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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

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Ferregar

PostPosted: Wed Sep 14, 2011 4:07 pm


Eksonek
Rpc Name: Dimitri

Rpc Rank: Student

Combative Talent or Non Combative: Non Combative

Talent Name: True form

Description: Dimitri is always in his Were-Bear form because he sees human as weak. Being in the form all the time makes him weak to gold too. Tho not to the extent of silver. Meaning wearing gold will make him sick but its not as fatal to him as silver.

Skills: (If any) N/a

Rp Sample: If needed

Interesting talent, but it needs some additional information and tweaks. For one, only being able to change at night is one of a Were-Creatures most notable weaknesses. However, given the way the details are payed out in the BL profile I'll allow it on these grounds:

1. You must acknowledge that regardless of whether or not Dmitri is in his were-form, he will Only receive the plus 2 / plus 1 stat bonuses AT NIGHT, as it is stated in the BL info.

2. If you are adamant that he be permitted these stat bonuses 24 hours a day, you must make it so that any time he changes into human form, willfully or by force, he will suffer a minus 2 / minus 1 penalty to his stats so long as he is in human form. The reasoning being that if he spends all of his time in his were-form, he is completely unused to his human physiology.

If you have other comments or suggestions feel free to leave them here. If not, repose your talent with one or both of the corresponding changes
PostPosted: Wed Sep 14, 2011 4:21 pm


Mayvine
This is still very much a work in progress, but I'm looking to see if I have some ghost of a chance with this being approved before I continue to work on it sweatdrop

Rpc Name: Duke Harbinger
Rpc Rank: Student
Combative Talent or Non Combative: Combative I guess, but it's taking up both slots.
Talent Name: I am Legion.

Description: Through excessive training throughout his childhood, Duke has developed amazing abilities as a Summoner, primarily being able to go above and beyond the normal limits of a Summoner. So much that he can develop various spells for summoning his collection.

Command Spells
Command spells are a unique set of spells that allow Duke to temporarily summon one or more of his summons for a single post. They can only preform a single type of action, dictated by each spell. command spells do not count up to the two summon limit, and cost a portion of the summoning cost of the thing in question. He's limited to two different command Spells in a single post, and can not use the same command spell for 2 posts. Command spells are tagged with [Command:] at the start of their names.

Incantation Summoning
While preforming a summoning ritual, Duke can recite an incantation to drop the energy cost of the summon, but he delays the summoning process. Incantations cut the cost in half, but delay summoning by 1 post +1 for each higher rank starting at D.

Portal Summoning
Normally Duke can only summon something if appears somewhere within 10 feet of his person. With the use of portals, he can extend that range by 5 feet for an equivalent of an E rank skill. This can increased by 5 feet for every higher rank ending with 40 feet with an SSS rank cost. Portals can be used for command spells, but multiple portals must be opened if the command spell calls forth multiple summons.

Note that because of these spells and abilities, Duke can not learn anything besides them.

May, when I first started reading this, I was worried. Now I'm not. You've done an exemplary.job of balancing your own power with this talent, and it's something I'd like to draw attention to. That being said, There are a few things I'd like to see before I approve this. The first is that, no matter the summon or the number of them, none of these spells or their execution grants you the power to autohit. The second, just like all other summoners Duke is not guaranteed a successful summon. If he is hit during the process he runs the risk of failing the summon with some kind of consequence- one of the additional summons may emerge weakened, unstable, disobedient or berserk etc, or it might fail entirely. The third, that there should be a necessary component for each of his summons. I don't mean this in regards to ingredients, but rather that Duke must speak aloud, or have some other manner of action required for them to succeed.

Feel free to offer suggestions of your own, or alternatives. I leave the bulk of the decision making up to you.

Ferregar


Ro Mayvine

Pesky Ghost

PostPosted: Wed Sep 14, 2011 5:02 pm


Ferregar
Mayvine
This is still very much a work in progress, but I'm looking to see if I have some ghost of a chance with this being approved before I continue to work on it sweatdrop

Rpc Name: Duke Harbinger
Rpc Rank: Student
Combative Talent or Non Combative: Combative I guess, but it's taking up both slots.
Talent Name: I am Legion.

Description: Through excessive training throughout his childhood, Duke has developed amazing abilities as a Summoner, primarily being able to go above and beyond the normal limits of a Summoner. So much that he can develop various spells for summoning his collection.

Command Spells
Command spells are a unique set of spells that allow Duke to temporarily summon one or more of his summons for a single post. They can only preform a single type of action, dictated by each spell. command spells do not count up to the two summon limit, and cost a portion of the summoning cost of the thing in question. He's limited to two different command Spells in a single post, and can not use the same command spell for 2 posts. Command spells are tagged with [Command:] at the start of their names.

Incantation Summoning
While preforming a summoning ritual, Duke can recite an incantation to drop the energy cost of the summon, but he delays the summoning process. Incantations cut the cost in half, but delay summoning by 1 post +1 for each higher rank starting at D.

Portal Summoning
Normally Duke can only summon something if appears somewhere within 10 feet of his person. With the use of portals, he can extend that range by 5 feet for an equivalent of an E rank skill. This can increased by 5 feet for every higher rank ending with 40 feet with an SSS rank cost. Portals can be used for command spells, but multiple portals must be opened if the command spell calls forth multiple summons.

Note that because of these spells and abilities, Duke can not learn anything besides them.

May, when I first started reading this, I was worried. Now I'm not. You've done an exemplary.job of balancing your own power with this talent, and it's something I'd like to draw attention to. That being said, There are a few things I'd like to see before I approve this. The first is that, no matter the summon or the number of them, none of these spells or their execution grants you the power to autohit. The second, just like all other summoners Duke is not guaranteed a successful summon. If he is hit during the process he runs the risk of failing the summon with some kind of consequence- one of the additional summons may emerge weakened, unstable, disobedient or berserk etc, or it might fail entirely. The third, that there should be a necessary component for each of his summons. I don't mean this in regards to ingredients, but rather that Duke must speak aloud, or have some other manner of action required for them to succeed.

Feel free to offer suggestions of your own, or alternatives. I leave the bulk of the decision making up to you.
Ferregar, there's no chance of anyone failing to summon something. It's not listed anywhere, nor is there a chance that any of those effects will happen that you just listed. Read the rules before you start talking out of your a** confused And this still needs editing, like I forgot to mention he has to call out the command spell's name.
PostPosted: Wed Sep 14, 2011 5:05 pm


Oh, my mistake... Sorry, I've been at work all day and got my summons/spells rules a little mixed up. Disregard that bit then, but the rest still applies.

I got the impression that Duke used a vocal element in his summons, so you can say that's the component required for all of his summons. He has to be actively speaking, and if he can't then he is unable to utilize the abilities.

Ferregar


Eksonek

PostPosted: Wed Sep 14, 2011 6:32 pm


Rpc Name: Dimitri

Rpc Rank: Student

Combative Talent or Non Combative: Non Combative

Talent Name: True form

Description: Dimitri is always in his Were-Bear form because he sees human as weak. Being in the form all the time makes him weak to gold too. Tho not to the extent of silver. Meaning wearing gold will make him sick but its not as fatal to him as silver. Additionally if at any time he changes into human form, willfully or by force, he will suffer a minus 2 / minus 1 penalty to his stats so long as he is in human form. The reasoning being that if he spends all of his time in his were-form, he is completely unused to his human physiology.

Skills: (If any) N/a

Rp Sample: If needed
PostPosted: Wed Sep 14, 2011 6:34 pm


Eksonek
Rpc Name: Dimitri

Rpc Rank: Student

Combative Talent or Non Combative: Non Combative

Talent Name: True form

Description: Dimitri is always in his Were-Bear form because he sees human as weak. Being in the form all the time makes him weak to gold too. Tho not to the extent of silver. Meaning wearing gold will make him sick but its not as fatal to him as silver. Additionally if at any time he changes into human form, willfully or by force, he will suffer a minus 2 / minus 1 penalty to his stats so long as he is in human form. The reasoning being that if he spends all of his time in his were-form, he is completely unused to his human physiology.

Skills: (If any) N/a

Rp Sample: If needed

Nicely done Eksonek 3nodding Approved. And welcome to Rykros!

Ferregar


Eksonek

PostPosted: Wed Sep 14, 2011 6:50 pm


Thank you biggrin biggrin
PostPosted: Sat Sep 24, 2011 6:32 pm


Rpc Name:
Tombz
Rpc Rank:
Master
Combative Talent or Non Combative:
Combative, I believe
Talent Name:
"I fight with my Soul"
Description:
Because of extenuating circumstances, Tombz isn't a typical Robot. He has emotions, his own thoughts, and above all, a soul. Although that has nothing to do with this talent. Or does it? Tombz can spawn a green edged shadow style clone to do his bidding from himself, but only for a very short time, enough for a single strike. The only downfalls, are that it's easily dispelled, and can't use the weapons Tombz has. Aside from that, it strikes as hard as Tombz does, and can be useful for getting the upper hand in fights. When dispelled, the clone crumbles to the ground and before a second has passed, into nothing.
Skills: C1
Rank: A (Automatically known)
The formation of a clone that originates from Tombz' body.

Rp Sample:
It's my usual Tombz V Raiders. Nothing special.
Tombz entered the bar and glanced around. Several men looked at him like spare parts and stepped up. Tombz walked to the bar and took a seat on a stool. He ordered a pint and waited patiently for his drink. One of the men, tapped him on the shoulder and was waiting to sucker punch Tombz as he turned around. Tombz was smart, and kept his eyes ahead. "Yes?" he said with groan. "Turn aroun-." the man said before a shadow leaned back and elbowed the man before disappearing. "Nah, I'm good." Tombz said before someone broke a bottle over his head. In a single swift motion, Tombz had kicked up the stool and a clone had punched through the legs of the stool and hit another man in the face. Tombz turned around, grabbing the bar stool and slammed it on that same man's head. Yet another man joined in the fray, pulling out the knife and charging in. A clone dispatched of this man with a hook to the solar plexus as the real Tombz kneed the man with the stool on his head. He continued by lifting the man he'd elbowed earlier, and throwing him into the air as a clone spiked him right back into the ground. "Anyone else?" he inquired, pushing over the man with the stool on his head. No one dared move a muscle as Tombz walked out.

The Urban Superstition

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Ferregar

PostPosted: Tue Sep 27, 2011 1:07 pm


The Urban Superstition
Rpc Name:
Tombz
Rpc Rank:
Master
Combative Talent or Non Combative:
Combative, I believe
Talent Name:
"I fight with my Soul"
Description:
Because of extenuating circumstances, Tombz isn't a typical Robot. He has emotions, his own thoughts, and above all, a soul. Although that has nothing to do with this talent. Or does it? Tombz can spawn a green edged shadow style clone to do his bidding from himself, but only for a very short time, enough for a single strike. The only downfalls, are that it's easily dispelled, and can't use the weapons Tombz has. Aside from that, it strikes as hard as Tombz does, and can be useful for getting the upper hand in fights. When dispelled, the clone crumbles to the ground and before a second has passed, into nothing.
Skills: C1
Rank: E (Automatically known)
The formation of a clone that originates from Tombz' body.

Rp Sample:
It's my usual Tombz V Raiders. Nothing special.
Tombz entered the bar and glanced around. Several men looked at him like spare parts and stepped up. Tombz walked to the bar and took a seat on a stool. He ordered a pint and waited patiently for his drink. One of the men, tapped him on the shoulder and was waiting to sucker punch Tombz as he turned around. Tombz was smart, and kept his eyes ahead. "Yes?" he said with groan. "Turn aroun-." the man said before a shadow leaned back and elbowed the man before disappearing. "Nah, I'm good." Tombz said before someone broke a bottle over his head. In a single swift motion, Tombz had kicked up the stool and a clone had punched through the legs of the stool and hit another man in the face. Tombz turned around, grabbing the bar stool and slammed it on that same man's head. Yet another man joined in the fray, pulling out the knife and charging in. A clone dispatched of this man with a hook to the solar plexus as the real Tombz kneed the man with the stool on his head. He continued by lifting the man he'd elbowed earlier, and throwing him into the air as a clone spiked him right back into the ground. "Anyone else?" he inquired, pushing over the man with the stool on his head. No one dared move a muscle as Tombz walked out.

The Talent itself isn't bad, but there's no way this is automatically known and Rank E. Escalate it to rank A, and I will accept it. You can't pop out a spirit clone for 25 energy.
PostPosted: Tue Sep 27, 2011 1:28 pm


Ferregar
The Urban Superstition
Rpc Name:
Tombz
Rpc Rank:
Master
Combative Talent or Non Combative:
Combative, I believe
Talent Name:
"I fight with my Soul"
Description:
Because of extenuating circumstances, Tombz isn't a typical Robot. He has emotions, his own thoughts, and above all, a soul. Although that has nothing to do with this talent. Or does it? Tombz can spawn a green edged shadow style clone to do his bidding from himself, but only for a very short time, enough for a single strike. The only downfalls, are that it's easily dispelled, and can't use the weapons Tombz has. Aside from that, it strikes as hard as Tombz does, and can be useful for getting the upper hand in fights. When dispelled, the clone crumbles to the ground and before a second has passed, into nothing.
Skills: C1
Rank: E (Automatically known)
The formation of a clone that originates from Tombz' body.

Rp Sample:
It's my usual Tombz V Raiders. Nothing special.
Tombz entered the bar and glanced around. Several men looked at him like spare parts and stepped up. Tombz walked to the bar and took a seat on a stool. He ordered a pint and waited patiently for his drink. One of the men, tapped him on the shoulder and was waiting to sucker punch Tombz as he turned around. Tombz was smart, and kept his eyes ahead. "Yes?" he said with groan. "Turn aroun-." the man said before a shadow leaned back and elbowed the man before disappearing. "Nah, I'm good." Tombz said before someone broke a bottle over his head. In a single swift motion, Tombz had kicked up the stool and a clone had punched through the legs of the stool and hit another man in the face. Tombz turned around, grabbing the bar stool and slammed it on that same man's head. Yet another man joined in the fray, pulling out the knife and charging in. A clone dispatched of this man with a hook to the solar plexus as the real Tombz kneed the man with the stool on his head. He continued by lifting the man he'd elbowed earlier, and throwing him into the air as a clone spiked him right back into the ground. "Anyone else?" he inquired, pushing over the man with the stool on his head. No one dared move a muscle as Tombz walked out.

The Talent itself isn't bad, but there's no way this is automatically known and Rank E. Escalate it to rank A, and I will accept it. You can't pop out a spirit clone for 25 energy.


Did you skim Ferr? It's okay if you did because of time constrantes, but I don't want you to judge it if you just skimmed over it. You don't get the gist of the talent that way. It's not a perma thing. It's for a single hit. A short moment. I'm not going for all out cloning. Think, Noob Saibot from Mortal Kombat.

And why can't it be auto learned?
And I don't want it to be a high rank skill, cause to pay for it every time would be obnoxious. A+A+A+A+A+A+A is a bit of energy.
Did you ever think as to how I'd actually learn such a skill? Just wake one day and be all "I'm gonna learn to make silhouettes".

The Urban Superstition

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Ferregar

PostPosted: Wed Sep 28, 2011 5:25 am


The Urban Superstition


Actually Urban, Noob Saibot is exactly what I was thinking pirate and I promise I didn't skim over it. The comparison to Noob Saibot is exactly why I request that this skill is considered a higher rank. Noob is pretty broke, even if he's one of my favorite characters.I'm also working on a skill for Soul Stalkers that does more or less the same things, and that's rank S.

As for the cost of the ability, that's largely the point. Cloning isn't something you should be able to spam over and over again. Exporting yor soul from your body is TAXING, even if you are a machine (especially if you're a machine, really, since it's easily argued that the soul is as important for maintaining body functionality as the Machinae's chassis itself) As a rank E skill, it's broken, and I won't allow it. If you are willing to make the adjustment to make it Rank A, then it will be accepted as it is, even as an auto-learned ability.

As for why something like this isn't autolearned... think about it. You don't simply start living and say "Oh cool, I can clone myself," It's not even a shadow of resemblance to Yensen Howitzer's old skills, so it doesn't make sense that it would be automatic. A power like this -being able to remove one's soul, harden it to the point that it HITS as hard as Tombz- is something that a individual gradually develops through strength of will and power, until one day either during combat or training they have the revelation that they are capable of super-imposing their spirit on the material plane.

Please don't take this the wrong way. Like I said, it's a talent I am willing to pass but you have to be willing to make this compromise. An ability like this is EXCELLENT, and it's nonsense for it to be rank E, even if the clone only lasts for one post. You are gaining control of two Tombz, and as the talent currently reads there is no cooldown.

Make the ability Rank A, and it can be an auto-learned talent. You've got the Energy. We're Master ranked for a reason.
PostPosted: Wed Sep 28, 2011 2:14 pm


Ferregar
The Urban Superstition


Deal.

And if you really want to go there, Noob is nowhere near as busted as Havok was, and you know that's the truth. In the newest one, he can use them more, but their nothing like they use to be.

The Urban Superstition

Salty Raider

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Ferregar

PostPosted: Wed Sep 28, 2011 3:45 pm


I don't doubt that you'll still put the talent to good use. Especially since it's got no cooldown emotion_dowant

Oh yeah, you won't hear arguing from me that Havok was a broken douche nozzle. However, if you haven't played the new Mortal Kombat yet you really ought to, and pair up Smoke with Noob. See how far they'll take you twisted
PostPosted: Wed Sep 28, 2011 4:19 pm


Ferregar
I don't doubt that you'll still put the talent to good use. Especially since it's got no cooldown emotion_dowant

Oh yeah, you won't hear arguing from me that Havok was a broken douche nozzle. However, if you haven't played the new Mortal Kombat yet you really ought to, and pair up Smoke with Noob. See how far they'll take you twisted

I liked them[Sub-Zero and Smoke] in Deception when they were a tag-team.

klgirebdnchajdelfianemdke

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SorceressJacklyn
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PostPosted: Fri Oct 07, 2011 10:57 am


Rpc Name: Fendon

Rpc Profile Link: made in prep of profile- Werebeast Wolf Warrior

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21931271

Rpc Rank: Trainee

Combative Talent or Non Combative: Non-combat

Talent Name: If You Don't Know the Sun...

Description: Because of how Fendon spent most of his life, the sun doesn't stop his transformation now. He can transform at any time of day willingly but it infers a few drawbacks.

Human Form: 4/4 in Day, 5/5 in Night
Full Transformation: no speed boost during day

Skills: none

Rp Sample: Below

Combative Talent or Non Combative: Combat

Talent Name: By My Father's Blood

Description: Being more like his father than his mother, Fendon inherited the one thing his father was most known for: his lightning. Lightning replaces Fendon's element and makes elemental attacks against him one rank greater. He can only have custom lightning skills, even if lightning skills are eventually made for the guild. By paying for a skill as one rank higher, he can add lightning to the attack as well.

Skills:

Calling the Thunder (E): A distraction-based skill, Fendon causes a small lightning strike somewhere behind his target to freak them out. This cannot be used as an actual bodily attack.

Shocking Glance (D): Normally a touch delivered attack, this can also be done through a blocked blow. It sends a lightning shock through the opponent to tingle out a limb, making that limb hard to use for 3 posts. Can't be used to decrease speed or strength.

Striking Point (C): By delivering a powerful lightning strike on his target, he sets them up to be a lightning rod for greater accuracy on other attacks.

Dynamic Storm (S): Raises a storm of pure lightning over the area with a one post charge time. Will strike randomly for five posts. Opponents must roll a D8 to see if they're struck. 1,2,4,7: struck 3,5,6,8 safe. If Striking Point was used one post before or during the skill's duration, the person cannot avoid being struck. 10 post cooldown.

Rp Sample:

Of course the guards were on her side. Even out of her lands people were on her side. Gripping his sword tighter, Fen looked at them. He would make them fear him. Charging in, lightning crackled along the blade as he attacked the nearest guard with an upper swing. Switching to a one handed assault with his sword, his other hand dug into his pants for his claw blade while the sky started to roll with lightning overhead. But one guard knocked the sword from him before he could find his claw blade. Skidding back, he looked up. It was still day out so he wouldn't be that fast. But he still set down and forced himself into his transformed state. Lightning struck the ground in front of him as he finished, illuminating him for the deep purple werewolf he was. His fur seemed to draw the lightning from the strike, making it dance along his fur. The guards charged him but a couple of them were struck down by the chaotic lightning still boiling in the sky. Lightning coursed around his paws as he swung for the nearest guard. The strike shocked through the guard while using the blocking weapon as a conduct. Jumping back, the guard was roasted alive by the lightning from above. Which left one guard trying to subdue and take him back to her. But he would have someone report back to her that he was no longer her dog to experiment on. Changing back to his human form, lightning struck around him as his fist lit up with the deadly crackle. "Tell the Lady I'd rather face her than her minions." Turning away from the guard, he didn't see the lightning strike the man as he walked away.
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