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Posted: Fri Sep 27, 2013 1:48 pm
RPC Name: Zevran Rank: trainee Class: gunslinger Element: earth Weapon/Armor name: Repentance and judgement Type & Material: dual semi auto pistols with a 12 round clip each, the metal they are made from simply upgrades as Zevran ranks up. They are currently made of simple iron. Description:  This set of dual pistols was forged by Zevran's father. designed to fit Zevran perfectly, the grips are molded to fit his hands exactly, the barrel length set specifically to the Reaper's modifications. The gold and the engravements were also specified by Zevran, as he liked the way they looked. It holds 10 mm rounds. Abilities: Aim calibration Rank: -- passive description: This is only activated when somebody picks up Zev's gun. If anybody else attempts to use the weapon, the iron sights on the gun get all bent and ******** up, reducing the aim of anybody attempting to use this gun greatly. Returns to normal once Zev picks up the gun. Materialization Rank: E description: This is the most basic skill of these pistols. Since Zevran is a reaper, he already has basic knowledge of how to materialize items from matter. Using this basic knowledge, he simply materializes his guns into his hands. Can also use this skill to dematerialize them. Reload Rank: D description: using the Reaper's creation skill and taking it a step further, he can simply materialize the bullets inside of his clip, reducing reload time at the cost of energy. Grappling gun Rank: C Description: A skill rarely used in combat, but instead used in stealth missions. Shooting a bullet into a wall, person, roof, etc. He attaches a thread of energy to the bullet. Once the bullet makes contact it reels the caster (or target, depends on the situation) in. Basically a glorified grappling gun, as the title states. Reaper's Blast Rank: C-A description: Charging his Reaper energy into the clip, these guns will shoot a beam of energy about a foot in diameter each as fast as a normal bullet. The power of the beam depends on the rank of the energy used. Pure shot Rank:E-S description: Simply pure needle, but in gun form. It reloads his gun with the reaper's pure needles, allowing him to shoot them with the speed of bullets. This is also great for covert missions, as no sound is made due to the lack of gunpowder. As an added bonus, Any needles C ranked and above will explode upon Zev's command, leaving even larger wounds than there originally were. Stopping power and explosion size vary upon amount of energy used. The more energy used, the greater the stopping power and explosion. The explosion won't kill anybody unless it is in a vital position obviously. This skill can't be used if he already has bullets in his clip.
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Posted: Sun Sep 29, 2013 12:01 pm
Kirin Benoit Kain_Leingod RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon/Armor name: Seratic Armor and Eridus Helmet MK I Type & Material: It is mostly an under-suit, it is made of Kevlar and Rubber. The helmet is made of Stainless Steel. Description: Devrin made the suit with some assistance from Pix. As she is a proficient Biochemist she has some powerful concoctions at her disposal. Two of which, are Speed and Strength enhancers. He has figured out how to circulate them though the suit to gain the benefit but not the drawback. The only parts ACTUALLY custom at all, are the helmet and the under-suit. The rest is a mix between tooltinkerable armor and just armor.  Abilities: As it circulates the potions it gives Devrin a 1/1. The rubber is meant to insulate him against Kirin's robot that shocked him not long ago(-1 Rank or -2 from Electrical Attacks?). The helmet has a rebreather equipped into it as well as a HUD and a new scanner he developed. The scanner uses bits and pieces from all the other ones and also Magnetic Field. If scans a 30ft radius using all spectrums of the scanners and Magnetic Field, to map out the battle field also find targets. If they are physically in front of him, it will scan the person for weapons. With the Magnetic Field, it pretty much picks up anything they have that is magnetic. Even can tell what it is. The suit as a whole has an environmental control system. Two weaknesses I KNOW for sure, is that his wings don't fit in the suit so he has to have openings from them to come out. Electric attacks can still overload the systems but not hurt the wearer, unless they explode of course. Hiro approves of the 1/1 stat The electrical attacks will still hurt and I am kind of confused on the Magentic field please As we talked it over, it will only send out pulses to map an area and point out people at Expert.
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Posted: Sun Sep 29, 2013 6:20 pm
Super_X_Kami_X _Guru Kirin Benoit Kain_Leingod RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon/Armor name: Seratic Armor and Eridus Helmet MK I Type & Material: It is mostly an under-suit, it is made of Kevlar and Rubber. The helmet is made of Stainless Steel. Description: Devrin made the suit with some assistance from Pix. As she is a proficient Biochemist she has some powerful concoctions at her disposal. Two of which, are Speed and Strength enhancers. He has figured out how to circulate them though the suit to gain the benefit but not the drawback. The only parts ACTUALLY custom at all, are the helmet and the under-suit. The rest is a mix between tooltinkerable armor and just armor.  Abilities: As it circulates the potions it gives Devrin a 1/1. The rubber is meant to insulate him against Kirin's robot that shocked him not long ago(-1 Rank or -2 from Electrical Attacks?). The helmet has a rebreather equipped into it as well as a HUD and a new scanner he developed. The scanner uses bits and pieces from all the other ones and also Magnetic Field. If scans a 30ft radius using all spectrums of the scanners and Magnetic Field, to map out the battle field also find targets. If they are physically in front of him, it will scan the person for weapons. With the Magnetic Field, it pretty much picks up anything they have that is magnetic. Even can tell what it is. The suit as a whole has an environmental control system. Two weaknesses I KNOW for sure, is that his wings don't fit in the suit so he has to have openings from them to come out. Electric attacks can still overload the systems but not hurt the wearer, unless they explode of course. Hiro approves of the 1/1 stat The electrical attacks will still hurt and I am kind of confused on the Magentic field please As we talked it over, it will only send out pulses to map an area and point out people at Expert. I said master not expert kain
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Posted: Sun Sep 29, 2013 7:11 pm
Kirin Benoit Super_X_Kami_X _Guru Kirin Benoit Kain_Leingod RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon/Armor name: Seratic Armor and Eridus Helmet MK I Type & Material: It is mostly an under-suit, it is made of Kevlar and Rubber. The helmet is made of Stainless Steel. Description: Devrin made the suit with some assistance from Pix. As she is a proficient Biochemist she has some powerful concoctions at her disposal. Two of which, are Speed and Strength enhancers. He has figured out how to circulate them though the suit to gain the benefit but not the drawback. The only parts ACTUALLY custom at all, are the helmet and the under-suit. The rest is a mix between tooltinkerable armor and just armor.  Abilities: As it circulates the potions it gives Devrin a 1/1. The rubber is meant to insulate him against Kirin's robot that shocked him not long ago(-1 Rank or -2 from Electrical Attacks?). The helmet has a rebreather equipped into it as well as a HUD and a new scanner he developed. The scanner uses bits and pieces from all the other ones and also Magnetic Field. If scans a 30ft radius using all spectrums of the scanners and Magnetic Field, to map out the battle field also find targets. If they are physically in front of him, it will scan the person for weapons. With the Magnetic Field, it pretty much picks up anything they have that is magnetic. Even can tell what it is. The suit as a whole has an environmental control system. Two weaknesses I KNOW for sure, is that his wings don't fit in the suit so he has to have openings from them to come out. Electric attacks can still overload the systems but not hurt the wearer, unless they explode of course. Hiro approves of the 1/1 stat The electrical attacks will still hurt and I am kind of confused on the Magentic field please As we talked it over, it will only send out pulses to map an area and point out people at Expert. I said master not expert kain Oops sorry sweatdrop
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Posted: Sun Sep 29, 2013 7:12 pm
Super_X_Kami_X _Guru Kirin Benoit Super_X_Kami_X _Guru Kirin Benoit Kain_Leingod RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon/Armor name: Seratic Armor and Eridus Helmet MK I Type & Material: It is mostly an under-suit, it is made of Kevlar and Rubber. The helmet is made of Stainless Steel. Description: Devrin made the suit with some assistance from Pix. As she is a proficient Biochemist she has some powerful concoctions at her disposal. Two of which, are Speed and Strength enhancers. He has figured out how to circulate them though the suit to gain the benefit but not the drawback. The only parts ACTUALLY custom at all, are the helmet and the under-suit. The rest is a mix between tooltinkerable armor and just armor.  Abilities: As it circulates the potions it gives Devrin a 1/1. The rubber is meant to insulate him against Kirin's robot that shocked him not long ago(-1 Rank or -2 from Electrical Attacks?). The helmet has a rebreather equipped into it as well as a HUD and a new scanner he developed. The scanner uses bits and pieces from all the other ones and also Magnetic Field. If scans a 30ft radius using all spectrums of the scanners and Magnetic Field, to map out the battle field also find targets. If they are physically in front of him, it will scan the person for weapons. With the Magnetic Field, it pretty much picks up anything they have that is magnetic. Even can tell what it is. The suit as a whole has an environmental control system. Two weaknesses I KNOW for sure, is that his wings don't fit in the suit so he has to have openings from them to come out. Electric attacks can still overload the systems but not hurt the wearer, unless they explode of course. Hiro approves of the 1/1 stat The electrical attacks will still hurt and I am kind of confused on the Magentic field please As we talked it over, it will only send out pulses to map an area and point out people at Expert. I said master not expert kain Oops sorry sweatdrop Add all of the and approved. DO YO JOB in SKILLS
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Posted: Sun Sep 29, 2013 7:58 pm
Kirin Benoit Kain_Leingod RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon/Armor name: Seratic Armor and Eridus Helmet MK I Type & Material: It is mostly an under-suit, it is made of Kevlar and Rubber. The helmet is made of Stainless Steel. Description: Devrin made the suit with some assistance from Pix. As she is a proficient Biochemist she has some powerful concoctions at her disposal. Two of which, are Speed and Strength enhancers. He has figured out how to circulate them though the suit to gain the benefit but not the drawback. The only parts ACTUALLY custom at all, are the helmet and the under-suit. The rest is a mix between tooltinkerable armor and just armor.  Abilities: As it circulates the potions it gives Devrin a 1/1. The rubber is meant to insulate him against Kirin's robot that shocked him not long ago -1 Rank Electrical Attacks. The helmet has a rebreather equipped into it as well as a HUD and a new scanner he developed. The scanner uses bits and pieces from all the other ones and also Magnetic Field. If scans a 30ft radius using all spectrums of the scanners and Magnetic Field, to map out the battle field. If they are physically in front of him, it will scan the person for weapons. With the Magnetic Field, it pretty much picks up anything they have that is magnetic. Even can tell what it is. The suit as a whole has an environmental control system. Two weaknesses I KNOW for sure, is that his wings don't fit in the suit so he has to have openings from them to come out. Electric attacks can still overload the systems but not hurt the wearer, unless they explode of course. Hiro approves of the 1/1 stat The electrical attacks will still hurt and I am kind of confused on the Magentic field please Once I update the suit at master I will change it to find bodies.
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Posted: Wed Oct 02, 2013 2:00 pm
RPC Name: Favnir Rank: Trainee Class: Berserker Element: Fire Weapon/Armor name: Tonfa Type & Material: Bronze Description: A basic pair of Tonfas that Favnir does not spin the at all they stay inline with his forearm. Abilities: it makes Punches, Forearm slams and elbows hurt more. +1 Rank to associated to the area specified. He can also use them as a line of defence against blades since they are made of metal.
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Posted: Thu Oct 03, 2013 10:30 am
RPC Name: Kirin Varakrion Rank: Expert Class: Mechanist Element: None (thanks to talent) Weapon/Armor name: Phoenix MK IIType & Material: Semi-Auto Rifle. Black Steel Requested if not Titanium Description: (The Phoenix MK II is the second in the series of Phoenix line of weaponry. The newest model in the series of weapons design by Kirin himself, with the unknown Phoenix MK I being the model that his machine frame codenamed ARES uses in battle. Much like the custom rifle that ARES himself uses Kirin has made the MK II strictly for his use only. The MK II uses the classic rifle design with placing clip from the bottom and jamming inside allowing bullets to be fed through the clip it self. Unlike the Mk I with it's use of a scope this rifle has speical I.D. sync tech that syncs with the HUD so instead of looking through a bulky scope this rifle with a series of three mirco cameras allows the HUD to project a small screen(or big depending on the HUD). This allows him to simply level the rifle and allow him to zoom in and out at will also shortening the time needed to take proper aim. Another new feature to the Phoenix is the pulse round mode. Unlike normal firearms this rifle is moving past the sole use of bullets and moving to the base of energy based rounds. This new pulse round tech works like the laser design but this gives more of a punch. These pulses are small only ranging a inch more than a normal 12mm rifle round. The Pulse rounds themselves when making contact will burn much like laser rounds it also works with staggering those hit by them. Of course the force of a single shot will like being punched but being hit with two or more will start to push them back. These Pulse rounds are held in clips labeled by royal purple LED lighting on the side with the small light bar showing how much is left in the clip before recharge is needed. The Clips of these pulse rounds are around twelve shots pre-clip and once they are out they must be recharged before that clip can be used. This does not restrict the Mk II to merely pulse rounds thou, this rifle is able to be fend rifle bullet clips as well that are around the same clip size. The reason both of these are possible is thanks to two different systems, the I.D. Sync and Revolver Interchange System. The Revolver Interchange system is a round chamber within the rifle itself that follows the design of a normal revolver chamber where the bullets cycle to the barrel. This is being appiled with the two firing chambers inside the rifle itself, by hitting a button on the bottom of the rifle or VIA I.D. Sync the rifle will take one post to refig between normal firing mode to pulse firing mode. Finally the rifle like stated before hand is a semi-auto rifle hince everytime he pulls the trigger it fires a single round. Abilities: It is listed in description sooo READ
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Posted: Thu Oct 03, 2013 10:31 am
Super_X_Kami_X _Guru RPC Name: Favnir Rank: Trainee Class: Berserker Element: Fire Weapon/Armor name: Tonfa Type & Material: Bronze Description: A basic pair of Tonfas that Favnir does not spin the at all they stay inline with his forearm. Abilities: it makes Punches, Forearm slams and elbows hurt more. +1 Rank to associated to the area specified. He can also use them as a line of defence against blades since they are made of metal. Denied
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Posted: Thu Oct 03, 2013 10:33 am
razieltheprince RPC Name: Zevran Rank: trainee Class: gunslinger Element: earth Weapon/Armor name: Repentance and judgement Type & Material: dual semi auto pistols with a 12 round clip each, the metal they are made from simply upgrades as Zevran ranks up. They are currently made of simple iron. Description:  This set of dual pistols was forged by Zevran's father. designed to fit Zevran perfectly, the grips are molded to fit his hands exactly, the barrel length set specifically to the Reaper's modifications. The gold and the engravements were also specified by Zevran, as he liked the way they looked. It holds 10 mm rounds. Abilities: Aim calibration Rank: -- passive description: This is only activated when somebody picks up Zev's gun. If anybody else attempts to use the weapon, the iron sights on the gun get all bent and ******** up, reducing the aim of anybody attempting to use this gun greatly. Returns to normal once Zev picks up the gun. Materialization Rank: E description: This is the most basic skill of these pistols. Since Zevran is a reaper, he already has basic knowledge of how to materialize items from matter. Using this basic knowledge, he simply materializes his guns into his hands. Can also use this skill to dematerialize them. Reload Rank: D description: using the Reaper's creation skill and taking it a step further, he can simply materialize the bullets inside of his clip, reducing reload time at the cost of energy. Grappling gun Rank: C Description: A skill rarely used in combat, but instead used in stealth missions. Shooting a bullet into a wall, person, roof, etc. He attaches a thread of energy to the bullet. Once the bullet makes contact it reels the caster (or target, depends on the situation) in. Basically a glorified grappling gun, as the title states. Reaper's Blast Rank: C-A description: Charging his Reaper energy into the clip, these guns will shoot a beam of energy about a foot in diameter each as fast as a normal bullet. The power of the beam depends on the rank of the energy used. Pure shot Rank:E-S description: Simply pure needle, but in gun form. It reloads his gun with the reaper's pure needles, allowing him to shoot them with the speed of bullets. This is also great for covert missions, as no sound is made due to the lack of gunpowder. As an added bonus, Any needles C ranked and above will explode upon Zev's command, leaving even larger wounds than there originally were. Stopping power and explosion size vary upon amount of energy used. The more energy used, the greater the stopping power and explosion. The explosion won't kill anybody unless it is in a vital position obviously. This skill can't be used if he already has bullets in his clip. Approved get out of here
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Posted: Thu Oct 03, 2013 1:20 pm
Kirin Benoit RPC Name: Kirin Varakrion Rank: Expert Class: Mechanist Element: None (thanks to talent) Weapon/Armor name: Phoenix MK IIType & Material: Semi-Auto Rifle. Black Steel Requested if not Titanium Description: (The Phoenix MK II is the second in the series of Phoenix line of weaponry. The newest model in the series of weapons design by Kirin himself, with the unknown Phoenix MK I being the model that his machine frame codenamed ARES uses in battle. Much like the custom rifle that ARES himself uses Kirin has made the MK II strictly for his use only. The MK II uses the classic rifle design with placing clip from the bottom and jamming inside allowing bullets to be fed through the clip it self. Unlike the Mk I with it's use of a scope this rifle has speical I.D. sync tech that syncs with the HUD so instead of looking through a bulky scope this rifle with a series of three mirco cameras allows the HUD to project a small screen(or big depending on the HUD). This allows him to simply level the rifle and allow him to zoom in and out at will also shortening the time needed to take proper aim. Another new feature to the Phoenix is the pulse round mode. Unlike normal firearms this rifle is moving past the sole use of bullets and moving to the base of energy based rounds. This new pulse round tech works like the laser design but this gives more of a punch. These pulses are small only ranging a inch more than a normal 12mm rifle round. The Pulse rounds themselves when making contact will burn much like laser rounds it also works with staggering those hit by them. Of course the force of a single shot will like being punched but being hit with two or more will start to push them back. These Pulse rounds are held in clips labeled by royal purple LED lighting on the side with the small light bar showing how much is left in the clip before recharge is needed. The Clips of these pulse rounds are around twelve shots pre-clip and once they are out they must be recharged before that clip can be used. This does not restrict the Mk II to merely pulse rounds thou, this rifle is able to be fend rifle bullet clips as well that are around the same clip size. The reason both of these are possible is thanks to two different systems, the I.D. Sync and Revolver Interchange System. The Revolver Interchange system is a round chamber within the rifle itself that follows the design of a normal revolver chamber where the bullets cycle to the barrel. This is being appiled with the two firing chambers inside the rifle itself, by hitting a button on the bottom of the rifle or VIA I.D. Sync the rifle will take one post to refig between normal firing mode to pulse firing mode. Finally the rifle like stated before hand is a semi-auto rifle hince everytime he pulls the trigger it fires a single round. Abilities: It is listed in description sooo READ approved
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Posted: Sun Nov 10, 2013 8:19 pm
RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon name: Gas grenades Type & Material: grenades Description:  Abilities: These can be made to release a cloud of smoke for 3 posts unless it is windy, if if it is, only 1 post. This can also disperse poison, but that is not specific. But WILL be when they are made...The poisons are also gonna be applied for separately. - Weapon name: Mine Type & Material: Multi-purpose mines Description:  Abilities: These can be buried or even attached to walls. They are basic frags, upon use can be set as trip mine, which uses a laser line to sense when tripped. Or can set to go off remotely from his VRHS. If they are underground they can only but detonated remotely.
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Posted: Sun Nov 10, 2013 8:59 pm
Super_X_Kami_X _Guru RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon name: Gas grenades Type & Material: grenades Description:  Abilities: These can be made to release a cloud of smoke for 3 posts unless it is windy, if if it is, only 1 post. This can also disperse poison, but that is not specific. But WILL be when they are made...The poisons are also gonna be applied for separately. - Weapon name: Mine Type & Material: Multi-purpose mines Description:  Abilities: These can be buried or even attached to walls. They are basic frags, upon use can be set as trip mine, which uses a laser line to sense when tripped. Or can set to go off remotely from his VRHS. If they are underground they can only but detonated remotely. These are still skill weapons but Smokes should disappear with WIND SKILLS. Sorry but nope. Anyway Mines with lazer dets i need a length
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Posted: Sun Nov 10, 2013 9:05 pm
Kirin Benoit Super_X_Kami_X _Guru RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon name: Gas grenades Type & Material: grenades Description:  Abilities: These can be made to release a cloud of smoke for 3 posts unless it is windy, if if it is, only 1 post. This can also disperse poison, but that is not specific. But WILL be when they are made...The poisons are also gonna be applied for separately. - Weapon name: Mine Type & Material: Multi-purpose mines Description:  Abilities: These can be buried or even attached to walls. They are basic frags, upon use can be set as trip mine, which uses a laser line to sense when tripped. Or can set to go off remotely from his VRHS. If they are underground they can only but detonated remotely. These are still skill weapons but Smokes should disappear with WIND SKILLS. Sorry but nope. Anyway Mines with lazer dets i need a length 2ft sound okay? And the smokes DO disappear due to wind skills. Anything that effects the air....
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Posted: Sun Nov 10, 2013 9:19 pm
Super_X_Kami_X _Guru Kirin Benoit Super_X_Kami_X _Guru RPC Name: Devrin Goldheart Rank: Adept Class: Mechanist Element: Fire Weapon name: Gas grenades Type & Material: grenades Description:  Abilities: These can be made to release a cloud of smoke for 3 posts unless it is windy, if if it is, only 1 post. This can also disperse poison, but that is not specific. But WILL be when they are made...The poisons are also gonna be applied for separately. - Weapon name: Mine Type & Material: Multi-purpose mines Description:  Abilities: These can be buried or even attached to walls. They are basic frags, upon use can be set as trip mine, which uses a laser line to sense when tripped. Or can set to go off remotely from his VRHS. If they are underground they can only but detonated remotely. These are still skill weapons but Smokes should disappear with WIND SKILLS. Sorry but nope. Anyway Mines with lazer dets i need a length 2ft sound okay? And the smokes DO disappear due to wind skills. Anything that effects the air.... Works just put this
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