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Qyp generated a random number between
18 and 30 ...
23!
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Posted: Sat Jan 28, 2012 11:35 pm
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Qyp generated a random number between
18 and 30 ...
29!
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Posted: Sat Jan 28, 2012 11:51 pm
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Majikal Mayhem generated a random number between
11 and 30 ...
26!
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Posted: Sun Jan 29, 2012 8:26 am
((61 HP - 18 = 43 HP left)) ((87 CP - 12 = 75 CP left)) Batsu managed to get his chakra into the tag. But soon after, he was hit again by an axe. This time it was his right shoulder that took the blow. That was it, he was tired of taking blows like this. What made matters worse was the fact that his comrades were taking an onslaught of hits and there was no way to get to them! Something had to be done, but what was there to do? Everyone was separated and until they were united in some fashion then there was no point in fighting. "Everyone gather around Masaraku! HURRY UP!"
Batsu followed his own orders. The boy dropped the tag onto the ground and ran towards the female. When he got to her, he made a few handseals and shot his medical technique against her back... all the while watching the tag, clones, and Shinzu. The boy started thinking to himself "Hurry Shinzu... hurry..."
((RNG [26] + CHK [6] = 32 +32 HP to Masaraku))
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Posted: Sun Jan 29, 2012 2:58 pm
Qyp Umi damage taken so far. Umi 1: 78 - 4 - 4 -4 = 66 hp Umi 2: 108hp Umi 3: 147hp Umi 4: 160hp Umi 5: 160hp Umi 6: 160hp Umi 7: 160hp Umi 8: 160hp Umi 9: 160hp Umi 10: 160 -16 - 34 -34 - 4 - 4 = 68hp +Batsu's Tag
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PupSage rolled 2 20-sided dice:
7, 7
Total: 14 (2-40)
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Posted: Sun Jan 29, 2012 3:03 pm
Hp: 95-78+32= 49/120 Cp: 52+18= 70/150 MHp: 130/130 Sword Damage: 25-43 Dodge: 20
[7+17+6=30] [7+12+6=25]
Masa was suddenly assaulted by three axe blows, her blood splattered everywhere as her body was left in critical condition. She began gasping for air, then she began to feel better. She looked back to see that Batsu had healed her. "Thanks." She yelled to Shinzu, "Focus on the guy you have been attacking, I'll get the one that I attacked first. My blade is thirsty." She lunged at the man (Umi 1), launching two more attacks at him and as she pulled her sword away he fell to the ground. "Who's next?" She looked around eagerly.
(On hold)------------------------------------------------------------------------------- Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique) Cp cost: 15 per clone Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18 Training: 3 stages Stage 1: Ninjutsu DC: 28, Making a solid clone from water. (+30) 10/10 Stage 2: Chakra Control DC: 30, Animating the water clone. (+33) 10/10 Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style.(+63) 3/10
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PupSage generated a random number between
50 and 86 ...
72!
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Posted: Sun Jan 29, 2012 3:05 pm
DMG = 72 CP DMG = 36 CP Recovery = 18
Dead Umi.
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Qyp rolled 4 20-sided dice:
20, 7, 10, 9
Total: 46 (4-80)
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Posted: Sun Jan 29, 2012 8:11 pm
Something to do with Shinzu's clones yadda yadda...
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Qyp rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sun Jan 29, 2012 8:26 pm
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Qyp generated a random number between
1 and 5 ...
2!
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Posted: Sun Jan 29, 2012 8:27 pm
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Gideon Commando rolled 2 20-sided dice:
2, 16
Total: 18 (2-40)
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Posted: Sun Jan 29, 2012 11:05 pm
 LV. 9 Experience: 175/500 Hp: 66 - 23 = 43 Cp: 52 - 4 = 48 MHp: 126
Shinzu ignored the axe blade that cut into his shoulder and pulled out his Aian Nakku. He was furious, how dare these guys attack his village, and without any sort of declaration of war! His rage taking over Shinzu jumped atop the Umi he had knocked own earlier and proceeded to punch his repeatedly. Finally, after leaving severe gashes all over the Umi's body, Shinzu ran to where Batsu and Masaraku were. "You know, somehow I thought I'd die an old man, after opening a Taijutsu Dojo.." Shinzu said through pants and a slight grin, as they were surrounded by the eight remaining Umi.
Punch 1: Roll (2) + MAB (13) + Taijutsu (4) = 19 Hit Punch 2: Roll (16) + MAB ( cool + Taijutsu (4) = 28 Hit
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Gideon Commando generated a random number between
32 and 56 ...
47!
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Posted: Sun Jan 29, 2012 11:47 pm
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Majikal Mayhem generated a random number between
11 and 30 ...
17!
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Posted: Mon Jan 30, 2012 8:49 am
((75 CP - 12 = 63 CP left))
Shinzu came down and Batsu immediately rushed to him, continuing the healing jutsu. "We won't die as long as we stay together and think this through." The boy started thinking... now that the three were together, he can use the tag in his favor. All the enemy had to do was come closer and he could set it off. He muttered to the other two... "Beware of the blast..."
((RNG [17] + CHK [6] = 23 +23 HP to Shinzu))
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Posted: Mon Jan 30, 2012 9:17 am
Nekkid Sage Qyp Umi damage taken so far. Umi 1: DEAD Umi 2: 108hp Umi 3: 147hp Umi 4: 160hp Umi 5: 160hp Umi 6: 160hp Umi 7: 160hp Umi 8: 160hp Umi 9: 160hp Umi 10: 68 - 47 -2 -2 = 17hp +Batsu's Tag
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Qyp rolled 9 20-sided dice:
2, 8, 7, 18, 9, 11, 16, 13, 1
Total: 85 (9-180)
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Posted: Sat Feb 04, 2012 11:20 pm
Lvl 50 Hp: 1500 Cp: 1650 - 50 = 1600/1650 MHp: 1300 Shizoni arrived on the scene to find that there had been quite the exchange of blows from Kiri Genin and the Umi. He was impressed by their ability to keep themselves from being killed. It was time to finish the remaining threat to the village, before any more damage was done. He did a single hand seal and released chakra to create the mist around him, that slowly got thicker and thicker. As as it did so, he spat out a large some of water that formed into clones. He then quickly rushed the now disorientated Umi, leaving it mostly up to his clones to deal some real damage. He lunged at one of the closer Umi, and attacked with his Nuibari, stabbing brutally. The clones attack the rest of the Umi simultaneously, stabbing them all in succession, giving them a good reason to fear Shizoni and his abilities.Shizoni Attack 2 + (Melee 60 + 2 per 10 ranks in Nuibari 52 = 72) = 74 2, 8, 7, 18, 9, 11, 16, 13, 1 (Tis right?) Clone 1 Attack 8 + (Melee 30 + 2 per 10 ranks in Nuibari 52 = 42) = 50 Clone 1 Attack 7 + (Melee 25 + 2 per 10 ranks in Nuibari 52 = 37) = 44 Clone 1 Attack 18 + (Melee 20 + 2 per 10 ranks in Nuibari 52 = 32) = 50 Clone 1 Attack 9 + (Melee 15 + 2 per 10 ranks in Nuibari 52 = 27) = 36 Clone 2 Attack 11 + (Melee 30 + 2 per 10 ranks in Nuibari 52 = 42) = 53 Clone 2 Attack 16 + (Melee 25 + 2 per 10 ranks in Nuibari 52 = 37) = 53 Clone 2 Attack 13 + (Melee 20 + 2 per 10 ranks in Nuibari 52 = 32) = 50 Clone 2 Attack 1 + (Melee 15 + 2 per 10 ranks in Nuibari 52 = 27) = (autofail) Clone 1 HP: 40 Clone 2 HP: 40 Hijutsu: Kiri Gakure no Jutsu (Hidden Technique: Art of the Hidden Mist)This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dÅjutsu. Rank: C Dice Rolls: 3 Cp cost: 20 + 10 per turn the jutsu is mantained. Damage: n/a Reflex DC: n/a Awareness DC: *User: 12 + [Stealth] + [Chakra mod] + 1 per 5 in [Ninjutsu] *Others: 12 + [Stealth] + User's [Chakra mod] Requirements: Kirigakure, Water Affinity, Chakra Control 25, Ninjutsu 22 Training: 3 stages Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist. Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density. Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts. Special: If victims fail awareness check versus a character, they do not know their whereabouts and cannot attack them directly. Even if the user knows the location of the people in the mist, his allies must roll awareness checks versus their opponent's stealth checks also unless they too use the Hidden Mist art. First attack launched against an enemy who does not know your location is considered a Sneak Attack.Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Rank: C Dice Rolls: 3 Cp cost: 15 per clone Damage: Physical damage caused by clones is cut by half. Reflex DC: n/a Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18 Training: 3 stages Stage 1: Ninjutsu DC: 28, Making a solid clone from water. Stage 2: Chakra Control DC: 30, Animating the water clone. Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style. Special: *Mizu Bunshin can only perform water jutsus and taijutsu. *Reflex and Dodge Bonus increased by half compared to user's base stats. *Clones have to stay within same thread as user and within eye or ear shot of them as well *HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
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Qyp generated a random number between
50 and 75 ...
65!
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Posted: Sat Feb 04, 2012 11:41 pm
Shizoni's Attack Damage
2-14 + (Dex Mod 28 x 1.25) 35 + (1-2 per 4 points in Nuibari 52) 13-26.
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