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Posted: Sun Jun 22, 2008 11:56 am
While I do agree with almost everything you said, M0rgan, I do trump your argument with but a single premise: Everything I play is free.
Ok, now that we have that gem out of the way, the reason I'm playing RF is because I'm not playing it alone. My friends play with me and we're all around the same level, therefore we an go anywhere together. Not only this, but were at a level where PvP is feasible, therefore we can alternate between leveling up and killing bastards from other races whenever we feel like it. (True, the same applies to them, but what's the fun in winning all the time?) This said, I play mainly for the gigantic race vs race wars that take a whole hour every 10 or so hours. That is fun, I'll admit. The rest? Not so much. Grindan isn't so fun unless you do it with friends.
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Posted: Tue Jul 15, 2008 8:24 pm
Lord Vyce While I do agree with almost everything you said, M0rgan, I do trump your argument with but a single premise: Everything I play is free. Fair enough, but not quite a trump to the entire argument. You still have to prove to me that grinding is for games and not food products and orthodontics. Lord Vyce Ok, now that we have that gem out of the way, the reason I'm playing RF is because I'm not playing it alone. My friends play with me and we're all around the same level, therefore we can go anywhere together. Not only this, but we're at a level where PvP is feasible, therefore we can alternate between leveling up and killing bastards from other races whenever we feel like it. (True, the same applies to them, but what's the fun in winning all the time?) This said, I play mainly for the gigantic race vs race wars that take a whole hour every 10 or so hours. That is fun, I'll admit. The rest? Not so much. Grindan isn't so fun unless you do it with friends. Well...that's probably another reason I don't like MMORPGS: I don't give a toss about multiplayer. Yeah, I think fighting games are sometimes fun, and only when you have other people around playing it with you, but I really prefer single player games, mainly because when I play a video game, I'm looking to be immersed in the game play, to feel compelled at the characters, and most of all to be told/interact with an interesting and moving story. The problem I have in this department, is that to accommodate the shear mass of players, a cohesive story-line cannot really be created, because there are way too many variables involved. And unfortunately, extensive focus on multiplayer is often a tactic employed by game developers to try and mask a boring, uninspired single player story-line, and mediocre game-play (*cough* Halo series *cough*).
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Posted: Sat Aug 23, 2008 9:43 am
So who here has played Soul Calibur 4? When my 360 was in a state of non brick I enjoyed my time online and off, and especially enjoyed creating new characters to try out in combat. I only hope I can do so again when employ is gained and I can send my 360 off for repairs
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Posted: Sun Aug 24, 2008 8:06 am
M0rgan Fair enough, but not quite a trump to the entire argument. You still have to prove to me that grinding is for games and not food products and orthodontics. Fair Enough, but do realize that we grind in single-player RPGs, with as much gusto or more than we do in MMOs. I do have to admit, it's most satisfying, but I regret not being able to pit my characters against something or someone as strong as them. (I'm happy about the vs. mode in PSP Disgaea)M0rgan Well...that's probably another reason I don't like MMORPGS: I don't give a toss about multiplayer. Yeah, I think fighting games are sometimes fun, and only when you have other people around playing it with you, but I really prefer single player games, mainly because when I play a video game, I'm looking to be immersed in the game play, to feel compelled at the characters, and most of all to be told/interact with an interesting and moving story. The problem I have in this department, is that to accommodate the shear mass of players, a cohesive story-line cannot really be created, because there are way too many variables involved. And unfortunately, extensive focus on multiplayer is often a tactic employed by game developers to try and mask a boring, uninspired single player story-line, and mediocre game-play (*cough* Halo series *cough*). Halo wasn't using multiplayer to hide its mediocre single player game. It's an excellent multiplayer game that tacked on a single player mode so you don't get bored when there's no one else around. The focus was not on the story, but the gameplay. I get your point, though.
I myself am not an avid fan of MMOs, FPSs and other types of multiplayer games, but I disagree on the point on fighters. A fighting game is a deep commitment. It is a community foundation. Much like RTS games. There's so much content in a good fighting game that decades later you can still discover minor things that can change gameplay drastically. For example, Marvel vs. Capcom 2.
I've played SC4, Koiyuki, and I kinda liked it. I like the art style and visuals, as well. And Ivy. I like Ivy.
The fans of the series prefer SC2 over the rest, though. The fighting engine was solid, I'm told, and SC3 just doesn't compare. SC4 is the closest in quality to SC2, but not by a little.
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Posted: Sun Aug 24, 2008 10:56 am
Koiyuki So who here has played Soul Calibur 4? When my 360 was in a state of non brick I enjoyed my time online and off, and especially enjoyed creating new characters to try out in combat. I only hope I can do so again when employ is gained and I can send my 360 off for repairs Narp?
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Posted: Sun Aug 24, 2008 11:06 am
Lord Vyce Fair Enough, but do realize that we grind in single-player RPGs, with as much gusto or more than we do in MMOs. I do have to admit, it's most satisfying, but I regret not being able to pit my characters against something or someone as strong as them. (I'm happy about the vs. mode in PSP Disgaea) Fair enough, but...hey wait a minute. Depending on the RPG, I have found it to be true and false. With Turn-Based RPGs, oh yes...and I can't stand turn-based combat either. But with real time RPGs and even to a certain extent Strategy RPGs, I find it less so. Something about being able to pull off combos, switch fighting styles on the fly, and block-parry-block-block-thrust-etc. aleviates most of the grind I've found...or maybe it's just a more interactive and tolerable grind. The other thing that can keep me interested in grind is story, case-in-point, Fable. ******** awesome storyline, a very good combat system (mildly annoying though when bystanders keep getting it you're way), and a tolerable amount of grind made so by the excelent combat system. With other games like the Elder Scrolls series, I find myself absorbed for about three days, and then when the story becomes so disjointed and massive, and directionless, I can't work up any more interest, except to play it every couple of weeks for about 15-30 minutes. Lord Vyce Halo wasn't using multiplayer to hide its mediocre single player game. It's an excellent multiplayer game that tacked on a single player mode so you don't get bored when there's no one else around. The focus was not on the story, but the gameplay. I get your point, though.
I myself am not an avid fan of MMOs, FPSs and other types of multiplayer games, but I disagree on the point on fighters. A fighting game is a deep commitment. It is a community foundation. Much like RTS games. There's so much content in a good fighting game that decades later you can still discover minor things that can change gameplay drastically. For example, Marvel vs. Capcom 2. I didn't say fighting games are bad, just boring after the first hour or so when there is no one else around to play with you.
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Posted: Sun Aug 24, 2008 4:21 pm
M0rgan Koiyuki So who here has played Soul Calibur 4? When my 360 was in a state of non brick I enjoyed my time online and off, and especially enjoyed creating new characters to try out in combat. I only hope I can do so again when employ is gained and I can send my 360 off for repairs Narp? Supercalifragilisticexpialidocious. And yeah, it didn't feel as tight as SC2 when I was playing. Of course those differences can only be explored by matches with good human competition. Playing against the computer is like playing chess against a computer: you can, but it's not the same magic that human capabilities and perchance to pull something out of the blue can bring.
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Posted: Sun Aug 31, 2008 9:45 am
M0rgan Fair enough, but...hey wait a minute. Depending on the RPG, I have found it to be true and false. With Turn-Based RPGs, oh yes...and I can't stand turn-based combat either. But with real time RPGs and even to a certain extent Strategy RPGs, I find it less so. Something about being able to pull off combos, switch fighting styles on the fly, and block-parry-block-block-thrust-etc. aleviates most of the grind I've found...or maybe it's just a more interactive and tolerable grind. The other thing that can keep me interested in grind is story, case-in-point, Fable. ******** awesome storyline, a very good combat system (mildly annoying though when bystanders keep getting it you're way), and a tolerable amount of grind made so by the excelent combat system. With other games like the Elder Scrolls series, I find myself absorbed for about three days, and then when the story becomes so disjointed and massive, and directionless, I can't work up any more interest, except to play it every couple of weeks for about 15-30 minutes. You have quite a big point there, like you've read my mind. To be honest, though, I don't mind the grind in turn-based RPGs, only in RPGs with random battles, something I despise beyond anything else in RPGs.M0rgan I didn't say fighting games are bad, just boring after the first hour or so when there is no one else around to play with you. I've seen players play on training mode for hours. I myself have spent many hours at a time fiddling around with a fighting game. Once you have an objective in mind, even when playing alone a fighting game is worth it. It's very different from when you're just looking to kill some time.
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Posted: Fri Oct 17, 2008 5:16 pm
I interrupt this silence to ask if anyone here has gotten to play littleBIGplanet
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Posted: Mon Oct 20, 2008 7:54 pm
Sorry, haven't played it. I'm quite interested in it, though.
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Posted: Tue Oct 21, 2008 11:32 am
As am I. I heard Sony recalled some of it's product because one of the BGM songs contain a verse from the Quran
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Posted: Wed Oct 22, 2008 6:42 pm
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Posted: Wed Oct 29, 2008 8:40 am
I think it's kind of stupid they'd do that sort of thing when they didn't even remove the whole church bit out of Resistance when they made a fuss about it. Why should Muslim beliefs be given that level of consideration when other religion's are not?
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Posted: Thu Nov 13, 2008 3:00 pm
Because the muslim stereotype is scarier than the other ones.
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Posted: Mon Nov 17, 2008 3:43 pm
I suppose, but Christians can be scary people, too. Look at Fred Phelps. Also Guitar Hero comin' to the arcades:
http://www.bemanistyle.com/index.php/news/rumor-smashed-first-gh-arcade-pic-from-iaapa-setup-1131
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