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Who will compete against JAPAN in the Quidditch World Cup???
  Scotland!
  Sweden!
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IceeWitch

PostPosted: Sun Jun 06, 2010 9:57 am


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@ Icee: Your Welcome, to both of you Thanks, lol.

@Everyone: It may but, we need more active people here and I think this is a great way to start. Plus, not everyone has to be doing the recruiting. If they don't want to, we can let them decide what they would like to do.
.

The recruiting part is just one feature of the event, and it's not mandatory. We do need more active members. The recruiting part isn't team based either, it's individual, so just because you're participating in one part doesn't mean you have to participate in another.
We've done recruiting contests in the past too.
PostPosted: Sun Jun 06, 2010 9:59 am


As for the random generator: if we're doing two teams, then if the first team fills up all others will have to be on the other team. Are we doing a limited number of people?

IceeWitch


Alutian

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PostPosted: Sun Jun 06, 2010 10:26 am


That gets tricky...if we limit the number of people, then we know how many we need per team and can plan and divide them accordingly. However, this means that if someone comes across the event a little too late, he/she cannot participate.
If we don't limit the number of people, then how do we know when one is getting overloaded?

My suggestion: do limits in stages.
For example, at first the team limit would be something like five people each...just as an example. That way, if Romania hits five when Belgium is still at three, the next two people to sign up must go to Belgium. Once both teams are full at that stage, we go up a level - new maximum limit: ten. Repeat the process as many times as necessary.
The limits should probably actually be in sets of three, now that I think about it: less chance of a huge difference in numbers that way. We won't risk puttering out of sign-ups with one team having four members more than the other.
I would hope that people wouldn't mind which team they end up on, since it's hardly a house team or anything really important.
PostPosted: Sun Jun 06, 2010 10:58 pm


@Alutian:I actually didn't see the color of the flags, I'm glad you checked Alutian. I do think that the color's you described will be fine.

@Kitty: I know right. If it's dangerous now, just think of how it was before. (Remember to post in red)

@Icee: I totally agree with you. They don't have to if they don't want to.

I like the limits that Alutian has posted. I don't think that people will mind what team they are on. As you said, it's not related to the Houses or anything like that. Plus, during the last event when everyone was talking about what their favorite event was they seemed to say the events when everyone could talk together.

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Angilwingz

PostPosted: Mon Jun 07, 2010 12:41 am


I think for signing up, should we start with 2 teams, and then add one more team at a time?

"Each team is made up of seven players, consisting of three Chasers, two Beaters, one Keeper and one Seeker."

Are we going to stick to the team numbers, or are we going to use just the two teams and have backup players to sit on the bench?


Here's what I think:
We could just divide everyone who wants to play into the two teams, appoint a position to everyone. We do what was suggested by opening a few spots per team at a time to keep them even, then once we have the teams, we assign everyone a position. We may end up with 2 seekers and 3 beaters, but that would be alright. Then we use the game ideas suggested.

I loved Icees idea for Seekers. We "release the snitch" and give clues to a few multiple places in the guild. Every seeker goes out and uses the clues to find the snitches. There are several snitches. When a seeker finds a snitch, they post a link to where it is, and that team gets a certain number of points. If we do it that way though, do we release all the snitches at once, or do them one at a time? Each snitch can only be found once, so it would be whoever catches it first.
I kind of feel that the Chasers and Beaters should answer trivia questions. Then for each correct answer a chaser gets their teams gets a point and for each correct answer a beater gets the other could lose a point. I think in order for everyone to participate fairly that instead of the questions being posted one at a time that they should be done in rounds. Maybe 3 rounds of 5 or 10 questions? The "quiz would be posted and all the beaters and chasers would have until the end of the round (we would post when the round ends) to Pm their answers to Adonis. Then at the end of the round the beaters scores would be taken and subtracted from the chasers scores.

Ooo! It would be interesting if one or two snitches were released each round.

Not sure how we could incorporate the keeper though.
PostPosted: Tue Jun 08, 2010 8:08 am


No matter what, this quidditch thing could become rather chaotic. We could end up with six teams on the field at once, or we could get two teams with large numbers of people.

It all depends on how we organize anything quidditch-related. What is the goal of the game? How are points scored? We can easily create a series of games instead of one, which would make things a little less confusing.
For example...

As people sign up for a team, they can request a position...with certain limits, probably along the lines of first-come, first-serve. That would mean that our recruitment limit would be in stages of seven, to account for all the possible positions in the right proportions.
That way, if we have fourteen people per team, each team has two seekers, two keepers, six chasers, and four beaters. See?
Then each position gets to participate in a different game/contest to win the team points.
Seekers have the hardest job, searching for one of several snitches hidden throughout the guild. The game ends when all are found, and they're worth...shall we cut it down to one hundred points each?
If we incorporate trivia into the goal-scoring section, then perhaps keepers and chasers play together, only with different effects. A question is asked - the ball is in free air. If a chaser is the first to answer correctly, he scores ten points for his team. If a keeper is the first to answer correctly, he subtracts ten points from the other team's score (meaning that he saves a ball which otherwise would have made it).
I'm not sure what the beaters would do, though I can guess that their section would probably be more along the lines of random dice rolls or something. One set of numbers means that the beater has prevented the other team from snatching at the quaffle for a certain short period of time. Another (smaller) set means that he accidentally hit the bludger at his own team. A single number brings a foul against his team: one of his keepers has to face off against one of the chasers on the opposite team in answering two difficult trivia questions. If the chaser gets his right, the keeper has a chance to save the ball by means of another question.

At the end of the event/game, the winning team members each get fifteen house points, no matter their house.

Is this all good, or am I getting too complicated?

...maybe the foul shot isn't decided by trivia questions, but by riddles...

Alutian

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Lyra Elizabeth

PostPosted: Tue Jun 08, 2010 6:38 pm


I had a bit of a read through the last couple pages.

How many snitches will there be? I like what Angil said about having clues to find them, or at least point the seekers in the right direction. I also think they should all be released at once, though the only problem with that is the game may be over quite soon. Maybe release half and then the other half a few days later?

Alutian:
I like your ideas for the games.
I think it would be good to have each game in a separate thread to make it less confusing. However, this would cause problems with the beaters' game. (Which I'm a tiny bit confused about.) It seems to involve chasers and keepers too so that would only really work if they were in the same thread, but that might get very confusing as there would be two games going on at the same time.
PostPosted: Wed Jun 09, 2010 2:30 am


I think, there should be 2 snitches released. But one at a time. Or, maybe 4, two at a time, but then I think they should only be worth 50 each. I know in the books basically the team with the snitch wins but I think there should still be a point to the other positions, so we release many snitches, but the more we release the less they're each worth, that way it doesnt make the rest of the gameplay obsolete. (think like 4 snitches worth 100...there would be no point in answering trivia so everyone would just go look for the snitch. Also, I think it would be fun if more than one person got to hide the snitch. We just find a small image and each guild mod goes and edits them into posts somewhere in the guild (including a small explanation of why it's there).


I think Alutian and I had pretty much the same idea for the chasers. So they answer trivia and each correct answer gets say like 10 points for their team.
If the teams are even I do think that the trivia answers should be pmed instead of posted, that way everyone has a chance to answer and it wont be time zone dependant.

Then there's the keepers and beaters. Alutian and I from what I can tell had the same idea for that as well but I applied it to the beater and she appljed it to the keeper.
The logic here is that every right answer they get for their trivia question, or whatever, essentially prevents a goal being scored that would have otherwise been scored, and functionally takes 10 points away. It makes more sense for this idea to go to the keeper because their job is to prevent goals.

I like the idea for the beaters to answer riddles. How about right answers means they sent the bludgeons at the other team and prevented a goal and incorrect answers means they accidently sent it at their own team.

To Summarize:
arrow Seekers find the snitches. For each snitch found, the first seeker to find that snitch gets ??? points for their team.
arrow Chasers answer trivia. Correct answers give their team 10 points. No penalty for incorrect answers.
arrow Keepers answer trivia. Correct answers take 10 points away from the other team. No penalty for incorrect answers.
arrow Beaters answer riddles. Correct answers take 10 points from the other team, incorrect answers take 10 points from their team.
arrow No team may go below zero. Points from finding the snitch can not be taken by keepers or beaters.

Angilwingz


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PostPosted: Wed Jun 09, 2010 4:52 pm


I think those are really good! Amazing actually.

We still need to pinpoint the number of teams and how the will be sorted onto those teams. It was my idea to make it the Romania and Belgium (so, two teams). I think it was Alutian (I may be wrong) who's idea it was to make the positions be in stages of 7. I think that's a really good idea. I think that when it comes to choosing what position you want to play, first-come, first serve, is the best way to do it. However, I still do think we should try to use the generator to sort the actual teams because, some people may want to stick with the people in their own House and we should encourage everyone to to get to know everyone in the guild, not just the people who are in there our Houses.

Is there anything else?
PostPosted: Wed Jun 09, 2010 5:38 pm


question Is this for Quidditch between houses or like a world cup question
If it is for the world cup if we wait long enough we can make a quidditch version of the two team who played the final in the 2010 South Africa World Cup championship game. The captains should be picked by Headmaster and team members by the mod squad.

If it is for the house games then I would say that Adonis picks the captains of the team and the captains pick their team like in the books. I like the point system that Angil came up with but the games mentioned in the book can and have gone under zero and a team had even won the game with a negative point total.

I would suggest that in order to catch the snitch you must answer a riddle and a trivia question the first person to do so wins the snitch for their team and game is over. The team with the most points at the end win.

The snitch in the book is worth 150 points so I would say make the riddle worth 100 and the trivia worth 50 but to get the snitch one MUST answer both correctly.

In Summary
arrow Decide the game via the RL world cup final teams captains should be picked by Adonis, teams by the mod squad.

arrow if it is for house based quidditch headmaster should pick a captain who would pick their team

arrow should be able to go into negative points

arrow Catching snitch should be worth 150 points 100 for the riddle, and 50 for trivia both most be answered correctly to catch it.

arrow Team with the most points win. (If it is negative total the number closer to zero would win)

Oshenukhar


Angilwingz

PostPosted: Fri Jun 11, 2010 7:49 am


Ok, so then maybe we do let the scores go below zero.

All snitches are released at beginning of game, and we have 2 or 3 rounds, each round ends when a snitch is found? Game ends when all snitches are found?

The trivia and quizes are for other players, seekers will actually have to find and link the snitch!

Say, like 10 trivia questions and riddles will be posted per round, and each player has the chance to send their answers via pm, but we make a deadline so that if they havnt answered by the end of the game, it's too late?
PostPosted: Fri Jun 11, 2010 3:48 pm


Guys, we are just making this more confusing. The Event was suppose to start days ago.

June 4-June 13: End of Term Event
June 13- June 20: Hogwarts Express (Going Home)

Andrew:

It would be a World Cup, not a House Quidditch Cup game.

We picked Romania and Belgium because, they were the first teams to play the Quidditch World Cup.

We never really discussed having a Captain for each team but, that wouldn't be hard to do. I think at this point it would just be a name though, they wouldn't carry any power.

The Points, I think we could go below zero, someone would still win, either way.

I don't like the idea for the snitch (riddle and a trivia question) because, other positions are already going to be doing that for their position and we have figured out how it should be played with. In fact, that was the first thing we came up with.

No, I think that 150 Points is way to much. It makes the other positions almost obsolete. That wouldn't be far.

Angil:

We could.

We talked about this. Lyra brought it up, with all of the different time zones and with the fact that if we release them all at once, the game would end really quick and it would not be fun for people who are in different time zones. I like Lyra's idea of having several snitches being thrown into the game a half of a day or a day later. Since, we are getting so short on time.

Agreed.

I though we would be posting these so that the Mods inboxes aren't exploding with mail everyday but, it does make more sense to because, it would keep it more secret. However, it doesn't really matter because, if we are only asking 1 question per round and and someone does get the answer wrong, as long as no one is given a hint, it shouldn't matter and it will still keep things moving. Sort of like the DC.

I think that the Mods need to come up with a deadline for the whole game period, since we are obviously going to miss the date of when the Event starts and probably ends. If all of the snitches aren't caught by a certain time on a certain day then the game should be over and the Points earned, added.

I think we pretty much covered everything we need to. We can probably start as soon as the Mods are ready to make the threads.

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IceeWitch

PostPosted: Fri Jun 11, 2010 7:02 pm


So I was trying not to say it, but Tina mentioned it so I can say it now. We're making this too complicated. So far, Angil's plan (see below) is the best and most laid out. I think we should just strive to put that in action. If we follow this though it's more like the event is a game and not in the format we usually do events.

If we're going to do two teams, we need to open a thread for sign ups. The teams will be decided based on how you post (for instance posting first, third, fifth, etc. gets you on one team & posting second, fourth, sixth, etc. gets you on the other team.)
Once we have the teams we can decide (or they can decide) which position they want to play.
Angilwingz


To Summarize:
arrow Seekers find the snitches. For each snitch found, the first seeker to find that snitch gets ??? points for their team.
arrow Chasers answer trivia. Correct answers give their team 10 points. No penalty for incorrect answers.
arrow Keepers answer trivia. Correct answers take 10 points away from the other team. No penalty for incorrect answers.
arrow Beaters answer riddles. Correct answers take 10 points from the other team, incorrect answers take 10 points from their team.
arrow No team may go below zero. Points from finding the snitch can not be taken by keepers or beaters.
PostPosted: Fri Jun 11, 2010 7:03 pm


So what exactly are the threads?

IceeWitch


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PostPosted: Sat Jun 12, 2010 12:06 am


Well, we have the Announcement thread already right? Then we just need one for each of the Positions and on for Sign-Ups. So, 4 for Positions, 1 for Sign Ups, and then we already have a main announcement one, like I said, right? (Total of threads: 5, if we already have an Announcement thread, if not then 6.)
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