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Posted: Thu May 10, 2007 6:10 pm
King Kento Im not a fan of the dreads due to their unpredictability, Ill leave that for the orks. Defiler's are nice for having some artillery backing you up, as are predators. Id have to reread your list though, which i havent.
So rather, what niche are you looking to fill? I might have to agree with the point on dreadnaughts, Although from what I've read (And heard), they can be quite usefull at times, (I mean, blood fury... X2 Attacks? Thats like... 6 attacks, Not to mention they can be upgraded fairly well.) I went to my local hobby Shop recently, and a guy recommended I get a few Defilers (By recommended, I mean Ordered me. Luckily, I ran away 3D6" before he could roll for pinning... I gotta stop reading my rulebook >.>) Anyways, Like I was saying, I'm not too sure what Niche I wanna fill. I mean, I've got some good infantry going (2 Squads of CSM'S and a squad of Beserkers), But I havent played many games, So I'm not too sure what My playing style would really be. I just want a good, All around Vehicle that can take (As well as deal out) Damage.
So You're suggesting Defilers? Okay, I'll look into it.
P.S - My Army List (Slightly Modified - I'm still changing and adding things.), is Here, halfway through the page. Just CTRL-F my name or somethin.
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Posted: Fri May 11, 2007 1:26 am
Freeman_Gordon King Kento Im not a fan of the dreads due to their unpredictability, Ill leave that for the orks. Defiler's are nice for having some artillery backing you up, as are predators. Id have to reread your list though, which i havent.
So rather, what niche are you looking to fill? I might have to agree with the point on dreadnaughts, Although from what I've read (And heard), they can be quite usefull at times, (I mean, blood fury... X2 Attacks? Thats like... 6 attacks, Not to mention they can be upgraded fairly well.) I went to my local hobby Shop recently, and a guy recommended I get a few Defilers (By recommended, I mean Ordered me. Luckily, I ran away 3D6" before he could roll for pinning... I gotta stop reading my rulebook >.>) Anyways, Like I was saying, I'm not too sure what Niche I wanna fill. I mean, I've got some good infantry going (2 Squads of CSM'S and a squad of Beserkers), But I havent played many games, So I'm not too sure what My playing style would really be. I just want a good, All around Vehicle that can take (As well as deal out) Damage.
So You're suggesting Defilers? Okay, I'll look into it.
P.S - My Army List (Slightly Modified - I'm still changing and adding things.), is Here, halfway through the page. Just CTRL-F my name or somethin. Looking at your list, I recomend what Van Evok said. The upgraded predator would give you some much needed anti tank. Your army seems like it wont have any infantry problems, so the defiler doesnt seem as important. And once again Im not a dread fan for chaos, but I do hear a lot of people use them, I personally just dont like them. And thanks for the link to the list, very convenient.
So to sum up, i say try out the predator.
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Posted: Thu May 17, 2007 9:02 pm
ok, well 1750 point Alpha Legion List all of the models that can have mark of undivided, do have it
Lieutenant - 140 MC Power Weapon, Strength, Resilience, Terminator Armor, Spikies
Chosen Squad - 6 man - 310 terminator armor, 2 reapers, powerfists, tank hunters
Obliterators - max squad - 210
Chaos Marines - 6 man - 150 2 plasmas, aspiring champ - powerfist, infiltrate, move through cover
Chaos Marines - 6 man - 150 2 plasmas, aspiring champ - powerfist, infiltrate, move through cover
Chaos Marines - 6 man - 150 2 plasmas, aspiring champ - powerfist, infiltrate, move through cover
Havocs - 6 man - 184 some combination of heavy bolters and plasmaguns, still haven't decided aspiring champ - powerfist, infiltrate
Havocs - 7 man - 241 4 autocannons, aspiring champ - powerfist, infiltrate, tank hunters
Defiler - 215 Indirect, Parasitic Posession
Defiler for mob control, hiding behind a rock or something termies + lord and oblits advance, shooting at vehicles and troops
CSM squads infiltrate to places where there are 'high' save models
havocs infiltrate to where they can take out priority targets, autocannons for vehicles and the other one for infantry or heavy infantry, depending on what I end up giving them
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Posted: Thu May 17, 2007 11:22 pm
Actually I dont know if the defiler is necessary, your whole army seems capable of crowd control.
Perhaps replace a havoc autocannon or two with lascannons, or the defiler with a more anti tank weapon.
But thats just my own armor paranoid self. Also though, no Alpha Legion mobs?
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Posted: Fri May 18, 2007 4:06 am
neutral yeah, A don't have demons B don't have the models for cultists yet C not going to get demons until the new codex comes out
hmm, I may end up changing the plasma/heavy bolter squad to have some lascannons/missile launchers instead then thanks mrgreen Edit: again
whoopsies, miscalculated points xp the list is essentially the same, only the new one has the havocs with autocannons and then the other having 3 lascannons and a missile launcher
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Posted: Sat May 26, 2007 12:42 pm
well, nice attempt @ sneaky Alpha Legion, they don't get the attention the Khornite's or Slaanesh followers enjoy. Infiltrate @1pts per model is cetainly a bargain, and very useful feature tactically too...
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Posted: Sat May 26, 2007 11:44 pm
Van Evok well, nice attempt @ sneaky Alpha Legion, they don't get the attention the Khornite's or Slaanesh followers enjoy. Infiltrate @1pts per model is cetainly a bargain, and very useful feature tactically too... I believe the better stealth army though are the Night Lords. Night vision obviously doesnt aid in stealth but seems rather fitting in a fluffy way, add on infiltrate, their own skill stealth adept, and then move through cover, and you have ninja marines.
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Posted: Sat Jun 02, 2007 1:29 am
Right im looking for a new project to entertain myself with and I figured I'd attempt a necron army. The army will be an close up and personal type and I've come up with a list of units I just like the looks of.
The Night Bringer - 360
Necron Lord; Veil of Darkness, Nightmare Shroud, Disruption Field - 190
8 Flayed ones - 144
10 Necron warriors - 180
10 Necron warriors - 180
3 Wraiths - 123
2 Wraiths - 82
Monolith - 235
1499 total
Disruption field on the lord is a filler of 5 points and has no actual use. Im pondering if I really want to use night bringah, I mainly chose him because he looked cool and because I reckon that he'll be a force to be reckonned with. On the other hand, he could be 20 more flayed ones for example ;p. Im a bit worried about him making it into the fray in time, the typical setup for this army would teleport lord + 1 unit (either wraiths or flayed ones) up front, pop nightmare shroud and go from there. Im not sure if I should be deepstriking my monolith as waiting might be wasting when the first turn veil is gonna be there. Im looking for some advice on how to improve the list, Im not looking for a complete turn around ^.^
Cheers
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Posted: Tue Jul 10, 2007 4:53 pm
Mechanised Steel Legion
Doctrines: Mechanised Close Order Drill Grenadiers Hardened Fighters Sharpshooters
HQ
Senior officer-bolt pistol, power fist, carapace armor, refraction field, medallion crimson.-----111 Veteran-medic-----11 Veteran-Standard bearer-----11 Guardsmen-Meltagun-----10 Hardened Fighters-----15
Elite
Nadda neutral
Troops
Platoon HQ Junior officer-bolt pistol, power weapon-----46 Veteran-medic-----11 Guardsman-Meltagun-----10 Guardsman-flamer-----6 Sharpshooters & Hardened Fighters-----25
Squad 1 Sergeant-Las pistol, close combat weapon-----0 9 guardsmen-1 meltagun, 1 missile launcher crew-----25 Sharpshooters & Hardened Fighters-----25
Squad 2 Sergeant-Las pistol, close combat weapon-----0 9 guardsmen-1 meltagun, 1 missile launcher crew-----25 Sharpshooters & Hardened Fighters-----25
Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 flamers-----102
Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 flamers-----102
Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 meltaguns-----110
Fast Attack
3 Sentinels-3 autocannons-----150
3 Sentinels-3 autocannons-----150
Heavy support
Leman Russ Battle Tank-Hull mounted Heavy Bolter, Heavy bolter sponsons, and smoke launcher-----158
Transports
7 Chimeras-Heavy bolter turret, hull mounted heavy flamer, smoke launchers-----616
All in all, 1807pts.
Basic attack plan: Vehicles soften up enemy infantry, and when my own guys hop out, (hopefully flanking the enemy), they deal with the heavy stuff while mopping up the infantry. Sentinels harass from afar, and Leman russ just aims for the problem troopers.
This is my first draft of the army, and I have to say, I'm not too impressed with it. Lord knows the chimeras take a big portion of the points, and I can only hope most of them actually get to the target... Although this is more of an objective claiming army, I doubt it will do well in a standard kill-fest. Any tips for MI? (mobile infantry)
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Posted: Sun Jul 15, 2007 2:18 pm
Aspiring Champion
27 Points
15 Bloated Mutants, with Dual Flamers
141 Points
15 Bloated Mutants, with Dual Flamers and a Boss
151 Points
Defiler with Mutated Hull
180 Points
499 Points in Total
HAY GUYZ ITS DA LOST AND DA DAMNED. I actually like this list. It's light on AT, but the toughness of the Mutants should easily let me close range on my foes and swamp their units with many, many attacks. The Defiler allows support in the form of crippling armor, tying up HQs, and hurting people.
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Posted: Sun Jul 15, 2007 11:47 pm
Asian_Rebel Mechanised Steel Legion Doctrines: Mechanised Close Order Drill Grenadiers Hardened Fighters Sharpshooters HQ Senior officer-bolt pistol, power fist, carapace armor, refraction field, medallion crimson.-----111 Veteran-medic-----11 Veteran-Standard bearer-----11 Guardsmen-Meltagun-----10 Hardened Fighters-----15 Elite Nadda neutral Troops Platoon HQJunior officer-bolt pistol, power weapon-----46 Veteran-medic-----11 Guardsman-Meltagun-----10 Guardsman-flamer-----6 Sharpshooters & Hardened Fighters-----25 Squad 1 Sergeant-Las pistol, close combat weapon-----0 9 guardsmen-1 meltagun, 1 missile launcher crew-----25 Sharpshooters & Hardened Fighters-----25 Squad 2 Sergeant-Las pistol, close combat weapon-----0 9 guardsmen-1 meltagun, 1 missile launcher crew-----25 Sharpshooters & Hardened Fighters-----25 Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 flamers-----102 Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 flamers-----102 Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21 9 storm troopers-2 meltaguns-----110 Fast Attack3 Sentinels-3 autocannons-----150 3 Sentinels-3 autocannons-----150 Heavy supportLeman Russ Battle Tank-Hull mounted Heavy Bolter, Heavy bolter sponsons, and smoke launcher-----158 Transports7 Chimeras-Heavy bolter turret, hull mounted heavy flamer, smoke launchers-----616 All in all, 1807pts. Basic attack plan: Vehicles soften up enemy infantry, and when my own guys hop out, (hopefully flanking the enemy), they deal with the heavy stuff while mopping up the infantry. Sentinels harass from afar, and Leman russ just aims for the problem troopers. This is my first draft of the army, and I have to say, I'm not too impressed with it. Lord knows the chimeras take a big portion of the points, and I can only hope most of them actually get to the target... Although this is more of an objective claiming army, I doubt it will do well in a standard kill-fest. Any tips for MI? (mobile infantry) Hq is pretty solid not much I would change at this point but as you get further into the game you may find some other things you like Troops: Grenadiers are a solid choice here as your army is pretty small. But should you move up to the 2000 points range I sugest either picking up a Armoured Fist squad or another Platoon and running the stormtroopers as elites. Fast Attack: Here i would give one squad of sentinals 2 Lascannons and 1 Auto and the other, 2 Auto 1 las this will make them both able to bring down large vechiles with one more effective at hunting troops. Also its always good to shoot lascannons at termies. Bonus is that the Lascannon Sentinal is the Armageddon pattern and fits fluffwise Heavy: Not a big fan of smoke cause if your smokin your not shootin. And for a ordanance weapon you should always be shooting Transports: Put some multilasers up there in those turret and you'll be good. All I would put more Heavy Bolter than Heavy Flamers in the hulls. I just dont see Flamer used much and ive had imboilized vechile with only the heavy bolter knock out whole squad while my opponent forgot they were there. Also another thing to think of when you move up in point is Pintle mounted Weapons im a huge fan of the heavy stubber. But each has it own uses.
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Posted: Thu Jul 26, 2007 11:41 pm
HQ Shas'O Equipment: Cycllic Ion Blaster Burstcannon Shield Generator Wargear:Multi-Tracker Iridium Armour Stimulant Injector Total=156pts
Elites Crisis Team 1xShas'Vre Equipment: Twin-Linked Fusion Blaster Shield Generator Target Lock 2xShas'Ui Equipment* 2xFusion Blaster 1xPlasma Rifle 1xBurst Cannon 2xMulti-Tracker 2xTarget Lock Wargear: Bonding Knife Total=205pts
*Gear is Split Between two Shas'Ui
Stealth Team 1xShas'Vre 2xShas'Ui 3xBurst Cannon Total=100pts
Troops 4-12xFire Warriors Equipment Pulse Rifles 1-12xFire Warriors Equipment Pulse Carbines Mounted in Devilfish Transport with 2x Seeker Missile, Burst Cannon, Two Gun Drones Total=700pts
Fast Attack Pathfinder Team 7xShas'La 1xShas'Ui Devilfish Transport with 2xSeeker Missile, Burst Cannon, Two Gun Drones Total=206pts
Heavy Support 3xSniper Drone Team Total=160pts
2xHammerhead Gunship Equipment: Railgun Smart Missile System Disruption Pod 2xSeeker Missile Total=350pts
Total Point Cost for Army=1877pts
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Posted: Mon Aug 06, 2007 4:16 am
13th Co. Space Wolves from the Eye of Terror Codex.
My lists for 500, 1000 and 1500 pts.
500pts: Ymir Heimdall Baneghost: Wolf Lord With; Lightning Claws, Runic Armour, Belt of Russ, Wolf Tail Talisman, Wolf Pelt, Frag Grenades, Krak Grenades and Mark of the Wulfen Total; 187 Kit allows on a good charge 9 power weapon attacks. Also 2+ amr. and 4+ inv.
Grey Slayers Pack 1: 1 Wolf Guard and 5 Grey Slayers Bolter and Close Combat Weapon + Frag and Krak Grenades. (standard kit) 1 Melta. Wolf Totem. Total; 166
Grey Slayers Pack 2: 1 Wolf Guard and 5 Grey Slayers Bolter and Close Combat Weapon + Frag and Krak Grenades. (standard kit) 1 Melta. Total; 146
1000 pts.
Ymir Heimdall Baneghost + Gungnir; Wolf Lord + Fenrisian Wolf With; Lightning Claws, Bionics, Runic Armour, Belt of Russ, Wolf Tail Talisman, Frag Grenades, Meltabombs and Mark of the Wulfen Total: 209 Kit allows on a good charge 9 power weapon attacks. Also 2+ amr. and 4+ inv.
Huginn Vn Muninn Stormhowler; Rune Priest Physic Power; The Gate With Tzeentch's Bane (Rune Weapon), Storm Bolter, Chooser of the Slain, Runic Charm, Terminator Armour, Wolf Tail Talisman and Mark of the Wolfen Total: 196
Bor Vili Lightningpaw's Pack; 7 Grey Slayers + 1 Wolf Guard Bolter and Close Combat Weapon + Frag and Krak Grenades (standard kit) and 2x Meltas . Bor has; Plasma Pistol, Power Fist and Mark of the Wulfen. Svadilfari Rig Longstanding has; Wolf Totem. Total: 263
Kvasir Logi Trollfist's Pack; 6 Grey Slayers + Wolf Grd Bolter and Close Combat Weapon + Frag and Krak Grenades. Plasma Gun. Kvasir has; Plasma Pistol, Power fist and Mark of the Wulfen. Total:212
Hermod Gundrun Firedriver's Pack; 2 Long Fangs + Wolf Guard Missile Laucher x2. Hermod has; Bolter, Runic Charm and Auspex. Total: 120
1500 pts.
Ymir Heimdall Baneghost + Gungnir; Wolf Lord + Fenrisian Wolf With; Lightning Claws [Master Crafted], Bionics, Runic Armour, Belt of Russ and Mark of the Wulfen Total:217 Kit allows on a good charge 9 power weapon attacks with rerolls. Also 2+ amr. and 4+ inv.
Huginn Vn Muninn Stormhowler; Rune Priest Physic Power; The Gate With; Tzeentch's Bane (Ruinic Staff) [Master Crafted], Storm Bolter, Frag Grenades, Chooser of the Slain, Runic Charm, Terminator Armour, Wolf Tail Talisman and Mark of the Wolfen Total; 197
Mjollnir Vidar Thunderwolf's Pack; 5 Storm Claws + 1 Wolf Guard Bolt Pistol and Close Combat Weapon + Frag and Krak Grenades (standard kit). x2 Power Weapons. Mjollnir has; Plasma Pistol, Thunder Hammer, Bionics, Runic Charm, Wolf Tail Tailsman, Mark of the Wulfen. Total; 217
Bor Vili Lightningpaw's Pack; 5 Grey Slayers + 1 Wolf Guard Bolter and Close Combat Weapon + Frag and Krak Grenades (standard kit). 2x Melta Guns, Auspex . Bor has; Plasma Pistol, Power Fist, Wolf Tail Talisman, Melta Bombs and Mark of the Wulfen. Svadilfari Rig Longstanding has ; Wolf Totem. Total; 229
Kvasir Logi Trollfist's Pack; 5 Grey Slayers + Wolf Guard Bolter and Close Combat Weapon + and Frag and Krak Grenades (standard kit). x2 Plasma Guns, Auspex. Kvasir has; Plasma Pistol, Power fist, Wolf Tail Talisman and Mark of the Wulfen. Total; 204
Skoll's Wolf Pack; Fenrisian Wolf Pack Total; 90
Ragnarok Hati Windhowler's Pack ; 2 Storm Claws Bikers + 1 Wolf Guard Twin-Linked Bolters and Close Combat Weapon + Frag, Krak Grenades. 1 Power Weapon. Ragnarok has; Lightning Claw and Mark of the Wulfen Total; 163
Hermod Gundrun Firedriver's Pack; 3 Long Fangs + Wolf Guard Missile Laucher, Lascannon and Plasma Cannon. Hermod has; Bolter, Auspex Total; 183
In all the tactics are to move forward to engage in combat quickly. At the same time faster units e.g. Wolves and Bikers flank the enemy. Providing fire power from behind and removing any tough tanks are the long fangs. The grey slayers march forward shooting and assulting where possiable. The Rune Priest uses the gate to teleport forward taking the storm calwsto the toughest and hardest area of fighting. The wolf lord goes where ever is needed.
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Posted: Sat Aug 11, 2007 11:10 am
Shadow of Deception Blood Angels
HQ Blood Angels Chaplian w/Death Company---180pts
Blood Angels Librarian w/Honour Guard---150pts
Troops Tatical Squad---176pts
Scouts---83pts
Razorback---90pts
Elites Terminator Squad---200pts
'Furioso' Dreadnought---95pts
Venerable Dreadnought---125pts
Fast Attack LandSpeeder---50pts
Bike Squadron(x2)---64pts
Heavy Support Devastator Squad---205pts Total=1,418pts (without Add ons) I believe scouts are now elites in the new codex. Ill have to look at it again, I also thought furiosos were a flat 100 points.
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