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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Is FARGORE crazy?
  Yes
  No
  abba beeba dubbu deba du!!!
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-A M P-

PostPosted: Sun Feb 17, 2008 1:27 pm


Joining Bellamin in his fight against death, Misty choaks him with her living mist and rams into him, trying to get retribution for her fallen master!

"VVVRRTTTTTTT!!!!"

(Call mist, living mist on Death.)

HP:24/30
AP:0
MP:0
Attack-6
Magic-6
PostPosted: Mon Feb 18, 2008 8:05 am


((Got a break from the field for refitting. Not much time, so I'll post for Raven.))

Seeing that Death has somehow managed to survive (If only barely) she summons only a minimul amount of power. Raven slowly sinks to the ground, however she does not stop as her feet reach the earth. Instead she seems to disappear underground, only to burst through the floor behind the unknowning monstrosity. Quickly, she grabs the back of Death's head, sending a small spark of energy into the being. Hoping to retreat before he manages to see her, she sinks once more into the floor of the warehouse...

Spell: Singe (6 damage)
Hp: 35/35
Ap: 2
Mp: 1

Heirophant_of_the_Broken
Crew

Wedry rolled 1 6-sided dice: 3 Total: 3 (1-6)

Wedry

PostPosted: Mon Feb 18, 2008 11:16 am


Realizing the God's were favorable last round, Fury decides not to press his luck, and focuses his defenses as best he can against the potential of Death's response...

Dice for Defense, if not targeted then for Attack
Death Eyes on Death, 5 points
SA: Spiritual Fist on Death, 10 Special
Action: If attacked with normal or Special damage, Defensive Hold; if Magic then Spell Block; otherwise no action
Spell: None
Regen 1 point
-5 HP from Curse
HP: 21/25
AP: 0, 1, or 2 depending on Action
MP: 2

Dancing Sword
Attack Death, 5 points
Action: Smash Death, 5 Special
My Friend: If attacked for more than 5 damage
HP: 5/5
AP: 0
MP: 3
Daughter Inferior rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Mon Feb 18, 2008 9:23 pm


Little Bunny Foo Foo bounces around his fallen mistress, deeply distraught at her loss. He understands her last request is still valid, and continues to heal and protect the party as best he can.

Little Bunny Foo Foo
Dice for Defense
Heal 2 times for 5 points
Magic Shield 2 times for 5 points
HP: 30/30

Daughter Inferior


l.a.v.

Versatile Vampire

7,400 Points
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PostPosted: Mon Feb 18, 2008 9:41 pm


*Sensing near victory, either for the living or for Death, the Fire envelopes Djanni's personality, consuming her and adapting to its own purpose; protect the host, and defeat the enemy. With a sinister sentience, it curls about her protectively and lashes out with a white-hot Shadow Scythe*

Dice: 1d12 (defense)
Attack: none
Action: Defensive Hold
SA: Shadow Scythe on Deathfor 10
Regen: 5
Hp: 19/30
Ap: 0
Mp: 2
PostPosted: Tue Feb 26, 2008 8:26 pm


((For the record, FARGORE no longer has internet and wont for some time. So MoG or Death, if you would like to take the reins and do calculations, at least to end this fight, then that would be fabulous. Oh, and Gerbo drinks ur milkshake...Sorry Gerbo, couldn't help it. mrgreen ))

Heirophant_of_the_Broken
Crew


Master of Gladiators

PostPosted: Tue Feb 26, 2008 8:28 pm


I think all we need is Darksun to post, then we can continue the battle. rolleyes
PostPosted: Tue Feb 26, 2008 9:15 pm


((Gerbo had better NOT be drinkin' my milkshake...or else Fury might have something to say about it... rofl rolleyes ))

l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200

Heirophant_of_the_Broken
Crew

PostPosted: Tue Feb 26, 2008 10:11 pm


*Points at Djanni's post* -> rofl
Master of Gladiators rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Mon Mar 03, 2008 8:22 pm


Djanni's Dice

Master of Gladiators

Master of Gladiators rolled 4 10-sided dice: 8, 1, 5, 2 Total: 16 (4-40)

Master of Gladiators

PostPosted: Mon Mar 03, 2008 8:25 pm


Targets:

1-Misty
2-Bellamin
3-Raven
4-Fury
5-Dancing Sword
6-Little Bunny Foo Foo
7-4 Co. Beta 2.0.1
8-Darksun
9-Djanni
10-DM's Choice
Master of Gladiators rolled 1 12-sided dice: 6 Total: 6 (1-12)
PostPosted: Mon Mar 03, 2008 8:30 pm


Darksun defends.

Dice: defense
Actions: Defensive hold.

HP: 24/30
AP: 1
MP: 4

Master of Gladiators

Master of Gladiators rolled 1 4-sided dice: 1 Total: 1 (1-4)

Master of Gladiators

PostPosted: Mon Mar 03, 2008 8:50 pm


The party again attacks death with everything they've got, more than enough to ensure his death under normal circumstances. Death retaliates with a powerful attack at Darksun, striking for 18 points, reduced by 4 Co's stat stealing attacks, and reduced further from Darksun's Defensive Hold. Misty blasts away for 8 magic damage, but is completely destroyed by the mirror damage from Death's Energy Burst. (forgot that last time) Dancing Sword would face a similar fate, but thanks to Fury's My Friend ability, lives to see another round. Bellamin attempts to learn more from his strange sword, but is blown away by Death's Chi Cannon. The surviving members wait anxiously to see Death fall from their latest attempt to finish him...

Little Bunny Foo Foo blocks 10 points of Magic damage to Misty with his Magic Shield.
Fury regenerates 1 point.
Djanni regenerates 5 points.
Fury heals Misty for 5 points.
Little Bunny Foo Foo heals Darksun for 10 points.

Death: 0/10

Misty: 0/30
-1 chg (Die chg 2/3)


Bellamin: 0/20

Raven: 35/35
AP: 2
MP: 1

Fury: 22/25
AP: 2
MP: 2

Dancing Sword: 5/5
AP: 1
MP: 1

Di: 0/40

Little Bunny Foo Foo: 30/30

4 Co. Beta 2.0.1: 25/35
Equip +2
Attack +2
Defense +3
Robbing Twin Daggers (chg 3/5)

AP: 0
MP: 4

Darksun: 23/30
AP: 1
MP: 4

Djanni: 24/30
AP: 2
MP: 3

The luck of the Crypt fails Death this round, as the combined attacks take their toll. Death falls amidst the others, another victim of your powerful team-work. Moments later the bodies simply vanish, possibly the result of some sort of intervention by a powerful being. You gaze at your fallen comrades, noting the only passage left to search is at the top of the stairs leading to the second floor of the warehouse.
PostPosted: Mon Mar 03, 2008 9:14 pm


*With the ferocity of a backdraft, the Fire within Djanni goes out. She collapses to her knees, spent with the shock of the powerful force's rapid and unexpected retreat. Weak and shaken, she stares at the carnage around her. But where is Perrian?*

l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200

Golden Heart 777

PostPosted: Tue Mar 04, 2008 1:31 pm


Raven silently slips from the floor, and viewing the carnage she gets a dark look on her face. "Well!" She says with a huff, "That man wasn't very nice! Whoever started this is going to have to pay!" With that, she begins to breath deeply, as if testing the air about her. Then, with a look of determination she looks to the others and confirms her own thoughts aloud, "There is life above us, more than one for certain, but the reading is too fuzzy to tell how many exactly. Perrain should be one of them of course, but I wonder who the others are?" Regardless, she heads to the staircase and waits for others to follow. As she waits, she sees the sword and wonders aloud, "That sword looks powerful, shouldn't someone take that with them...it could prove useful in the coming battles. I'm sure Bellamin won't mind...persay."
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