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Posted: Tue Jan 15, 2008 6:27 pm
i like recognizing vancouver in ads. there was a really obvious one a while back, a car commercial, and the car drove over the granville st. bridge into downtown. this one had a guy walking around in front of what looked like vancouver high-rises under a vancouvery sky, and beside some concrete planter that was wet from rain. it's very circumstantial - nothing obvious - but i'm pretty sure i'm right anyway.
because i am a smart and perceptive person, obviously.
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Posted: Tue Jan 15, 2008 7:38 pm
Was it Vancouvery rain?
Too often is Seattle the setting for a film and they make it rain too much. razz
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Posted: Tue Jan 15, 2008 8:07 pm
Well, it may not be always raining but it's almost always ******** wet.
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Posted: Wed Jan 16, 2008 7:56 am
Seriously, why in the long line of ******** me over did the Universe need to break my watch band. I just can't take this ******** s**t anymore. God damnit, something needs to ******** go my way.
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Posted: Wed Jan 16, 2008 10:53 am
Oh, headache, go away. COme back tomorrow after I finish my last final. x_x
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Posted: Wed Jan 16, 2008 10:55 am
Eeee! Programming a Wiimote to trigger different sound samples when you press different buttons would be an AWESOME electronic music project. It's nothing original, but maybe it'll be do-able for a newbie like me... I think I'm going to hand that in as my project proposal. Maybe I could program a directional tilt of the Wiimote to control the volume or delay or something...
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Posted: Wed Jan 16, 2008 12:49 pm
Finally, something that actually makes my school email address actually useful. Thank you, Ruckus.
I really like Paramore. Go figure.
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Posted: Wed Jan 16, 2008 1:34 pm
crying crying crying crying crying gonk gonk crying crying scream scream scream
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Posted: Wed Jan 16, 2008 1:43 pm
Man, what's up with Gaia making us go to not-Gaia places? I stick with Gaia because I severely enjoy my level of anonymity of a cartoon character face and little fear of being spied on by potential employers. sweatdrop
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Posted: Wed Jan 16, 2008 3:08 pm
as a matter of fact, it was!
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Posted: Wed Jan 16, 2008 3:47 pm
Sirius Silverstar Eeee! Programming a Wiimote to trigger different sound samples when you press different buttons would be an AWESOME electronic music project. It's nothing original, but maybe it'll be do-able for a newbie like me... I think I'm going to hand that in as my project proposal. Maybe I could program a directional tilt of the Wiimote to control the volume or delay or something... It seems pretty easy from what I've seen. You just need a bluetooth device hooked up to your computer to read the wiimote. Then all you need is something to make the different values to correspond to the volumes or sounds or whatever. You might be able to do it in flash or something even. http://wiibrew.org/index.php?title=Main_Page
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Posted: Wed Jan 16, 2008 4:18 pm
Just crying Why, why can't one god damn thing go my way? Is it so ******** hard?
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Posted: Wed Jan 16, 2008 5:28 pm
Wolffy000 Sirius Silverstar Eeee! Programming a Wiimote to trigger different sound samples when you press different buttons would be an AWESOME electronic music project. It's nothing original, but maybe it'll be do-able for a newbie like me... I think I'm going to hand that in as my project proposal. Maybe I could program a directional tilt of the Wiimote to control the volume or delay or something... It seems pretty easy from what I've seen. You just need a bluetooth device hooked up to your computer to read the wiimote. Then all you need is something to make the different values to correspond to the volumes or sounds or whatever. You might be able to do it in flash or something even. ]http://wiibrew.org/index.php?title=Main_PageThanks for the link! I haven't worked out how exactly I'll go about it yet - if I'm even allowed to do it - but one idea I had was to download GlobePIE and try to get different Wii controls to correspond to different keystrokes. In class we've been doing visual programming with Max/MSP, so I'm hoping I can program those keystrokes to trigger different sound samples. But I'm not sure where the sounds would play from. xd And I need to consider if investing $25-50 into a bluetooth adapter would be worth it in the long run, since I doubt any of my friends have one lying around. But who knows.
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Posted: Wed Jan 16, 2008 5:41 pm
Sirius Silverstar Wolffy000 Sirius Silverstar Eeee! Programming a Wiimote to trigger different sound samples when you press different buttons would be an AWESOME electronic music project. It's nothing original, but maybe it'll be do-able for a newbie like me... I think I'm going to hand that in as my project proposal. Maybe I could program a directional tilt of the Wiimote to control the volume or delay or something... It seems pretty easy from what I've seen. You just need a bluetooth device hooked up to your computer to read the wiimote. Then all you need is something to make the different values to correspond to the volumes or sounds or whatever. You might be able to do it in flash or something even. ]http://wiibrew.org/index.php?title=Main_PageThanks for the link! I haven't worked out how exactly I'll go about it yet - if I'm even allowed to do it - but one idea I had was to download GlobePIE and try to get different Wii controls to correspond to different keystrokes. In class we've been doing visual programming with Max/MSP, so I'm hoping I can program those keystrokes to trigger different sound samples. But I'm not sure where the sounds would play from. xd And I need to consider if investing $25-50 into a bluetooth adapter would be worth it in the long run, since I doubt any of my friends have one lying around. But who knows... It's something I've been vaguely interested in myself. I thought a wii controlled virtual theremin would be interesting. I hadn't heard about GlovePIE, but it sounds pretty interesting. But how would you program for a large variety of keys? I could see being able to "sweep" values of keys, on say a piano or something. But getting much more than that would be kind of difficult seeing as there aren't many buttons on the wii itself. I mean, you have A, B, 1, 2, the D-pad buttons, and maybe the + and - and home buttons. Then you have the X, Y, Z, and accelerometer values. It seems like unless you program chords into gestures or positions you would give yourself a headache. I would say get the sounds to play from computer speakers, as the wiimote itself doesn't get good sound (except for small tings and sound effects, everything else sounds too soft or just plain off to me). You probably can't get much out of the wiimote speaker without modifying the speaker itself to be higher quality. I would invest in the dongle, just for the fact that you could use it for mice, headsets, etc. and you'll only need the one.
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Posted: Wed Jan 16, 2008 6:00 pm
Wolffy000 It's something I've been vaguely interested in myself. I thought a wii controlled virtual theremin would be interesting. I hadn't heard about GlovePIE, but it sounds pretty interesting. But how would you program for a large variety of keys? I could see being able to "sweep" values of keys, on say a piano or something. But getting much more than that would be kind of difficult seeing as there aren't many buttons on the wii itself. I mean, you have A, B, 1, 2, the D-pad buttons, and maybe the + and - and home buttons. Then you have the X, Y, Z, and accelerometer values. It seems like unless you program chords into gestures or positions you would give yourself a headache. I would say get the sounds to play from computer speakers, as the wiimote itself doesn't get good sound (except for small tings and sound effects, everything else sounds too soft or just plain off to me). You probably can't get much out of the wiimote speaker without modifying the speaker itself to be higher quality. I would invest in the dongle, just for the fact that you could use it for mice, headsets, etc. and you'll only need the one. Haha, the dongle. xd I wonder if I could use combinations of buttons to trigger a different sound than if a button were pressed alone. But then, if I do that, I can only trigger one sound at a time, instead of 2 simultaneously... I'm thinking of having the sounds be short [or infinite] loops that can be toggled, instead of single notes, so a richer sound mass can be created. The loops themselves would probably be some random things I compose, and I'd try to make sure they all sound good together no matter how they're arranged. xd I'm not too concerned about a wide variety of sounds, since I'm just starting out... I was just planning on using the Wiimote without the nunchuck, honestly, but perhaps that could be fun.
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