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Posted: Mon Feb 11, 2008 8:30 pm
I'm calling "f*****t" on whoever does that. Don't get grabbed by the Climbers. That's all I can say.
Unless it's unanimously tourney banned, or extremely difficult to do, everyone will do it.
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Posted: Mon Feb 11, 2008 8:37 pm
Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing.
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Posted: Mon Feb 11, 2008 8:38 pm
Tatsuman I'm calling "f*****t" on whoever does that. Don't get grabbed by the Climbers. That's all I can say.
Unless it's unanimously tourney banned, or extremely difficult to do, everyone will do it. No, some people are just bitches and will do cheap s**t. I wouldn't do it if it was easy. neutral
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Posted: Mon Feb 11, 2008 8:40 pm
Unless there isn't lots of money or some other worthwhile prize on the line, Tatsuman is right.
Edit: well, maybe he isn't 100% right, but it would be a lot more likely to happen if it was just some random user who popped in to win a tournament using this since they probably don't care about their reputation.
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Posted: Mon Feb 11, 2008 8:42 pm
Akuyoko Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing. Nah, it'll be impossible to lock at below 40% Damage. But this could potentially be the new Freeze Glitch.
I officially dub this grab combo...THE SUPER WOBBLE, since we're all naming it.
[EDIT] [Goldriff] Exactly. And how many snakers are in MKDS?
Answer: A lot.
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Posted: Mon Feb 11, 2008 8:45 pm
Tatsuman Akuyoko Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing. Nah, it'll be impossible to lock at below 40% Damage.
But this could potentially be the new Freeze Glitch.
I officially dub this grab combo...THE SUPER WOBBLE, since we're all naming it.
Then I name it: COLONEL MALLET TO THE FACE-ENSTEIN JENKINS-O-ROBERTS THE SECOND!
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Posted: Mon Feb 11, 2008 8:58 pm
Itakio Unless there isn't lots of money or some other worthwhile prize on the line, Tatsuman is right. Edit: well, maybe he isn't 100% right, but it would be a lot more likely to happen if it was just some random user who popped in to win a tournament using this since they probably don't care about their reputation. When was the last time anyone cared about their rep in a tourney, or any other match?
They will use it if it helps them win. Not to say I blame them. Combos like this are exactly what the ICs need. They suck otherwise.
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Posted: Mon Feb 11, 2008 9:00 pm
Tatsuman Akuyoko Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing. Nah, it'll be impossible to lock at below 40% Damage. But this could potentially be the new Freeze Glitch.
I officially dub this grab combo...THE SUPER WOBBLE, since we're all naming it.
[EDIT] [Goldriff] Exactly. And how many snakers are in MKDS?
Answer: A lot.
Speaking of which, we should also take into consideration that now-classic quote:
Gaming Experience May Change During Online Play.
It's happened for every other W-Fi game, and It'll happen for this one. But what will differ is the true question... neutral
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Posted: Mon Feb 11, 2008 9:04 pm
TtheHero Tatsuman Akuyoko Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing. Nah, it'll be impossible to lock at below 40% Damage. But this could potentially be the new Freeze Glitch.
I officially dub this grab combo...THE SUPER WOBBLE, since we're all naming it.
[EDIT] [Goldriff] Exactly. And how many snakers are in MKDS?
Answer: A lot.
Speaking of which, we should also take into consideration that now-classic quote:
Gaming Experience May Change During Online Play.
It's happened for every other W-Fi game, and It'll happen for this one. But what will differ is the true question... neutral ...the true question being...?
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Posted: Mon Feb 11, 2008 9:06 pm
I just noticed something. This can't be an infinite combo.
After about 50% damage, the forward smash would knock your opponent too far. And that's not even with DI.
Unless the IC player Staled his forward smash and forward throw intentionally...
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Posted: Mon Feb 11, 2008 9:07 pm
You guys are being ******** retarded. A grab doesn't ******** make a goddamned character. It's easy to not be grabbed. You can ******** throw items, stay at long range, I mean ********, 'omg chain grab potential' What the ********? So what?? a lot of people can chain grab.
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Posted: Mon Feb 11, 2008 9:08 pm
Tatsuman Itakio Unless there isn't lots of money or some other worthwhile prize on the line, Tatsuman is right. Edit: well, maybe he isn't 100% right, but it would be a lot more likely to happen if it was just some random user who popped in to win a tournament using this since they probably don't care about their reputation. When was the last time anyone cared about their rep in a tourney, or any other match?
They will use it if it helps them win. Not to say I blame them. Combos like this are exactly what the ICs need. They suck otherwise.
In this case, I could definitely see someone spreading the word on how so and so used "cheap" stuff to win the tournament and not to play with him, etc. since the community seems pretty against this so far. It would probably be less of a hassle just to play "fair" and not use infinites or whatever. This is really the reason I don't believe in not using "cheap" moves, since what's cheap and what's not is hardly a case of black or white. Really the best option would just be to ban IC's or ban switching the throw to the opposite IC or whatever. Edit - Yes it can be an infinite throw, I'm almost positive. Just press A to do the 3% hit or whatever, then switch to Nana, hit once, switch to Popo, rinse and repeat.
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Posted: Mon Feb 11, 2008 9:09 pm
Goldriff You guys are being ******** retarded. A grab doesn't ******** make a goddamned character. It's easy to not be grabbed. You can ******** throw items, stay at long range, I mean ********, 'omg chain grab potential' What the ********? So what?? a lot of people can chain grab. I think that the problem is that when they grab you and throw you, you can't escape. Sure, you can run and attack from afar, but what if they do grab you?
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Posted: Mon Feb 11, 2008 9:11 pm
xXxBusterxXx TtheHero Tatsuman Akuyoko Maybe grabs are easier to get out of in Brawl or something? I dunno, that's a pretty strong, and cheap, grab punch-y thing. Nah, it'll be impossible to lock at below 40% Damage. But this could potentially be the new Freeze Glitch.
I officially dub this grab combo...THE SUPER WOBBLE, since we're all naming it.
[EDIT] [Goldriff] Exactly. And how many snakers are in MKDS?
Answer: A lot.
Speaking of which, we should also take into consideration that now-classic quote:
Gaming Experience May Change During Online Play.
It's happened for every other W-Fi game, and It'll happen for this one. But what will differ is the true question... neutral ...the true question being...? ...What can we do or not do in Brawl when playing online...?
...Or what features will be negated?
Take MK DS for example. We all know about the weight classes and how muck knockback we can expect if we get beaned by a heavyweight. When racing Wi-Fi, weight means nothing. You can't send someone sliding to the wall. Also you cannot hold items behind your kart like you would normally. It's those differences I'm concerned about. There were also some things i noticed in Castlevania: Portrait of Ruin over Wi-Fi, but I can't remember that exactly...
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Posted: Mon Feb 11, 2008 9:13 pm
[Goldriff] Hmm. You are unbelievably ignorant about grab combos and chain grabbing.
[Itakio] Yeah, I can see that happening as well. I guess it's the "not cheap" player's loss then. He'll never learn to counter that attack. I use whatever I want to use. If I don't have fun using it, I won't and vice-versa.
I think the tech would be banned, rather than banning a character.
[EDIT RESPONSE] But then that wouldn't knock the opponent loose. The A attack isn't powerful enough.
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