Welcome to Gaia! ::

Kingdom Hearts: Beyond the Door (1st KH RP GGN)

Back to Guilds

Originally known as Kingdom Hearts : First Generation, we pride ourselves in our literate KH roleplays & community. 

Tags: Kingdom Hearts, Roleplay, Literate 

Reply KHBTD : Kingdom Hearts Roleplaying and OoC
Roleplay Audition Thread Goto Page: [] [<<] [<] 1 2 3 ... 11 12 13 14 15 16 ... 59 60 61 62 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200
PostPosted: Tue Jul 20, 2010 5:37 pm


Both approved. >>;; Sorry for the wait.
PostPosted: Wed Jul 21, 2010 3:19 pm


Just an attack ability and a limit sacrificed for a stat point.

Taku Wind(aka Wind Bullet)- Joe creates a concentrated ball of wind and fires it from his fingertip. Upon contact with a solid object(be it person or ground) or Joe sets it off, it expands violently, causing wind damage and sending lighter enemies flying.

[Level 4] Air Friction Reduction- Joe is able to cut the friction caused by air while moving. (Outright Speed +1)

AldrickZearse
Vice Captain

3,400 Points
  • Full closet 200
  • Dressed Up 200
  • Gaian 50

Sousei Tatsu

PostPosted: Wed Jul 21, 2010 3:39 pm


Character's World: Angel Grove
Character Name: Tommy (White Tiger Ranger)
Roleplay Sample:

[Tommy .:. Angel Grove .:. Park]

It was supposed to be just a walk through the park, but that didn't seem to be the case anymore. Heartless had decided to ruined the White Ranger's day off by attacking a group of innocent civilians. Shoot, and I was hoping to actually take it easy... Tommy ran for the nearest tree and slid behind it before pulling his Morpher out of his pocket. "It's Morphin Time! White Tiger!"

Tommy suddenly became clad in his signature white suit in a flash of light before charging from behind the tree. He summoned to his hand the White Tiger blade and cleaved the first Heartless he came to, the other Heartless now much less interested the weak civilian hearts and much more interested in his. "Now that I have your attention-" Tommy pulled out a blaster in his free hand and began firing on the Heartless, destroying several before they closed the gap and began attacking him. Their movements, however, were much too slow and clumsy to be a real challenge for a martial artist of Tommy's level. The White Tiger dodged between the attacks like a graceful dancer, the saber flying through each Heartless effortlessly as he dispatched all of the Shadows without even the slightest effort.

As soon as he was done, he holstered his blaster and was about to leave, when he noticed the large shadow casting over him from behind. He turned to see the large Behemoth just in time to dodge backwards and away from its powerful stomp. Tommy drew his blaster again and opened fire, but it was to no avail. The large Heartless simply brushed off all of the blaster bolts and continued trying to step on Tommy. The ranger put away his blaster, deciding that it would be more efficient to simply use the Tiger saber at this point, and made a dash for the Behemoth's hind legs.

He jumped and landed on the Heartless' bent knee before bounding up to its back. "This was almost too easy!" Tommy charged up the creature's back and began attacking the horn, a tactic he had obviously be forced to use before based on his apparent knowledge of the Heartless. The Behemoth seemed to be continuously staggered, each strike to its horn sending it further and further to death. Finally, it managed to shake the Ranger from its head as Tommy lost his footing, falling to the ground on his back. He barely managed to roll out of the way of the stamping feet, distancing himself from the Heartless before drawing his blaster again.

"These guys are even more troublesome than puddies! I've got to get rid of you, sorry!" He fired a single shot at the Heartless, shattering its horn. The horn seemed to fade away like a cloud of smoke, followed shortly by the rest of the Heartless as Tommy powered down out of his ranger outfit. Man, is it just me or are these things getting stronger? I'll need to talk to Zordon about this right away.


~~~

Gaian Name: Sousei Tatsu
Character Name: Reno
How They Fit Into The Story: Working for Rufus as one of his elite Turks.
Sample Post :


[Reno .:. Rufus' Office]

The young red-haired man peered through the cracked door into Rufus' office, mentally cursing his stomach as he took the last bite of the hotdog that caused the young Turk's tardiness. He sat and waited for the opportune moment to strike, watching Rufus' every move...

As Rufus turned back around in mid-lecture, he noticed Reno's sudden appearance, but paid no mind to it. That's right... Just act like I was here the whole time... The Turk stood and listened to the entire speech, yawning at key intervals of the monologue before the President finally finished. Reno followed the other Turks out of the room, closing the door behind him and noticing the sleeve of his shirt. His eye twitched for a moment as he brought his hand up to eye level, examining the mustard stain on the wrist of his jacket.

"Maaan..."
PostPosted: Wed Jul 21, 2010 5:55 pm


James, Lavy, and I approve of the White Ranger.

On a separate, but related note, THE BLUE RANGER IS MINE YOU @#$%^!S.

fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200

AldrickZearse
Vice Captain

3,400 Points
  • Full closet 200
  • Dressed Up 200
  • Gaian 50
PostPosted: Sun Jul 25, 2010 1:30 pm


Shamal(Wind Sonar) - Joe uses the wind and air to 'feel out' objects and opponents by reading where the wind goes and where it cannot.

((That's the best I can get in my head...anyone know how to make it sound better described?))
PostPosted: Sun Jul 25, 2010 9:30 pm


Err, you could say that Joe reads disturbances in the flow of wind to locate objects and opponents.

Either way you word it, I approve. XD

Je suis a toi
Vice Captain


fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200
PostPosted: Sun Jul 25, 2010 9:35 pm


Approve the ability.

Also approve Reno.
PostPosted: Mon Jul 26, 2010 9:59 am


Attack abilities
Talon Sweep: Jacob sprints in and slides between a foe's legs. He kicks their legs out from under them before flipping up and throwing a salvo of daggers at the knocked down foe.

Peregrine Dive: Jacob runs up some vertical surface, backflips off of it and body-slams a foe, grabbing their neck for maximum take down.

Support ability
Air Deflection: If Jacob times it right, one well placed dagger can deflect oncoming physical ranged attacks.

Other
Feral Arts: A school of primal skills gifted to Jacob by his summon, Moomba.

  • Feral Mode: Jacob inflicts a special form of Berserk on himself. While in Feral Mode, he can only use Feral Arts. While he can discern friend from foe, he will act and attack more like an animal than a person. Feral Mode grants increased physical stats.

  • Slitted Sight: While active, Jacob can more easily discern movement, including movement so fast the human eye can't catch it. It also grants him night vision and can peer through smoke, though it can only discern figures, not colors. While active, Jacob's pupils will become slitted. Requires Feral Mode.

  • Gallop: Jacob moves on all fours, increasing his Outright and Attack Speeds while sacrificing conventional use of his throwing knives. Requires Feral Mode.

  • Tracking: Jacob can use his feral instincts to discern the path of his prey. Requires Feral Mode.


[LIMIT LV.1] MoombaMoomba: Feral Jacob summons Mooba to the battlefield and they perform several dash-strikes on an enemy. They both pounce on the foe, slashing several times, before turning and kicking dirt in their face. Can cause blind. Requires Feral Mode.

Raziel Hotokashi


Bard of Lore

PostPosted: Tue Jul 27, 2010 5:38 am


{{This is basically just a completely redone profile with additional abilities, changes to some abilities, different personality section, corrected typos, and added bio. If any of the abilities were tinkered with, then the changes were made in bold. The only name change was Earth Dive. Changed it to Decimation. Added Flaws as well. Will get to Drive Contributions eventually. Like, probably tomorrow eventually.}}

Name: Kyle McKenna
Birthdate: April 6 1991
Gender: Male

Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.} User Image
  • Height: 6’0
  • Weight: 265 lbs
  • Body Type: Proportioned
  • Skin type: Very light tan
  • Eye Color: Hazel
  • Hair Color: Brown
  • Hair Style: Hangs down to just cover the eyes
  • Clothing:
Kyle wears a dark-gray, button-up, long-sleeved shirt along with black pants and black shoes. He has a white and gray coat that covers most of his body, capable of being zipped shut, but kept open most of the time. A pair of glasses rests on his face, and on his head sits a black top hat with a red jewel set into the side. Strangely, no matter what he does, the hat always stays on his head.

Theme Song(s):
  • Song- Artist


Significant Trait: Quiet
Quotes:
  • “Well mates, it seems we’re in for a bit of a tum-tigger.”
  • “Drat.”
  • ”So confusing…”


Good/Evil/Other: Good
Element: Earth
Weapon: Dual Katars
Job Class: Assassin
Stats: [
  • Attack Strength: 7 [5]
  • Attack Speed: 8
  • Magic Strength: 4 [2]
  • Magic Defense: 2
  • Guard Strength: 8
  • Evasive Reflexes: 8 [7]
  • Outright Speed: 6 [4]
  • Constitutional Endurance: 6
  • Energy: 5 [3]


Attack Abilities: The Assassins tools: A list of all techniques involving physical strikes and the status effects of the assassin.

  • Statuesque - By laying a hand on his opponent and using a bit of earth magic, Kyle has a chance of causing a slow petrification, starting from wherever he touched his opponent. On a Heartless, the petrification can happen almost instantly, depending on his level. At level two, most weak Heartless will succumb to it easily.
  • Breaking Point- Kyle rushes forward at an incredible speed to strike the enemy in a weak spot. If successful, it will inflict the Sap status.

  • Furious Frenzy- Rushing in close to his enemy, Kyle quickly unleashes a powerful storm of thrusts at his opponents body.



The Serpents Gift: A list of all techniques accomplished using his control of the earth.

  • Earth Fang- Kneeling down, Kyle plants both his katars in the ground, then steps forward and up, swinging his katars up out of the earth. From the point where his katars were in the ground springs many razor-sharp spikes of earth. They are not straight up, but slightly diagonally.

  • Dual Earth Fangs- An upgraded version of Earth Fang, Dual Earth Fangs no longer requires both katars to be in the ground at the same point. Instead, they can be as far apart as his arms reach, and they will each produce a series of spikes when removed. The time difference when both are planted and removed must be less than ten seconds, otherwise the technique will not work.

  • Grave- By focusing magic into one or both of his katars and by plunging them straight down into the earth, Kyle can force razor-sharp spikes out of the ground, straight up, stretching to ten feet into the air. The range for this attack is one hundred feet.

  • Graveyard- An upgraded version of Grave. Instead of repeatedly striking the ground for spikes, Kyle plants both katars into the ground and continues to channel magic into them. This allows him to create spikes without having to move. However, he must be continuously channeling magic; otherwise the attack will not work.
  • Explosions Explosions- By placing his hand on the ground and imprinting magic into it, an Ouroboros will appear, slowly spinning in a circle and glowing with a soft brown light. The magic becomes trapped by the Ouroboros and continuously circles, building up power. Kyle can release this energy in an explosion, causing rocks and debris to be hurled upwards and outwards. This is all released by snapping his fingers. At the moment he learns the skill, he is capable of leaving only five glyphs at once. Every time his mastery over terramancy increase, the number rises by two. It should be noted that the attack is not meant to be a very powerful, damaging spell. It is to cause distraction and confusion.
    • Closing the Gap- At the next level of Explosions Explosions, Kyle is able to create a glyph, and by channeling more energy into it, he can increase the power of the explosion. This can be used to propel Kyle at high speeds towards his opponent, or away from his opponent, as need be. This is activated by a heel tap on the appropriate circle.
    • OMFG NEEDLES- Another application of EE, Kyle is able to send very concentrated magic into the circle, which is quite a bit larger than the previous ones. When the energy is released it explodes upwards in innumerable needles, each deadly sharp. At any time, he can only have two of these circles in place, no matter how many glyphs he is able to sustain. This is also activated by snapping his fingers and can be used in tandem with EE to cause chaos.

  • Quake- Black magic, blah blah blah. Do I really need to explain it?

  • Earth Cannon- By slamming his hand onto the ground, Kyle can force a large pipe to appear from the earth. It then fires three boulders from it before stopping. These boulders, once they reach a high enough height, will shatter into razor sharp shards and rain down for a rather piercing effect. A tool for crowd control.


Support Abilities:
  • Terramancy- Due to Midgardsormr's power, Kyle is able to manipulate the earth around him, to an extent. His powers will eventually grow.

    • Level One- Basic manipulation of the pure earth around him. Slow to move and very taxing.
    • Level Two- An extension of Level One, completing his mastery of the surrounding pure earth, it now moves faster and requires less energy.
    • Level Three- Kyle is now able to manipulate elements where pure earth is scarce. Ex: Tile, cement, etc.
    • Level Four- Kyle now has a mastery over manipulating both surrounding pure earth and elements where pure earth is harder to fine, ex: tile, cement, etc. While able to manipulate the scarcer materials, it does not move as fast as the purer earth around him.
    • Level Five- Manipulation of trace elements of earth is possible. Requires hands to be touching the material. Ex: Steel, iron, etc.
    • Level Six- Pure earth moves as fast as he wishes it to and with minimal effort. Scarcer materials move at decent speed with some effort required. Trace elements still hard to manipulate but no longer requires direct contact to manipulate. While manipulation from a range is possible, it is at a speed equivalent to Level One and it requires great effort. Direct contact causes a slightly faster speed and less effort required, though still a great amount.

  • Decimation- By moving magic into his palm, Kyle can create a human sized hole in any piece of earth large enough by pushing his palm against it. If the stone is not large enough, then it will shatter into dust. It can be pared with Statuesque for devastating results on non-living things. It will eventually become more powerful and he will be able to destroy larger objects.
  • Double-dipping- By pushing his katars into the ground, one after the other, he can coat them in pure earth, increasing size, strength, and durability, but lowering speed.

  • Earth Wall- Slamming his hand on the ground, Kyle forces up a ten foot wall of stone to protect himself and others. A thin wall, it can only withstand one powerful strike.

  • Earth Dome- Kyle surrounds himself and any others near him in a protective dome of earth ten feet wide by fifteen feet high. It is capable of withstanding many attacks.
  • Personal Barrier- While Kyle does have two different shielding techniques, they are more suited to protecting larger numbers of people, contrary to just himself and they also take longer to create. This technique remedies that. When Kyle stomps his heel against the ground, a ring of stone, or whatever material he is manipulating, will surround him, protecting him for just one attack. This ring has only enough room for him inside and moves much quicker than Earth Wall or Earth Dome.
  • Mindless Guardians- Kyle creates three mindless golems of humanoid shape, made of whatever material is around. To use this skill, he must have mastery of the surrounding element. These golems are not capable of discerning friend from foe, so if a comrade gets too close, the golem will attack them as well. Kyle is the only one they will not attack, but if something containing the magical essence of another is placed willingly on the golem, then they will see that person as friend.. However, as they require a constant stream of magic, Kyle is unable to use any other skills while this is in use. If at any time the strain of controlling them becomes too great, Kyle can immediately cease control, preventing further loss of energy. They will remain in humanoid shape until struck.
  • Effigy of the Serpent- Kyle creates an incarnation of Midgardsormr out of the surrounding materials. To make this effigy, Kyle must have a mastery of the surrounding materials. Unlike the Mindless Guardians technique, Kyle can only create one golem and it takes a serpentine shape. However, to make up for this, Midgardsormr can temporarily shift his soul into the effigy, allowing him to control the serpent. This is different than an actual summoning as Midgardsormr does not possess any of the powers he would in his true form.
  • Silent Treading- Tapping into his assassin class and mixing it with his terramancy abilities, Kyle is able to walk or run on any material silently and without leaving marks, as long as it came from the earth. This includes any materials that are not yet under his mastery, such as tile or iron.
  • Tracing The Steps- Kyle is able to tell, at any moment, the position of people on the earth around him. This does not indicate health, wounds, status, or anything besides the position of people. No matter how lightly they may touch the ground, if they have connected with it at all, he can find them. The current limit to his range is the battlefield and may increase with level.

Passive Abilities:
  • Minor Earth Affinity- With Earth as his element, any attacks containing the same element have their damage halved.
  • Blessings of the earth- By remaining in contact with the earth around him, Kyle will slowly regenerate his magical powers.
  • Critical Hit- If Kyle can get behind his opponent to attack from the back, then the attack will inflict the Sap status and cause the opponent to lose health at a fast rate if not healed.

Limit Breaks:
  • [Level 1] Abyssal Maw- Dismissing his weapons, Kyle puts his hands together, back-to-back, then rips them outwards, causing an immense chasm to form, swallowing both friends and foes.
  • [Level 2] Big Boom NOW- The most powerful application of EE, Kyle imprints an Ouroboros around the entire battlefield. By putting all of his power into it, Kyle can cause an explosion on par with the force of a volcano erupting. As it is an explosion of earth, it is capable of hitting even aerial enemies. While incredibly strong, this ability draws out every bit of power in him and always causes him to pass out.
  • [Level 3] No-Hit Wonder- Kyle’s Evasive Reflexes are permanently increased by one, regardless of limit.


Drive Form(s):

Strengths: Attack Strength, Attack Speed, Guard Strength, Evasive Reflexes, and Constitutional Endurance
Weaknesses: Magic Strength, Magic Defense, Outright Speed, Energy

Personality: Kyle is generally seen as the calmer member of the group. He doesn’t often get riled up for anything, no matter how he may seem on the outside. He just doesn’t want to upset anyone, so he goes with the choices and emotions that will make them happy. He has a deep need to please people, especially those he considers friends. And if you’re closer than a simple friend, he’d go to the ends of the Earth to please them. He has a fear of being rejected by other people, of being left behind by other friends. He also dislikes when people insult him. It isn’t a very severe dislike, as he had grown desensitized to it as he was constantly insulted when he was younger. He just doesn’t like it when he acts like himself and gets labeled as an idiot or some such thing. ((Will think about this more later. Too early, not going to spend this time deciding how I feel.))

INTP ~ The "Engineer" (Jungian Personality Types)

INTPs are logical, individualistic, reserved, and very curious individuals. They focus on ideas, theories and the explanation of how things work. They are especially adept at discussions and debate. They have the ability to focus intently on a subject. They appreciate and respect intelligence in others.

Flaws:
  • Absentminded- Preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
  • Anxious- Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
  • Blunt- Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
  • Envious- Showing extreme cupidity; painfully desirous of another's advantages; covetous, jealous.
  • Idealist- One whose conduct is influenced by ideals that often conflict with practical considerations. One who is unrealistic and impractical, guided more by ideals than by practical considerations.
  • Ignorant- Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
  • Impious- Lacking piety and reverence for a god/gods and their followers.
  • Indifferent- The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
  • Nonviolent- Abstaining from the use of violence.
  • Overambitious- Having a strong excessive desire for success or achievement.
  • Overemotional- Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
  • Phobia--Anuptaphobia- Fear of staying single.
  • Sarcastic- A subtle form of mockery in which an intended meaning is conveyed obliquely.
  • Smart a**- Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.


Likes: Cats, reading, the internet, video games, sleeping, and hanging with his friends.
Dislikes: Hurting his friends through his words, dogs(small dislike), not sleeping, nightmares, onions and peppers.
Fears: Death by anything other than old age, losing his friends and family.

Family: Mother- Lost, Father- Couldn’t care less about.

Bio: Kyle was in the midst of his Freshman year at college when everything went to hell. After his experience and fighting the Darkside, he awoke in the Land of Dragons, lost and confused. However, he managed to fight a temple of shaolin monks who took him in and trained him when they saw him with his katars.
He stayed with them for five days before leaving to try and find others from Earth. After he was captured by guards in the Bamboo Thicket, Kyle was overjoyed at meeting five other people from Earth. After they had been captured, they were questioned by General Shang, before they were released. Afterwards, several people (Leon, Axel, and Yuffie being among them) showed up and decided to help the Earthlings. After summoning Merlin, the mage teleported them all to a strange mix of Halloween Town and the Beast’s Castle, where the other Earthlings were situated at the moment.
After greetings (in the form of a demented clown named Kyle) dress-spheres were handed out by the other Kyle, who was the leader of the group. Afterwards, they went to the Beast’s Castle to restore the Beast to his human form. Shortly after arriving, they were attacked by Replica’s of several members of the group. After a short battle (read: playing around) the Replica’s left after the Enchantress was kidnapped, but not before destroying the bridge. As the only earth manipulators present, Noelle and Kyle, with the aid of Seymour, managed to reconnect the island with the mainland. Returning from the battle, they had a short time to rest before Leon appeared again with Merlin, this time in need of a Keyblade-wielder. After some deliberation, Riku agreed to go with them, bringing half of the group back to the Land of Dragons.
After they arrived in the Land of Dragons, they immediately set out for the palace. Upon arriving, they found that Jafar had been controlling the Emperor and was the cause of the strange laws. To defend himself, Jafar first set the guards on the group. After that failed, he took one of the guards hearts and used it to summon the ferocious Kurt Zisa. After an incredibly difficult battle, ended by a combination limit by Kyla and Amy, Jafar was banished to the Underworld by Seymour Guado.
The difficulties had yet to cease however, as a mysterious man in armor came about. The man gave them a choice between siding with him or continuing to fight with the ‘traitor’ which turned out to be the summon Ultima, which had attached itself to the other Kyle. Choosing to side with the Earthlings, there was a short fight which ended with the man escaping and being pursued by Seymour.
After being politely told to get out of the city, the group left, but not before a quick stop at a local tea shop. Sadly, they did not make it to the ship without event. The darkness in Cloud’s heart had drawn Sephiroth to the world. After several near death experiences in the battle, they finally managed to push him through a portal, made by Kyla, which led to the Red Rose. After some parting words, Sephiroth vanished.
As night fell, they climbed into the Red Rose to depart to the next world. Hawaii. While some went to bed immediately, Kyle, John, and Alan stayed up and talked for a bit before retiring. Upon arriving in the world of Hawaii, they were immediately forced to do a crash landing as they were shot down by unknown forces. With a ship surrounded by Heartless, what are the Earthlings to do in this strange combination of worlds?


Summon: Midgardsormr
Summon Appearance: Midgardsormr
Summon Circle:Pretty Circle
Summon Personality: Midgardsormr is, contrary to his appearance, kind and helpful. He aided Kyle in the battle against the Replica’s by teaching him how to perform Earth Fang. He also saved his life numerous times. Now he is attempting to teach Kyle how to manipulate the earth around him. Midgardsormr is willing to listen to Kyle’s complaints, then utterly destroy those complaints and make him work. He also gives his opinion whenever he wants, not caring if it was unwanted.
PostPosted: Wed Jul 28, 2010 12:55 pm


I wanted to edit and add onto Sayrike's skills.

Instead of just having "Mirror's Edge," I have a list of similar attacks. I also wanted to move "7 Years' Bad Luck" to a regular attack under "Mirror Arts" and rename it "Mirror Storm." Instead, I'll have a couple of new limit breaks. The two limit breaks I have planned are currently being hammered out, but I should have them released soon (whenever I can get back onto my laptop during the weekend).
Attack Abilities:
    Mirror Arts- A set of skills revolving around the use of Sayrike's mirrors.
    • Mirror's Edge- The main mirror breaks apart into pieces and launches toward a single enemy in a one-time attack. Takes time for the mirror to be put back together again.
    • Mirror Raid- Sayrike launches 1-3 mirrors at her opponent. The mirrors shatter on contact, causing splash damage as well. Takes time for the mirrors to reform.
    • Mirror Storm- Sayrike shatters all three mirrors and engulfs the opponent in a tornado of broken glass. Takes time for the mirrors to reform.
    • Mirror Rampage- Sayrike shatters her mirrors and controls the shattered glass, directing it through the opponent like a stream of blades following her hand movements. Sayrike can perform combo attacks like this, but the longer the mirrors remain shattered, the more MP is used.

Support Abilities:
  • Blue Magic- A school of magic borrowed from enemies and allies.
    • Learn- By focusing and allowing an attack to strike her or her mirrors, Sayrike can copy a minion-level ability and keep it for permanent, personal use.
      • Geist Arts- Abilities learned from Geists using the Learn ability.
        • Tabula Draw- A regenerate magic learned from a Tabula Rasa. Sayrike is capable of drawing energy from her surroundings to restore MP. However, she must remain completely still and the process itself is slow.
      • Nobody Arts- Abilities learned from Nobodies using the Learn ability.
        • Dusk Reversal- An evasive ability learned from a Dusk. Allows Sayrike to quickly slide around the target, placing herself in its blind spot.
      • Unversed Arts- Abilities learned from Unversed using the Learn ability.
        • Bruiser Resistance- A defensive ability learned from a Bruiser. Increases Sayrike's defense and raises her resistance to knock back. However, she cannot move or attack while using this ability.
  • Mirror Steps- Sayrike can position her Mirrors in midair to act like stepping stones, increasing her jump range as well as allowing her to access out of reach places.
  • Now You See Me...- Sayrike gathers her three mirrors close to her, forming a triangle about her person, and thus reflects her surroundings to make her "invisible". Infusing her mirrors with a little bit of magic, she then also renders her presence--body heat, aura, heartbound weapon, etc.--undectable as well. When this ability is in use, she cannot attack, and she must move slowly.


Of course, those abilities learned from enemies aren't applicable until she meets and is attacked by them.

Oh, and I will have my scanner back by next week, meaning that I'll finally be able to put up my character's picture. (Should I PM that so someone or just put it in here?)

Quiet Daydreamer

Advanced Enabler


fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200
PostPosted: Thu Jul 29, 2010 9:24 pm


RhikoDemson
((Been working on these for a bit... more to come... just need to write them out. Here's what I have for now.))

Louis Luciano Ability Updates:


Active Abilities:


  • Dark Rift: Louis can use his rapier coated in darkness to literally slice a temporary hole between the realm of light and realm of darkness. This can be used as a form of quick escape by jumping through or a means to summon projectiles from the other side. Transportation in this manner is short range since the dark corridor is constructed in such a swift, sloppy manner. Accuracy of his jumps from entry to exit become increasingly inaccurate the farther the distance he travels in the realm of darkness before returning to the realm of light. ((Mathematically: Distance Traveled and Accuracy are inversely proportional.))

  • Corruption's Wish: Calling on lesser powers of Fahna, one of Mateus' Dark Ice Generals, Louis gains the power to take control of something if he can put his palm against it. This includes lesser beings, such as heartless and animals, or objects that can otherwise move on their own, such as machina and vehicles. The control remains as long as he can keep his other hand submerged inside a dark corridor.


Support Abilities-

  • Black Hoof Style: Louis returns to his roots of Horseback Riding, Swimming, and Karate and applies them to his use of darkness. Building off of the concept of "Transfer of Energy", Louis uses darkness in his body to both increase his physical strength tremendously, but also adds into his attacks a little extra. ((+4 Attack Power/-4 Attack Speed/+Toxic Effect))
    • Seed of Evil: When Louis uses Black Hoof Style and lands a hit, this move is automatically applied. With a trace of his own darkness planted in a target, he is able to track them by his own "dark signature" in a close range down to the tiniest movement.


  • Corruption's Cataract: ((Activated By Heart of Corruption)) Louis becomes completely numb to pain for a period of time after activating Heart of Corruption. This makes him numb, but not immune to damage, in fact, it makes him far more susceptible to it. The numbness in his entire body makes it impossible for his own body to acknowledge he is being injured and thus does not take precautionary measures to stop bleeding or build up some form of defense against internal injury as well as external. In this state, Louis will attack without reserve and go to any lengths to destroy his enemy.((Numbness + Limited Berserk))


Limit Break-

  • [Level 6] Heart of Corruption: Louis creates an orb of darkness in front of his chest that acts as a container into which Louis summons his own heart. In this state, Louis must keep his hands in the same position, as well as try to keep as still as possible. The darkness he releases provides some defenses to keep attacks away, but there is only a certain number of attacks he can repel at once. Louis then proceeds to corrupt his own heart with darkness at a rate of 30% every turn for 3 turns until otherwise interrupted starting on the turn he activates this ability. ((Activates Corruption's Cataract Regardless of Interruption))

    • Shadow's Illusionary Tale : Frost Bitten Memory ~ 30% Distortion : ((Heart of Corruption- 1 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by skewering his hand with his Rapier. A single drop of blood runs down his rapier and drops to the floor. At the moment of impact, the contract is set and his opponent is then thrust into an illusion created from the depths of their own heart. At this level, obvious fears are presented in an unrealistic setting easily recognizable as an illusion thought the pain felt throughout the illusion will be very much real. The illusion lasts 3 turns, each turn counting down to 0 while cycling through the 3 pathways of pain. Mental, Physical, & Emotional.

    • Midnight's Illusionary Story : Frozen Dream ~ 60% Distortion : ((Heart of Corruption- 2 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by thrusting his rapier through his stomach. A single drop of blood runs down his rapier and drops to the floor. At the moment of impact, the contract is set and his opponent is then thrust into an illusion created from the depths of their own heart. At this level, slightly deeper fears are presented in an slightly realistic setting not as easily recognizable as an illusion dealing overall more pain than 30% distortion. The pain felt throughout the illusion will be very real and hard to distinguish as imaginary. The illusion lasts 3 turns, each turn counting down to 0 while cycling through the 3 pathways of pain. Mental, Physical, & Emotional only this time they will likely overlap within the steps.

    • Nightmare's Illusionary Epic : Glacial Damnation ~ 90% Distortion : ((Heart of Corruption- 3 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by thrusting his rapier through his chest. Louis falls to the floor. At the moment of impact, the contract is set, Mateus' glyph splashes across the floor written in blood, and his opponent is thrust into an illusion created from the depths of their own heart. At this level, their deepest fears are presented in an extremely realistic setting not recognizable as an illusion by those caught within. This level of distortion deals the greatest amount of pain on all levels. The pain felt throughout the illusion will be real to physical extent and imposable to distinguish as imaginary. The illusion lasts 3 turns. In those 3 turns, they are completely incapable of performing any skills, they are silenced, slowed, and find themselves unable to think clearly or recall that they were ever in a battle before the illusion began.


Sorry this took so long:

Dark Rift, Black Hoof Style, and Corruption's Cataract approved.

Corruption's Wish will only be approved on the condition that the bigger, more complex the unit being controlled is, the more mana it takes to use, and mana must be used constantly. Also, as a 'duh' clarification (which I already made personally over AIM with you, which you said was never the case), can't be used on actual sentient entities.

Seed of Darkness will only be approved on the condition the 'seed' begins to deteriorate after each post of no-hit, lessening the preciseness of the locating, and the seed finally vanishes after three (of your) posts without contact.

Heart of Corruption will only be approved on the condition that the 'darkness' that protects him from attacks is dictated by his Magic Defense.

QD, we're getting to yours next.
PostPosted: Thu Jul 29, 2010 9:47 pm


The following approvals are mine, and mine alone. At least two more are still required.

Jacob: I approve of your abilities, under the following condition- Feral Mode increases the following stats by 1: Attack Strength, Attack Speed, Guard Strength, Outright Speed, and Evasive Reflexes. I might have said by 2, but your Magic Strength is rather abysmal, and since this IS dictated by your summon...

Kyle: Approved, so long as Decimation doesn't work on living things.

QD: Approved.

fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200

Jeimuzu Kuro
Crew

PostPosted: Thu Jul 29, 2010 9:51 pm


Gaian Name: Jeimuzu Kuro
Character Name: Tseng
How They Fit Into The Story: Works under Rufus Shinra, he is the head of the Turks and is responsible for carrying out Rufus' plans quickly and effectively.
Sample Post


{Tseng : Rufus' Office}

The head of the Turks had been the first to arrive in Rufus' office after the call for them to gather had been made. He had noted that two of his subordinates had showed up on time, while one had yet to arrive as Rufus started his briefing. He stood at attention, arms crossed in a relaxed way behind his back as he listened to the President speak regarding the current situation. The black haired man's eyes never left the leader of the company as he spoke, even though the Rufus' back was turned to them as he gazed out of the window.

As the briefing continued Rufus turned his gaze towards them and noticed the arrival of the young red headed Turk. Though he seemed to pay no mind to it, Tseng's eyes narrowed at the young man for only a moment before turning his attention back to Rufus. He watched intently as he pulled out a file that contained information regarding their opposition, as well as the group that they were apparently supposed to be helping. With that the briefing was concluded and they turned to leave the office. This was where Tseng took over, he looked at all of them with a stern gaze.

"Reno, Rude, you two go seek out this Cory. Elena, I want you to find the Keyblade Master and his associates and keep an eye on them. Report to me what you find out, same goes for you two. That is all." He concluded, and let them go on their assignment.

He then walked to his own office and looked out the window surveying Radiant Gardens for a moment before he turned back to his desk. A file very similar to the one Rufus had looked through laid on it. He flipped through it, page for page as he had done multiple times already, making sure there weren't any details he had missed.
PostPosted: Thu Jul 29, 2010 9:59 pm


Jacob: I approve as well so long as you agree with Kyle's stipulations

Kyle M: Approved, also as long as you meet Kyle 1's stipulation.

QD: Approved.

Jeimuzu Kuro
Crew


Psalm Grasshopper

18,750 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Person of Interest 200
PostPosted: Thu Jul 29, 2010 10:07 pm


Talked about this with Kyle and the other mods over Skype. I agree with what Kyle's opinions on:

Louis
Jacob
Kyle M
QD

Approved under those conditions. ^_^
Reply
KHBTD : Kingdom Hearts Roleplaying and OoC

Goto Page: [] [<<] [<] 1 2 3 ... 11 12 13 14 15 16 ... 59 60 61 62 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum