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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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-A M P-

PostPosted: Mon Dec 24, 2007 2:01 pm


FARGORE
Yes mana shield does continue to the next combat. It lasts until it is used up.


AWESOME!!!! WE FINNALY GOT AN ANSWER! MARK YOUR CALANDERS BOYS AND FIRE UP THOSE CIGARS!

*fireworks*

sweatdrop
PostPosted: Fri Dec 28, 2007 7:58 am


Do pets get the ability to hold one token like players do?

DM of Death


random mistakes

PostPosted: Wed Jan 02, 2008 10:13 am


If you tie (ie. take down all the enemies at the round you are defeated) in the boss fight, does it mean you suceed or lose.
PostPosted: Thu Jan 03, 2008 2:39 pm


-A M P-
FARGORE
Yes mana shield does continue to the next combat. It lasts until it is used up.


AWESOME!!!! WE FINNALY GOT AN ANSWER! MARK YOUR CALANDERS BOYS AND FIRE UP THOSE CIGARS!

*fireworks*

sweatdrop

YAY!!!! ^_^ *DANCES* WE FINALLY GOT AN ANSWER!!!! *Dances and falls off cliff*

Perrian
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DM of Death

PostPosted: Sun Jan 13, 2008 9:04 am


OK Fury will probably have to answer this one...

So for the Angelic Choir, The ability that grants them bonuses to there HP for healing people (1 for every 5) Does that count if there summons or pets heal other people? Or does that not because summons and pets are considered "Different Characters"?

Any thoughts from anyone else on this as well?
PostPosted: Sun Jan 13, 2008 2:51 pm


DM of Death
OK Fury will probably have to answer this one...

So for the Angelic Choir, The ability that grants them bonuses to there HP for healing people (1 for every 5) Does that count if there summons or pets heal other people? Or does that not because summons and pets are considered "Different Characters"?

Any thoughts from anyone else on this as well?
As I envisioned it, the ability counts for summons but not for pets. I consider the summons to be part of the original character, as they must invest both CP to create it and MP to use it. In regards to pets, they are completely separate creatures, that can be bought from a shop and have more potential than a summon. (i.e. the ability to use actions and spells) As I told Di when she originally considered joining the Choir, her summon would be fine. If she were to gain a pet with healing abilities, the pets heal would do nothing to cancel her Angelic Pact.

Wedry


random mistakes

PostPosted: Sun Jan 13, 2008 3:31 pm


So does that mean Di and Perrian can get a pet which can deal damage without activating angelic pact?
PostPosted: Sun Jan 13, 2008 3:45 pm


random mistakes
So does that mean Di and Perrian can get a pet which can deal damage without activating angelic pact?
That would be correct. At least as far as I envisioned it. Think of it as a self-serving guardian type, that does what it's master refuses to do,for their benefit.

Master of Gladiators


Perrian
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PostPosted: Wed Jan 16, 2008 8:42 am


Just curious, if a person was to use Angelic Sacrifice and drink a Potion of Endurance in the same turn, would they still be alive because of the potion or would Angelic Sacrifice kill the person completely and ignores the potion?
PostPosted: Wed Jan 16, 2008 10:58 am


Perrian
Just curious, if a person was to use Angelic Sacrifice and drink a Potion of Endurance in the same turn, would they still be alive because of the potion or would Angelic Sacrifice kill the person completely and ignores the potion?
Because of the extremely limited availability of the Endurance Potion, I would allow that you could use Angelic Sacrifice to pull all damage for the round, yet survive with 1 HP to the following round. That is my opinion only, which is still subject to the ultimate ruling of the higher powers.

Master of Gladiators


-A M P-

PostPosted: Mon Jan 21, 2008 5:08 pm


Would that also work with the "Status Undead" ability as well?

(In the highly unlikey circumstance that some one would have both of those.)
PostPosted: Mon Jan 21, 2008 9:26 pm


I'd check with FARGORE on that one, as Status Undead is his baby. But due to the fact that there already is a chance to survive, and a way to boost that chance by 25%, I would vote no. It seems pretty balanced as it is. Angelic Sacrifice is guaranteed death with no hope of reprieve; Status Undead offers no guarantees...

Wedry


Perrian
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PostPosted: Tue Jan 22, 2008 8:21 am


Quote:
Angel's Touch (1CP): Add 1 point to any healing-based item, ability or spell per point in this skill. (Max 5)


Does Angel's Touch add 1 point to all healing based thing used in a party that has a person with the ability or only to a single healing based thing per turn?
PostPosted: Tue Jan 22, 2008 4:15 pm


Perrian
Quote:
Angel's Touch (1CP): Add 1 point to any healing-based item, ability or spell per point in this skill. (Max 5)


Does Angel's Touch add 1 point to all healing based thing used in a party that has a person with the ability or only to a single healing based thing per turn?
The bonus only applies if the item, ability, or spell is used by the person with Angel's Touch. But the upgraded version... ninja

Master of Gladiators


Perrian
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PostPosted: Tue Jan 22, 2008 4:26 pm


Master of Gladiators
Perrian
Quote:
Angel's Touch (1CP): Add 1 point to any healing-based item, ability or spell per point in this skill. (Max 5)


Does Angel's Touch add 1 point to all healing based thing used in a party that has a person with the ability or only to a single healing based thing per turn?
The bonus only applies if the item, ability, or spell is used by the person with Angel's Touch. But the upgraded version... ninja
So it applies to all items, abilities, spells, etc, to the person with Angel's Touch? So I could use a heal spell and a heal ability and with one lvl of Angel's Touch I would raise both of their healing powers by 1?
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