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Posted: Sat Nov 25, 2006 12:48 pm
The original is always best.
Fight closed in Barton Town bracket. Dreslin is now fighting himself. If he doesn't immediately drop one of the characters I'm tempted to start taking bets on how long he can go before starting a PM debate with himself over ability use.
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Posted: Sat Nov 25, 2006 1:17 pm
xd xd xd xd rofl rofl
Not going to drop either character.
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Posted: Sat Nov 25, 2006 1:47 pm
.. God damn you, Jello.Dreslin xd xd xd xd rofl rofl Not going to drop either character. Dreslin No. No I'm not. I don't have to. Dreslin ..I.. WILL ******** YOU IN THE 'A! Dreslin I'm telling the mods you're cheating! Dreslin On what, this OWNAGE fest!? Dreslin Y.. yehw HURT MY FEE-HEE-HEELINNGSSS! Dreslin There there. Let's take this to PM(s). wink
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Posted: Sat Nov 25, 2006 3:00 pm
Oh my goodness! I wouldn't doubt it. 3nodding
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Posted: Sat Nov 25, 2006 7:40 pm
Bah, Gelmax takes to long to reply.. Anybody want to spar? I need to beat something up in a bad way..
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Posted: Sat Nov 25, 2006 8:43 pm
No powers-melee? Weapons or not?
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Posted: Sat Nov 25, 2006 9:04 pm
Not meaning to cut out Dreslin there - but if you can handle two spars, than.. I'd very much like to. I need to do something to kill my rust. domokun
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Posted: Sat Nov 25, 2006 9:29 pm
Typhoon_Omi Vahn, rarely do I hear an intelligent comment from yourself... Because you only see what I say here. I stopped taking things in here seriously 5 months ago.
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Posted: Sat Nov 25, 2006 9:29 pm
We can always try each other out Omi, if you wish. No powers of course. Weapons, though?
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Posted: Sat Nov 25, 2006 9:37 pm
Dreslin We can always try each other out Omi, if you wish. No powers of course. Weapons, though? Sounds quite good, sir. And nah- I prefer to keep practice spars, if we'll call them that, on as little of a lethal edge as possible. And with my weapon's state, that'd be difficult. XD;
Perhaps, if you're interested Airiza, we could have our little bout in the 'Outskirts', and Dreslin, our own at the ol' Gym? 
[Vahn]: Excuses don't become you. domokun And true, I only see what you type here. Most of it just seems to be nodding your head metaphorically to what others say, though, so forgive me if I can't help but make an assumption or two.
I suppose, I can see how trying to take anything seriously here lost it's flavor, though..
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Posted: Sat Nov 25, 2006 9:40 pm
Why would it be a problem at the current state? I was going to use a staff.
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Posted: Sat Nov 25, 2006 9:44 pm
Dreslin Why would it be a problem at the current state? I was going to use a staff. .. Y.. Yes, well, let me explain.
If it's some generic weapon the Gym may very well hold, sure.
If it's "bring your own", than I'm afraid, my character's weapon is.. hard to use without the potential of killing someone. XD; Not that someone can't die by any other means anyway, but seriously: to wound, is simplistic with this.
Didn't the dojo have detail as holding a bunch of weapons, though?
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Posted: Sat Nov 25, 2006 9:45 pm
Please go into further detail about said weapon. Might be able to work around it with the right kind of staff.
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Posted: Sat Nov 25, 2006 9:51 pm
Dreslin Please go into further detail about said weapon. Might be able to work around it with the right kind of staff. Honestly - it's more trouble than it's worth, I assure you. =P Digging up a homage-detail to it in an older post of mine,Quote: Caladbolg. The name, homage to an old Celtic legend of a weapon which could cut two hilltops in a single strike, has a literal translation of "Hard Lightning". Perhaps it was bad fortune for Number 66, that his match hadn't came just a few days earlier; for then, the mercenary twould not have had such a fine weapon, forged in gratitude by the swordsmith Kuro in this very arena. Yet, that really wasn't a relevant matter; what was important, was the fact that this blade seemed to be nothing along the lines of 'average'. No, rather, one could see why a name given after a weapon of legends was fitting; this was a marvelous sword. 22 centimeter hilt & handle, 40 centimeter blade height, and a strangely curved blade tip an exact ten centimeters down from the very tip. Across the handle, was a large number of leather & dark blue-cotton strips, which gave the blade a regal feel. Good grip, and amazingly light at roughly just a pound; which, in comparison to many common one-handed blades that weigh three-five pounds, would prove to make this weapon as light as a feather in handle. Furthermore, the handle itself, composed of numerous metals & substances melded together, not limited to just some trace amounts of silver and kreen, was a masterful work in and of itself. Yet, all of this was just second detail. The first detail one would catch, twould be the immense glow of the blade. Soft, non-violent light that eased one's eyes.. yet, such a wide range of the light in which it shed was held. This was due to the metal of the blade, nicknamed 'Ghostjade' in fullpart, due to the glow which coined the name for it's enthrall radiance; which, the villagers that had discovered the unrefined metal some ways north of this very arena, would say resembled a spirit. One-fifths the weight of iron or steel, and easily ten-fold times stronger - this metal, refined in an expertcraft, made the blade that more dangerous. Yet, even for the supposedly regal Ghostjade, this sword had an odd hue to it's otherwise blue & white glow.. Now that I think of it, it should work well for a non-lethal match. Just.. I have inhibitions. XP
Neh, nevermind. Let's give it a shot.
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Posted: Sat Nov 25, 2006 9:56 pm
Lightweight one-handed, yet superly strong versus normal weapon standards? Adamantium jingu staff it is.
You post first or me?
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