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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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l.a.v.

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PostPosted: Fri Nov 16, 2007 6:25 pm


*Djanni takes her appointed position per Tobar and Perrian's plan*

((I am not even going to dignify that with a response. As far as I am concerned this argument is finished, and I will not discuss it with you any further. You chose to drag it out, not me.))
PostPosted: Fri Nov 16, 2007 6:46 pm


Veet, who was already standing by the door, waited for everyone to get into position. Seeing that they all were in place she pushes the button and waits for the door to open.

((For the sake of keeping the dungeon moving I’ll let this slide. However I hope in the future you don’t just resort to childish name calling and criticizing a person for simply having a difference of opinion.))

Tryani


FARGORE
Captain

PostPosted: Fri Nov 16, 2007 7:22 pm


Wow so much to respond to. Sorry I was not on yesterday, I had guard duty then class. I was so sleepy during class that I had to dig my fingernails into my arm to stay awake for about 20 min straight before I was able to get some caffeine. The marks are unfortunately still quite visible on my left forearm. Thankfully no one noticed what I was doing with my hand in my shirt sleeve. (Even just dozing off in class a little gets you a negative counseling statement, which I have none of thus far.)

As far as formations go I will continue to consider them as I have until now. Just expect that just like in the past I will probably only really consider them for maybe the first round or two before the combat gets to chaotic for you to maintain the set up. This is mostly because I have to maintain a balance between rewarding your creativity and you taking the time to describe what your set up is (I do want to encourage that kind of behavior) and maintaining the combat systems balance (If Veet is to block for the others all the time she needs defender or taunt. But if I always played it smart and never had them attack her at all it would suck for everyone. She may also be attacked from time to time simply because some of these mindless monsters aren’t as smart as me and are not going to consider “stats” that they have no knowledge of when they act.) That is the answer to that. (Sigh if I had only posted this sooner I may have been able to avoid some of the inner party conflict.)

You press the button for the door supposedly leading to the exit and it closes with a loud bang.

When you open the next door you see a hallway with three doors at the end. One in the middle and one to each side. At your end of the hallway you can already hear a great ruckus echoing down the hall. It sounds like a lot of things moving around and running into stuff (best description in the world I know that that’s all you can gather from the strange echoes.) The sound seems to be coming from the door in the middle. There is no sound from the two side doors.
PostPosted: Fri Nov 16, 2007 9:34 pm


"Well, I think we should try to go to the middle door. Seems like something is in there." Perrian said.

Perrian
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youngtobar

PostPosted: Sat Nov 17, 2007 4:29 pm


I'm good with the middle door as well, as the party gets closer tobar inspects the doors to see if any are adjar and to see if the noise seems louder from any of the three.
PostPosted: Sat Nov 17, 2007 10:17 pm


*Djanni stands behind Tobar and Perrian, ready to assist her teammates in fending off any incoming attack.*

l.a.v.

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Tryani

PostPosted: Sat Nov 17, 2007 10:33 pm


The racket coming from the door located to the middle made her believe that there were several creatures moving around in there. Veet thought it might be wise to check the doors to the outer two rooms first, considering there might be a way to see whatever was in the center room from the adjacent ones without actually having to open the door to engage them. On the other hand, she was pretty confident that they could take on whatever was behind that door so she takes up her position and waits.
PostPosted: Sat Nov 17, 2007 11:51 pm


The door swings open and all the movement stops. Four monsters that look like they were running around the room and on top of the counters and tables stop what they are doing for the moment and turn to face the party. They rush in to attack without a second thought.

4 bio monsters that count as goblin elites.

Two attack Veet and will attempt to smash her as well.
One will attack and smash tobar and Djanni.

FARGORE
Captain

youngtobar rolled 1 12-sided dice: 7 Total: 7 (1-12)

youngtobar

PostPosted: Sun Nov 18, 2007 6:54 am


"there is plenty for all of us" tobar yells and with a smile he rushes in to meet the one coming at him raising his sword up for a mighty swing.

attack= sword to the one coming at me
meteor=12 points total
2 points to the one coming at me
10 points to the one not engaging anyone
HP= 35 I should have regenerated all points back by now
Perrian rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Nov 18, 2007 8:34 am


"Well, seems like this might be easy!" Perrian said and smirked. He charged a fireball in his right hand.

Spell: Fireball at one of the one of the creatures that is unattacked, extra 3 damage at the one tobar deals 10 damage to.
Attack: One that takes the least damage.
Dice: Offense

MP- 0
AP- 3
HP- ??/20

(just curious, you said "Djanni's resists the SA completely, the shield bash is stopped by Perrian. Perrian rolls a 6 for his defense die and the monster rolls a 9 + 5 for 14 damage – the 6 = 8 total lasting damage to perrian" If the shield bash was stopped by me, wouldn't that mean the monster was stunned and the attack would be stopped?)

Perrian
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Tryani

PostPosted: Sun Nov 18, 2007 4:06 pm


Seeing the strange creatures come dashing out form the door Veet immediately crouches behind her shield and takes up a defensive hold to minimize the damage. The creatures were strange an unusual to her. However she would have to wait until after the battle to amuse over them.

Dice: Defense
Action: Defensive Hold

AP: 0
MP:5
HP:50/50
Tryani rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Sun Nov 18, 2007 4:07 pm


Forgot to roll

Tryani

l.a.v. rolled 1 12-sided dice: 2 Total: 2 (1-12)

l.a.v.

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PostPosted: Sun Nov 18, 2007 7:59 pm


*Furious at the unprovoked attack, Djanni's Shadow-Scythe flares into being in record time. However, as it is still recovering from the last battle, the shadows are only able to afford her minimal protection.*

Dice: 1d12 for Defense
SA: Shadow Scythe for Bio Monster (Goblin Elite)
Action: None
Regeneration: 5

AP: 1
MP: 5
HP: 30/30

Party AP: 4
FARGORE rolled 4 12-sided dice: 6, 5, 1, 3 Total: 15 (4-48)
PostPosted: Mon Nov 19, 2007 6:13 pm


All quests run by me are going to have to be finished by next Monday. I’m going to have to do special training and I will have NO spare time for at least a week. I’m probably not even going to get enough time to sleep.

Ok, sorry, I may have worded that odd but all 4 of them are attacking.

One will attack and smash tobar and Djanni. = toba and Djanni will each be attacked and smashed by one bio monster.

(Damage was calculated based on post order)
*Tobar’s attack is 5 – 3 defense = 2 + 7 from dice + 2 from meteor = 11 damage to one bio monster.
*One takes 10 damage from a meteor and 3 from a fireball and a shadow scythe for 10 (since a target was not designated I picked one that it would finish off) for a total of 23
*One falls to perrian’s fireball.

*Tobar takes 6 damage from the attack + 5 from smash and then regenerates 4 for 7 lasting damage.
*Veet takes no damage from the normal attacks but does take 10 damage from smashes, which is reduced by 18 so she takes no damage at all.
* Djanni takes 6 from the normal attack and 5 from smash for a total of 11, - 2 from dice and regenerates 5 for 4 lasting damage.

Bio monsters
Monster1: 4/15
Monster2: dead
Monster3: dead
Monster4: /15

Q: (just curious, you said "Djanni's resists the SA completely, the shield bash is stopped by Perrian. Perrian rolls a 6 for his defense die and the monster rolls a 9 + 5 for 14 damage – the 6 = 8 total lasting damage to perrian" If the shield bash was stopped by me, wouldn't that mean the monster was stunned and the attack would be stopped?)
A: The attacks still go’s threw because stunning blow only stops actions and spells. Pounce can stop normal attacks.

One the next round Perrian and Tobar will be attacked and smashed.

FARGORE
Captain


youngtobar

PostPosted: Mon Nov 19, 2007 7:21 pm


tobar attacks monster #4
attack #4
meteor #4
hp 28
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