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Harbinger of Pandamonium Crew
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Posted: Thu May 14, 2009 2:44 pm
Streamjumper Harbinger of Pandamonium Kimishibai I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah. I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable. I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit. New multiclassing being the feat-multis or the hybrid system though? :p
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Posted: Thu May 14, 2009 6:44 pm
Harbinger of Pandamonium Streamjumper Harbinger of Pandamonium Kimishibai I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah. I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable. I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit. New multiclassing being the feat-multis or the hybrid system though? :p
Sounds good, I mean, I learned on 3.5 so it shouldn't be that big of a step for me I guess. If I ever find someone to play with
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Posted: Thu May 14, 2009 11:04 pm
*stares at Phoe's panda mecha...thing*
O_o;;;
*hides*
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Posted: Thu May 14, 2009 11:52 pm
Harbinger of Pandamonium Streamjumper Harbinger of Pandamonium Kimishibai I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah. I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable. I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit. New multiclassing being the feat-multis or the hybrid system though? :p As far as I understand, the hybrid system isn't even in the open playtest phase, and won't be out for quite a while. I mean the feat multi-ing. Especially how the Half-elven racial paragon path is essentially the full-on open multiclassing. The alternate multiclass feats brought up in the Martial and Arcane power books are interesting too. I was never fond of the 3e multi route where it supposedly took you years if not a decade to be 1st level in one class, but a week or two of adventuring was enough to let your 1st level fighter tack a level of mage on there. The fighter dabbling in magecraft taking maybe a month to learn what took the 17 int mage 12 years of long apprenticeship to master is kinda fail in the logic department. And then there was the fact that it all unhinged rather easily when it came to balance.
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Streamjumper Vice Captain
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Streamjumper Vice Captain
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Posted: Fri May 15, 2009 6:43 am
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Posted: Fri May 15, 2009 8:29 am
Rosamaine *stares at Phoe's panda mecha...thing* O_o;;; *hides* mrgreen
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Harbinger of Pandamonium Crew
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Harbinger of Pandamonium Crew
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Posted: Fri May 15, 2009 8:30 am
Streamjumper Harbinger of Pandamonium Streamjumper Harbinger of Pandamonium Kimishibai I am drooling over the RP talk... How is 4e? I mean... I've heard some good things and some bad things...?
I haven't actually played yet, only read source books. It seems to play out a lot like a CRPG, which isn't necessarily a bad thing. Balance-wise, everyone is more or less equal now, but yeah. I like how they opened up and embraced a pulpy approach to noncombat. The integration of different elements like natural hazards, traps, and combat in such a manner where having half the party try to get the monsters they're fighting to trigger traps (while said monsters are trying to do the same) while the rogue tries to open the door out of the room and the wizard tries to figure out the magical mechanism that is holding open the portal the enemies are getting reinforcements from plausible and workable. I'm also pretty pleased with their idea of ritual magic. Also, the new multiclassing feels a lot better than the old approach both in hindering some of the most broken builds tabletop rpgs have ever seen as well as maintaining original class identity while branching one's powers and skills out a bit. New multiclassing being the feat-multis or the hybrid system though? :p As far as I understand, the hybrid system isn't even in the open playtest phase, and won't be out for quite a while. I mean the feat multi-ing. Especially how the Half-elven racial paragon path is essentially the full-on open multiclassing. The alternate multiclass feats brought up in the Martial and Arcane power books are interesting too. I was never fond of the 3e multi route where it supposedly took you years if not a decade to be 1st level in one class, but a week or two of adventuring was enough to let your 1st level fighter tack a level of mage on there. The fighter dabbling in magecraft taking maybe a month to learn what took the 17 int mage 12 years of long apprenticeship to master is kinda fail in the logic department. And then there was the fact that it all unhinged rather easily when it came to balance. The hybrid system is pretty crazy. I don't really like the fact that it costs so many feats to do standard multiclassing in 4e though.
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Posted: Fri May 15, 2009 9:54 am
*drool* I-it's ... beautiful. heart
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Posted: Fri May 15, 2009 12:13 pm
O_O. Every gamer's dream. As for multi-classing, I'm just glad that 4th Ed. seems to avoid something that really bothered me about 3.whatever. Now, with the more limited multi-classing, people should be less encouraged to switch from one class/alignment to another for the pure purpose of maximizing their character's abilities. It always kinda bugged me about how class choices like that were usually motivated not by any sort of character basis, but only for whatever benefits the new class would give or what new prestige class they wanted. More than that, though, if someone didn't want to do that, they'd get left so far behind in terms of powers that it would unbalance the group. The 4th ed system seems to discourage that, by forcing you to decide if whatever increase in power is actually worth your valuable feat slot. While there's still the chance for odd choices based on power, it's discouraged by not being absolutely unbalancing. I'm a little worried about how the hybrid system might just reinstate the 3.whatever system of forcing everyone to be a hybrid if they want to keep up.
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Posted: Fri May 15, 2009 5:44 pm
Harbinger of Pandamonium Rosamaine *stares at Phoe's panda mecha...thing* O_o;;; *hides* mrgreen gonk *runs away* D: D: D:
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Posted: Sat May 16, 2009 8:59 am
I am in AIM chat room "antiguild" if you come i will be there if you do not come i will be there
thumbs up
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Posted: Sat May 16, 2009 9:16 am
Rosamaine Harbinger of Pandamonium Rosamaine *stares at Phoe's panda mecha...thing* O_o;;; *hides* mrgreen gonk *runs away* D: D: D: mrgreen
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Harbinger of Pandamonium Crew
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Posted: Sat May 16, 2009 10:34 am
I have been curled up in a ball crying all morning.
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Posted: Sat May 16, 2009 11:33 am
Rae x Rae I have been curled up in a ball crying all morning. D: D: D:
*huuuug* heart Who/what do we need to destroy/maim/amputate/kill/devour?
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Posted: Sat May 16, 2009 11:42 am
Harbinger of Pandamonium Rosamaine Harbinger of Pandamonium Rosamaine *stares at Phoe's panda mecha...thing* O_o;;; *hides* mrgreen gonk *runs away* D: D: D: mrgreen Someone save me!!!! gonk *snugs Rae* heart
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