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The Town Taunts Hadou

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PostPosted: Tue Sep 10, 2013 2:23 pm


Boverk Viper
Had0u
RPC Name: Agatha Lancaster
Rank: Novice
Class: Mechanist
Element: N/A


                                killer markⅰ

                                –—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―XXXXXXXXXXXXXXXX—―–—―—―–—―—―–—―


                                Killer Mark I is a high powered sniper rifle that uses a surrounding sensory module in order to make each shot's sound blend in with the surroundings, replacing the sound of the shot with the sounds of the surrounding area instead. The rounds are made of highly condensed super thin photon rounds. Able to pierce armor and machines but not able to beat magic and high ranking weapons and armor, higher than novice. Again, this is the mark one, so it has its problems. First of all, the ammo is regular and can never be doubled or be reloaded, when Killer Mark I is out, its out. The super thin round is bright and able to be seen once it leaves the muzzle. High ranking magic defenses block it immediately. High ranking armor can block it as well. High ranking weapons can deflect the rounds. The mark I of this weapon is good yet still weak because of the frequency of the photon rounds, on low level at Agatha's current rank.

                                        >> for dumb and lazy people: The sniper rifle has surrounding sounds cover the sounds of the shot, the rounds are super thin yet bright, and the bullets are good at piercing armor and the metal of machinery of ANY kind.


                                        >> weak to: Rounds can be seen from miles away though silent, multiple defenses, especially at high rank.




                                User Image



Had0u bud lol it says it goes through any metal and than it says any higher ranked metal blocks it. It kind of contradicts itself edit it and I will look it over again


Edited.
PostPosted: Tue Sep 10, 2013 2:30 pm


Had0u
Boverk Viper
Had0u
RPC Name: Agatha Lancaster
Rank: Novice
Class: Mechanist
Element: N/A


                                killer markⅰ

                                –—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―XXXXXXXXXXXXXXXX—―–—―—―–—―—―–—―


                                Killer Mark I is a high powered sniper rifle that uses a surrounding sensory module in order to make each shot's sound blend in with the surroundings, replacing the sound of the shot with the sounds of the surrounding area instead. The rounds are made of highly condensed super thin photon rounds. Able to pierce armor and machines but not able to beat magic and high ranking weapons and armor, higher than novice. Again, this is the mark one, so it has its problems. First of all, the ammo is regular and can never be doubled or be reloaded, when Killer Mark I is out, its out. The super thin round is bright and able to be seen once it leaves the muzzle. High ranking magic defenses block it immediately. High ranking armor can block it as well. High ranking weapons can deflect the rounds. The mark I of this weapon is good yet still weak because of the frequency of the photon rounds, on low level at Agatha's current rank.

                                        >> for dumb and lazy people: The sniper rifle has surrounding sounds cover the sounds of the shot, the rounds are super thin yet bright, and the bullets are good at piercing armor and the metal of machinery of ANY kind.


                                        >> weak to: Rounds can be seen from miles away though silent, multiple defenses, especially at high rank.




                                User Image



Had0u bud lol it says it goes through any metal and than it says any higher ranked metal blocks it. It kind of contradicts itself edit it and I will look it over again


Edited.

If it is able just to go through your rank of armor thats fine but how in the hell do you recharge or reload this thing? Is a single shot prefight?

Great Lord Wulvengar

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The Town Taunts Hadou

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PostPosted: Tue Sep 10, 2013 4:16 pm


Boverk Viper
Had0u
Boverk Viper
Had0u
RPC Name: Agatha Lancaster
Rank: Novice
Class: Mechanist
Element: N/A


                                killer markⅰ

                                –—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―XXXXXXXXXXXXXXXX—―–—―—―–—―—―–—―


                                Killer Mark I is a high powered sniper rifle that uses a surrounding sensory module in order to make each shot's sound blend in with the surroundings, replacing the sound of the shot with the sounds of the surrounding area instead. The rounds are made of highly condensed super thin photon rounds. Able to pierce armor and machines but not able to beat magic and high ranking weapons and armor, higher than novice. Again, this is the mark one, so it has its problems. First of all, the ammo is regular and can never be doubled or be reloaded, when Killer Mark I is out, its out. The super thin round is bright and able to be seen once it leaves the muzzle. High ranking magic defenses block it immediately. High ranking armor can block it as well. High ranking weapons can deflect the rounds. The mark I of this weapon is good yet still weak because of the frequency of the photon rounds, on low level at Agatha's current rank.

                                        >> for dumb and lazy people: The sniper rifle has surrounding sounds cover the sounds of the shot, the rounds are super thin yet bright, and the bullets are good at piercing armor and the metal of machinery of ANY kind.


                                        >> weak to: Rounds can be seen from miles away though silent, multiple defenses, especially at high rank.




                                User Image



Had0u bud lol it says it goes through any metal and than it says any higher ranked metal blocks it. It kind of contradicts itself edit it and I will look it over again


Edited.

If it is able just to go through your rank of armor thats fine but how in the hell do you recharge or reload this thing? Is a single shot prefight?

Oh yeah, sorry, its supposed to JUST say that ammo cannot be doubled nor can a new clip be put in after the first is out during the battle situation xD
PostPosted: Tue Sep 10, 2013 5:07 pm


Had0u
Boverk Viper
Had0u
Boverk Viper
Had0u
RPC Name: Agatha Lancaster
Rank: Novice
Class: Mechanist
Element: N/A


                                killer markⅰ

                                –—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―XXXXXXXXXXXXXXXX—―–—―—―–—―—―–—―

                                Just one shot or what?

                                Killer Mark I is a high powered sniper rifle that uses a surrounding sensory module in order to make each shot's sound blend in with the surroundings, replacing the sound of the shot with the sounds of the surrounding area instead. The rounds are made of highly condensed super thin photon rounds. Able to pierce armor and machines but not able to beat magic and high ranking weapons and armor, higher than novice. Again, this is the mark one, so it has its problems. First of all, the ammo is regular and can never be doubled or be reloaded, when Killer Mark I is out, its out. The super thin round is bright and able to be seen once it leaves the muzzle. High ranking magic defenses block it immediately. High ranking armor can block it as well. High ranking weapons can deflect the rounds. The mark I of this weapon is good yet still weak because of the frequency of the photon rounds, on low level at Agatha's current rank.

                                        >> for dumb and lazy people: The sniper rifle has surrounding sounds cover the sounds of the shot, the rounds are super thin yet bright, and the bullets are good at piercing armor and the metal of machinery of ANY kind.


                                        >> weak to: Rounds can be seen from miles away though silent, multiple defenses, especially at high rank.




                                User Image



Had0u bud lol it says it goes through any metal and than it says any higher ranked metal blocks it. It kind of contradicts itself edit it and I will look it over again


Edited.

If it is able just to go through your rank of armor thats fine but how in the hell do you recharge or reload this thing? Is a single shot prefight?

Oh yeah, sorry, its supposed to JUST say that ammo cannot be doubled nor can a new clip be put in after the first is out during the battle situation xD

Need how much it has pre-shot dude XD

Great Lord Wulvengar

Enduring Prophet

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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Tue Sep 10, 2013 6:09 pm


Boverk Viper
Had0u
Boverk Viper
Had0u
Boverk Viper
Had0u
RPC Name: Agatha Lancaster
Rank: Novice
Class: Mechanist
Element: N/A


                                killer markⅰ

                                –—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―–—―XXXXXXXXXXXXXXXX—―–—―—―–—―—―–—―

                                Just one shot or what?

                                Killer Mark I is a high powered sniper rifle that uses a surrounding sensory module in order to make each shot's sound blend in with the surroundings, replacing the sound of the shot with the sounds of the surrounding area instead. The rounds are made of highly condensed super thin photon rounds. Able to pierce armor and machines but not able to beat magic and high ranking weapons and armor, higher than novice. Again, this is the mark one, so it has its problems. First of all, the ammo is regular and can never be doubled or be reloaded, when Killer Mark I is out, its out. The super thin round is bright and able to be seen once it leaves the muzzle. High ranking magic defenses block it immediately. High ranking armor can block it as well. High ranking weapons can deflect the rounds. The mark I of this weapon is good yet still weak because of the frequency of the photon rounds, on low level at Agatha's current rank.

                                        >> for dumb and lazy people: The sniper rifle has surrounding sounds cover the sounds of the shot, the rounds are super thin yet bright, and the bullets are good at piercing armor and the metal of machinery of ANY kind.


                                        >> weak to: Rounds can be seen from miles away though silent, multiple defenses, especially at high rank.




                                User Image



Had0u bud lol it says it goes through any metal and than it says any higher ranked metal blocks it. It kind of contradicts itself edit it and I will look it over again


Edited.

If it is able just to go through your rank of armor thats fine but how in the hell do you recharge or reload this thing? Is a single shot prefight?

Oh yeah, sorry, its supposed to JUST say that ammo cannot be doubled nor can a new clip be put in after the first is out during the battle situation xD

Need how much it has pre-shot dude XD

I put that in the original post already, 30 rounds...want me to lower it to 15?
How about we make a deal and say.... 20 round clip
PostPosted: Tue Sep 10, 2013 6:47 pm


RPC Name: Darion Nystrom
Rank: Expert
Class: Trickster
Element: Fire
Weapon/Armor name: Judge, Jury, Executioner and Sorrow's End
Type & Material:
Spear, enchanted black steel that when released from it's key slot the enchantment kicks in and balances itself to match the user.

Description:

Judge is a deep red spear, which was once worshiped by a long forget tribe. Made from enchanted Black Steel giving it it's crimson red color. It is the first lock on the weapon Sorrow's End. When in key form it collapses itself for easy carrying. two and a half meters long.Enchantment: Judge's enchantment is activated at the price of 20 energy and the blood of the user on the blade of the spear.. Upon activation Judge emits a red aura that acts like a razor. The aura glows only to about five inches from the spear head allowing it to pass through most armor to damage enemies without having to go through the armor physically. This state lasts 5 posts but the user can extend it another 3 posts for 10 energy.

Jury is a golden spear wrapped in a purple cloth to hold back it's enchantment. Made from the same material as Judge and is the second lock on the weapon Sorrow's End. It also collapses itself for easy carrying. one and a half meters long.Enchantment: Jury's enchantment is a constant when the purple cloth is removed and wrapped around the right hand giving it a constant burn on to the hand and constant pain through out the body. Once removed the user's movements are silent and completely muted. Much like a jury's silent decision. After three posts the silence is broken. The second phase of the enchantment then takes effect where the purple wrapping comes alive and stretches up to twenty feet, it ties itself around the users waist and the spear allowing the free hand for the last lock, the spear is then lifted over head of the user defending him. The wrapping after ten posts wraps around the spear once again and the enchantment cannot be used again for this battle. Each of the posts the wrapping is alive the user loses 5 energy. 50 energy in total.

Executioner is a pitch black spear that wreaks with the stench of blood when removed from it's keyhole on Sorrow's End. It is two meters long and serves on the final keyhole on Sorrow's End. It's enchantment is the most deadly activate for the user.Enchantment: Executioners enchantment can only be activated when covered in the users blood from top to bottom. This means the user must impale themselves and make sure the spear exits through them. Once covered in blood the spear will emit a ear wrenching screech to all but the user. Once the noise fades the people who witness the sound are almost in a hypnotic state for a single post where they go through unimaginable torture,pain and finally slowly executed but a million knives in a long drawn out time to the person who suffers it. Once this is over the person returns to reality, however in this time Executioner will feed off the user's energy (50 energy) to obtain the same Aura as Judge, however once touched by this aura the torture the person has felt will be felt physically but not harm the persons body at all. This aura only lasts for three posts and cannot be used in the same battle.

Sorrow's End. The spear that brings an end to all suffering and pain through death. Made from adamantium and is two meters long. This spear was the reason the tribe was destroyed, once the catastrophic event was over it was give the three locks thinking no one could ever with stand the bodily damage to even unlock the weapon. To activate the enchantment the user must collapse each of the weapons and place them in the handle of Sorrow's End. Enchantment: Sorrow's End's enchantment gave it the power to wipe out cities and towns. A test of the Gods to see if man would so carelessly destroy itself. To activate the enchantment the weapon must have the other spears inserted into the handle. Once they are inserted the spear will release a dark aura that if wielded by anyone other than the user of the two locks will understand what true sorrow is and their mind will break. The real devastating power of this weapon comes from the tip of the spear. If it is stabbed into the ground the area will become lifeless and barren in an instant, lava will erupt from the ground. Able to dry oceans if it ever touched the water. Once the spear takes the life of the ground the spear will glow white. The user can the point the tip of the spear and release a beam so hot it leaves nothing but ash in its wake. However keep in mind. This weapon is ancient. People were weak back then. Now if the beam hits someone it can POTENTIALLY kill them but most likely the power they have is more over whelming and controlled than the spears. (it will not kill anyone unless with the persons consent. but it will destroy towns and wild life)
This weapon's effect only lasts for five posts before shooting out the other weapons and needing to be locked up again to regenerate all power used

Darestrum

Ruthless Lunatic


Great Lord Wulvengar

Enduring Prophet

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PostPosted: Tue Sep 10, 2013 7:00 pm


Darestrum
RPC Name: Darion Nystrom
Rank: Expert
Class: Trickster
Element: Fire
Weapon/Armor name: Judge, Jury, Executioner and Sorrow's End
Type & Material:
Spear, enchanted black steel that when released from it's key slot the enchantment kicks in and balances itself to match the user.

Description:

Judge is a deep red spear, which was once worshiped by a long forget tribe. Made from enchanted Black Steel giving it it's crimson red color. It is the first lock on the weapon Sorrow's End. When in key form it collapses itself for easy carrying. two and a half meters long.Enchantment: Judge's enchantment is activated at the price of 20 energy and the blood of the user on the blade of the spear.. Upon activation Judge emits a red aura that acts like a razor. The aura glows only to about five inches from the spear head allowing it to pass through most armor to damage enemies without having to go through the armor physically. This state lasts 5 posts but the user can extend it another 3 posts for 10 energy. Make this D rank Energy aka 25. But this does not do psychical damage maybe more painful but does not leave marks. Unless your amping its energy use

Jury is a golden spear wrapped in a purple cloth to hold back it's enchantment. Made from the same material as Judge and is the second lock on the weapon Sorrow's End. It also collapses itself for easy carrying. one and a half meters long.Enchantment: Jury's enchantment is a constant when the purple cloth is removed and wrapped around the right hand giving it a constant burn on to the hand and constant pain through out the body. Once removed the user's movements are silent and completely muted. Much like a jury's silent decision. After three posts the silence is broken. The second phase of the enchantment then takes effect where the purple wrapping comes alive and stretches up to twenty feet, it ties itself around the users waist and the spear allowing the free hand for the last lock, the spear is then lifted over head of the user defending him. The wrapping after ten posts wraps around the spear once again and the enchantment cannot be used again for this battle. Each of the posts the wrapping is alive the user loses 5 energy. 50 energy in total. E rank Energy not 5

Executioner is a pitch black spear that wreaks with the stench of blood when removed from it's keyhole on Sorrow's End. It is two meters long and serves on the final keyhole on Sorrow's End. It's enchantment is the most deadly activate for the user.Enchantment: Executioners enchantment can only be activated when covered in the users blood from top to bottom. This means the user must impale themselves and make sure the spear exits through them. Once covered in blood the spear will emit a ear wrenching screech to all but the user. Once the noise fades the people who witness the sound are almost in a hypnotic state for a single post where they go through unimaginable torture,pain and finally slowly executed but a million knives in a long drawn out time to the person who suffers it. Once this is over the person returns to reality, however in this time Executioner will feed off the user's energy (50 energy) to obtain the same Aura as Judge, however once touched by this aura the torture the person has felt will be felt physically but not harm the persons body at all. This aura only lasts for three posts and cannot be used in the same battle.
The person has to actually look at this dude for it work. I mean unless their blood or something of theirs is being used for this
Sorrow's End. The spear that brings an end to all suffering and pain through death. Made from adamantium and is two meters long. This spear was the reason the tribe was destroyed, once the catastrophic event was over it was give the three locks thinking no one could ever with stand the bodily damage to even unlock the weapon. To activate the enchantment the user must collapse each of the weapons and place them in the handle of Sorrow's End. Enchantment: Sorrow's End's enchantment gave it the power to wipe out cities and towns. A test of the Gods to see if man would so carelessly destroy itself. To activate the enchantment the weapon must have the other spears inserted into the handle. Once they are inserted the spear will release a dark aura that if wielded by anyone other than the user of the two locks will understand what true sorrow is and their mind will break. The real devastating power of this weapon comes from the tip of the spear. If it is stabbed into the ground the area will become lifeless and barren in an instant, lava will erupt from the ground. Able to dry oceans if it ever touched the water. Once the spear takes the life of the ground the spear will glow white. The user can the point the tip of the spear and release a beam so hot it leaves nothing but ash in its wake. However keep in mind. This weapon is ancient. People were weak back then. Now if the beam hits someone it can POTENTIALLY kill them but most likely the power they have is more over whelming and controlled than the spears. (it will not kill anyone unless with the persons consent. but it will destroy towns and wild life)
This weapon's effect only lasts for five posts before shooting out the other weapons and needing to be locked up again to regenerate all power used
Fine it works
PostPosted: Tue Sep 10, 2013 7:30 pm


Had0u
Boverk Viper
Had0u
Boverk Viper
Had0u


Edited.

If it is able just to go through your rank of armor thats fine but how in the hell do you recharge or reload this thing? Is a single shot prefight?

Oh yeah, sorry, its supposed to JUST say that ammo cannot be doubled nor can a new clip be put in after the first is out during the battle situation xD

Need how much it has pre-shot dude XD

I put that in the original post already, 30 rounds...want me to lower it to 15?
How about we make a deal and say.... 20 round clip


Okeh

The Town Taunts Hadou

Hilarious Werewolf

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The Wild Hunt

Shirtless Giver

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PostPosted: Tue Sep 10, 2013 7:46 pm


I honestly don't think we should have sniper rifles unless you're an assassin/gunslinger...
Why make mechs good at assassination, too?

There are certain weapons that some classes simply can't use, even when it doesn't make sense. People of certain classes can pretty much never use a bow, for example. Mechanists need restrictions on guns. They're not gunslingers.
PostPosted: Tue Sep 10, 2013 8:39 pm


Shane Allgay Errday
I honestly don't think we should have sniper rifles unless you're an assassin/gunslinger...
Why make mechs good at assassination, too?

There are certain weapons that some classes simply can't use, even when it doesn't make sense. People of certain classes can pretty much never use a bow, for example. Mechanists need restrictions on guns. They're not gunslingers.

In a sense all he is asking for a high powered rifle. It does not mean he is skilled in it. Its basically a gun thats high powered and at that is kind of just like another rifle in a sense

and honestly a mechanist is all about ideas not just oooo pretty machine shoots shiny things hehe. They can all good different roots and depending on the ideas of the rpc and the user at the time they could what they want within reason. Never said they were replacing the class or just as good but they can do stuff like that.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
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Darestrum

Ruthless Lunatic

PostPosted: Tue Sep 10, 2013 8:47 pm


Darestrum
RPC Name: Darion Nystrom
Rank: Expert
Class: Trickster
Element: Fire
Weapon/Armor name: Judge, Jury, Executioner and Sorrow's End
Type & Material:
Spear, enchanted black steel that when released from it's key slot the enchantment kicks in and balances itself to match the user.

Description:

Judge is a deep red spear, which was once worshiped by a long forget tribe. Made from enchanted Black Steel giving it it's crimson red color. It is the first lock on the weapon Sorrow's End. When in key form it collapses itself for easy carrying. two and a half meters long.Enchantment: Judge's enchantment is activated at the price of C rank energy and the blood of the user on the blade of the spear.. Upon activation Judge emits a red aura that acts like a razor. The aura glows only to about five inches from the spear head allowing it to pass through most armor to damage enemies without having to go through the armor physically. This state lasts 5 posts but the user can extend it another 3 posts for 10 energy.

Jury is a golden spear wrapped in a purple cloth to hold back it's enchantment. Made from the same material as Judge and is the second lock on the weapon Sorrow's End. It also collapses itself for easy carrying. one and a half meters long.Enchantment: Jury's enchantment is a constant when the purple cloth is removed and wrapped around the right hand giving it a constant burn on to the hand and constant pain through out the body. Once removed the user's movements are silent and completely muted. Much like a jury's silent decision. After three posts the silence is broken. The second phase of the enchantment then takes effect where the purple wrapping comes alive and stretches up to twenty feet, it ties itself around the users waist and the spear allowing the free hand for the last lock, the spear is then lifted over head of the user defending him. The wrapping after ten posts wraps around the spear once again and the enchantment cannot be used again for this battle. Each of the posts the wrapping is alive the user loses 10 energy. 100 energy in total.

Executioner is a pitch black spear that wreaks with the stench of blood when removed from it's keyhole on Sorrow's End. It is two meters long and serves on the final keyhole on Sorrow's End. It's enchantment is the most deadly activate for the user.Enchantment: Executioners enchantment can only be activated when covered in the users blood from top to bottom. This means the user must impale themselves and make sure the spear exits through them. Once covered in blood if someone looks at the spear they will go into a hypnotic state for a single post where they go through unimaginable torture,pain and finally slowly executed but a million knives in a long drawn out time to the person who suffers it. Once this is over the person returns to reality, however in this time Executioner will feed off the user's energy (50 energy) to obtain the same Aura as Judge, however once touched by this aura the torture the person has felt will be felt physically but not harm the persons body at all. This aura only lasts for three posts and cannot be used in the same battle.

Sorrow's End. The spear that brings an end to all suffering and pain through death. Made from adamantium and is two meters long. This spear was the reason the tribe was destroyed, once the catastrophic event was over it was give the three locks thinking no one could ever with stand the bodily damage to even unlock the weapon. To activate the enchantment the user must collapse each of the weapons and place them in the handle of Sorrow's End. Enchantment: Sorrow's End's enchantment gave it the power to wipe out cities and towns. A test of the Gods to see if man would so carelessly destroy itself. To activate the enchantment the weapon must have the other spears inserted into the handle. Once they are inserted the spear will release a dark aura that if wielded by anyone other than the user of the two locks will understand what true sorrow is and their mind will break. The real devastating power of this weapon comes from the tip of the spear. If it is stabbed into the ground the area will become lifeless and barren in an instant, lava will erupt from the ground. Able to dry oceans if it ever touched the water. Once the spear takes the life of the ground the spear will glow white. The user can the point the tip of the spear and release a beam so hot it leaves nothing but ash in its wake. However keep in mind. This weapon is ancient. People were weak back then. Now if the beam hits someone it can POTENTIALLY kill them but most likely the power they have is more over whelming and controlled than the spears. (it will not kill anyone unless with the persons consent. but it will destroy towns and wild life)
This weapon's effect only lasts for five posts before shooting out the other weapons and needing to be locked up again to regenerate all power used


editted
PostPosted: Tue Sep 10, 2013 8:47 pm


Darestrum
Darestrum
RPC Name: Darion Nystrom
Rank: Expert
Class: Trickster
Element: Fire
Weapon/Armor name: Judge, Jury, Executioner and Sorrow's End
Type & Material:
Spear, enchanted black steel that when released from it's key slot the enchantment kicks in and balances itself to match the user.

Description:

Judge is a deep red spear, which was once worshiped by a long forget tribe. Made from enchanted Black Steel giving it it's crimson red color. It is the first lock on the weapon Sorrow's End. When in key form it collapses itself for easy carrying. two and a half meters long.Enchantment: Judge's enchantment is activated at the price of C rank energy and the blood of the user on the blade of the spear.. Upon activation Judge emits a red aura that acts like a razor. The aura glows only to about five inches from the spear head allowing it to pass through most armor to damage enemies without having to go through the armor physically. This state lasts 5 posts but the user can extend it another 3 posts for 10 energy.

Jury is a golden spear wrapped in a purple cloth to hold back it's enchantment. Made from the same material as Judge and is the second lock on the weapon Sorrow's End. It also collapses itself for easy carrying. one and a half meters long.Enchantment: Jury's enchantment is a constant when the purple cloth is removed and wrapped around the right hand giving it a constant burn on to the hand and constant pain through out the body. Once removed the user's movements are silent and completely muted. Much like a jury's silent decision. After three posts the silence is broken. The second phase of the enchantment then takes effect where the purple wrapping comes alive and stretches up to twenty feet, it ties itself around the users waist and the spear allowing the free hand for the last lock, the spear is then lifted over head of the user defending him. The wrapping after ten posts wraps around the spear once again and the enchantment cannot be used again for this battle. Each of the posts the wrapping is alive the user loses 10 energy. 100 energy in total.

Executioner is a pitch black spear that wreaks with the stench of blood when removed from it's keyhole on Sorrow's End. It is two meters long and serves on the final keyhole on Sorrow's End. It's enchantment is the most deadly activate for the user.Enchantment: Executioners enchantment can only be activated when covered in the users blood from top to bottom. This means the user must impale themselves and make sure the spear exits through them. Once covered in blood if someone looks at the spear they will go into a hypnotic state for a single post where they go through unimaginable torture,pain and finally slowly executed but a million knives in a long drawn out time to the person who suffers it. Once this is over the person returns to reality, however in this time Executioner will feed off the user's energy (50 energy) to obtain the same Aura as Judge, however once touched by this aura the torture the person has felt will be felt physically but not harm the persons body at all. This aura only lasts for three posts and cannot be used in the same battle.

Sorrow's End. The spear that brings an end to all suffering and pain through death. Made from adamantium and is two meters long. This spear was the reason the tribe was destroyed, once the catastrophic event was over it was give the three locks thinking no one could ever with stand the bodily damage to even unlock the weapon. To activate the enchantment the user must collapse each of the weapons and place them in the handle of Sorrow's End. Enchantment: Sorrow's End's enchantment gave it the power to wipe out cities and towns. A test of the Gods to see if man would so carelessly destroy itself. To activate the enchantment the weapon must have the other spears inserted into the handle. Once they are inserted the spear will release a dark aura that if wielded by anyone other than the user of the two locks will understand what true sorrow is and their mind will break. The real devastating power of this weapon comes from the tip of the spear. If it is stabbed into the ground the area will become lifeless and barren in an instant, lava will erupt from the ground. Able to dry oceans if it ever touched the water. Once the spear takes the life of the ground the spear will glow white. The user can the point the tip of the spear and release a beam so hot it leaves nothing but ash in its wake. However keep in mind. This weapon is ancient. People were weak back then. Now if the beam hits someone it can POTENTIALLY kill them but most likely the power they have is more over whelming and controlled than the spears. (it will not kill anyone unless with the persons consent. but it will destroy towns and wild life)
This weapon's effect only lasts for five posts before shooting out the other weapons and needing to be locked up again to regenerate all power used


editted

Approved get out of here fool

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Wed Sep 11, 2013 1:35 pm


RPC Name: Kirin
Rank: Expert
Class: Mechanist
Element: None
Weapon/Armor name:
Commander Guidance Armor Enhanced.
Type & Material:
Titanium plating with Kelvar second skin.
Description:
Outer Skin
Inner Skin(minus the helmet in pic)
The Commander Guidance Armor Enhanced or C.G.A.H. is the improved verison of the all terrain combat armor that Kirin Vilkus has used over the past few months.. The armor itself for starters is a two layer combat armor with iron metal plating covering most of the outside of the suit. The outer armor itself is tool tinker to hold up slots in both arms, torso and legs, the number of slots depend on the rank themselves. The outer plating covering fully other than weak points in the joints themselves to allow him to move freely. This mostly to protect him from gunfire and other harmful things. The second layer is a skin suit that wraps around his body and fits comfortable around him. The second layer of the suit works as a small second layer of protection and also a way to send his energy through out the suit easier. It works as an insulator keeping Kirin's body from not getting too cold or hot. This is also one of the ways that the suit works its internal air system. The two layers have sealing point at the chin where his helmet will seal on. The seal around the helmet is air tight so the this is where the internal air system comes, the helmet uses the CO2 released from breathing to feed into the innerworkings of the suit. The suit recycles this gas forming it into clean breathe able air for Kirin to breathe. This allows Kirin to be unaffected by toxic gases and even allows him to be underwater for periods of time. The Helmet itself contains a HUD which includes Infered Vision,Night Vision, Magic Scanner and a zoom option up three hundred yards. With the newer updates to the armor itself the armor has become lighter in with itself allowing him to move much easier than before. The Design work with Konpeki no Nami, Being a High Frequency Blade, he has worked his design skills once more as he applies this to the suit it self with the new part placed inside the armor. Hidden within the back of the forearms Kirin has two hidden HF blades that stick out a mere six inches from his gauntlets allowing him to suripise his enemies with two new nasty surpises on each forearm. These blades are titanium and are made for cutting through enemy defenses much easier than normal knives but are limited to used from the back of the forearms meaning things like an elbow drop or slashing by throwing an elbow are the main way for these to strike out with this. This is also improved in the fact that a small force field can be projected from his forearms that covers one foot in all directions when deployed. Normal this is used to block bullets, Sharpenal, and other psyhical block weapons but not skills themselves acting like a standard shield. Energy from Kirin personal can enhance this ability by strengthing it and allowing it to become a larger in a sense. Putting both gauntlets together and standing in a single spot can increase the power of the shields to form a dome in a five by five radius allowing him to protect himself and whom ever is crammed inside.
Abilities:
Suit itself: Other than being protection it works as a weapon of its own once add ons are placed on it. Along with the ability to filter air inside the suit to allow him to move through toxic/harmful gases and breathe underwater. Now with upgrades it has the ability to develop hidden HF knives in the forearms and ankles of the suit that are made to be used as the silent killers to peirce armors equal or lower to its own.
Field Gauntlets: The Forcefields normally are just simple shields that are meant to block incoming protectiles and weapons covering a foot radius and equal to its rank. NOT skills. Infusing energy into allows it to block skills and grow. Putting both gauntlets together and staying still allows the projection of a dome of this energy.
Forearm Single Shields
E Rank: E rank attacks and no real growth
D Rank: D ranks and Lower Increases four inches in all directions.
C rank: C rank and Lower Increase two inches.
B rank: B rank and lower increases to shield radius is two and half feet radius
A rank: A rank and lower increases to shield radius to three feet.
S rank: S rank and Lower Increases to shield radius of Six feet
Note:This Energy infuses lasts for that post so afterwards it back to normal.
Helmet: The Helmet has the add-ons HUD,Night Vision,Infered Vision, Magic
Scanner, and Optic Zoom x300ft built in which can be cycled through. The last feature to it all is simply the ability to send out commands to his machines via a small radio transmitter so he can speak to them in the silence of the helmet. Thou when need he can speak through small mic in helmet.
PostPosted: Wed Sep 11, 2013 2:36 pm


Boverk Viper
RPC Name: Kirin
Rank: Expert
Class: Mechanist
Element: None
Weapon/Armor name:
Commander Guidance Armor Enhanced.
Type & Material:
Titanium plating with Kelvar second skin.
Description:
Outer Skin
Inner Skin(minus the helmet in pic)
The Commander Guidance Armor Enhanced or C.G.A.H. is the improved verison of the all terrain combat armor that Kirin Vilkus has used over the past few months.. The armor itself for starters is a two layer combat armor with iron metal plating covering most of the outside of the suit. The outer armor itself is tool tinker to hold up slots in both arms, torso and legs, the number of slots depend on the rank themselves. The outer plating covering fully other than weak points in the joints themselves to allow him to move freely. This mostly to protect him from gunfire and other harmful things. The second layer is a skin suit that wraps around his body and fits comfortable around him. The second layer of the suit works as a small second layer of protection and also a way to send his energy through out the suit easier. It works as an insulator keeping Kirin's body from not getting too cold or hot. This is also one of the ways that the suit works its internal air system. The two layers have sealing point at the chin where his helmet will seal on. The seal around the helmet is air tight so the this is where the internal air system comes, the helmet uses the CO2 released from breathing to feed into the innerworkings of the suit. The suit recycles this gas forming it into clean breathe able air for Kirin to breathe. This allows Kirin to be unaffected by toxic gases and even allows him to be underwater for periods of time. The Helmet itself contains a HUD which includes Infered Vision,Night Vision, Magic Scanner and a zoom option up three hundred yards. With the newer updates to the armor itself the armor has become lighter in with itself allowing him to move much easier than before. The Design work with Konpeki no Nami, Being a High Frequency Blade, he has worked his design skills once more as he applies this to the suit it self with the new part placed inside the armor. Hidden within the back of the forearms Kirin has two hidden HF blades that stick out a mere six inches from his gauntlets allowing him to suripise his enemies with two new nasty surpises on each forearm. These blades are titanium and are made for cutting through enemy defenses much easier than normal knives but are limited to used from the back of the forearms meaning things like an elbow drop or slashing by throwing an elbow are the main way for these to strike out with this. This is also improved in the fact that a small force field can be projected from his forearms that covers one foot in all directions when deployed. Normal this is used to block bullets, Sharpenal, and other psyhical block weapons but not skills themselves acting like a standard shield. Energy from Kirin personal can enhance this ability by strengthing it and allowing it to become a larger in a sense. Putting both gauntlets together and standing in a single spot can increase the power of the shields to form a dome in a five by five radius allowing him to protect himself and whom ever is crammed inside.
Abilities:
Suit itself: Other than being protection it works as a weapon of its own once add ons are placed on it. Along with the ability to filter air inside the suit to allow him to move through toxic/harmful gases and breathe underwater. Now with upgrades it has the ability to develop hidden HF knives in the forearms and ankles of the suit that are made to be used as the silent killers to peirce armors equal or lower to its own.
Field Gauntlets: The Forcefields normally are just simple shields that are meant to block incoming protectiles and weapons covering a foot radius and equal to its rank. NOT skills. Infusing energy into allows it to block skills and grow. Putting both gauntlets together and staying still allows the projection of a dome of this energy.
Forearm Single Shields
E Rank: E rank attacks and no real growth
D Rank: D ranks and Lower Increases four inches in all directions.
C rank: C rank and Lower Increase two inches.
B rank: B rank and lower increases to shield radius is two and half feet radius
A rank: A rank and lower increases to shield radius to three feet.
S rank: S rank and Lower Increases to shield radius of Six feet
Note:This Energy infuses lasts for that post so afterwards it back to normal.
Helmet: The Helmet has the add-ons HUD,Night Vision,Infered Vision, Magic
Scanner, and Optic Zoom x300ft built in which can be cycled through. The last feature to it all is simply the ability to send out commands to his machines via a small radio transmitter so he can speak to them in the silence of the helmet. Thou when need he can speak through small mic in helmet.


so what exactly is the down side to this armor? because from what I see there really isn't one.

Darestrum

Ruthless Lunatic


Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Wed Sep 11, 2013 2:45 pm


Darestrum
Boverk Viper
RPC Name: Kirin
Rank: Expert
Class: Mechanist
Element: None
Weapon/Armor name:
Commander Guidance Armor Enhanced.
Type & Material:
Titanium plating with Kelvar second skin.
Description:
Outer Skin
Inner Skin(minus the helmet in pic)
The Commander Guidance Armor Enhanced or C.G.A.H. is the improved verison of the all terrain combat armor that Kirin Vilkus has used over the past few months.. The armor itself for starters is a two layer combat armor with iron metal plating covering most of the outside of the suit. The outer armor itself is tool tinker to hold up slots in both arms, torso and legs, the number of slots depend on the rank themselves. The outer plating covering fully other than weak points in the joints themselves to allow him to move freely. This mostly to protect him from gunfire and other harmful things. The second layer is a skin suit that wraps around his body and fits comfortable around him. The second layer of the suit works as a small second layer of protection and also a way to send his energy through out the suit easier. It works as an insulator keeping Kirin's body from not getting too cold or hot. This is also one of the ways that the suit works its internal air system. The two layers have sealing point at the chin where his helmet will seal on. The seal around the helmet is air tight so the this is where the internal air system comes, the helmet uses the CO2 released from breathing to feed into the innerworkings of the suit. The suit recycles this gas forming it into clean breathe able air for Kirin to breathe. This allows Kirin to be unaffected by toxic gases and even allows him to be underwater for periods of time. The Helmet itself contains a HUD which includes Infered Vision,Night Vision, Magic Scanner and a zoom option up three hundred yards. With the newer updates to the armor itself the armor has become lighter in with itself allowing him to move much easier than before. The Design work with Konpeki no Nami, Being a High Frequency Blade, he has worked his design skills once more as he applies this to the suit it self with the new part placed inside the armor. Hidden within the back of the forearms Kirin has two hidden HF blades that stick out a mere six inches from his gauntlets allowing him to suripise his enemies with two new nasty surpises on each forearm. These blades are titanium and are made for cutting through enemy defenses much easier than normal knives but are limited to used from the back of the forearms meaning things like an elbow drop or slashing by throwing an elbow are the main way for these to strike out with this. This is also improved in the fact that a small force field can be projected from his forearms that covers one foot in all directions when deployed. Normal this is used to block bullets, Sharpenal, and other psyhical block weapons but not skills themselves acting like a standard shield. Energy from Kirin personal can enhance this ability by strengthing it and allowing it to become a larger in a sense. Putting both gauntlets together and standing in a single spot can increase the power of the shields to form a dome in a five by five radius allowing him to protect himself and whom ever is crammed inside.
Abilities:
Suit itself: Other than being protection it works as a weapon of its own once add ons are placed on it. Along with the ability to filter air inside the suit to allow him to move through toxic/harmful gases and breathe underwater. Now with upgrades it has the ability to develop hidden HF knives in the forearms and ankles of the suit that are made to be used as the silent killers to peirce armors equal or lower to its own.
Field Gauntlets: The Forcefields normally are just simple shields that are meant to block incoming protectiles and weapons covering a foot radius and equal to its rank. NOT skills. Infusing energy into allows it to block skills and grow. Putting both gauntlets together and staying still allows the projection of a dome of this energy.
Forearm Single Shields
E Rank: E rank attacks and no real growth
D Rank: D ranks and Lower Increases four inches in all directions.
C rank: C rank and Lower Increase two inches.
B rank: B rank and lower increases to shield radius is two and half feet radius
A rank: A rank and lower increases to shield radius to three feet.
S rank: S rank and Lower Increases to shield radius of Six feet
Note:This Energy infuses lasts for that post so afterwards it back to normal.
Helmet: The Helmet has the add-ons HUD,Night Vision,Infered Vision, Magic
Scanner, and Optic Zoom x300ft built in which can be cycled through. The last feature to it all is simply the ability to send out commands to his machines via a small radio transmitter so he can speak to them in the silence of the helmet. Thou when need he can speak through small mic in helmet.


so what exactly is the down side to this armor? because from what I see there really isn't one.

The Fire weakness thats natural to most human tech. It weaker to fire.
Reply
Recycling Bin

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