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Freeman_Gordon

PostPosted: Thu May 10, 2007 6:10 pm


King Kento
Im not a fan of the dreads due to their unpredictability, Ill leave that for the orks. Defiler's are nice for having some artillery backing you up, as are predators. Id have to reread your list though, which i havent.

So rather, what niche are you looking to fill?


I might have to agree with the point on dreadnaughts, Although from what I've read (And heard), they can be quite usefull at times, (I mean, blood fury... X2 Attacks? Thats like... 6 attacks, Not to mention they can be upgraded fairly well.)
I went to my local hobby Shop recently, and a guy recommended I get a few Defilers (By recommended, I mean Ordered me. Luckily, I ran away 3D6" before he could roll for pinning... I gotta stop reading my rulebook >.>)
Anyways, Like I was saying, I'm not too sure what Niche I wanna fill. I mean, I've got some good infantry going (2 Squads of CSM'S and a squad of Beserkers), But I havent played many games, So I'm not too sure what My playing style would really be. I just want a good, All around Vehicle that can take (As well as deal out) Damage.

So You're suggesting Defilers? Okay, I'll look into it.

P.S - My Army List (Slightly Modified - I'm still changing and adding things.), is Here, halfway through the page. Just CTRL-F my name or somethin.
PostPosted: Fri May 11, 2007 1:26 am


Freeman_Gordon
King Kento
Im not a fan of the dreads due to their unpredictability, Ill leave that for the orks. Defiler's are nice for having some artillery backing you up, as are predators. Id have to reread your list though, which i havent.

So rather, what niche are you looking to fill?


I might have to agree with the point on dreadnaughts, Although from what I've read (And heard), they can be quite usefull at times, (I mean, blood fury... X2 Attacks? Thats like... 6 attacks, Not to mention they can be upgraded fairly well.)
I went to my local hobby Shop recently, and a guy recommended I get a few Defilers (By recommended, I mean Ordered me. Luckily, I ran away 3D6" before he could roll for pinning... I gotta stop reading my rulebook >.>)
Anyways, Like I was saying, I'm not too sure what Niche I wanna fill. I mean, I've got some good infantry going (2 Squads of CSM'S and a squad of Beserkers), But I havent played many games, So I'm not too sure what My playing style would really be. I just want a good, All around Vehicle that can take (As well as deal out) Damage.

So You're suggesting Defilers? Okay, I'll look into it.

P.S - My Army List (Slightly Modified - I'm still changing and adding things.), is Here, halfway through the page. Just CTRL-F my name or somethin.


Looking at your list, I recomend what Van Evok said. The upgraded predator would give you some much needed anti tank. Your army seems like it wont have any infantry problems, so the defiler doesnt seem as important. And once again Im not a dread fan for chaos, but I do hear a lot of people use them, I personally just dont like them. And thanks for the link to the list, very convenient.

So to sum up, i say try out the predator.

King Kento


Breuger

PostPosted: Thu May 17, 2007 9:02 pm


ok, well 1750 point Alpha Legion List
all of the models that can have mark of undivided, do have it

Lieutenant - 140
MC Power Weapon, Strength, Resilience, Terminator Armor, Spikies

Chosen Squad - 6 man - 310
terminator armor, 2 reapers, powerfists, tank hunters

Obliterators - max squad - 210

Chaos Marines - 6 man - 150
2 plasmas, aspiring champ - powerfist, infiltrate, move through cover

Chaos Marines - 6 man - 150
2 plasmas, aspiring champ - powerfist, infiltrate, move through cover

Chaos Marines - 6 man - 150
2 plasmas, aspiring champ - powerfist, infiltrate, move through cover

Havocs - 6 man - 184
some combination of heavy bolters and plasmaguns, still haven't decided
aspiring champ - powerfist, infiltrate

Havocs - 7 man - 241
4 autocannons, aspiring champ - powerfist, infiltrate, tank hunters

Defiler - 215
Indirect, Parasitic Posession

Defiler for mob control, hiding behind a rock or something
termies + lord and oblits advance, shooting at vehicles and troops

CSM squads infiltrate to places where there are 'high' save models

havocs infiltrate to where they can take out priority targets, autocannons for vehicles and the other one for infantry or heavy infantry, depending on what I end up giving them
PostPosted: Thu May 17, 2007 11:22 pm


Actually I dont know if the defiler is necessary, your whole army seems capable of crowd control.

Perhaps replace a havoc autocannon or two with lascannons, or the defiler with a more anti tank weapon.

But thats just my own armor paranoid self. Also though, no Alpha Legion mobs?

King Kento


Breuger

PostPosted: Fri May 18, 2007 4:06 am


neutral yeah,
A don't have demons
B don't have the models for cultists yet
C not going to get demons until the new codex comes out

hmm, I may end up changing the plasma/heavy bolter squad to have some lascannons/missile launchers instead then
thanks mrgreen
Edit: again

whoopsies, miscalculated points xp
the list is essentially the same, only the new one has the havocs with autocannons and then the other having 3 lascannons and a missile launcher
PostPosted: Sat May 26, 2007 12:42 pm


well, nice attempt @ sneaky Alpha Legion, they don't get the attention the Khornite's or Slaanesh followers enjoy. Infiltrate @1pts per model is cetainly a bargain, and very useful feature tactically too...

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200

King Kento

PostPosted: Sat May 26, 2007 11:44 pm


Van Evok
well, nice attempt @ sneaky Alpha Legion, they don't get the attention the Khornite's or Slaanesh followers enjoy. Infiltrate @1pts per model is cetainly a bargain, and very useful feature tactically too...


I believe the better stealth army though are the Night Lords. Night vision obviously doesnt aid in stealth but seems rather fitting in a fluffy way, add on infiltrate, their own skill stealth adept, and then move through cover, and you have ninja marines.
PostPosted: Sat Jun 02, 2007 1:29 am


Right im looking for a new project to entertain myself with and I figured I'd attempt a necron army. The army will be an close up and personal type and I've come up with a list of units I just like the looks of.

The Night Bringer - 360

Necron Lord; Veil of Darkness,
Nightmare Shroud,
Disruption Field - 190

8 Flayed ones - 144

10 Necron warriors - 180

10 Necron warriors - 180

3 Wraiths - 123

2 Wraiths - 82

Monolith - 235

1499 total

Disruption field on the lord is a filler of 5 points and has no actual use. Im pondering if I really want to use night bringah, I mainly chose him because he looked cool and because I reckon that he'll be a force to be reckonned with. On the other hand, he could be 20 more flayed ones for example ;p. Im a bit worried about him making it into the fray in time, the typical setup for this army would teleport lord + 1 unit (either wraiths or flayed ones) up front, pop nightmare shroud and go from there. Im not sure if I should be deepstriking my monolith as waiting might be wasting when the first turn veil is gonna be there. Im looking for some advice on how to improve the list, Im not looking for a complete turn around ^.^

Cheers

Seraphine-Exalted


XxWild-Eyed_JokersxX

Dedicated Lunatic

PostPosted: Tue Jul 10, 2007 4:53 pm


Mechanised Steel Legion

Doctrines:
Mechanised
Close Order Drill
Grenadiers
Hardened Fighters
Sharpshooters

HQ

Senior officer-bolt pistol, power fist, carapace armor, refraction field, medallion crimson.-----111
Veteran-medic-----11
Veteran-Standard bearer-----11
Guardsmen-Meltagun-----10
Hardened Fighters-----15

Elite

Nadda neutral

Troops

Platoon HQ
Junior officer-bolt pistol, power weapon-----46
Veteran-medic-----11
Guardsman-Meltagun-----10
Guardsman-flamer-----6
Sharpshooters & Hardened Fighters-----25

Squad 1
Sergeant-Las pistol, close combat weapon-----0
9 guardsmen-1 meltagun, 1 missile launcher crew-----25
Sharpshooters & Hardened Fighters-----25

Squad 2
Sergeant-Las pistol, close combat weapon-----0
9 guardsmen-1 meltagun, 1 missile launcher crew-----25
Sharpshooters & Hardened Fighters-----25

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 flamers-----102

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 flamers-----102

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 meltaguns-----110

Fast Attack

3 Sentinels-3 autocannons-----150

3 Sentinels-3 autocannons-----150

Heavy support

Leman Russ Battle Tank-Hull mounted Heavy Bolter, Heavy bolter sponsons, and smoke launcher-----158

Transports

7 Chimeras-Heavy bolter turret, hull mounted heavy flamer, smoke launchers-----616

All in all, 1807pts.

Basic attack plan: Vehicles soften up enemy infantry, and when my own guys hop out, (hopefully flanking the enemy), they deal with the heavy stuff while mopping up the infantry. Sentinels harass from afar, and Leman russ just aims for the problem troopers.

This is my first draft of the army, and I have to say, I'm not too impressed with it. Lord knows the chimeras take a big portion of the points, and I can only hope most of them actually get to the target... Although this is more of an objective claiming army, I doubt it will do well in a standard kill-fest. Any tips for MI? (mobile infantry)
PostPosted: Sun Jul 15, 2007 2:18 pm


Aspiring Champion

27 Points

15 Bloated Mutants, with Dual Flamers

141 Points

15 Bloated Mutants, with Dual Flamers and a Boss

151 Points

Defiler with Mutated Hull

180 Points


499 Points in Total


HAY GUYZ ITS DA LOST AND DA DAMNED. I actually like this list. It's light on AT, but the toughness of the Mutants should easily let me close range on my foes and swamp their units with many, many attacks. The Defiler allows support in the form of crippling armor, tying up HQs, and hurting people.

Some Mook


Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Sun Jul 15, 2007 11:47 pm


Asian_Rebel
Mechanised Steel Legion

Doctrines:
Mechanised
Close Order Drill
Grenadiers
Hardened Fighters
Sharpshooters

HQ

Senior officer-bolt pistol, power fist, carapace armor, refraction field, medallion crimson.-----111
Veteran-medic-----11
Veteran-Standard bearer-----11
Guardsmen-Meltagun-----10
Hardened Fighters-----15



Elite

Nadda neutral

Troops

Platoon HQ
Junior officer-bolt pistol, power weapon-----46
Veteran-medic-----11
Guardsman-Meltagun-----10
Guardsman-flamer-----6
Sharpshooters & Hardened Fighters-----25

Squad 1
Sergeant-Las pistol, close combat weapon-----0
9 guardsmen-1 meltagun, 1 missile launcher crew-----25
Sharpshooters & Hardened Fighters-----25

Squad 2
Sergeant-Las pistol, close combat weapon-----0
9 guardsmen-1 meltagun, 1 missile launcher crew-----25
Sharpshooters & Hardened Fighters-----25

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 flamers-----102

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 flamers-----102

Veteran Storm Trooper Sergeant-Las pistol, power weapon-----21
9 storm troopers-2 meltaguns-----110

Fast Attack

3 Sentinels-3 autocannons-----150

3 Sentinels-3 autocannons-----150

Heavy support

Leman Russ Battle Tank-Hull mounted Heavy Bolter, Heavy bolter sponsons, and smoke launcher-----158

Transports

7 Chimeras-Heavy bolter turret, hull mounted heavy flamer, smoke launchers-----616

All in all, 1807pts.

Basic attack plan: Vehicles soften up enemy infantry, and when my own guys hop out, (hopefully flanking the enemy), they deal with the heavy stuff while mopping up the infantry. Sentinels harass from afar, and Leman russ just aims for the problem troopers.

This is my first draft of the army, and I have to say, I'm not too impressed with it. Lord knows the chimeras take a big portion of the points, and I can only hope most of them actually get to the target... Although this is more of an objective claiming army, I doubt it will do well in a standard kill-fest. Any tips for MI? (mobile infantry)

Hq is pretty solid not much I would change at this point but as you get further into the game you may find some other things you like

Troops: Grenadiers are a solid choice here as your army is pretty small. But should you move up to the 2000 points range I sugest either picking up a Armoured Fist squad or another Platoon and running the stormtroopers as elites.

Fast Attack: Here i would give one squad of sentinals 2 Lascannons and 1 Auto and the other, 2 Auto 1 las this will make them both able to bring down large vechiles with one more effective at hunting troops. Also its always good to shoot lascannons at termies. Bonus is that the Lascannon Sentinal is the Armageddon pattern and fits fluffwise

Heavy: Not a big fan of smoke cause if your smokin your not shootin. And for a ordanance weapon you should always be shooting

Transports: Put some multilasers up there in those turret and you'll be good. All I would put more Heavy Bolter than Heavy Flamers in the hulls. I just dont see Flamer used much and ive had imboilized vechile with only the heavy bolter knock out whole squad while my opponent forgot they were there.

Also another thing to think of when you move up in point is Pintle mounted Weapons im a huge fan of the heavy stubber. But each has it own uses.
PostPosted: Thu Jul 26, 2007 11:41 pm


HQ
Shas'O
Equipment:
Cycllic Ion Blaster
Burstcannon
Shield Generator
Wargear:Multi-Tracker
Iridium Armour
Stimulant Injector
Total=156pts

Elites
Crisis Team
1xShas'Vre
Equipment:
Twin-Linked Fusion Blaster
Shield Generator
Target Lock
2xShas'Ui
Equipment*
2xFusion Blaster
1xPlasma Rifle
1xBurst Cannon
2xMulti-Tracker
2xTarget Lock
Wargear:
Bonding Knife
Total=205pts

*Gear is Split Between two Shas'Ui

Stealth Team
1xShas'Vre
2xShas'Ui
3xBurst Cannon
Total=100pts

Troops
4-12xFire Warriors
Equipment Pulse Rifles
1-12xFire Warriors
Equipment Pulse Carbines
Mounted in Devilfish Transport with 2x Seeker Missile, Burst Cannon, Two Gun Drones
Total=700pts

Fast Attack
Pathfinder Team
7xShas'La
1xShas'Ui
Devilfish Transport with 2xSeeker Missile, Burst Cannon, Two Gun Drones
Total=206pts

Heavy Support
3xSniper Drone Team
Total=160pts

2xHammerhead Gunship
Equipment:
Railgun
Smart Missile System
Disruption Pod
2xSeeker Missile
Total=350pts


Total Point Cost for Army=1877pts

Schatten-Meuchelmorder


Kasthan

PostPosted: Mon Aug 06, 2007 4:16 am


13th Co. Space Wolves from the Eye of Terror Codex.

My lists for 500, 1000 and 1500 pts.

500pts:
Ymir Heimdall Baneghost: Wolf Lord
With; Lightning Claws, Runic Armour, Belt of Russ, Wolf Tail Talisman, Wolf Pelt, Frag Grenades, Krak Grenades and Mark of the Wulfen
Total; 187
Kit allows on a good charge 9 power weapon attacks. Also 2+ amr. and 4+ inv.

Grey Slayers Pack 1: 1 Wolf Guard and 5 Grey Slayers
Bolter and Close Combat Weapon + Frag and Krak Grenades. (standard kit) 1 Melta. Wolf Totem.
Total; 166

Grey Slayers Pack 2: 1 Wolf Guard and 5 Grey Slayers
Bolter and Close Combat Weapon + Frag and Krak Grenades. (standard kit) 1 Melta.
Total; 146

1000 pts.

Ymir Heimdall Baneghost + Gungnir; Wolf Lord + Fenrisian Wolf
With; Lightning Claws, Bionics, Runic Armour, Belt of Russ, Wolf Tail Talisman, Frag Grenades, Meltabombs and Mark of the Wulfen
Total: 209
Kit allows on a good charge 9 power weapon attacks. Also 2+ amr. and 4+ inv.

Huginn Vn Muninn Stormhowler; Rune Priest
Physic Power; The Gate With Tzeentch's Bane (Rune Weapon), Storm Bolter, Chooser of the Slain, Runic Charm, Terminator Armour, Wolf Tail Talisman and Mark of the Wolfen
Total: 196

Bor Vili Lightningpaw's Pack; 7 Grey Slayers + 1 Wolf Guard
Bolter and Close Combat Weapon + Frag and Krak Grenades (standard kit) and 2x Meltas . Bor has; Plasma Pistol, Power Fist and Mark of the Wulfen. Svadilfari Rig Longstanding has; Wolf Totem.
Total: 263

Kvasir Logi Trollfist's Pack; 6 Grey Slayers + Wolf Grd
Bolter and Close Combat Weapon + Frag and Krak Grenades. Plasma Gun. Kvasir has; Plasma Pistol, Power fist and Mark of the Wulfen.
Total:212

Hermod Gundrun Firedriver's Pack; 2 Long Fangs + Wolf Guard
Missile Laucher x2. Hermod has; Bolter, Runic Charm and Auspex.
Total: 120

1500 pts.

Ymir Heimdall Baneghost + Gungnir; Wolf Lord + Fenrisian Wolf
With; Lightning Claws [Master Crafted], Bionics, Runic Armour, Belt of Russ and Mark of the Wulfen
Total:217
Kit allows on a good charge 9 power weapon attacks with rerolls. Also 2+ amr. and 4+ inv.

Huginn Vn Muninn Stormhowler; Rune Priest
Physic Power; The Gate With; Tzeentch's Bane (Ruinic Staff) [Master Crafted], Storm Bolter, Frag Grenades, Chooser of the Slain, Runic Charm, Terminator Armour, Wolf Tail Talisman and Mark of the Wolfen
Total; 197

Mjollnir Vidar Thunderwolf's Pack; 5 Storm Claws + 1 Wolf Guard
Bolt Pistol and Close Combat Weapon + Frag and Krak Grenades (standard kit). x2 Power Weapons. Mjollnir has; Plasma Pistol, Thunder Hammer, Bionics, Runic Charm, Wolf Tail Tailsman, Mark of the Wulfen.
Total; 217

Bor Vili Lightningpaw's Pack; 5 Grey Slayers + 1 Wolf Guard
Bolter and Close Combat Weapon + Frag and Krak Grenades (standard kit). 2x Melta Guns, Auspex . Bor has; Plasma Pistol, Power Fist, Wolf Tail Talisman, Melta Bombs and Mark of the Wulfen. Svadilfari Rig Longstanding has ; Wolf Totem.
Total; 229

Kvasir Logi Trollfist's Pack; 5 Grey Slayers + Wolf Guard
Bolter and Close Combat Weapon + and Frag and Krak Grenades (standard kit). x2 Plasma Guns, Auspex. Kvasir has; Plasma Pistol, Power fist, Wolf Tail Talisman and Mark of the Wulfen.
Total; 204

Skoll's Wolf Pack; Fenrisian Wolf Pack
Total; 90

Ragnarok Hati Windhowler's Pack ; 2 Storm Claws Bikers + 1 Wolf Guard
Twin-Linked Bolters and Close Combat Weapon + Frag, Krak Grenades. 1 Power Weapon. Ragnarok has; Lightning Claw and Mark of the Wulfen
Total; 163

Hermod Gundrun Firedriver's Pack; 3 Long Fangs + Wolf Guard
Missile Laucher, Lascannon and Plasma Cannon. Hermod has; Bolter, Auspex
Total; 183

In all the tactics are to move forward to engage in combat quickly. At the same time faster units e.g. Wolves and Bikers flank the enemy. Providing fire power from behind and removing any tough tanks are the long fangs. The grey slayers march forward shooting and assulting where possiable. The Rune Priest uses the gate to teleport forward taking the storm calwsto the toughest and hardest area of fighting. The wolf lord goes where ever is needed.
PostPosted: Sat Aug 11, 2007 11:10 am


Shadow of Deception
Blood Angels


HQ
Blood Angels Chaplian w/Death Company---180pts

Blood Angels Librarian w/Honour Guard---150pts


Troops
Tatical Squad---176pts

Scouts---83pts

Razorback---90pts

Elites
Terminator Squad---200pts

'Furioso' Dreadnought---95pts

Venerable Dreadnought---125pts

Fast Attack
LandSpeeder---50pts

Bike Squadron(x2)---64pts

Heavy Support
Devastator Squad---205pts



Total=1,418pts (without Add ons)


I believe scouts are now elites in the new codex. Ill have to look at it again, I also thought furiosos were a flat 100 points.

King Kento

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