I feel a little iffy about the abilities management
Since Gung fu pretty much takes a slot.
It's not about the styles being unfair, it is the fact that having a style counts as a Skill,
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Everything in the chakras sounded good until we hit the solar plexus and from down there.
Solar plexus:
Also called the stomach, this is the center of power. It also controls appetites. Those who have mastery over it can fast for unthinkable stretches of time, and also can generate truly jawdropping force.
[So far so good.]Iron Armor: For two turns the user can make his body like armor with no weak points (that means toughening the eyes, throat, groin, etc. as well conventional areas). Three turn cooldown.
I see this one being troublesome. Such low cooldown. No weak points while also carrying an overwhelming force? Not really a good combination for a fair character. We need to fix this by either remodeling the skill or be more specific.
Can they move?
What are they capable of during this instance?
I can see this one being extremely popular with "Beat them up" guys and girls. so I don't want to have a Solar plexus monk/nun running wild. Iron Finger: Counteracts Iron Armor. User can find an opponent’s weak point and exploit it. Three turn cooldown.
Again, same problem with Iron armor. Low cooldown, plus the ability to create/find an oponent weakness AND exploit it.
The description itself its too vague. It leaves room for heavy exploitation.
It is after all an indirect autohit.Phantom Strike: An invisible needle of an attack tears through the opponent’s guard, Cooldown is three turns.
It makes sense, still it's an auto hit. Yet, unlike the previous ones, seems like there's more room to work it off. I'll keep an eye on it.Toughen up!: User can ignore damage for one turn. Use once per fight.
not really an issue with it being broken given it's just once per fight. Still. It makes it more of a reserve skill. I don't really look at it as being bad. But I can see much people skipping it.
Over all, you've spoken of the solar plexus being beings with remarcable force. Yet none of the habilities speak of using said force.
Weakness exploitation doesn't count. I suggest you take a better look at this Chakra archetype.---------------------------------------------------------
Sacral: The pleasure center. Yep, definitely talking about sex. Also helps with acceptance and socializing. Those who have this as their dominant chakra often become masterful persuaders, able to charm their way to great success or even quell aggressive in the heat of battle.
[Lel]Adapt: User can adapt quickly to their surroundings. Ex: Can see more clearly in a sandstorm.
[Good to go]Bliss: User dulls the mind of the target for two turns with a blanket-feeling of total bliss. Cooldown is five turns.
Define bliss? this skill seems to have potential. Especially since is a supportive skill. Please elaborate.Persuasion: Naturally higher charisma than other characters. As such, this ability may be used to persuade a would-be aggressor not to attack, seduce a key target, etc. May not be ignored 100% of the time. Regardless of success will make a connection with the target.
[I kinda get it, but let's be real. It's an autohit and it only plays with NPC's and some people actually wiling to take the character into consideration. I can see some monks being frustrated with people not cooperating 100% of the time. But making it available with People makes it a clear Autohit and an instant OP ability. I suggest you revise this skill carefully.](Adv.)Shadowlash: If a connection is made the user can attack the opponent remotely, slightly damaging their soul. Two turn cooldown.
how so remotely? it makes Persuation already an autohit to make this skill work. Please revise carefully.
Persuation is your bread and butter for this. So I suggest you take careful look.
I do like the combo. But it needs more Tweaks.(Adv.)Discord: If a connection is made, the user can disrupt the rhythm of the opponent’s soul with a strike similar to Soul Purge.
Fair use. Yet, again, check up on how persuation works. (Adv.)Personal Hell: Essentially the opposite of “Bliss.” User brings the target’s worst fears and personal demons to life in a powerful illusion for two turns. Will take damage from apparitions if hit. Cooldown is five turns.
Who will take damage from apparitions if hit?-------------------------------------------------------------------------------------
I actually like gRoot. No comments on it.
If anything the radius on the gravity field.
I would call it an advance feature from this class. (which still has it's 3 mastery levels.)