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[Q]

Elder

PostPosted: Thu Jan 18, 2007 11:34 am


Chikorin Moonie
Sayuri arrived in the block she had decided to move to and spotted the daisy. 'Well that's rather odd.' She thought as she moved to pick it. She liked picking flowers and getting them made into bouquets...although she was more partial to carnations. 'What would a daisy be doing growing here where there's snow?'


((Awful quiet here. o-o))
As soon as the daisy was plucked, a blue mist came from the broken stem.

"I'm an alien," it sighed, exasperated and bored. "Yay you killed me." Monotone.

"Now get with the yes or no question where I have to tell the truth and whatnot so I can go on to the afterlife. I liked photosynthesizing.... You ruined it..." It mumbled to himself, the blue particles expanding and contracting in what seemed to be a tiring, yet impatient manner.
PostPosted: Thu Jan 18, 2007 11:47 am


Inny was calmer now. she still held the duct tape tight in her hand. It wasn't her favorite weapon but she felt confident she could use it the right way in a pinch.

Now that one of them had been killed Inny was more on edge and a little less trusting,though Inny knew she would have to team up to survive. She wasn't sure who to team up with though. She scanned the people near her and noticed the Grombie with green hair. "grrrr Grombie" she shouted,glancing over at the figure with a tail standing near the grombie. "You better run she'll eat you,grombies eat people,its a known fact" she said the the figure. Watching for it to make a move.

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PostPosted: Thu Jan 18, 2007 3:44 pm


[Q]
Chikorin Moonie
Sayuri arrived in the block she had decided to move to and spotted the daisy. 'Well that's rather odd.' She thought as she moved to pick it. She liked picking flowers and getting them made into bouquets...although she was more partial to carnations. 'What would a daisy be doing growing here where there's snow?'


((Awful quiet here. o-o))
As soon as the daisy was plucked, a blue mist came from the broken stem.

"I'm an alien," it sighed, exasperated and bored. "Yay you killed me." Monotone.

"Now get with the yes or no question where I have to tell the truth and whatnot so I can go on to the afterlife. I liked photosynthesizing.... You ruined it..." It mumbled to himself, the blue particles expanding and contracting in what seemed to be a tiring, yet impatient manner.

"Okay...is there a weapon in any nearby block?" Sayuri asked, after thinking for a moment.
PostPosted: Thu Jan 18, 2007 4:08 pm


"Yes. There is one." the blue mist answered, quickly rising and dissipating into the sky. "Don't tear yourself up trying to find it..." it said softly.

[Q]

Elder


[Q]

Elder

PostPosted: Thu Jan 18, 2007 5:58 pm




The sniper moved diagonally, but he found himself cornered by Zaedians. There was no way he could win; he needed time to reload, and moving or shooting in a round wasn't going to help him.

In his block, there was an alien. The Sniper quickly identified what it was and killed it with his own hands.

"Will you kill me?" he asked the blob of dust, rising into the air.
The color was orange. The smoke fell to the ground as dust in the snow. That was one of many yes or no questions it could not truthfully answer.

The clad in white sniper sighed to himself, looking down the barrel of his rifle.

Spotting a long stick, he used it to push down the trigger, since the butt of the rifle lay on the ground, the barrell pointing it as his face.

One single, lucky shot, and all that was left in the block was a sniper rifle, and a sniper clad in white.

Perhaps he had not been so ingenious afterall.

Should the others have come to loot his body, there would be a rather sizeable wallet to split among them; a small pay to thank those who had participated in his game.

A game he had obviously lost interest in, but a game he had enjoyed, nevertheless.


Stupid way to end it, I know. But I cannot update any more. s**t happens. Do me a favor and don't cancel the trades.

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PostPosted: Thu Jan 18, 2007 9:01 pm


Mkay... I'd like to offer some "feedback"... I mean, if you try something like this again... if you dun think you will, just ignore meh... x_x

1. Bigger map
2. increase the number of spaces people can move
3. don't tell people where the sniper is, or what he's doing...
4. (maybe) tweak the number of spaces the sniper can move/shoot
5. Instead of a yes/no question from an "alien", how about an open ended question... (possibly with limits?)
6. But to be able to ask a question, they've got to answer a question the alien asks... and if they get it wrong, the alien randomly relocates?
7. you forgot a rocket launcher! j/k ^_^( )

I personally liked the game... but in a way it was kinda easy, and prolly would have been really short, even if you had been able to keep it going...

And, of course, I've got to put in the obligatory "This is my opinion" stuff, and that it should prolly be ignored, since it will probably make things worse... x_x

Finally... Thank you!

~Sib

Sibeiko


[Q]

Elder

PostPosted: Fri Jan 19, 2007 6:41 am


[Q]
Notes to self:

- give me 3 hours to start up the first round, probably 1.5 hours for each round after that. sweatdrop
- fix character creation so you can't start out with a weapon or pets.
- come up with a "weapon reach" radius for the next game, so projectile weapons can be used in more than just one block.
- need monsters and better alien system.
- dictate fighting rules for those who haven't RP'ed, or outlaw fighting without a weapon all together for the next game.
- make the entire game less RP based and more action/user-driven based. Spoonfeed clues. >_>
- make character sheets for weapons with brains.
- Make a place for bios, even if they aren't important, it'd still be nice to have. Everyone RPs themselves next game. Keeping up with all the different names is too hard.
- everyone gets cellphones next game. >_>
- Sniper definately needs to be able to shoot AND move in one round. 1bpt OR shooting is too much of a handicap.


Those were my notes to myself. XD

Thanks for your opinions though. I figured if I kept the map the same and kept the blocks per turn the same, but increased the turns to every night instead of every other night, it'd be okay.
PostPosted: Fri Jan 19, 2007 1:38 pm


I don't really have any ideas you and Sib didn't cover already, but if I do, I'll let you know.

And thank you so much!!! heart blaugh xd

sweetnessfairy


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PostPosted: Fri Jan 19, 2007 1:45 pm


[Q]
[Q]
Notes to self:

- give me 3 hours to start up the first round, probably 1.5 hours for each round after that. sweatdrop
- fix character creation so you can't start out with a weapon or pets.
- come up with a "weapon reach" radius for the next game, so projectile weapons can be used in more than just one block.
- need monsters and better alien system.
- dictate fighting rules for those who haven't RP'ed, or outlaw fighting without a weapon all together for the next game.
- make the entire game less RP based and more action/user-driven based. Spoonfeed clues. >_>
- make character sheets for weapons with brains.
- Make a place for bios, even if they aren't important, it'd still be nice to have. Everyone RPs themselves next game. Keeping up with all the different names is too hard.
- everyone gets cellphones next game. >_>
- Sniper definately needs to be able to shoot AND move in one round. 1bpt OR shooting is too much of a handicap.


Those were my notes to myself. XD

Thanks for your opinions though. I figured if I kept the map the same and kept the blocks per turn the same, but increased the turns to every night instead of every other night, it'd be okay.
••♥♥••

:3
If you mentioned the direction the sniper was headed, and how many spaces he moved, yet didn't hand out any clues that he had been in a specific square unless a character came across them, it might give the game a more mystery-like feeling.
3nodding
Just a thought.

User ImageWallflower...
PostPosted: Fri Jan 19, 2007 1:56 pm


Heart Shaped Toastie

If you mentioned the direction the sniper was headed, and how many spaces he moved, yet didn't hand out any clues that he had been in a specific square unless a character came across them, it might give the game a more mystery-like feeling.
3nodding
Just a thought.
Isn't that what I did? sweatdrop

[Q]

Elder


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PostPosted: Fri Jan 19, 2007 2:16 pm


I liked it... I think it would work better with a larger map, and maybe less knowledge of what the sniper was doing unless you actually find some evidence... like not saying the sniper moves this way or that way.
PostPosted: Fri Jan 19, 2007 2:22 pm


Enter at...User Image - Blocked by "Display Image" Settings. Click to show....Your Own Risk



I liked it,was fun and not too complicated. Umm yeah like everyone else I think not knowing where the sniper is makes it a lot more entertaining. you can give clues like you find a glove or something so people can guess where the sniper might have been or is going.

Lets see the weapons are great but aren't useful if we really don't have a reason to use them.I do think having things like Duct Tape and chopsticks as weapons is a great idea since it makes people think which is good.

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[Q]

Elder

PostPosted: Fri Jan 19, 2007 5:43 pm


Peles Tears
I was actually talking to meru about that. See, you all were supposed to kill each other, too. But that was my fault for not making it clear enough. D:

MOONIEWASANALIENBUTSHEWOULDN'TKILLHERSELF! D:
PostPosted: Sat Jan 20, 2007 9:01 am


[Q]
Heart Shaped Toastie

If you mentioned the direction the sniper was headed, and how many spaces he moved, yet didn't hand out any clues that he had been in a specific square unless a character came across them, it might give the game a more mystery-like feeling.
3nodding
Just a thought.
Isn't that what I did? sweatdrop
••♥♥••

kind of.
D:
But Ezzy said she saw footprints in the snow, and with them, figured out where the sniper was.
Toastie was thinking if a character investigated the square a bit, and role played through it, and found footprints behind a bush or something, then they'd get the clue. :3
So if they really wanted to know where the sniper was, they'd have to participate in the role play bit a little.

Or even, with the weapons, you could say 'there's a weapon here. find it' and then they'd have to search the square and try to locate the weapon. Instead of having it handed to them.

Edit: and Toastie was totally going to go psycho once she got a weapon, and kill some people.. but it didn't quite get to that.
D:

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PostPosted: Sat Jan 20, 2007 9:41 am


I'm to dumb to understand.
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-The Snipéd 'D'- [Off Topic Discussion]

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