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Armads the Doom Bringer rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Thu Jun 18, 2009 8:02 pm
Minoru was hit slightly as he twisted to get out of Conan's attack. So far it looked as if Conan was about to drop and that was all Minoru needed. As Minoru twisted he tried throwing everything he had in an uncharacteristic hook at the back of Conan's head. With any luck this would be the last attack before Conan was completely out of commission. Sure this fight had gone on a long time, and Conan was wearing weights, but Minoru hoped that he wasn't the only one learning from this fight. Minoru wondered what on earth the other students were doing at this point. He still had a score to settle with that other kid. Minoru hadn't wanted any interference in this fight, but he was also aching for another one.
HP: 9/30 CP: 17/17
Dodge Bonus=9 Attack Melee: +2 STR Mod: -1 Half HP: -2
Total Mod: -1
18-1 = 17 PASS
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Armads the Doom Bringer rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Jun 18, 2009 8:03 pm
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cyborg902 rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Thu Jun 18, 2009 10:10 pm
HP:6/40+1 crying CP:35/46
Conans head yet again was hit by Minoru fist this time. Conan rolled forward to minimize the effect of the hit. Conan ended up on his back just breathing and rubbing his head with his hand. Putting the same hand up Conan said out loud. “ well I think im done with this Minoru I lost. Your really good at holding another man.” Conan immediately started sputtering as he sat up with his hands in front of his waving. “ not that I thought at all about that fact I mean it’s a useful skill. Ha…ha..haha.” snapping out of it Conan looked at his hand as he saw how much blood had been on his head. “ aww man Minoru-kun look at all the blood you made me lose. You really like going for the head. “ Conan laughed as he reached into his bag and pulled out some cloth a Band-Aid. Running over to a near by pond Conan soaked the cloth and ran back to Minoru. Cleaning himself up Conan said “ I lost that sucks but hey these weights did the trick right? My strength was really dumbed down.” Again Conan sputtered out “ not that I have any kind of real strength im really not that strong at all” Conan finished cleaning himself up and then said “ so are you hurt anywhere?” he said and he took out another Band-Aid and held it in Minorus direction.
D4 healing DC: 15 Treat injury: 10 Roll: 8 Total: 18 pass
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cyborg902 rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Jun 18, 2009 10:11 pm
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Posted: Fri Jun 19, 2009 10:39 am
HP: 88/88 DB: 15 Attack Melee: 10/5
After a few moments of waiting for Tenma to begin grappling, Rhaim realised that she might not understand a word of what he was trying to say. Throwing his legs backwards over his body he rolled back and stood up on his knees then brought himself fully to his feet. He left his arms dangling at his sides while he walked back up to the small girl and cocked his head to the left. After a couple of blinks, "Alright here is what's happening. We're going to practice grappling. Since grappling is a ground fighting technique and not a stand-up technique we need to be on the ground. I'm going to bring you down. However I'm going to do so in a way that your hips will be higher then mine and thus my legs will be back behind you. What I want you to do is just try to pin my arms down. For now don't worry about my lower half. Ok?"
Before Tenma had time to answer Rhaim took a hold of the girls shoulders and threw them himself backwards onto the ground, with her landing on top of him. So that he could make sure that he wasn't just letting her get the pin easily Rhaim quickly pushed the girl back up to a seated position on his stomach and brought his arms back in towards his face as if they were boxing again.
(My roll was to see if the grapple worked, however I won't do a second strength check since Rhaim let Tenma go willingly.) Spar
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Homicidal Love rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Fri Jun 19, 2009 11:09 am
 After not understanding anything the boy was doing Tenma was relieved to see that he understood her look of utter confusion. Listening intently she knew they were supposed to be working on grappling and the rest was finally coming into place. Yes, grappling was a ground technique and true, she couldn't be standing to grapple. That all made enough sense. So, he wanted her to pin his arms and not to worry about his lower half. She knew that would have repercussions later, but until then she would go along with everything that he was instructing her to do. Before the girl could worry about how she was supposed to innitiate this technique she found herself being pulled to the ground by the Nara.
The first wave of surprise finally released from the girl as she found herself sitting on the Nara boy. This was one way to teach someone. Her movements were, at least, attempted to be quick as she went for his wrists. If everything went correctly she was going to pin his arms out to the side and lean forward with her shoulders in order to add some weight to the grip. The real question though was want was Rhiam going to do? She had known him to be a sneaky one, so she had to keep on guard if she was going to make this work.
Taijutsu HP: 40/40 To Attack: 1d20 + 0 (3) To Dodge: 10 To Grapple: 1d20 + 0 To Escape: 1d20 + 0 (3) To Flip, Handspring, etc: 1d20 + 0 To Damage: Random number 1 + 0 to 6 + 0 (3) Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu Resting Post +1 Hp
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Aruil rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Fri Jun 19, 2009 3:21 pm
HP: 88/88 DB: 15 Attack Melee: 10/5
Rhaim was not too surprised when Tenma gave his wrists a weak grab and shoove towards the ground. She had already shown that she was a bit weaker than him and so this lesson was bound to show just how true that was. So that she didn't lose sight of the reason she needed to pin down his arms, the young Nara boy reached across with his left hand and pulled the girls hand off of his right wrist. With that hand freed momentarily he lurched out at the smaller child and gave her a sharp tap to the cheek. He was back to his softer blows that were more of an instructional tool than an aid in taking the girl down. He locked his squinting eyes on Tenmas, "Don't go easy now. This is still a fight. If you don't take control of someone when you're on top of them, they can still do some major damage to you."
Damage=1 Spar
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Homicidal Love rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Fri Jun 19, 2009 4:18 pm
 The sharp strike to her face had caught Tenma slightly off guard, she would need to be more careful. Aside from the occasional tap, this was an excellent learning opportunity for the girl. Though she found herself lacking in strength currently, she made a goal to make herself stronger physically. There would be a day when she would have to overpower and opponent, so she had to be prepared for everything. The main thing the child was gaining from these excercises was, apparently, a greater understanding of her limits and strengths.
Something that struck the girl as odd was the hit. It didn't seem to have as much of an effect on her as it had during their previous matches. Disregarding her observation, the small child set herself in a absolute mindset and once again gripped the Nara's wrists and made an attempt to pin them to the ground. If she could than her training would finally be gaining momentum as it had before.
Taijutsu HP: 39/40 To Attack: 1d20 + 0 (3) To Dodge: 10 To Grapple: 1d20 + 0 To Escape: 1d20 + 0 (3) To Flip, Handspring, etc: 1d20 + 0 To Damage: Random number 1 + 0 to 6 + 0 (3) Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu Resting Post +1 Hp
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Homicidal Love rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Fri Jun 19, 2009 7:01 pm
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Aruil rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Fri Jun 19, 2009 7:34 pm
HP: 88/88 DB: 15 Escape Artist: 8
Rhaim was inwardly glad when the girl was able to actually pin his arms down on the second try she made. Though he wasn't too fond of a smaller girl being able to pin him he was glad that Tenma was showing such excellent progress throughout her training, despite his sketchy advise. Wiggling his nose as an itch began to form, "Very good. Now I'm going to push you outside of my guard. This time you've got to pin me again but working through the control I'll have with my legs."
As he finished his instructions Rhaim brought his hips sideways under the girl and attempted to pull his right leg up through the small gap naturally created. However to his amazement he found that he had developed a most painful cramp and so instead rolled back over to his back. He would have to catch his breath before trying to get out of it again.
Escape Grapple: DC 14 (You only a Str Mod check on your next turn to see if you hold Rhaim down better or worse.) Spar
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Posted: Fri Jun 19, 2009 7:41 pm
Karen saw as the two started their training. She got back up and started to walk away, but before she was to far she turned right around, she started walking backwards. "Well it seem you two are busy, I got to go to. Bye Rhaim-san and Tenma-san." she started to wave good bye, when she tripped on a rock, and fell backwards. "I'm ok!" She started to blush, she got back up and almost ran back to where she was training originally. She was a very energetic, polite, and hard working person, but she always screwed up somehow. This was a problem she was trying to fix. "Ok guess I should try and finish this training." She tried her next seal.
(Int= 0 sad )
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)]. DC: 12 Total Seals Learned: 2/12 **No Hp or Cp cost. Rewards: +1 Intelligence, +3 Concentration (one-time only)
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Last chance61 rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Fri Jun 19, 2009 7:42 pm
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Posted: Fri Jun 19, 2009 7:50 pm
"Yes!" she jumped into the air with happiness. "I can do this, its going to be easy from here on in." He fell on to her back, this time on purpose to lie down. "One step closer to my dream." She closed her eyes and watched her dream play out in her head. One day I'll be a great ninja, not the best. I don't want to be the Hokage or anything. All I want is to become a Jonin, and help protect the village, the Land of Fire, and everyone weaker then me. The reason she didn't want to become the next Hokage like most people, was based on the fact that the Hokage doesn't get out in the field that much, and she wanted to be right in the middle of the action. She got back up, and went to try her next seal.
(Int= 0 sad )
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)]. DC: 12 Total Seals Learned: 3/12 **No Hp or Cp cost. Rewards: +1 Intelligence, +3 Concentration (one-time only)
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Last chance61 rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Fri Jun 19, 2009 7:52 pm
(sorry guys, got to remember to roll sweatdrop )
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Last chance61 rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Fri Jun 19, 2009 8:14 pm
"Yes, again!" She jumped into the air, again. "Ok I new I would do good, well I didn't know but I hoped, but I didn't know I would do this good. I'm going to do so great, this is so simple." Now watch me not be able to do the other ones, but thats never going to happen. She looked at the bag of equipment she was given. "Wonder what else is in that thing?" She opened it up, and started looking through it. "Ok lets see, syllabus scroll, rope, invisibility cloaks, and... Ya, senbons!" She pulled out one of the needle like weapons. "Yes can't wait till I can use these." She started to tap her finger on the end of the needle. "Ouch!" She tapped it a little to hard and it stabbed her finger a bit. "Well atleast their able to piece." She put the senbon back into the bag. "Well got to get started." Her finger was bleeding a bit but it wasn't anything life threating, so she went and started her next seal.
(Int= 0 sad )
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)]. DC: 12 Total Seals Learned: 4/12 **No Hp or Cp cost. Rewards: +1 Intelligence, +3 Concentration (one-time only)
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