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Posted: Sat Dec 17, 2005 8:11 pm
Very nice looking and very appealing to the eye. I wish Fenrir Fenix would remake the Research and Development thread so that if any new weaponry or armor is made and approved, it'd at least have the sketches of what the weapons look like saved in that thread along with specifics so that members would know what the weapon looks like and it's specifications in order to understand the weapon or armor if it 's approved and added to the weapons and armor listing.
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Posted: Sat Dec 17, 2005 8:13 pm
ender_169 Very nice looking and very appealing to the eye. I wish Fenrir Fenix would remake the Research and Development thread so that if any new weaponry or armor is made and approved, it'd at least have the sketches of what the weapons look like saved in that thread along with specifics so that members would know what the weapon looks like and it's specifications in order to understand the weapon or armor if it 's approved and added to the weapons and armor listing. I coudl do that myself if you want, assuming you can poin tme towards the info I need. I'm also going ot post the sketch of Vosslin's Heavysuit in a few moments, it's not finsihed, but I don't feel like foolign with the last few plates at the moment.
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Posted: Sat Dec 17, 2005 8:26 pm
 Note the pauldrons are quite similar to that of the original concept artwork for Brotherhood Power Armor, and I took a few cues from the Metriod style of suit desgin on the midsection and legs, I opted for flexibility and manuverability over thick armor sheeting. She's goign to be holding a Gass Shotty when the image is totally finsihed.
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Posted: Sat Dec 17, 2005 8:42 pm
Vincent Darkholme ender_169 Very nice looking and very appealing to the eye. I wish Fenrir Fenix would remake the Research and Development thread so that if any new weaponry or armor is made and approved, it'd at least have the sketches of what the weapons look like saved in that thread along with specifics so that members would know what the weapon looks like and it's specifications in order to understand the weapon or armor if it 's approved and added to the weapons and armor listing. I coudl do that myself if you want, assuming you can poin tme towards the info I need. I'm also going ot post the sketch of Vosslin's Heavysuit in a few moments, it's not finsihed, but I don't feel like foolign with the last few plates at the moment. I really don't have any idea on the information needed to create the thread, Fenrir Fenix originally created the thread and you'd have to get the information from him about it if he doesn't wish to do it.
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Posted: Sat Dec 17, 2005 8:50 pm
As for your concept of female power armor, it's all right to a degree. The legs look a bit bulky on the plating and mechanisms. The midsection multiple plating seems to be all right, especially for flexibility as you mentioned, but it puts a bit of harsher image to the top half, the shoulder armor part is nice, seems lightweight for the female frame so that she can better support it. Overall, I think it's the leg proportions throwing me off a bit, seeming too bulky compared to the rest of the armor on the top half, producing the idea that it's really bottom heavy and clanky for the female figure and frame when compared to the top half. But as you've stated, it's not quite finished yet, so that could be why. It's a good concept drawing of the armor overall, but I'm leaning a bit towards MunkiHunter's concept of female power armor due to it fitting the female frame quite a bit, good top half and the bottom half with it's robe look giving it more appeal to the female figure since females aren't often portrayed as hardcore warriors and thought of more as the word "soft" compared to males in armor, which often produces lighter armor in the minds of most males who draws female armor since they often want to suit that look. But I really don't want to put your concept drawing down, but it gives a rougher look to the female figure, giving that badass female look and taking no s**t from anyone. Which is a good portrayal nonetheless, but often not appealing to females since they seem to lean towards more extravagent type of armor/outfits. But good work on the concept drawing.
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Posted: Sat Dec 17, 2005 10:00 pm
An Absolute amasing Consept for female power aromour, it looks great and it gives the female a very warrior look making them more rough and tough rather than elagent and refined suck as my consept portrays, but like ender my attention is drawn towards the midsection and then legs. For one i honestly think it looks like a b***h to put on unless the parts are broken down into simple parts. The midesction looks restricted for movment for bending taking away from the females natural agility . the second part is the leggings are jaged and not smooth. the problem is getting cought up on your own armour wile running wouldnet be the best thing in the universe for the wearer, like the inner thighs and the knees and ankelsthe jagedness of the armor itself promotes issues when trying to crawl through traped areas or confined spaces or under a barbed wire. it would be in the best intrest if the armour to be smooth and less bulky to the wearer and at the coust of protection the female be alowed to move and use her body more rather than relying on the armour. now imagen trying to take the armor off when trying to get to the wearer medical attention there is an issue in it self. but all in all its very intragetly designed but remeber often the most simplest things are the better mousetraps (I.E the bangalor mines, claymores, that nifty little headge trimmer that fits on the front of tanks)
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Posted: Sat Dec 17, 2005 10:12 pm
I go with what Munki says. make the legs a bit smoother.
I say, "round" them out to fit with the style of the shoulder pads, and make the arms a little more simpler. Remember, simple can sometimes be better than complex.
I mean, look at the Mp40, that was a simple SMG but it kicked but in the field.
So, make the armor just a little simpler, you don't need to be so intricate, I mean, the enemy isn't going to be looking at your armor, other than to identify you. You only need the necessities, even if it means the armor is ugly.
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Posted: Sat Dec 17, 2005 10:34 pm
6pack1 I go with what Munki says. make the legs a bit smoother. I say, "round" them out to fit with the style of the shoulder pads, and make the arms a little more simpler. Remember, simple can sometimes be better than complex. I mean, look at the Mp40, that was a simple SMG but it kicked but in the field. So, make the armor just a little simpler, you don't need to be so intricate, I mean, the enemy isn't going to be looking at your armor, other than to identify you. You only need the necessities, even if it means the armor is ugly. I agree simplafy the armor makes it really easy for the enamie to ID a soldger, but as cammo becomes more complex the harder it is to conseal your location, on a technological battlefield if you can hide your soldger digitaly you have a better advantage seeing is how everyhings seen mostly though a digital picture, that picture is broken down into the basic unite of pixles. hence Digital cammoflage, less natural but still has the same effect.
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Posted: Sat Dec 17, 2005 10:36 pm
to reidderate if i was wearing your armor i could see myself tripping over the bolts on the ankles of the boots and face planting XD
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Posted: Sat Dec 17, 2005 10:52 pm
those aren't bolts Munki, those are servos, and they are pretty flat, it's difficutl to see withotu any shading however.
As for the simplifying...sure I COULD simplfy it, at the cost of flexibility, protection and general armor coverage.
And the armor can't really get much more form fitting - that's a realisitcally drawn female figure under there, not a stick-legs and arms anime girl, the thighs are wider and more shapely then a man's and the body has a much more curved shape to it, I neede dto give some play between the hips and armor plating to suggest a bodysuit of some sort beneath it for padding/reflexive MOcap use.
And remember 'Simpler also means more openings" and since Vosslin's Heavysuit is supposed to function like a Envriomental Pressure suit whenthe helmet is attached, I had to seal any gaps to make it practical for cobmat in a harsh or toxic enviroment, such as a vacuum or such. As for the legs, W was redesginign them for a sleeker, less complex look when Ender posted about them, hell before, so I don't think it's an issue.
And if you note i DIDNT make it female power armor from Fallout, I posted this here because I borrowed a few concepts from BOS styled armor for this partciular character's suit, so I thought you'd get a tickel out of it.
As for camoflauge - Vosslin's suit was desgined to work in a very urban/industrial envrioment, so the jagged edges and gunmetal and ironclad hues make her EXCELLENTLY camolfauged when in her home enviroment, which is a dim, metal-wrougth archology. So to make her blend into this mish-mash of a brakcground, I made alot of use of recessed palting and other such devices, also because they provides a flexable alternitive to using a fiberous materal as jon-material, and thus added to the protective factor.
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Posted: Sun Dec 18, 2005 1:38 am
Your argument was excelent and fills i still thalot of gaps in my explnations, thats what i mrealy procived from looking at it. anyway ink the jagedness in a urban enviroment would easaly snag on something. but thats just an observation sweatdrop
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Posted: Sun Dec 18, 2005 7:26 am
On second thought never mind
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Posted: Sun Dec 18, 2005 5:46 pm
Looking through alot of the RP orientated threads here, I've noticed alot if not, constant head shots, gotta love head shots I suppose, it's not like anyone here is able to not make a head shot repeatedly. xp I know I've only made a few, alot of limb and body hits, but meh, can't blame members for wanting to be more....gory and showing off shooter skills, despite it not having a chance to fly in a real RP outside the guild. xp
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Posted: Sun Dec 18, 2005 6:06 pm
Also, the many small parts serve another purpose. Interchangable parts. If there is only one large metal plate for the torso, then if it gets damaged, well, that must be pretty expensive to replace; whereas if you had many small plates, only one or two would need to be replaced, though it would probably be more likely.
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