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                     Posted: Thu Jul 12, 2007 9:26 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 74 (5/5)
 Greatballs: 34 (8/12)
 Ultraballs: 16 (7/25)
 Masterballs 8 (7/50)
 Potions: 78 (5/5)
 
 [5/15]
 
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                     Posted: Thu Jul 12, 2007 9:26 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.15
 Hp 53/53
 Attacks:
 Leer, 21 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 6/12
 
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                     Posted: Thu Jul 12, 2007 9:27 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.15
 Hp 53/53
 Attacks:
 Leer, 21 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 7/12
 
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                     Posted: Thu Jul 12, 2007 9:28 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.15
 Hp 53/53
 Attacks:
 Leer, 21 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 8/12
 
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                     Posted: Thu Jul 12, 2007 9:29 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.15
 Hp 53/53
 Attacks:
 Leer, 21 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 9/12
 
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                     Posted: Thu Jul 12, 2007 9:30 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 74 (1/5)
 Greatballs: 34 (9/12)
 Ultraballs: 16 (8/25)
 Masterballs 8 (8/50)
 Potions: 78 (1/5)
 
 [6/15]
 
 "ohh cool" Satoshi said "wonder what Pokemon he has" he thought
 
 "Pika Pi" Volt said but instead of using his hand he turned around and used his tail to hit Dratini's "Pika Pika!!" Volt said and then Kahuna, Kyubii, and Steel came over to Dratini and Volt "Pika pi pika pikachu" Volt said and he appeared to be introducing everyone to Dratini
 
 "Seaa" Kahuna said
 
 "Bronze!!" Steel said
 
 "Gweee" Kyubii said
 
 
 
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                     Posted: Thu Jul 12, 2007 9:32 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 74 (2/5)
 Greatballs: 34 (10/12)
 Ultraballs: 16 (9/25)
 Masterballs 8 (9/50)
 Potions: 78 (2/5)
 
 [7/15]
 
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                     Posted: Thu Jul 12, 2007 9:33 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 74 (3/5)
 Greatballs: 34 (11/12)
 Ultraballs: 16 (10/25)
 Masterballs 8 (10/50)
 Potions: 78 (3/5)
 
 [8/15]
 
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                     Posted: Thu Jul 12, 2007 9:36 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 74 (4/5)
 Greatballs: 35 (12/12)
 Ultraballs: 16 (11/25)
 Masterballs 8 (11/50)
 Potions: 78 (4/5)
 
 [9/15]
 
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                     Posted: Thu Jul 12, 2007 9:38 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 75 (5/5)
 Greatballs: 35 (1/12)
 Ultraballs: 16 (12/25)
 Masterballs 8 (12/50)
 Potions: 79 (5/5)
 
 [10/15]
 
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                     Posted: Thu Jul 12, 2007 9:40 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 75 (1/5)
 Greatballs: 35 (2/12)
 Ultraballs: 16 (13/25)
 Masterballs 8 (13/50)
 Potions: 79 (1/5)
 
 [11/15]
 
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                     Posted: Thu Jul 12, 2007 9:41 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 75 (2/5)
 Greatballs: 35 (3/12)
 Ultraballs: 16 (14/25)
 Masterballs 8 (14/50)
 Potions: 79 (2/5)
 
 [12/15]
 
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                     Posted: Thu Jul 12, 2007 9:43 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 75 (3/5)
 Greatballs: 35 (4/12)
 Ultraballs: 16 (15/25)
 Masterballs 8 (15/50)
 Potions: 79 (3/5)
 
 [13/15]
 
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                     Posted: Thu Jul 12, 2007 9:47 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 75 (4/5)
 Greatballs: 35 (5/12)
 Ultraballs: 16 (16/25)
 Masterballs 8 (16/50)
 Potions: 79 (4/5)
 
 [14/15]
 
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                     Posted: Thu Jul 12, 2007 9:50 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.15
 Hp 53/53
 Attacks:
 Leer, 21 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 
  
 Treecko (M)
 Ability: Overgrow
 When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
 Lv.14
 Hp:55/55
 Attacks:
 Pound, 20 dmg
 Leer, 20 dmg
 
 
  
 Oddish
 Ability: Chlorophyll
 This Pkmn goes first when Sunny Day is in effect.
 Lv.12
 Hp:49/49
 Attacks
 Absorb 18 dmg (user gains half the HP the foe lost)
 Sweet Sent 17 dmg
 
 Dratini =9/12
 Treecko, Oddish= 1/15 David tosses 2 pokeballs out and pops and Treecko and Oddish Treee...Treecko said Oddd... Oddish said Both staring at the other trainer         
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