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MoonKitsune rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Thu Jan 22, 2015 7:33 pm
Quote: 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! For such a deep, dark cave, there was little there. After picking up a few stones, the Lifer left and decided to head back up to the surface. Stones: 15
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MoonKitsune rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Jan 22, 2015 7:35 pm
Step One In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter.
Roll 1d6 1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. 4: you are safe. 5: you are safe. 6: you are safe. Changed to 4Without any trouble, he swam back to shore and headed back to his room for a shower and a brief nap.
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MoonKitsune rolled 15 10-sided dice:
2, 6, 5, 9, 4, 2, 8, 3, 8, 10, 4, 4, 5, 9, 2
Total: 81 (15-150)
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Posted: Thu Jan 22, 2015 7:38 pm
Quote: Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results. Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) Sitting in their room, he cleared his desk and turned on his runic tablet to listen to some music, letting the screaming beats destroy his eardrums as he hummed, bobbed his head, and carved. Piece by piece. Bit by bit. The failures were less now. The regulars a good amount, but his successes were still not as much as he wanted. He wanted perfection. He wanted to be valuable in some area.
For now, it was just baseline adequate. It wasn't good enough. Not for this place. Not for her. Failures: 4 Regular: 6 Superior: 5 End of Week 9
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MoonKitsune rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sat Feb 07, 2015 4:45 pm
Step One In the water surrounding the island, there's numerous eldritch horrors of the deep waiting to attack your hunter.
Roll 1d6 1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. 4: you are safe. 5: you are safe. 6: you are safe. The ocean had a strong current, the wind whipping up the sand to feel like sandpaper stinging your bare skin. He winced under the abrasive onslaught as he made his way to the water, adjusting his pack and signing that yet again he'd have sand all through his hair.
Once he was belly up in the water, he pushed through the rolling strong waves before he could cut through them, a hard task, and then finally make it to the gentler waters further off. He dived down, kicking away from the bank and working hard till he got deep enough where the wild current above couldn't push him back to shore.
Following the fading rays of light, he dove deep towards the caves, a waving tower standing quietly further off into the dark blues of the ocean.
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MoonKitsune rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Sat Feb 07, 2015 4:50 pm
Quote: 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. Changed to 3.As he pushed down, moving his hands to cut into the water and feeling himself tire before he even went halfway, he saw something float up from above. It was a ghostly white lilac in color and looked like a string of lace all bundled up. It wasn't until it bobbed closer and closer that he saw it was a jellyfish of an unusual size. Moving his body, he curled to make plenty of room around it, hearing horror stories of people getting stung to die shortly after or be left with scarring wounds on their skin.
Just as he went to dive down further, he saw the tendrils reach out to him, petal-pink frills reaching out as if asking him not to go, and he jerked back before kicking away and forcing the water out against the jellyfish. It turned about in itself, a bundle caught in the sea, before it floated away slowly.
Melvin watched the creature to make sure it wouldn't follow before he dived further down and reached the caves. Escaped!
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MoonKitsune rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sat Feb 07, 2015 4:55 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient seaweed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! He pushed past bright coral of vibrant pink and green before he pushed into a urchin covered cave. It was a more active cave areas he had been too, complete with fish and moving eels.
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MoonKitsune rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Sat Feb 07, 2015 4:57 pm
Quote: 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! Changing roll to 6.The cave, while active with passing fish, had scarcely anything else inside. After looking around, he saw some evidence that the cave had been cleaned out, noticing some flaked off fish scales from something rather large. Along with that, he found a few stones. He left and continued on.
Stones: 4
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MoonKitsune rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sat Feb 07, 2015 5:00 pm
The next cave was littered with emptied clams. It seemed someone had a picnic. He looked among the sealife litter to see what he could find.
Stones: 4
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MoonKitsune rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Feb 07, 2015 5:03 pm
Quote: 1: A few stones! Roll 1d4 to see how many you find in this cave! Among the shells were a few more stones just as before. Not much, but at least he was making progress. He might have also checked for any pearls but alas, none.
Stones: 8
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MoonKitsune rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sat Feb 07, 2015 5:29 pm
He moved to another cave where a bright blue fight laid, a large bite taken out of it. Whatever had been here was gone now. Smaller fish were picking at the still moving body.
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MoonKitsune rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sun Feb 08, 2015 2:05 pm
Quote: 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! He waved the smaller fish aside, leaving the flapping fish alone. Whatever might have been keeping it for lunch would return, and he didn't want to alert them.
He found a few stones and left. Stones: 10
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MoonKitsune rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Feb 08, 2015 2:09 pm
Quote: Roll 1d6 1: you are safe. 2: you are safe. 3: you are safe. 4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. If your HP drops below 0, you lose half your stones as your body floats back to the surface It seemed today was slim pickings and he decided to head back up. With the way the current above had been, he didn't want to tire himself out and wind up collapsed on the beach.
He swam out, only to see the same jellyfish from before hovering around. He tried to avoid it, swimming out wide to the right, but it turned it's bulbous head towards him and started to move.
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MoonKitsune rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sun Feb 08, 2015 2:10 pm
Quote: 6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage Changing to 6.It reached out with a tendril and wrapped about his right elbow, trying to pull him closer to its body. It stung, but the wetsuit kept the stinging down. HP: 47/50
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MoonKitsune rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Sun Feb 08, 2015 2:14 pm
Quote: 6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage Changing to 6.Just as he pulled free one arm, it turned about and grabbed his wrist, twisting about it and sending a pulse of electricity that made him veins buzz and feel hot numb.
HP: 44/50
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MoonKitsune rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Sun Feb 08, 2015 2:15 pm
It reached out, using another tendril to grip out around his neck, pulling at him. While he wasn't immobile, it was becoming a mess of thin tendrils and he didn't want the rest to follow.
HP: 41/50
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