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                     Posted: Thu Jul 12, 2007 8:50 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 2/12
 
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                     Posted: Thu Jul 12, 2007 8:51 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 3/12
 
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                     Posted: Thu Jul 12, 2007 8:52 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 4/12
 
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                     Posted: Thu Jul 12, 2007 8:53 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 5/12
 
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                     Posted: Thu Jul 12, 2007 8:55 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 6/12
 
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                     Posted: Thu Jul 12, 2007 8:56 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 7/12
 
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                     Posted: Thu Jul 12, 2007 8:58 am 
 
 
                        
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			            Satoshi walked into the Dragon Tooth cave "hmm this looks like a pretty good place to train right volt" he said to his Pikachu on his shouler 
 "Pika Pi" Volt said
 
 "Okay guys!! cmon out" he said and he threw all his Pokeballs out and his Pokemon came out "okay guys ready to train??" he asked and his pokemon cheered "okay you guys can train anyway you like today" he said and they started working
 
 Trainer Name- Satoshi Takeda
 Age- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 71 (1/5)
 Greatballs: 33 (6/12)
 Ultraballs: 15 (18/25)
 Masterballs 7 (43/50)
 Potions: 75 (1/5)
 
 [1/15]
 
 
 
 
 
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                     Posted: Thu Jul 12, 2007 8:58 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 8/12
 
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                     Posted: Thu Jul 12, 2007 8:59 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 71 (2/5)
 Greatballs: 33 (7/12)
 Ultraballs: 15 (19/25)
 Masterballs 7 (44/50)
 Potions: 75 (2/5)
 
 [2/15]
 
 
 
 
 
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                     Posted: Thu Jul 12, 2007 8:59 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 9/12
 
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                     Posted: Thu Jul 12, 2007 9:00 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 71 (3/5)
 Greatballs: 33 (8/12)
 Ultraballs: 15 (20/25)
 Masterballs 7 (45/50)
 Potions: 75 (3/5)
 
 [3/15]
 
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                     Posted: Thu Jul 12, 2007 9:01 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 71 (4/5)
 Greatballs: 33 (9/12)
 Ultraballs: 15 (21/25)
 Masterballs 7 (46/50)
 Potions: 75 (4/5)
 
 [4/15]
 
 "Satoshi saw another trainer with his Dratini "Hey guy!!" he said to him
 
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                     Posted: Thu Jul 12, 2007 9:03 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 72 (5/5)
 Greatballs: 33 (10/12)
 Ultraballs: 15 (22/25)
 Masterballs 7 (47/50)
 Potions: 76 (5/5)
 
 [5/15]
 
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                     Posted: Thu Jul 12, 2007 9:04 am 
 
 
                        
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			            Trainer Name- DavidAge- 15
 
 
  
 
  Dratini (M)
 Ability: Shed skin
 If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
 Lv.14
 Hp 52/52
 Attacks:
 Leer, 20 dmg
 Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
 Thunderwave. (Paralizes the foe.)
 
 10/12
 David notices the other trainer and walk up to him slowly. "Hi" he said         
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                     Posted: Thu Jul 12, 2007 9:05 am 
 
 
                        
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			            Trainer Name- Satoshi TakedaAge- 13
 
  Volt
  (M) Lv.31
 Hp. 81/81
 -Static-
 Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
 Attacks
 Double Team 36 dmg
 Thundershock, 37 dmg
 Quick Attack, 37 dmg
 Slam, 40 dmg
 
  
 Kahuna
  (M) Ability: Swift Swim
 This Pkmn goes first in battle during Rain Dance.
 Lv.30
 Hp.72/72
 Attacks
 Bubblebeam, 38 dmg
 Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
 Leer, 36 dmg
 Water Gun, 36 dmg
 
 Steel
 
  Lv.29
 Hp.75/75
 Ability
 -Heat Proof-
 Fire moves do 1/2 their normal damage to this Pkmn.
 Attacks
 Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
 Tackle, 31 dmg
 Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
 Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)
 
 Kyubii
 
  (F) abilite:Flash fire
 If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
 lv.25
 hp. 68/68
 Attacks
 Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
 Quick attack, 29 dmg. (Goes first.)
 Will-o-wisp. (Burns foe.)
 Confues ray. (Confuses foe.)
 
 Items
 Pokeballs: 72 (1/5)
 Greatballs: 33 (11/12)
 Ultraballs: 15 (23/25)
 Masterballs 7 (48/50)
 Potions: 76 (1/5)
 
 [6/15]
 
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