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[QUEST] Altar Skelter (Barth + Calder + Zar) Goto Page: [] [<<] [<] 1 2 3 ... 10 11 12 13

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Toshihiko Two rolled 4 20-sided dice: 17, 14, 15, 20 Total: 66 (4-80)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 01, 2013 5:06 pm


The death was...very deathy.

Barth did, however, still have both the acorn and the flower. Regenerative.


Quote:
[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!




Barth: 31
Calder: 35
MoonKitsune rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Fri Mar 01, 2013 5:21 pm


Calder had it. There had to be a reason he kept dying- and he could only think of one.

"Ah-Ah-I'm fffaaaatttt!!!" He cried, rubbing at his eyes as he started to bawl.

MoonKitsune
Crew

Romantic Exhibitionist

Toshihiko Two rolled 1 6-sided dice: 4 Total: 4 (1-6)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 01, 2013 5:24 pm


"You're...you're what?" Barth seemed startled, "no you're, err, look. There there. You're just...bad at spotting non-crumbly bits of lava. The things are not related."
PostPosted: Fri Mar 01, 2013 5:25 pm


Quote:
[ Round 2: ]

- All players must now scale the hill. Roll 1d100.
- If you roll 85 or higher you have made it to the top! You're kind of amazing you know
- If you did NOT roll 85 or higher you still need to keep on climbing. Keep on climbing... away..... You need to continue rolling until you roll 85 or higher.
- For ever time you do not roll 85 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you hit 0 HP, you must start again from Round 1!
- If you made it past this round, you can proceed to round 3:

Toshihiko Two
Crew

Sugary Marshmallow

MoonKitsune rolled 3 100-sided dice: 22, 91, 58 Total: 171 (3-300)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Fri Mar 01, 2013 5:55 pm


He continued to cry, but it dropped down to a wet sniffle. "But...But then does that mean I'm like dumb and can't see where I'm going? Maybe it's crumbling because...because....I'M FAT!" He cried again, setting one arm over his face as he walked up, not even able to look at Barth.

Stamina: 34
Toshihiko Two rolled 3 100-sided dice: 51, 32, 40 Total: 123 (3-300)
PostPosted: Fri Mar 01, 2013 6:06 pm


"It means you are maybe not as err, well you know you don't take things the same pace as me. You're not fat."

Toshihiko Two
Crew

Sugary Marshmallow

Toshihiko Two rolled 3 100-sided dice: 100, 87, 10 Total: 197 (3-300)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 01, 2013 6:08 pm


"Or dumb." Not scientifically minded, maybe, but still creative. And observant.
PostPosted: Fri Mar 01, 2013 6:09 pm


Quote:
[ Round 3: ]

- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death

Toshihiko Two
Crew

Sugary Marshmallow

MoonKitsune rolled 3 10-sided dice: 6, 7, 4 Total: 17 (3-30)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Fri Mar 01, 2013 6:22 pm


Moping up his face, Calder looked over to Barth. "Really?" He sniffled once, twice, and then wiped his nose on the back of his sleeve. "Thanks. You'll tell me if I get fat though, right?"

Breathing out, Calder forced a smile. "I feel a lot better." Then Calder, mood much improved, walked right on a slab of weak slate and fell into lava.
Toshihiko Two rolled 4 20-sided dice: 11, 20, 10, 5 Total: 46 (4-80)
PostPosted: Fri Mar 01, 2013 6:35 pm


Quote:
[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!




Calder: 31
Zar: 15

Toshihiko Two
Crew

Sugary Marshmallow

Baneful rolled 1 6-sided dice: 4 Total: 4 (1-6)

Baneful
Crew

Dramatic Hunter

PostPosted: Fri Mar 01, 2013 6:41 pm




Zar was still in a pretty bitter mood when Barth and Calder arrived back. Rather than try and climb up again, he'd taken to neatly writing on one of the few remaining paper feathers from his wings. It was anyone's guess what kind of vitriolic rant it contained.

He gave Calder a narrowed look and stormed into the portal.

MoonKitsune rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Fri Mar 01, 2013 7:59 pm


Calder was a bit too emotionally fragile to go poking at anyone right now, and his ears dropped at the look he was given. Frowning, he followed after. "Zar, don't be this way. Come onnnnn."

MoonKitsune
Crew

Romantic Exhibitionist


Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 01, 2013 8:02 pm


Quote:
[ Round 2: ]

- All players must now scale the hill. Roll 1d100.
- If you roll 85 or higher you have made it to the top! You're kind of amazing you know
- If you did NOT roll 85 or higher you still need to keep on climbing. Keep on climbing... away..... You need to continue rolling until you roll 85 or higher.
- For ever time you do not roll 85 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you hit 0 HP, you must start again from Round 1!
- If you made it past this round, you can proceed to round 3:
Baneful rolled 3 100-sided dice: 86, 77, 46 Total: 209 (3-300)
PostPosted: Fri Mar 01, 2013 8:40 pm




"I fail to see what "way" you mean." Zar hissed through his teeth, tail flicking behind him as he strode up the hill. "I am just my typical, innately inferior self."

Zar: 14


Baneful
Crew

Dramatic Hunter


Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Tue Mar 05, 2013 4:36 pm


Barth had fallen asleep again.

It wasn't anything he could help, particularly. But his dreams were strange, dizzying, half-conscious, and for a moment he thought he saw a vast ocean, the waves frothing with drops of blood...

When he stirred back into the waking world, he was looking at his dorm ceiling.

[exit]
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THIS IS HALLOWEEN

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