|
|
|
|
|
|
Posted: Fri Sep 08, 2006 1:47 am
SO NICE HAVING MINIONS TO DO THE WORK FOR ME!
*grumbles about actually doing work and pops into the Mod Request Thread to see if anybody needs anything*
Thankya much to Nightz, Jello, and Tacitus (mainly those of you who've done stuff to get the next rounds up) while I've been busy handling Void fights and disappearing from time to time. Deal is I will actually come back to handle stuff here regularly, you have my word on that, and on the off-chance that I win in the Barton bracket, a fair chunk of it I feel should go to the other finalist, since it's not quite right if the person in charge of a tournament wins a section of it (unless you're Mr. Satan, then it's okay).
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 6:12 am
A guide to beating a character? That's just unnecessary... >w<
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 7:23 am
Trust me.. if there's a guide.
I'm the one that wrote it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 9:37 am
Jello: I dunno, I tend to lump human characters by definition of their race as opposed to their capabilities. I tend to exclude a persons powers and immunities to whatever and just look over the basic things, such as 'Do they die like a human would?' and 'Is there anything otherwise that defines them as not human?'
Guess it's just me and the way I sort things, to each their own I guess. 3nodding
Deity: Guides make the need for thinking on your feet minimal. It's basically a reasurance policy. It reasures you that you already know what s**t said character can throw at you and how to beat them, it's like easy pickings.
Then again, that all goes to pot if said character has some fancy tricks he's never used before. Then you get boned.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 10:01 am
Most characters are dynamic, not static, hence why any guide is most likely going to need to be re-writen periodically to update everything for new infomation.
But then, I just advice reading military books to get a feel of things and I recomend the first part of the On Killing to give an idea of what effects killing will have upon a normal human.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 12:55 pm
You mean, like, death and stuff?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 1:03 pm
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 1:09 pm
Commissioner GPD Information on Viper Uplink activated... Tacitus Nusradai....
...
Voice print accepted...
Opening Vault files on Viper...Level A Terrorist.
------------------------------------------------------------------------------------------ To PWN a Nation Strengths ------------------------------------------------------------------------------------------
Defense: Viper is extremely resilient to most types of damage, his entire body is the armor for his being. Due to its nature he is immune to lasting piercing and slashing damage, such a wound will quickly be healed or regrown. With his magical and supernatural abilities in addition to the perfect physical vessel that is his body Viper is a nearly indestructible juggernaut. Additionally the clothing he wears is also of scientific origins created with supernatural skill and precision for added protection.
Offense; Ranged: With magical and supernatural abilities focused solely on death and destruction Viper can lay waste to almost everything he sets his eyes on. Fortunately, through the efforts of Tacitus, Bolt, and many other valiant forces of good the majority of Viper's power has been sealed away from his use. As things stand anyone encountering Viper needs to be watchful of focused beam and ball type attacks. The majority of Viper's current powers include the precise control of power.
Offense; Melee: Unlike the majority of his ranged abilities Viper's melee capacity has not been diminished in the least. Insanely fast and strong with training in a multitude of martial arts and special forces tactics Viper is more skilled by far at close combat than at ranged.
Weaponry; The Snake's Tongue: A blade of what appears to be red glass the Tongue is anything but. About an inch and a half wide and no more than 2 cm wide with an almost infinitely variable length. The Tongue can move, extend, retract, and strike completely independant from Viper's will, or in perfect harmony with it. Besides the ability to move and change it shape the Tongue is incredibly strong and sharp, but has no other special abilities.
Jormungandr: A massive wave blade flamberge with a red bound hilt, snake's head pommel in what looks like gold with rubies for eyes, and a simple gold looking crossguard. The blade looks to be thousand fold blue steel with the image of a massive viper entwining a phoenix, sinking its fangs into the phoenix's neck while the flames consume them both. The weapon is actually a single piece of an unknown but incredibly dense metallic alloy. It is assumed that Jormungandr has a myriad of supernatural abilities, but none of them have been used in combat to date.
Speed: Viper is naturally fast enough to step-dodge a bullet, but with his magical abilities he can increase this speed to almost inconceivable levels. Any sort of exponential speed increase is usually accompanied by a temperature drop as Viper absorbs the latent heat enery in the air.
Awareness: Viper's subconsious mind picks up all the minute clues fed to him by all five senses. He can predict the actions of an opponent simply by watching their movements and physical responses as well as pick up on a myriad of other things that are processed without needing his conscious awareness.
------------------------------------------------------------------------------------------ Chinks in Any Armor Weaknesses ------------------------------------------------------------------------------------------ It must be noted that with his magic amplifying his natural abilities Viper's weaknesses diminish greatly.
Without his magic Viper would becomes more vulnerable to water and cold based weaponry or attacks, with his magic he will unconsciously emit enough heat to eliminate this weakness entirely.
As stating above Viper is immune to lasting damage from piercing and slashing weaponry, which makes bledgeoning damage the only rational alternative. (Gunfire, with very few exceptions, is considered piercing damage.) Anything big and heavy hitting him with a shitload of force is likely to do noticable damage.
If no one around is a master in melee combat adept enough to take him down and/or you have no close combat mecha explosives are your best bet. Artillery fire would hurt like a b***h, as would any sort of non-shoulder mounted rocket barrage or bombing run. Mecha, large monsters, etc. anything that can put a serious asswhooping on without the need for extreme skill in martial arts works as well.
Beating Viper senseless is your best plan of attack. While individually ever part of Viper's body is insanely strong, as a whole they represent his being manifest. Think of hitting the whole thing instead of just wailing away on the non-vital parts.
------------------------------------------------------------------------------------------ Like Walking a Minefield Warnings ------------------------------------------------------------------------------------------ Viper is literally a one man army with his powers, and only slightly less so without. His defensive and offensive capabilities are almost unmatched, and his speed and cognitive awareness are nothing short of remarkable. He can and will walk through a weak opponent like a knife through butter. Often he will let an opponent have a sort of "free shot" to see just how futile fighting against him is. Above all else Viper enjoys toying with an opponent and derives pleasure from wholesale destruction. If things get worse, the kid gloves will come off.
------------------------------------------------------------------------------------------ To Every Lock a Key Winning Strategy ------------------------------------------------------------------------------------------ 1. Take away Viper's magic and/or supernatural abilities. With them he is nearly impossible to defeat. Without them he becomes a bit more manageable. It also makes it so he won't just blow the living crap out of anything that moves.
2. Restrict his movement; if he can move freely it is doubtful anything you throw at him will have any chance of making meaningful contact.
3. Don't let up; if you give him a moment reprieve he will have answers that he did not have a moment before. He will slip your traps and decimate your ranks.
4. Don't hold back; if you think what you have ready to smash him with is enough, get more. If it comes down to him being trapped in one spot for long enough for you to order an airstrike, order two and your artillery to boot. You can never be too careful.
5. Above all else do not underestimate Viper; he's not considered a LAT for petty trifles.
------------------------------------------------------------------------------------------ Don't, No, Not Even Then, Still Don't. Things NOT to do. ------------------------------------------------------------------------------------------ Any weaponry that is fire or heat based not only won't work, but will probably make him stronger. This is true even without his magic.
Water in and of itself will not work, as it would turn to steam under enough heat.
Nuclear weapons will not work, the energy output by a nuclear weapon is too similar to the destructive energy the makes up Viper's being.
He has no vitals or joints in the human sense of the words, attacking his knees, shoulders, heart, brain, throat, etc. specifically is a good way to learn a lesson in futility.
Blowing him apart, cutting him to pieces, or tearing him apart is not a good idea. The basis of Viper's body is total individual strength, it WILL put itself back together. Again, beating it senseless is the way to go.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 3:41 pm
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 3:47 pm
Alchert's match is begin. whee
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 3:50 pm
Allow me to respond with the following to the info on viper:
rolleyes
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 4:18 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 4:25 pm
*flops down and looks around* Nice to see this thing aint dead in the water after all xd
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 4:45 pm
I just find it funny that a fire user is stepping into the ring with Vahn.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 5:10 pm
|
|
|
|
|
 |
|
|
|
|
|