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Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 11:15 am


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Part I – The Sentinel

Player: Meepfur
Name: Thunderclap
Nicknames: Clapper
Species: Sentinel of Noctua
Age: Adult
Hatch Date: February
Type: Aberrant (Shadow x Mist)
Task: Keeper
Personality: He shares a great deal of similarities with his younger sister, Stormcloud, though he's left more room in his life for imagination and a bit of fun outside his daily existence. His more active imagination might have something to do with his fondness for Companions - he has no trouble seeing them as more than a snack. As a matter of fact, he's rather horrified by the prospect of eating a Companion. It just doesn't seem right to munch on someone who helps you! Mus are his favorite Companions, and it's from him that Stormcloud received her two (although she had to agree not to eat them). In return, he got a nickname he's not sure he likes or not. But, hey, it's the thought that counts. Right?
History: Thunderclap is Stormcloud's older brother, their parents' first child. Unlike his sister, however, he dislikes the Cold regions, and sticks closer to the middle - though not in the Deep Woods, of course, as he's neither important nor particularly tough. He had a little more free reign as a youngster (being the first, his upbringing involved some trial and error). Still, his life has been rather normal, despite his little 'adventures' as a fledgling.
Territory: The territory Clapper holds is relatively small, but rich enough in resources to support his occupation as a Keeper. It's close to the border of the forest - the side that touches on the mountains.
Mate: None
Companions: Yes
Certificate:
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Part II – Companions

Name: Acorn (light brown)
Species: Mus
Age: Young
Speech Ability: 4
Skill: Acorn is a Mus with some serious attitude, which his sister Pinecone usually finds herself on the receiving end of when they go out gathering.

Name: Pinecone (dark brown)
Species: Mus
Age: Young
Speech Ability: 2
Skill: In addition to being cute, Pinecone specializes in scrounging up tasty little morsels for the Keeper she's known since she was born.

Name: Fog (gray)
Species: Mus
Age: Elder
Speech Ability: 5
Skill: Fog's calling in life is really just to be Thunderclap's friend (well, and keep the other Mus in line). He's been the Keeper's Companion since he fledged.
PostPosted: Wed Feb 06, 2008 11:17 am


Part I – The Sentinel

Player: ShinosBee
Name: Cloverfield
Nicknames: Clover, Pipes
Species: Sentinel of Noctua
Age: Young Adult
Hatch Date: 09/25/??
Type: Shadow
Task: Parus Keeper
Personality: Generally cheerful, but serious about her work. She likes hatchlings only as long as they behave, and it isn't a far stretch to think she likes her Parus more. She's sociable by nature, and after living with so many companions for so long she's used to constant babbling. She loves large events, and really doesn't like Sentinels that eat companions.
History: Same old same old...not a lot can be unusual in the clan these days. Her parents were both keepers, and her fledging gift was a parus. It was her dream to follow her parents, and she's had no trouble at all, seeing as she was being trained from birth. Her parents live in another part of the forest, really no odd history at all.
Territory: A rather large, wide pine in the Deep Woods, not too far from her parents'. She has nice territory because her parents help her keep it, and as she's from a line of keepers, she's not a 'no-name' supplier. She's got connections, yo!
Mate: None
Companions: Yes
Certificate:
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Part II – Companions

Name: Sharp
Species: Parus
Age: Elder
Speech Ability: 3
Intelligence: 5
Skill: Keeping the other Parus in line

Name: Flat
Species: Parus
Age: Adult
Speech Ability: 5
Intelligence: 2
Skill: Lookout for predators/Sentinels

Name: Natural
Species: Parus
Age: Young
Speech Ability: 1
Intelligence: 2
Skill: Generally ticking off Sharp and Flat, but has a lovely song.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 11:28 am


Part I - The Sentinel

Player: Aurrie Beaues
Name: Odd Winter
Nicknames: Odd, Oddie
Species: Sentinel of Noctua
Age: Adult
Hatch Date: 27/2/200?
Type: Aberrant (Albino)
Task: Keeper (Chirops)
Personality: Odd tends to be more on the reclusive side, but only because of his poor vision and his sensitivity towards light. In his younger seasons, he despaired at the thought of being useless to the Sentinel society and struggled to find some area where he would succeed. He loves younger Sentinels and would of thoroughly enjoyed the occupation of Teacher or Minder, had his sight of been better. Instead, he found the joys of medicine and took to it like a duck to water. He worked hard, but he rarely had many patients. His two most envied professions, the medic and the teacher, were more or less dreams that he would not recognize. Being an aberrant, and a rather odd one, at that, he found it extremely difficult to meld with Noctua society. After a time, when he and Moth had not seen patients in weeks, he decided to change profession. He became a Chirop keeper. He breeds for intelligence ands speech capability in hopes that his lines would eventually surpass the bright little mus. He seems to be having a little more luck with this chosen path, since the well being of others is no longer in his capable talons.
History: Not much is known about Odd. When he was but a chick, no mother would claim him. He grew up under the care of a minder after being abandoned and took to studying medicine at quite an early age. After a while, his dreams of being the finest medic in all of Noctua were shattered. He is more social nowadays, but there is a tint of sadness and a loathing towards the purist sentinels. He remains polite, despite this.
Territory: He stays in the depths of the Sentinel borders, going as far north as the dark covers of the trees allow. He makes his home in an ancient oak, nestling between the large, thick limbs. The old tree had been struck by lightening years ago and one of the limbs fell, leaving a scorched gap. After much effort and collaboration with gatherers and their companions, he managed to have the gap filled with dirt and insists on cultivating as much of his own supplies as possible. So far, his plants seem to be doing well, though he no longer has much use for them. If wanted, he will trade them with medics, apothecaries, and pretty much any sentinel that wants them. His oak has proven to be a great place to keep and raise the many, many Chirops he has acquired and bred. His Moth and two main breeders are painted to match his solid white coloration. The rest are marked with simple color spots on their necks, to indicate gender and parents. These markings would mean, more or less, nothing to other sentinels, other than that they are companions. The Chirops seem to thrive in all of the space he provides for them.
Mate: None
Companions: Yes
Certificate:
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Part II – Companions

Name: Moth
Species: Chirop
Age: Adult
Speech Ability: 5
Intelligence: 5
Skill: Moth is a versatile companion for Odd, which is just what the Sentinel needed. She is brash and loud, quite a contrast to her quiet and reserved owner, but she does her job well. In the beginning, Moth served as a seeing-eye Chirop for the Sentinel. His vision is quite poor, especially in well lit areas; the brightness of the sun hurts him. Moth, for the most part, describes fine details to Odd and keeps the other Chirops under surveillance.

Name: Beetle
Species: Chirop
Age: Adult
Speech Ability: 3
Intelligence: 5
Skill: Beetle is the main male of Odd's Chirop colony. He is smart and his speech is quickly developing, though it is still lacking some to be desired.

Name:
Worm
Species: Chirop
Age: Adult
Speech Ability: 4
Intelligence: 5
Skill: Worm is the main female of the colony. She is somewhat more talkative than Beetle, but just as smart.
PostPosted: Wed Feb 06, 2008 11:31 am


Part I – The Sentinel

Player: Lumenne
Name: Cliffside
Nicknames: Cliff, Cliffy (to close friends and family only)
Species: Sentinel of Noctua
Age: Young Adult
Hatch Date: 21/06/200?
Type: Wildtype
Task: Keeper
Personality:
Cliffside is one of those guys who is going to do whatever he wants to do. Within reason, of course. He’ll never amaze anyone with his intellect, but he makes up for that with wingspeed, agility, and self-motivation, the last particularly in business matters now that he’s reached adulthood. He likes to be praised for his talents, too. However, he never looks for attention from other Keepers, and with good reason.

History:
Agile, fast, self-motivated – perfect traits for a Hunter, or maybe some sort of Bard. So, of course, this male chose to be a Keeper. Okay, so it was his parents who chose for him. It’s not like he could just give away their hoard of specially-bred Mus when they retired (though he would have liked to).

Growing up, Cliff always thought himself to be too “cool” to be interested in breeding rodents. Instead of observing his parents at work, he spent most of his time idolizing those in combatant professions and trying to be more like them. He practiced flying and hunting constantly, preparing for the coming Graduation. Three days before the ceremony, Cliffside’s mother and father announced their retirement… and their passing of the torch. A week later, he had moved to his own territory and was living there completely surrounded by his parents’ Mus.

And he had absolutely no idea what the heck he was supposed to do with them.

It was fortunate that the little buggers knew how to take care of themselves, because Cliff really needed some time to adjust. For a while, he just let them do their thing while he moped around. It was too bad that their “thing” included multiplying. With wild mice. So now poor Cliff was stuck with a hoard and a half of the little rodents, and most of the new additions were too stupid to learn anything but a few simple tricks or parrot back a couple of short words. So what did Cliff do with these failures?

In short, he ate them.

He then bred some more failures, this time on purpose. See, now he had an idea that actually motivated him. A goal he saw as worthwhile. It was definitely something that wouldn’t make him very popular with other Keepers, but he didn’t care. He didn’t want to be a Keeper anyway.

Cliffside now provides a service unlike that of any other Keeper: He’ll cater any event, anywhere, anytime, with the promise that your food will be healthy, handsome, taste good, and – oh, how nice!

It won’t beg you not to eat it.

Territory:
Cliffside lives on the western outskirts of the Deep Woods. He sleeps in a big oak tree with Mus burrows all around its roots and half a dozen Crafter-made wooden cages hanging from its branches.
Mate: N/A
Companions: Yes
Certificate:
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Part II – Companions

Name: Speed
Species: Chirop (White for visibility)
Age: Adult
Speech Ability: 2
Intelligence: 5
Skill: Quite frankly, Speed’s role is that of a sheepdog. He’s been trained to help herd the mass of Mus and keep them contained when needs be. Cliffside also has several other Chirops for this task; Speed is their leader.

Name: Bee
Species: Mus (Light golden brown with black stripes)
Age: Adult
Speech Ability: 3
Intelligence: 4
Skill: Bee is Cliff’s most intelligent Mus. He uses her to keep the others calm, and has promised not to eat her or let anyone else eat her as long as she does her job.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 11:46 am


Part I – The Sentinel

Player: Natsube
Name: Brushfyre
Nicknames: …he doesn’t reply to you if you don’t use his full name.
Species: Sentinel of Noctua
Age: Old Enough to Know Better
Hatch Date: 02/21
Type: Flame
Task:Keeper (Skurri)
Personality:Brushfyre loves being right. He loves looking down on other Sentinels, believing fully that he is better than everyone. He thinks that his way is the best way, and does not take kindly to any criticism, even though he is very critical of others. He rarely gets in to physical fights, though probably many other Sentinels want to throttle him every other day, due to his snobbish nature. Brushfyre believes in keeping his bloodline pure, and every bloodline pure, and it seeps in to his work as a keeper.
History: Brushfyre and Tynder didn’t always live in the deep woods area. They had previously lived much further away, but a large fire has driven them to join the other Sentinels, or so they say. Brushfyre doesn’t say much about the “incident” as he calls it, but some would assume that he had something to do with it.
Territory: Brushfyre and Tynder live as close to the center of the forest as they possibly can, regarding other Sentinels as beneath them and their territory as the best. Brushfyre covets the Brigadier's territory but is too terrified of the older sentinel to do anything about it. But if he keels over one day, Brushfyre will be on the territory before anyone else.
Mate: Tynder
Companions: Yes
Certificate:
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Part II – Companions

Name: Steam
Species: Skurri
Age: Young
Speech Ability: 0/4
Intelligence: 2/3
Skill: Breeding
PostPosted: Wed Feb 06, 2008 11:54 am


Part I – The Sentinel

Player: Mogami
Name: Liana
Nicknames: None she‘s aware of but there are certainly some spoken behind her back.
Species: Sentinel of Noctua
Age: Adult
Hatch Date: 25/04
Type: Aberrant (Wildtype x Deep woods)
Task: Keeper (mus)
Personality: Liana’s is contagiously happy and funny but she can be surprisingly bitter cold if she feels she’s being mistreated for being an aberrant. She can be usually found singing to her younger mus – she says it helps develop their language skills but that might just be an excuse… She is very protective of her work and mus lines and will not take well to unannounced intruders.
History: Liana’s life might have been just a little bit easier if her parents hadn’t interfered so much when she was younger. Because they were concerned for her and wanted to support her, they made sure they were present at almost every single occasion of her life. As such, everyone around her knew she was an aberrant even though she could usually go undetected when alone. She quickly realized that being recognized as an aberrant meant having less friends and being looked down on so even though she has decided to never to hide her true nature by dyeing her feathers, she will not freely give out that information. After being denied the right to become a bard by everyone she knew, she learned her current task from a close friend of her father’s who watched her grow and to this day she still performs that task, breeding two lines of mus.
Territory: She lives in a rather large portion of land near her parent’s territory at the edge of the Not Cold forest.
Mate: none
Companions: Yes
Certificate:
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Part II – Companions

Name: Stone
Species: Mus
Age: Adult
Speech Ability: 5
Intelligence: 5
Skill: Stone is one of Liana’s smartest companions. He’s the top mus from the line bred for intelligence and eagerness to learn and as such, one of Liana’s most prized companions. It is not uncommon for the mus to ask for a “lesson” - the keyword Liana uses when teaching a new word.

Name: Creek
Species: Mus
Age: Adult
Speech Ability: 4
Intelligence: 4
Skill: Creek is the smallest and least obedient. She has been a challenge to teach, not because of her intelligence but her stubborn temperament. She is however incredibly clever and loyal, never refusing a command or even a simple request if an unknown sentinel is present. Even though Liana would probably have culled the mus if it hadn’t been for its size, the Sentinel has grown quite fond of Creeks’s fiery temper.

Name: Dash
Species: Mus
Age: Young Adult
Speech Ability: 5
Intelligence: 5
Skill: Dash is without a doubt, Liana’s favorite. He’s smart, eager and just as small as his mother. He was bred from the top mus of Liana’s lines, Stone (bred for intelligenge) and Creek (size). Unlike his mother, however, he’s rather gentle in nature. He is one of the four mus that have been successfully bred and carry the positive attributes of both lines. Unfortunately since the success cases are all males, Liana is having some trouble continuing her project.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 12:04 pm


Part I – The Sentinel

Player: SiyannaTwilight
Name: Orion
Nicknames: Ori, Redeyes
Species: Sentinel of Noctua
Age: Adult
Hatch Date: 5/8/200?
Type: Ghost
Task: Keeper
Personality: Orion is a kind fellow, with a soft spot for the companions. He's not the most outgoing of the Sentinels but not the shyest either, and will openly talk with other Sentinels in the vicinity should the chance arise. Ori is somewhat serious about his work, and prefers to place companions with a compatible personality with their sentinels. For this he takes to learning all he can about the companions he chooses to work with.
History: His father was a bard and his mother a keeper of Parus, in which she had 3 she kept around the home, and it was she who trained him in the care of them. To his father he owes a great love of song and story, and takes part whenever he can.
Territory: He takes home in a tree close to that of his parents territory. It's a hollow hole, perfect size for him to take shelter and to rest.
Mate: None
Companions: Tune
Certificate:
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Part II – Companions

Name: Tune
Species: Parus
Age: Young Adult
Speech Ability: 3
Intelligence: 5
Skill: She is kept for her song and for her intelligence. She watches over the territory and is always by Orion's side.
PostPosted: Wed Feb 06, 2008 12:12 pm


Part I - The Sentinel

Player: Derenous345
Name: Coldfeather
Nicknames: Cold
Species: Sentinel of Noctua
Age: Adult
Hatch Date: December 2
Type: Ghost
Task: Keeper

Personality: Cold is a really silent sentinel and would rather just stay and observe what the others do. Anyways, he isn't a sentinel-hater and he would most likely take some time to see if the other sentinel is a good listener and if he or she would not let him down in any way. This doesn't mean he is shy though. He could be pretty open to anybody and can easily speak his mind he just doesn't do that so often. He is rather serious and can seldom be seen with a smile on his face. However, he finds friends in the face of the small companions. He isn't mad about companions and doesn't collect them. He just feels like it is his duty to give the other sentinels well-bred companions. He knows companions aren't as smart as sentinels but he believes they are fairly good for communicating with. He really loves the small companions and tries to make the other sentinels see companions are needed.

History: Cold hadn't always been like that- so serious and quiet. He was actually a pretty talkative and normal sentinel while young but an event made him change the way he saw the world. He really liked a girl that he got really close with- he shared all his secrets with her and she shared hers. It wasn't long before he realized he was in love with her and being his past self it didn't take him long to actually admit to her. She declined leaving the poor sentinel's heart broken. Since that day he had decided that he would wait quite a while before sharing his feelings to another sentinel.

Territory: A couple of big, centuries-old trees seated not far west from the lake, and a small glade which no one actually wanted.

Mate: none
Companions: Blackmuzzle
Certificate: User Image - Blocked by "Display Image" Settings. Click to show.


Part II - Companions

Name: Blackmuzzle
Species: Mus
Age: Adult
Speech Ability: 4
Intelligence: 2
Skill: Blackmuzzle is a great help when it comes to finding some small things to eat. He's also a very good company which is the main reason Cold takes care of him.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 12:15 pm


Part I – The Sentinel

Player: Baniru
Name: Tansy
Nicknames: Tans
Species: Sentinel of Noctua
Age: Adult
Hatch Date: 10/2/200?
Type: Shadow
Task: Keeper
Personality: Like his name might suggest, Tansy is a bit of a doormat in the personality department. While not outwardly wimpy, he is easily conned, guilted, or simply forced into situations, giving him the distinct air of a wishy-washy pushover- and really, half the time it's his own fault, because the word "No" does not seem to be in his vocabulary. He's so nice and so taken advantage of that it's gotten to the point of ridiculousness... or at least he thinks so.
History: Tansy's past was relatively normal and uneventful for a Sentinel. He grew up fussy, raised by overbearing parents, who (knowing his featherweight nature) eventually pushed him to become a Keeper, something that would require less communication with others than it would with Companions. Something that, hopefully, Tansy could handle.
And handle he did. While the Shadow is not The Greatest Keeper That Ever Lived, he is very happy and dedicated to his task, and would not have it any other way. Currently, he keeps Parus, and breeds them for their song.
Territory: A cluttered hovel that used to resemble a tree, a long ways from the Deep Woods. People have shoved off so much leftover junk onto Tansy that his home, while having enough space to breed and keep his Parus healthy, is swimming in unused knick-knacks. He plans to clean it up eventually... someday... in the future, maybe.
Mate: None
Companions: Yes
Certificate:
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Part II – Companions

Name: Bitterbrush
Species: Lani
Age: Adult
Speech Ability: 1
Intelligence: 5
Skill: Beyond trying (and failing) to not eat the Parus, Bitterbrush is usually asked to do menial jobs such as hunting, or simply surveying the landscape. The Lani is very crafty, and while he listens to Tansy to a degree, he often does his own thing inbetween.
PostPosted: Wed Feb 06, 2008 12:25 pm


.:Reserved:.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 12:30 pm


.:Reserved:.
PostPosted: Wed Feb 06, 2008 12:36 pm


.:Reserved:.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 12:51 pm


.:Reserved:.
PostPosted: Wed Feb 06, 2008 12:58 pm


.:Reserved:.

Ranger of Noctua
Captain


Ranger of Noctua
Captain

PostPosted: Wed Feb 06, 2008 1:04 pm


.:Reserved:.
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Forest of Noctua

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