Even now I still highly recommend them. Especially Medievia. 3nodding

Trade Wars is also text based, set in space, and the universe persists even if nobody is online. The goal is to amass wealth though trading with various ports in different systems, establish a base of operations or twenty, and basically try to take over the universe, which can have anywhere from 5000 to 50000 sectors. The game has various ships and tech to choose from, a morality system, and the ability to form corporations and work with other people towards the same ends. Other than players trying to kill you, there are alien races and spacial anomalies to contend with. I had an unhealthy obsession with this for awhile, since the game my friend hosted had unlimited turns, and I couldn't bear the idea of wasting even one moment not amassing power. gonk
PostPosted: Mon Feb 06, 2012 1:01 pm


Weird, managed to double post, I'll just fill this in with what I'm saying right this second... ninja

Omnipresent War
Crew


Palantine
Vice Captain

PostPosted: Mon Feb 06, 2012 1:41 pm


Omnipresent War


I think I'll stick to mainly graphical games for now, thanks.

I met a guy who played some kind of browser-based game that was similar to Tribal Wars or Travian, but set in space. Same principle as always: amass a fortune, create an army, use diplomacy with other players to take over the universe, etc. The only difference was that the game had a really hardcore role-play element to it, where each person wrote out their actions and gave their perspective of the events.

Apparently there was a lot of politics to it, which seemed kind of interesting. But since it was one of those games that takes months to play, and he pretty much spent every free moment playing it, I steered clear. surprised
PostPosted: Mon Feb 06, 2012 2:06 pm


Palantine

I can understand that, I'd like to do a lot of things and don't just because of how much of a commitment I'd have to put into them. Like EVE online. I hear that travel time between systems can take hours of real life time. Plus it has a monthly fee, and I don't really go for games that require me to pay constantly, that's a big commitment in itself. xp

Omnipresent War
Crew


Palantine
Vice Captain

PostPosted: Mon Feb 06, 2012 2:39 pm


Omnipresent War


Yeah. I quit World of Warcraft when I got out of high school because I realized it was becoming a full-time job. You get sucked in to wanting to get ahead in the game until it stops being a game and starts being a pain in the a**. And yes, the monthly fee only adds to that.

I've still got friends wanting me to play an MMO again. In fact, one asked me this morning about it. I just don't have the heart for it anymore. I need to manage my time better, anyway.
PostPosted: Mon Feb 06, 2012 9:55 pm


Palantine

I know how that can be, I'm not so great at the turn down part though. Since I play all free-to-play games I don't even have an ''I didn't pay for it this month" excuse. crying

Omnipresent War
Crew


Omnipresent War
Crew

PostPosted: Mon Feb 06, 2012 10:01 pm


Jeez, we shot up from 25 members to 34 members in the last two days, is this because of my bumping? Or are people just inviting all their friends? surprised
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The Role Player's Guide

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