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Posted: Wed Sep 16, 2009 9:26 am
We don't have a meat shield. Which is glorious because now its a proper rogue campaign.
And yeah, I didn't want to say anything, but you were starting to resemble House... sweatdrop
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Posted: Wed Sep 16, 2009 12:06 pm
I was going for a Dr. Cox kind of feel, really...
Although, we still haven't seen Jaden's soldier tank character yet.
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Posted: Wed Sep 16, 2009 12:31 pm
Well, hes neglected to get the books from me, or even return a PM, so i doubt hes going to be playing at this point, its still a wait and see. Also, if he does, he may not play one.
The closet thing we have to a tank is Stellar.
But we dont need one.
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Posted: Wed Sep 16, 2009 12:44 pm
Considering that Mo and stellar are perhaps our two most combative people, and relatively that me and k are somewhat lacking in combat capacity, this is going to be rather painful to do anything in combat.
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Posted: Wed Sep 16, 2009 12:50 pm
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Posted: Wed Sep 16, 2009 12:56 pm
Disregarding me why?
Combat doesn't have to be straight up. This isn't WoW. If it helps, then imagine doing a dungeon with only a hunter, two rogues, a priest, and a lowbie mage.
Hit and run tactics work just fine. We aren't soldiers, we're sneaky terrorist looking to cause trouble from Imperials.
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Posted: Wed Sep 16, 2009 1:00 pm
Because your character is created with no specific purpose in mind, so it wasn't combat oriented nor non-combative, des. Quit trying to make everything an affront to you.
the reason I'm worried is instead of one person taking damage, now we'll have 3-4 each fight.
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Posted: Wed Sep 16, 2009 1:04 pm
No, thats usually how I play these types of games. Once we advance in level further, I'll end up being an efficient and deadly gunslinger. For now, I have sneak attack, and that works fine.
But thats the glory of this, we will need to avoid fights, and if pressed into one, we need to improvise a way to end it quickly without a standoff firefight.
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Posted: Wed Sep 16, 2009 1:08 pm
*shrug* I'll be on the ship then.
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Posted: Wed Sep 16, 2009 1:57 pm
Everyone is going to get shot equally if we get into a fight. Whether we have a 'tank' or not.
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Posted: Wed Sep 16, 2009 2:53 pm
true, but everyone is also going to be having the same priority of healing. But hey, it's only my job to stitch your butt back together after every encounter.
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Posted: Wed Sep 16, 2009 3:01 pm
Wouldn't priority go by 'whose hurt the most'?
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Posted: Wed Sep 16, 2009 3:25 pm
Des Voh No, thats usually how I play these types of games. Once we advance in level further, I'll end up being an efficient and deadly gunslinger. What if we never get enough XP to level?
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Posted: Wed Sep 16, 2009 4:35 pm
You don't only only get Exp from killing s**t.
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Posted: Wed Sep 16, 2009 7:00 pm
I have a novel idea to increase activity for this once we start the game.
We could try to set specific times here and there throughout the week, that we can agree we will all be on during in which to play 'speed sessions' which basically means consistent compared to a post here, and post there.
It may work, if only for a few hours set here, and there.
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