|
|
|
|
|
|
Posted: Wed Oct 03, 2007 11:09 am
You lack real anti-tank weapons and do you really need all the carapace in the command squad and all those veteran sergeants for the squads? The Honorifica is more or less wasted on the veteran sergeant of the hardened veterans, as are the shotguns. Either dump the heavy bolter for two more shotguns or dump the shotguns and honorifica for a storm bolter and more lasguns so that the squad is either ranged or counter-charge.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 03, 2007 2:10 pm
Lt. Brookman You lack real anti-tank weapons and do you really need all the carapace in the command squad and all those veteran sergeants for the squads? The Honorifica is more or less wasted on the veteran sergeant of the hardened veterans, as are the shotguns. Either dump the heavy bolter for two more shotguns or dump the shotguns and honorifica for a storm bolter and more lasguns so that the squad is either ranged or counter-charge. I figured that the Meltaguns command squad, Plasma Gun command squad, and Autocannon squad would be enough to scare/kill off most tanks, and the ordnance would be pretty effective as well. Also, the heavy bolter crew have shotguns for on the move; they can take them for free, and heavy-weapon Guardsmen have lasguns on the move, so the logic remains, no? The goal of the Veteran squad is to have a very durable fire team that can work at medium to short range, and acts as a secondary command squad; the veteran squad works better for this, because actual command squad veterans can't have special weapons, so command squad special weapons have lower accuracy. The grenade launchers can be fired on the move, and potentially, the squad can fire 3 grenade launcher shots, 6 shotgun blasts, and a bolt pistol shot, then charge into close combat with an HQ-statted sergeant with a power weapon. Alternately, they can stay at a leisurely 12-24 inches and fire barrage after barrage of grenades and heavy bolter, with more withering supporting fire from the Chimera. If used right, they could probably make up their points in enemy infantry, and add to it by their strategic value overall.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 04, 2007 6:11 pm
How's this for a starting Tau 1,500 pt. army?
Troops 12 Fire Warriors with Pulse Rifles and 1 Devilfish (200 Points)
1 Shaper with Pluse Rifle (223 Points) 17 Kroot 1 Krootox Rider 6 Kroot Hounds
12 Fire Warriors with Pulse Carbines (120 Points)
Heavy Support Sniper Drone team (80 Points)
Broadside team: 2x Shas'ui with 2x railgun; 2x Smart Missle System; and 1x Multi-tracker (145 Points)
Sky Ray with Smart Missle System (125 Points)
Fast Attack 1 Piranha with Fusion Blaster (65 Points)
1 Strain Leader (102 Points) 5 Stingwings
Elites Crisis Team: Shas'ui with Fusion Blaster; Flamer and Sheild Generator Shas'ui with Fusion Blaster; Flamer and Multi-tracker Shas'ui with Fusion Blaster; Flamer and Target Lock (153 Points)
Stealth Team: Shas'vre with Burst Cannon, Bonding Knife; Drone Controller, Marker Drone and Hard-wired Target Lock 2x Shas'ui with Burst Cannons (140 Points)
HQ Shas'o Commander with Cyclic Ion Blaster, Fusion Blaster, Positional Relay, Hard-wired Multi-tracker and Hard-wired Target Lock (127 Points)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 10, 2007 8:55 am
@Barnabas Choiseul Fire warriors are ok, kroot are hit or miss depending on presence of the forest... HS - each broadside must have support system - i advise targetting array for sure hit with tl railgun or advanced stabilization system for move and fire... Sky Ray needs targetting array, and multitracker to keep moving and firing Vespid are fragile and while can be good support for crisis suits, they melt in bolter fire... Crisis need to either focus on ap (fusion blaster and plasma rifle) , range (missile pod nad plasma rifle), or number of shots (missile pod + burst cannon) - multitrackers are pretty much must. Flamers are big no imho... require getting too close for even crisis teams. commander is pretty much wildcard, you can do whatever you want with him, best follow the crisis archetypes above with addition of special issue wargear available...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 10, 2007 8:58 am
going to regional tournament this weekend, using friends DA as my sisters are not yet fully painted: limit is 2007 points,
HQ company master - p.fist, jump pack - 145 HQ WH inq lord - bolter-st.Xbow, pwr.wpn., liber heresius, psychic hood, 3 h.bolter servitors - 180 + venerable dreadnought - tl.lascannon - 165 + venerable dreadnought - tl.lascannon - 165 + WH callidus assasin - 120 ^ 10 tactical marines, lascannon, plasma gun - 200 ^ 10 tactical marines, lascannon, plasma gun - 200 ^ 10 tactical marines, lascannon, plasma gun - 200 razorback - tl lascannon - 80 X R-wing support sqn. - 1 tornado - 100 X R-wing attack sqn. - 3 bikes (2 meltaguns, vet.sgt.:pwr.wpn, meltabombs) - 160 X WH 5 seraphim (meltabombs, 1 twin hand flamer, vet.superior:power weapon) - 157 ! predator annihilator (h.bolter sponsons) - 130
total - 2002
ill post the event highlights around monday
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 11, 2007 6:52 am
Van Evok going to regional tournament this weekend, using friends DA as my sisters are not yet fully painted: limit is 2007 points, HQ company master - p.fist, jump pack - 145 HQ WH inq lord - bolter-st.Xbow, pwr.wpn., liber heresius, psychic hood, 3 h.bolter servitors - 180 + venerable dreadnought - tl.lascannon - 165 + venerable dreadnought - tl.lascannon - 165 + WH callidus assasin - 120 ^ 10 tactical marines, lascannon, plasma gun - 200 ^ 10 tactical marines, lascannon, plasma gun - 200 ^ 10 tactical marines, lascannon, plasma gun - 200 razorback - tl lascannon - 80 X R-wing support sqn. - 1 tornado - 100 X R-wing attack sqn. - 3 bikes (2 meltaguns, vet.sgt.:pwr.wpn, meltabombs) - 160 X WH 5 seraphim (meltabombs, 1 twin hand flamer, vet.superior:power weapon) - 157 ! predator annihilator (h.bolter sponsons) - 130 total - 2002 ill post the event highlights around monday I'm guessing you plan on using the combat squads rule. The razorback is ok, the only problem is that it will get shot down first if there's anything in it. A good rule of thumb: Transport alot, or don't transport at all. If you only have one transport vehicle then you can only have one squad moving fast. And one squad of 5 isn't much. You seem to have a good amount of anti-tank but against nids you'll have troubles. I find that DA Las is quite expensive now. Are you actually using the new DA codex or just the old faq and marine codex. If so your points for the Pred is off. Its 95 pts with the sponson and no other upgrades with the new stand alone. Even though meltabombs can be useful, with the amount of anti-tank with the las and melta's you probably won't need them. The seraphim are better off killing units. But the bikes definately don't need the bombs. Also with the bike squad, its very specialized. You may want to either increase the size or get rid of the meltaguns. If anyone starts shooting at that squad it will go down, and chances are they will because it's the closest thing to them by the time you're done. Since the only fist in your army is on the commander I'm guessing that you're going to put him with the seraphim or at least behind them. The ven. Dreds are ok, however with the CCW still attached you may want to give them extra armour so that you can keep moving and get them into close combat.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 11, 2007 10:12 am
Well, some maniacs in my vicinity use as much as 4 Land Raiders in 2k, hence emphasis on antitank... also most Tau/Eldar here rely on tanks. Idea about commander and seraphim is to jump them forward, with seraphim using spirit of the martyr for invulnerable save and commander behind them benefitting from independent status. Bikes with scout move can make first turn charge if luck allows, very annoying for Guard or Tau... especially if Callidus manages to move enemy unit to right spot. Generally I intend to hang back and shoot, with counter-attack provided by commander, seraphim and callidus.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Oct 15, 2007 8:25 am
well, got mauled by 2 chaos guys (inquisitor failed in EVERY use of psychic hood against lash of submission), managed a draw against another chaos guy who was heavy on vehicles, and draw against deathwing heavy on land raiders...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 18, 2007 10:26 pm
I started cranking out a Chaos Marine army with the new Codex, and I need some critique on it. Basically, it's an infantry heavy Word Bearers army that lacks Demons(lol).
I started trying to crank out this list with the previous 3.5 Codex but before I could fully hammer it out I was informed a new Codex was coming out, so here's my current list. I added a squad of Rubric Marines because of their nifty AP 3 Bolters, and in my play group there's quite a few Marines, and I figured the Thousand Sons will help me chew some of 'em up.
Any help would be grateful. Thanks in advance!
HQ -- 255 Chaos Lord "Deacon Ephialtes" -- 125 -Power Weapon -Plasma Pistol -Personal Icon
Chaos Sorceror "Aphion" -- 130 -Mark of Slaanesh -Lash of Submission -Personal Icon
Elites -- 595 Chaos Terminators "Squad Malus" -- 175 5x Terminators -1x Reaper Autocannon
Chaos Terminators "Squad Rohm" -- 175 5x Terminators -1x Reaper Autocannon
Chosen "Squad Karesh" -- 245 10x Marines -Powerfist -3x Melta Gun -Icon of Chaos Glory
Troops -- 789 Chaos Marines "Squad Kotul" -- 260 10x Marines -Aspiring Champion -Icon of Chaos Glory -Heavy Bolter -Plasma Gun -Power Fist -Rhino
Chaos Marines "Squad Gale" -- 225 9x Marines -Aspiring Champion -Powerfist -Icon of Chaos Glory -Plasma Gun -Rhino
Rubric Marines "Squad Zamshel" -- 304 8x Marines -Aspiring Sorceror -Bolt of Change -Rhino
Heavy Support -- 355 Predator -- 140 -Twinlinked Lascannon -Sponson Heavy Bolters -Twinlinked Bolter
Chaos Havocs "Squad Vath" -- 200 5x Marines -4x Autocannon -Icon of Chaos Glory -Rhino
Total: 1994
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 18, 2007 11:30 pm
lord needs better weapon than power toothpick sorcerer with lash is ok, but not enough hth power terminators can have combi-plasmas @5 points, buy as many as you can convert! chosen are ok, tankhunting squad? troops are ok, but I'd take 1 less troop and fit in 3 obliterators havocs can be replaced by obliterators too
btw, my take on chaos: Pirates of Maelstrom: chaos lord, terminator armor, demon weapon, personal icon, combi-melta - 155 10 chaos terminators - icon of tzeentch, 2 reaper autocannons, 2 chainfists, 8 combi-plasmas - 440 10 chaos terminators - icon of tzeentch, 2 reaper autocannons, 2 chainfists, 8 combi-plasmas - 440 10 chaos terminators - icon of tzeentch, 2 reaper autocannons, 2 chainfists, 8 combi-plasmas - 440 5 chaos space marines - 75 5 chaos space marines - 75 2 obliterators - 150 2 obliterators - 150 1 obliterator - 75 total - 2000
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 19, 2007 12:03 am
Chaos Lord's armament is a bit of a fluffy choice. Originally he was a Chaos Lord with a Plasma Pistol and Accursed Crozius(4+ Inv Save, Icon, Power Weapon, Demon Weapon), but the Crozius is gone so I'm left with a Chaos Lord I've already built and painted. As thus I gave him a power weapon to stay with WYSIWYG, although I would've preferred Lightning Claws or a Powerfist for CC.
Yes, I intended for the Chosen to go Tank Hunting, what with Infiltrate and all. As far as the Oblits go, do you think they're really still worth it after losing their "solid" weapon choices? I liked 'em in the 3.5 Codex but I personally feel they're a bit limited now that they can't choose certain weapons such as Heavy Bolters and Autocannons.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 19, 2007 11:40 am
obliterators are worth every penny, with ability to move and fire heavy weapons, deep striking multimelta, twin linked plasma and flamer...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 19, 2007 11:59 pm
Fair enough. Oblits it is. I was thinking of getting rid of the 10 man squad, Squad Kotul, for the Oblits.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 26, 2007 11:54 am
I've been tinkering with a couple of ideas for a chaos army lately, but the one I'm liking the most is a Slaanesh force with a fair amount of emphasis on Daemons and some quick assaults. My friends and I play 1,500 point games for the most part, so this is what I was thinking.
HQ- 430 Points Lucius the Eternal
Chaos Lord- Mark of Slaanesh, Personal Icon, Daemonic Mount, Daemon Weapon
Greater Daemon
Troops- 660 Points Chaos Space Marines x10- Aspiring Champion, Power Weapon, Icon of Slaanesh
Chaos Space Marines x10- Aspiring Champion, Power Weapon, Icon of Slaanesh
Lesser Daemons x10
Lesser Daemons x10
Fast Attack- 310 Points Chaos Bikers x5- Aspiring Champion, Icon of Slaanesh, Flamer
Chaos Bikers x5- Aspiring Champion, Icon of Slaanesh, Flamer
I know it lacks some anti-tank, but for the most part, I won't have to worry too much about that against the people I normally play with, the Greater Daemon should be more than enough to get it done.
The basic idea is to have the two bike squads turbo boost up one flank on turn one, taking as much advantage from cover as possible. With any luck, I'll get some Daemon assisted assaults stuck in on the second turn so that the rest of my army can advance up with little fear of being fired upon in response.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Nov 01, 2007 3:20 am
I just started 40K A few months ago, so far I have beaten a Tyranid and tied an ork player. Here are my Space Marines:
Hq- (155)Captain-Artificer armor, Terminator Honors, Storm Bolter, Power Fist, Iron Halo, Bionics.
(75)Command Squad-Five marines with bolters ( This one was actually a combat squad when I got it. )
Elite- (174)Veterans- Sergeant w/ power fist,bolt pistol, terminator honors, frags, purity seal. Four veterans-Pair lightning claws, power weapon, two chainswords, three bolt pistols and frags.
Troop- (70)Scout- 2 Bolters, 2 Close Cmbat Knives, a Chainsword, three bolt pistols and frags.
(195)Tactical- Sergeant w/ chainsword, bolt pistol, terminator honors, purity seal, and frags Nine marines w/ seven bolters, rocket luancher and meltagun. (5 cool Rhyno- Storm bolter, extra armor, smoke luancher.
Fast- (156)Assult Marines- Sergeant w/ Powerfist, bolt pistol, combat shield, terminator Honours, Purity Seals and frags. Four marines with jetpacks, frags, chainswords and bolt pistols, two melta bombs and two krak grenades.
Heavy- (115)Predator- Autocannon, Heavy Bolter Sponsons, Extra Armor
That's about 1000 points though I don't have the exact number on me. The only thing I seem to be missing is anti-tank but I plan on getting two devestators for Christmas to add to my list.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|