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Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Thu May 14, 2009 2:44 pm


Streamjumper
Harbinger of Pandamonium
Kimishibai

I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah.

I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable.

I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit.
New multiclassing being the feat-multis or the hybrid system though? :p
PostPosted: Thu May 14, 2009 6:44 pm


Harbinger of Pandamonium
Streamjumper
Harbinger of Pandamonium
Kimishibai

I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah.

I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable.

I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit.
New multiclassing being the feat-multis or the hybrid system though? :p



Sounds good, I mean, I learned on 3.5 so it shouldn't be that big of a step for me I guess. If I ever find someone to play with

Kimishibai


Rosamaine

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PostPosted: Thu May 14, 2009 11:04 pm


*stares at Phoe's panda mecha...thing*

O_o;;;

*hides*
PostPosted: Thu May 14, 2009 11:52 pm


Harbinger of Pandamonium
Streamjumper
Harbinger of Pandamonium
Kimishibai

I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah.

I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable.

I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit.
New multiclassing being the feat-multis or the hybrid system though? :p

As far as I understand, the hybrid system isn't even in the open playtest phase, and won't be out for quite a while.

I mean the feat multi-ing. Especially how the Half-elven racial paragon path is essentially the full-on open multiclassing. The alternate multiclass feats brought up in the Martial and Arcane power books are interesting too.

I was never fond of the 3e multi route where it supposedly took you years if not a decade to be 1st level in one class, but a week or two of adventuring was enough to let your 1st level fighter tack a level of mage on there. The fighter dabbling in magecraft taking maybe a month to learn what took the 17 int mage 12 years of long apprenticeship to master is kinda fail in the logic department.

And then there was the fact that it all unhinged rather easily when it came to balance.

Streamjumper
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Streamjumper
Vice Captain

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8,200 Points
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PostPosted: Fri May 15, 2009 6:43 am


All I've gotta say here is: "If I ever win the lottery..."
PostPosted: Fri May 15, 2009 8:29 am


Rosamaine
*stares at Phoe's panda mecha...thing*

O_o;;;

*hides*
mrgreen

Harbinger of Pandamonium
Crew

IRL Gekko


Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Fri May 15, 2009 8:30 am


Streamjumper
Harbinger of Pandamonium
Streamjumper
Harbinger of Pandamonium
Kimishibai

I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah.

I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable.

I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit.
New multiclassing being the feat-multis or the hybrid system though? :p

As far as I understand, the hybrid system isn't even in the open playtest phase, and won't be out for quite a while.

I mean the feat multi-ing. Especially how the Half-elven racial paragon path is essentially the full-on open multiclassing. The alternate multiclass feats brought up in the Martial and Arcane power books are interesting too.

I was never fond of the 3e multi route where it supposedly took you years if not a decade to be 1st level in one class, but a week or two of adventuring was enough to let your 1st level fighter tack a level of mage on there. The fighter dabbling in magecraft taking maybe a month to learn what took the 17 int mage 12 years of long apprenticeship to master is kinda fail in the logic department.

And then there was the fact that it all unhinged rather easily when it came to balance.
The hybrid system is pretty crazy. I don't really like the fact that it costs so many feats to do standard multiclassing in 4e though.
PostPosted: Fri May 15, 2009 9:54 am


Streamjumper
All I've gotta say here is: "If I ever win the lottery..."




*drool* I-it's ... beautiful. heart

Kimishibai


Zelyhon
Crew

PostPosted: Fri May 15, 2009 12:13 pm


Streamjumper
All I've gotta say here is: "If I ever win the lottery..."
O_O.

Every gamer's dream.

As for multi-classing, I'm just glad that 4th Ed. seems to avoid something that really bothered me about 3.whatever. Now, with the more limited multi-classing, people should be less encouraged to switch from one class/alignment to another for the pure purpose of maximizing their character's abilities. It always kinda bugged me about how class choices like that were usually motivated not by any sort of character basis, but only for whatever benefits the new class would give or what new prestige class they wanted.

More than that, though, if someone didn't want to do that, they'd get left so far behind in terms of powers that it would unbalance the group. The 4th ed system seems to discourage that, by forcing you to decide if whatever increase in power is actually worth your valuable feat slot. While there's still the chance for odd choices based on power, it's discouraged by not being absolutely unbalancing.

I'm a little worried about how the hybrid system might just reinstate the 3.whatever system of forcing everyone to be a hybrid if they want to keep up.
PostPosted: Fri May 15, 2009 5:44 pm


Harbinger of Pandamonium
Rosamaine
*stares at Phoe's panda mecha...thing*

O_o;;;

*hides*
mrgreen


gonk

*runs away* D: D: D:

Rosamaine

Tipsy Elder

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Skizzors
Crew

PostPosted: Sat May 16, 2009 8:59 am


I am in AIM chat room "antiguild"
if you come i will be there if you do not come i will be there

thumbs up
PostPosted: Sat May 16, 2009 9:16 am


Rosamaine
Harbinger of Pandamonium
Rosamaine
*stares at Phoe's panda mecha...thing*

O_o;;;

*hides*
mrgreen


gonk

*runs away* D: D: D:
mrgreen

Harbinger of Pandamonium
Crew

IRL Gekko


Rae x Rae
Crew

Eloquent Sex Symbol

PostPosted: Sat May 16, 2009 10:34 am


I have been curled up in a ball crying all morning.
PostPosted: Sat May 16, 2009 11:33 am


Rae x Rae
I have been curled up in a ball crying all morning.
D: D: D:

*huuuug* heart Who/what do we need to destroy/maim/amputate/kill/devour?

Dr. Fomite

Aged Vet


Rosamaine

Tipsy Elder

9,550 Points
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  • Signature Look 250
  • Wall Street 200
PostPosted: Sat May 16, 2009 11:42 am


Harbinger of Pandamonium
Rosamaine
Harbinger of Pandamonium
Rosamaine
*stares at Phoe's panda mecha...thing*

O_o;;;

*hides*
mrgreen


gonk

*runs away* D: D: D:
mrgreen


Someone save me!!!! gonk

*snugs Rae* heart
Reply
Anti-GUILD!! IRON FIST!!!!!111

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