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Fire Emblem Forever: ROM Hack (needs name) Goto Page: [] [<<] [<] 1 2 3 ... 11 12 13 14 15 16 ... 96 97 98 99 [>] [>>] [»|]

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Hack Lord?
  Aidan/Alihi
  Original character
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Mythee

Festive Explorer

PostPosted: Wed Oct 15, 2008 12:58 pm



((Awwhe... that's all right. *pats back* After all, not everyone can have amazing sight powarz like me. rofl *bricked*

Speaking of feeling stupid, I'm feeling mighty stupid about not having begun my organic chemistry assignment yet. @-@;; ))
PostPosted: Wed Oct 15, 2008 1:24 pm


This looks great so far.
I'd help, but I doubt I can do better than anything that's already posted. sweatdrop

Lieutenant Commander Data

Ruthless Bloodsucker

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WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Wed Oct 15, 2008 1:36 pm


User Image
Think I messed up his eyes, but that's the general idea.
PostPosted: Wed Oct 15, 2008 1:38 pm


That lord has cool base stats!

Baldr Cian-Aodh


Mythee

Festive Explorer

PostPosted: Wed Oct 15, 2008 1:42 pm



OwO IT WORKED. WOW. That's fantastic! And the eyes look fine to me. n-n Hmm... Without seeing the armpit though, the shoulders look quite large. =P; I could fix that easily on the sprite, but if that means a lot more work to you, then I'd rather not. xD;; (It seemed like a long process... )
PostPosted: Wed Oct 15, 2008 2:01 pm


I got done with my thief battle sheet. Hope it looks good because this was my frist time doing a battle sheet.
http://img72.imageshack.us/img72/7603/battlesheetpv4.png
So what did I miss?

Paranoia_favorate

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Morph Tacitus

PostPosted: Wed Oct 15, 2008 2:10 pm


Yes, the eyes on Janaff lack their color, and their white.

In other news: MERENOFF'S HAIR IS TOO BIG!!! He won't fit in the thingy! >_> BLAAAAAARG.
PostPosted: Wed Oct 15, 2008 2:21 pm


Blarg blarg blarg honk!

Keithwolff (I think is his name) Is supposed to be making a custom battle sprite for me. PM him and see if he has it done. He probably isn't though. He's in military training or something like that...

But besides that, can you figure out a way to allow Ashnard to dismount Rajaion? All riders in FE5 can dismount, but I don't know if you can implement that into FE7's system..

Wyvern Lord while mounted, Sword General unmounted? If you can put it in..

Thunder God Kayne

Clean Spotter


Mythee

Festive Explorer

PostPosted: Wed Oct 15, 2008 2:34 pm



O_O;; Sounds complex. xD

I don't mind~ my eyes can be special like that. xd

BIG HAIR = WIN
PostPosted: Wed Oct 15, 2008 7:20 pm


It's only a good idea if I'm in it. (In other words, yeah, it's a good idea)

BreezeLouise


Spyke114

PostPosted: Wed Oct 15, 2008 7:36 pm


I like this idea! >:3
But, there's something I'm curious about. Do we have a Leila running around here somewhere that I missed?!
PostPosted: Wed Oct 15, 2008 9:01 pm


(s**t forgot valter - eh, will add him later)

Ashnard, I'll look into it; it requires intense ASM hacking, but I recall someone else asking about it recently on a forum I frequent. Don't get your hopes up.

WhirlwindTerror
Crew

Dedicated Raider


WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Thu Oct 16, 2008 2:13 am


You guys won't mind if I doublepost, will you? Kay thanks.

Since this seems to be a supported project now, I'll probably make the first post a little more official in the near future. Guys, keep in mind that ALL mugshots that I receive for this hack have to have speaking frames. Blinking frames aren't necessary, but speaking frames are, otherwise it's going to use the original character's speaking frames and it'll look really really weird. As far as speaking frames go, mugshots typically have smiling speaking frames and regular speaking frames. If you only feel like making one set of the two, that's okay. (I can doubleup the frames when I'm inserting them.)

As far as good news go, besides existing mugshots from other games I've already inserted, I've also started translating verbatim stuff (like the intro story) into alltext format to compress into the game. (Wow, there's a lot of dialogue. I'll have to delete a lot of superfluous text [like Lyn's mode stuff] so it doesn't overflow. Which means the game WILL crash if you try to play it.) I've also started scripting out particular scenes (*cough*synravsgrishelda) for later use.
tl;dr: Mugshots that already exist are in, story's being written and concepts are being developed.

Bad news: I tried inserting the animation for the mauthedoog for Lyre; it didn't go so well. I'm seeking help, but if it doesn't work the laguz will just have to get the typical class animations. I'm also in the process of importing other necessary animations, so that's progress.

As far as mugshots go (because those are really the biggest roadblock to getting a hack into developmental stages), I basically need all the morphs, OCs, FE9/10 characters, and Leaf. Roy, Sue, Lilina, Rei, Ayra, Valter, and Amelia are inserted, and the ones that are already in FE7 go without saying.
PostPosted: Thu Oct 16, 2008 11:02 am


You got Alihi's from me, right?
I can try to make the speaking frames for her, although I've never done anything like it before... x3

Cortesa


ColmFEF

PostPosted: Thu Oct 16, 2008 11:04 am


Since I'm not a great picture maker I think these look really good! You guys are good at these things!
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