Soryuju Ryutetsin
-whistles- Okay, announcement time, I finally have everything put together xD
Both of the following announcements are meant as balancing measures, so to speak.
First: How 'non-elemental special abilities' are given has been more clearly specified. Most of the following knowledge is common sense or already known, but pay attention to the underlined parts:
Considering most people already have such things decided, this is pretty much just a formality. The next announcement, however, is not.
Second: As per Cory's suggestion in the HA suggestion thread some time ago (almost two months), we have been working on a more thorough Elemental Affinities list. What's taken us so long is deciding on the right balances, and keeping in mind the different levels- after all, it wouldn't make sense for you to be absorbing magic at a mere level 2.
And so, here are the lists of affinities per element. Keep in mind that each quoted section pertains to that specific elemental. So you only have to actually worry about this if you're that specific element, or you're using that elemental magic (somehow).
You don't need to read all of these! I'm only posting them in case people get curious. All of these will be edited into current profiles, sans the Non-Elementals, who have no affinities unless specifically mentioned, such as Cory's weakness to fire.
ANNOUNCEMENTS FOR HEARTFELT ADVENTURE
Both of the following announcements are meant as balancing measures, so to speak.
First: How 'non-elemental special abilities' are given has been more clearly specified. Most of the following knowledge is common sense or already known, but pay attention to the underlined parts:
Quote:
If you choose a melee weapon, you may choose an appropriate class and gain any magic your summon may grant you. If you're summon is non-elemental, you may get a non-elemental specialty (as long as it's not a Magic School).
If you choose a ranged or magic weapon, you may choose an appropriate class and gain any magic your summon may grant you. If your summon has no element, and you are NOT a Mage, then you may pick a Magic School as your specialty.
If you choose a ranged or magic weapon, you may choose an appropriate class and gain any magic your summon may grant you. If your summon has no element, and you are NOT a Mage, then you may pick a Magic School as your specialty.
Considering most people already have such things decided, this is pretty much just a formality. The next announcement, however, is not.
Second: As per Cory's suggestion in the HA suggestion thread some time ago (almost two months), we have been working on a more thorough Elemental Affinities list. What's taken us so long is deciding on the right balances, and keeping in mind the different levels- after all, it wouldn't make sense for you to be absorbing magic at a mere level 2.
And so, here are the lists of affinities per element. Keep in mind that each quoted section pertains to that specific elemental. So you only have to actually worry about this if you're that specific element, or you're using that elemental magic (somehow).
You don't need to read all of these! I'm only posting them in case people get curious. All of these will be edited into current profiles, sans the Non-Elementals, who have no affinities unless specifically mentioned, such as Cory's weakness to fire.
Fire Affinities [Level2]
- Fire - HALVED 1/2
Ice - DOUBLED 2X
Thunder - No Change
Wind - HALVED 1/2
Water - DOUBLED 2X
Earth - No Change
Nature - HALVED 1/2
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Ice Affinities [Level2]
- Fire - DOUBLED 2X
Ice - HALVED 1/2
Thunder - HALVED 1/2
Wind - No Change
Water - No Change
Earth - DOUBLED 2X
Nature - HALVED 1/2
Poison - HALVED 1/2
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Thunder Affinities [Level2]
- Fire - No Change
Ice - DOUBLED 2X
Thunder - HALVED 1/2
Wind - No Change
Water - HALVED 1/2
Earth - DOUBLED 2x
Nature - HALVED 1/2
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Wind Affinities [Level2]
- Fire - DOUBLED 2x
Ice - No Change
Thunder - No Change
Wind - HALVED 1/2
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Water Affinities [Level2]
- Fire - HALVED 1/2
Ice - DOUBLED 2X
Thunder - DOUBLED 2X
Wind - No Change
Water - HALVED 1/2
Earth - No Change
Nature - No Change
Poison - DOUBLED 2X
Space - No Change
Time - No Change
Lunar - DOUBLED 2X
Light - No Change
Darkness - No Change
Earth Affinities [Level2]
- Fire - HALVED 1/2
Ice - DOUBLED 2X
Thunder - HALVED 1/2
Wind - HALVED 1/2
Water - DOUBLED 2X
Earth - HALVED 1/2
Nature - DOUBLED 2X
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Nature Affinities [Level2]
- Fire - DOUBLED 2X
Ice - DOUBLED 2X
Thunder - DOUBLED 2X
Wind - No Change
Water - HALVED 1/2
Earth - No Change
Nature - HALVED 1/2
Poison - DOUBLED 2X
Space - No Change
Time - DOUBLED 2X
Lunar - No Change
Light - No Change
Darkness - No Change
Poison Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - HALVED 1/2
Poison - HALVED 1/2
Space - No Change
Time - No Change
Lunar - No Change
Light - No Change
Darkness - No Change
Space Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - HALVED 1/2
Time - DOUBLED 2X
Lunar - No Change
Light - No Change
Darkness - No Change
Time Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - DOUBLED 2X
Time - HALVED 1/2
Lunar - No Change
Light - No Change
Darkness - No Change
Lunar Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - DOUBLED 2X
Time - No Change
Lunar - HALVED 1/2
Light - No Change
Darkness - No Change
Light Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - HALVED 1/2
Darkness - DOUBLED 2X
Darkness Affinities [Level2]
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - DOUBLED 2X
Darkness - HALVED 1/2