|
|
Seussi rolled 1 10-sided dice:
7
Total: 7 (1-10)
|
|
Posted: Tue May 26, 2015 9:48 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 110 BOSS REMAINING HP 58 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
7
Total: 7 (1-10)
|
Posted: Tue May 26, 2015 9:49 am
NO AUTODAMAGE NEXT THREE TURNS + 1 sacred point BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 14 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105 BOSS REMAINING HP 44 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
10
Total: 10 (1-10)
|
|
Posted: Tue May 26, 2015 9:51 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 10 DAMAGE TAKEN: 0 1/3 YOUR REMAINING HP: 105 BOSS REMAINING HP 34 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
Posted: Tue May 26, 2015 9:52 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 5 DAMAGE TAKEN: 0 2/3 YOUR REMAINING HP: 105 BOSS REMAINING HP 29 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
|
|
Posted: Tue May 26, 2015 9:53 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3 DAMAGE TAKEN: 0 3/3 YOUR REMAINING HP: 105 BOSS REMAINING HP 26 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
8
Total: 8 (1-10)
|
Posted: Tue May 26, 2015 9:54 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 100 BOSS REMAINING HP 18 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
9
Total: 9 (1-10)
|
|
Posted: Tue May 26, 2015 9:55 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 9 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
Posted: Tue May 26, 2015 9:56 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 4 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
|
|
Posted: Tue May 26, 2015 9:57 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 1 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
Seussi rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
Posted: Tue May 26, 2015 9:58 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP -4 DEAD TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
|
 |
 |
|
|
|
|
|
|
|
|
Seussi rolled 1 6-sided dice:
2
Total: 2 (1-6)
|
|
Posted: Tue May 26, 2015 10:00 am
|
|
|
|
|
|
PhiferWolf rolled 1 6-sided dice:
1
Total: 1 (1-6)
|
Posted: Tue May 26, 2015 10:32 am
Quote: *gets tissues for crying* 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
|
Posted: Tue May 26, 2015 10:44 am
1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
|
 |
 |
|
|
|
|
|
|
|
phantompanther13 rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
Posted: Tue May 26, 2015 12:16 pm
And micheal picked up a ton of nulberries.
10 nulberries.
|
 |
 |
|
|
|
|
|
|
|
|
Myoukin rolled 1 6-sided dice:
5
Total: 5 (1-6)
|
|
Posted: Tue May 26, 2015 2:43 pm
Loot: Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
|
 |
 |
|
|
|
|
|
|
 |
|