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Posted: Sat Jun 28, 2008 9:12 am
starting gold is 19000 and this is the only thread also by neutral campaign I mean the CN,N, LN alignment
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Posted: Sat Jun 28, 2008 9:25 am
pyschopyroking D&D character: Rachel Balkinor Class/lvl: 6th warmage/ 1st lvl fighter Race: human Size: medium Gender: female Alignment: NG Religion/Patron Deity: none Height: 5”5” Weight: 115lbs Looks: Stands a lithe but stocky 5’ 5”. Her skin is a deeply tanned pale. Her long brown hair is tied back with a band that has the rune for intelligence embroidered on it. Her goldish hazel eyes stare out challenging from a face that is pretty but not beautiful. She moves with the grace of someone used to fighting and is willing to prove herself. Her clothes are decent brownish green pants, a darker green shirt, a pair of studier leather boots, a pair of tight gloves, and a light brown cloak. She uses a spear as a walking staff and on her left forearm is a small buckler. On her back is a small backpack over a small roll of camping supplies. Specials: race: +4 skill points 1st lvl, +1 skill points per lvl, 1st lvl bonus feat Class: proficient with all but exotic weapons and armor , warmage edge, +2 evocation spells known, ignore light armor spell failure, bonus feats 1,2, and every even fighter lvl. Base speed: 30feet Initiative modifier: +4 HEALTH: 12+ 6d6= 58 Base attack bonus: +1 +3 =+4 Grapple modifier: = (base attack)+(strength mod)+(size mod)+(misc. mod) Weapons: Spells storing Spear: 1d8X3 4 javelins: 1d6X2 Exit wound light crossbow: range 80ft 1d8+1d6 19-20X2 read pg. 134 complete warrior 15 bolts Armor: chain shirt: +4 AC arcane spellfailure(ignored): max dex: +4 check penalty: -2 Buckler: +1 AC arcane spellfailure(irgnored) max dex: -- check penalty: -1 Ability Scores: Strength 13 +1 Dexterity 18 +4 Constitution 17 +3 Intelligence 18 +4 Wisdom 15 +2 Charisma 20 +5 Saving Throws: save bonus=(base save)+(ab mod)+(magic mod)+(misc.)+(temp mod) Fortitude(con) +7 +2+2 +3 Reflex(dex) +6 +2+0 +4 Will(wis) +7 +5+0 +2 Armor Class: AC=10+armor bonus + shield bonus + dex mod + size mod + misc mod + natural armor + temp mod 20 10 +5 +1 +4 Carrying Capacity: Load: Light load: Medium load: Heavy load: ITEMS: Cloak (on back) 3 days trail rations(in small shoulder bag) Spell pouches(on belt around waist) Water bag(slung on top of shoulder bag Bedroll(small tarp, twine, stakes, hammock) (over shoulder on back in a roll) cross bow (in roped holster with shoulder loop attached to butt) Spear(in hand being used as a walking staff when not in battle) Buckler (w/ a tiny pouch attached between armbands) (on left wrist) Charismatic Ring (+1) Headband of intellect(+1) Gloves of dexterity(+1) Money: none Feats: 4 Extra edge Spell focus (evocation) Energy substitution Practiced spellcaster Languages: Common Elven gnomish undercommon Skill Points: (5 cool Skills: skill mod=ranks + ab mod + misc mod Climb(str): Concentration(con): 8 Craft(weaponsmithing) (int): 5 Craft(armorsmithing) (int): 5 Handle animal(cha): 4 Intimidate(cha): 6 Jump(str): Knowledge(arcane)(int): 8 Knowledge(the planes)(int): 4 Knowledge(history)(int): 3 Profession (mercenary) (wis): 7 Ride(dex): Spellcraft(int): 8 Swim(str): Magic: Spells: Spell save: base 15 DCmod: +1 evocation spells +1 casting lvl, Conditional mods. • Lvl 0::: spell save DC: 15 or 16 spells per day: 6 bonus spells: 2 • Lvl 1::: spell save DC: 16 or 17 spells per day: 6 bonus spells: 1 • Lvl 2::: spell save DC: 17 or 18 spells per day: 5 bonus spells: 1 • Lvl 3::: spell save DC: 18 or 19 spells per day: 3 bonus spells: 1 • Lvl 4::: spell save DC: spells per day: bonus spells: 1 • Lvl 5::: spell save DC: spells per day: bonus spells: 1 • Lvl 6::: spell save DC: spells per day: bonus spells: • Lvl 7::: spell save DC: spells per day: bonus spells: • Lvl 8::: spell save DC: spells per day: bonus spells: • Lvl 9::: spell save DC: spells per day: bonus spells: this is a gestalt game go back to one of thte earlier posts I have a link on how to create a gestalt character. ignore the base class only rule and make it with what classes you want
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Posted: Sat Jun 28, 2008 12:56 pm
oops....FIXING!!!!!!!!!!!!!!!!!!!
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Posted: Sat Jul 05, 2008 8:18 am
okay everyone who is going to investigate the ghost ship the wagons to Port Medin are getting ready to leave. head out and meet them at the front gate of town. anyone who has not given me their completed or revised sheet will be starting somewhere else
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Posted: Sat Jul 05, 2008 9:08 am
Grabbing his belongings, Jovain heads to the front gate of town to meet up with the wagons going to Port Medin. Jovain will look around to determine who else is going to brave the "ghost ship."
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Posted: Sat Jul 05, 2008 12:47 pm
Ragnus walks slowly to the front gate, all the while stuffing his gear into his new bag. when he reaches the gate and sees his compaigns around him, he simply mutters something to the like of "they are going to get me killed" or the like in a language(undercommon) that many of the fools do not understand.
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Posted: Sun Jul 06, 2008 12:00 am
Reldan picks up a bag (type III) And starts to head down to the wagon. Humming a tune and looking for other mercinaries to study and copy their techniques.
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Posted: Mon Jul 07, 2008 6:40 pm
((Warblade Monk, I am sorry about Nerull's charecter, but he seems to have lost the desire to play in this game. I'd have posted sooner on these forums, but i've been rather busy lately, including a week's trip. If it's alright with you, I'll bring Swifty into the picture right now without a designated rider; I remember some people on this thread had given that role some thought, and if they still remain they may then take that position via roleplaying))
Swifty clicked his beak angrily as the young stablehand pulled one of the harnass-strings too tight. The lad was what the humans refered to as a "teenager," and Swifty had slowly come to remember that the boy's name was John; Swifty is bad with humanoid recognition, and even worse with names, but John was a frequent enough visitor to warrant recollection.
John seemed not to notice Swifty's objection, but continued to wordlessly put the harness on. Swifty thought, for the hundreth time since the ordeal started, that this was the most demeaning part of living among humans, and he decided to put this point home with a psionic missive
This is demeaning. Why do I have to wear this?
A small spasm ran up John's back. He had had Swifty "speak" to him before, but the sensation apparently was uncomfortable. Most of the stablehands, in fact, reacted likewise to this treatment; Swifty thinks it's because they don't like having a "beast" conversing with them. John resumed suiting up Swifty as he replied:
"Not my choice Swifty, but some of the money-makers are heading off to investigate some sort of ghost ship, and the sergent's ordered you off to help them."
Swifty fumed
What am I? Some measly beast of burden to be paraded about on the whim of some idiot? I've told them a thousand times, but I don't really think the message is hitting home, unlike that one time...
Swifty's mind wanders away and recollects about his first encounter with the mercenary guild. A small band of profiteers had snuck up on him in his sleep and pierced him in the neck with a sleeping needle. Swifty'd managed to wake up and find his feet just in time to lose them again as he fell unconcious. It was when he woke up though that things got fun.
He'd awoken with unfamiliar humanoid faces huddled around him. Oh, he'd been bound of course, but they hadn't counted on their victim having even average intelligence; the psionic ability, therefore, came as something as a surprise. The details are still hazy in Swifty's mind (he was still recovering for the sleeping drug) but he remembers with pride that there'd been spilt blood; oh yes, there'd been blood! He'd later come to more agreeable terms of service with the guild.
Swifty was literally jerked out of his recolletions as John tugged on Swifty's harness, eager to be out the door and done with his job. Swifty fluffed up his feathers in annoyance and screeched, not his fierce battle cry, but the sound that passes for a sigh.
I wish Gregory were here. At least he had the decency to treat me like a creature with a brain, but no, they had to send him out to obtain new horses. Horses! Ugh, I can't stand the smell of them! I hope this mercenary group doesn't have any with them...Why can't the mercenary guild bring back useful creatures, like griffons!? It gets rather loney in here without someone to really relate to.
Swifty shares his race's inherant dislike of horses...to an extent. He can't stand being around the equines, but he realizes the intrinsic value they represent to humanoids, and so he will refrain from tearing them to pieces on sight; he still has yet to find a horse whose presense does not irritate him. He hopes that, someday, his manditory travels for his benefactors might bring him within range of other griffons. Perhaps if he were truely lucky, he'd find a potential mate; he doesn't plan on adventuring forever.
John leads Swifty into the daylight, and although Swifty could just as easily find his way on his own, John continued to lead him. Infuriating human. Swifty finds himself drawn to the wagon that awaits the mercenaries, and John finally leaves. Swifty thanks the spirits for some much-deserved independance and takes stock of the others.
He notices that one in particular, Reldan, seems to be examining the others of the group. As Reldan's eyes pass over Swifty, Swifty takes the opportunity to bow, griffon style, to Reldan, and address him via multiple missives.
Greetings, my name is Swifty. I cannot maintain speech for very long, so I need you tell the others this: I am not a stupid beast, I will not be treated as one. The goods in my quiver may be used as needed. I am to come with you all.
At this point Swifty stops dictating, having expended a significant amount of mental energy. He hopes that Reldan will not gawk and forget to pass on the message, for speech is difficult.
((I put out of charecter comments in double parenthesis. In game terms, Swifty has expended 5 of his level 0 talent uses for the day, leaving him with 4 remaining before he must expend power points. This gives him only 40 words to work with unless he wants to reduce his power, so questions posed to him must be important enough for him to want to respond and answered in few words.))
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Posted: Mon Jul 07, 2008 10:12 pm
that is all fine anketh and tell Nerulls if he ever wants to rejoin he is welcome to do so at any point
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Jolly Game Master rolled 2 20-sided dice:
19, 18
Total: 37 (2-40)
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Posted: Tue Jul 08, 2008 12:39 am
((Knowledge Checks First Nature, second Arcana, spending 2 Isnpiration points to gain +7 on each))
Reldan eyes widen as he hears the word penetrate his mind while he looks upon the griffon.
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Posted: Tue Jul 08, 2008 12:52 am
((Holy Crap a 19 and an 18! On gaia! It's hard to believe no? Total 32 and 31 one on knowledges, both well enough to know about the natural abilities of Griffons and the spell telekinisis))
Quickly coming to his senses Reldan gives a slight bow and nods towards Swifty. Raising his hands into the air Reldan gives two loud claps as he finishes his evaluation of the group. "Attention every one! It seems that I don't recognize all of the faces surronding me. Perhaps it would be in our good interest to share our names and abilities. I'm Reldan Felthan," Smiling he takes a bow to the group,"I'm a skilled fighter along many other things, some including the arcane arts, nothing fancy mind you, I only dabble." He waves his hand over to the Griffon at his side. "This is Swifty, A truly intelligent Griffon who seems to practice the arcane arts from my guesses. He will have hard time communicating with the rest of us, so if he does speak to you be sure to relay his messages with the rest of us. He wishes you to know that if he is treated like a beast then there will be dire consequences. The items in his quiver may be used as necessary." With that Reldan gives a wink to Swifty and looks towards the next in the group.
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Posted: Tue Jul 08, 2008 5:28 am
This Reldan seems to have a good head on his shoulders. I like him already. Of course, he thinks I'm a wizard, but I suppose to him it really wouldn't make too much difference whether my powers are mental or arcane in nature.
Swifty clacks his beak softly in approval, and then lies down on the ground, moving ever so slightly closesr to Reldan in the process.
Hopefully the rest of them will be at least tolerable then.
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Posted: Tue Jul 08, 2008 10:32 am
Tongues Spell Jovain steps forward speaking in the common language of "men," "I am Jovain the Younger, but please call me Jo or Jovain." The 157 year old elf bows to the group with a wry smile and continues, "In my brief time I have become accomplished with weapons fighting and the arcane arts. It is nice to meet you all."With a flourish of his hands, Jovain softly speaks the elven word for the Tongues Spell,"Lamber." Turning toward Swifty and bowing deeply, Jovain continues in the proud and ancient language of the Griffons which merely sounds like whistles, clicks and screeches to the party,"I am Jovain the Younger and I am very pleased to meet you. Please call me Jo. I am proud to be your companion on this journey and hope we might become friends. I humbly offer you my assistance to speak with the others, however usually I will need your permission to lightly touch you as we communicate. My spells will allow me to understand you or hear your thoughts from time to time, but rarely can I speak with you as I am now due to my own limitations. However, I am honored to offer you my services such as they are 'Sir Swifty.'" Jovain will maintain his respectful bow while facing the magnificant griffon, and will only rise and look directly at him based on Swifty's reactions.
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Posted: Wed Jul 09, 2008 3:21 pm
okay anyone who manages to come to friendly terms with swifty before leaving gains a hero point.
the driver of the wagon looks around waiting for everyone to get there "Is this everyone? I want to get to Medin as soon as possible."
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Posted: Thu Jul 10, 2008 12:45 am
hmph.(UC)I am Ragnus Flaen. Of course, this is most likely meaningless to the most of you. But i guess it is safe to say that I warp the power of my mind to form a shape, well, perhaps more comforting, or at least to my liking. And I wish also to not be discriminated against by my race, although goblin, I do not host the hostile feelings toward humanoids as they do. Please, let us keep it that way. After his small speech, Ragnus simply picks up his belongings, and heads his way up into the wagon, poking his head out a pocket hole near the back so he can continue to hear the conversation outside, with mild interest.
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