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Posted: Tue Nov 30, 2010 11:30 pm
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Posted: Wed Dec 01, 2010 2:16 pm
Quote: @Nerd: The thing that bothers me about this is that there are three boss summons (a contract should only have one) and that each turtle has its own jutsus. A boss summon can have one or two abilities, but each of these turtles has its own jutsu. And Ragnarok..........twice the size of manda? Manda, Gamabunta, etc are the LIMIT size for S rank summons, Raggy cant be that big. And they dont HAVE to be separated by freshwater, tortise, and such. They're all reptiles with shells, no one will mind if they all just go by "turtle summon". ok, i see your point. i'll limit the abilities and make them smaller. when i'm finished, i'll repost them
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Posted: Wed Dec 01, 2010 2:41 pm
Gregar828 @Akura: Just repost when done. But you DO realize that your summons cant deivate too much from each other, right? Because based on the pictures some look totally different from others. I do realize that, but it has a reason for it, they are just subspecies of the the same species, basically a VERY big eveelution, mixed with selective breading.
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Posted: Wed Dec 01, 2010 2:59 pm
Contract~
RPC Name: Ryuji Hanshin
RPC's Summon: Turtles
Ningame (often used for size comparison): [X]
--- Fresh Water Summons --
Class: B
Domu Ren
(Turtle Bigger than appears)
Weakness: Attacking its neck while being stretched/Underbelly
Domu Rens' Jutsu's:
Rank: B - Tsubasa Shou No Jutsu: This technique allows Domu to thrusts out its head and open it's large mouth as wide as possible, creating a low-pressure vacuum that sucks the opponent and all else into its mouth.
Kata Personality: Domu is a large sedentary turtle which has a large triangular flattened head characterized with many tubercles and flaps of skin and a "horn" on its long and tubular snout. There are three barbels on the chin and four additional filamentous barbels at the upper jaw, which is neither hooked nor notched. He is probably the most laziest of them all; he doesn't like to be summoned- at all. However, he does get along well with the summoner. Domu is approximately the size of Ningame (Gai's tortoise)
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Class: A
Sage, The Desert Tortoise
Weakness: Suiton + 1 rank in damage

Sages' Jutsus
Rank: C - Shell Knives: Utilizing the shards on his shell, Sage is capable of breaking apart these shards, levitating them in the air, then launch them at high speeds toward his foe. After use, each shard is replaced by a covering of sand. While using this jutsu, Sage's back is open for attack, since it is essentially only a covering of sand.
Rank: A - Shell Storm: Sage will whip his body around within a full 360, firing his shell from his back toward the opponent. Once taking flight, the rotating shell will release a column of dust from each six openings, creating a dust storm to shroud himself or an ally in.
Rank: C - Mugen Sajin Daitoppa: Utilizing the wind element, Sage will take in large amounts of air, then exhale a large gust capable of turning back incoming attacks. Kata Personality: Sage is commonly a straight forward strict kata. He usually mumbles on about how ninjas now a days aren't what they used to be. He is said to be a a turtle sage, and as such, can be quite arrogant. Either way, Sage is one of the strictest turtles out there and he has no time for any games. A little larger than Ningame (Gai's tortiose)
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Class: A
Venutoise
Weakness: Katon jutsu +1 rank in damage
 (about twice times the size of Ningame)
Venutoise's Jutsus
Rank: C - Water Blast: Using his water chakra, Venutoise shoots out water from his two blasters on his back like a fire hose. These attacks can be quite deadly when used correctly.
Rank: B - Suiton: Tsuyoshi Juha • Suishouha Utilizing his water element, Venutoise will create a powerful burst of chakra in shape of a claw. He then uses the claw to slash with. Should the claw lose cohesiveness, water chakra will explode in a concussive blast.
Spinning Shell (Chuunin): The fresh water turtle is able to use his/her shell as an attack. Retreating inside their shell, the turtle can then spin it at high speeds and go towards the opponent, potentially attacking and cutting them.
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Class: S
Ragnarök
Weakness: Every katon jutsu is +2 ranks in damage. (if the forest on Ragnarök's shell becomes damaged, so does Ragnarök)

Ragnarök s' Justus
Rank: A - Arijigoku: Letting out an echoing roar, Ragnarök will create a conical crater below his opponent. This twisting, sinking pit will undoubtedly injure anyone who is caught within it.
Rank: S - Mokuton Rain: Ragnarök will launch from his back shards of wood that will travel upward into the sky, then fall back toward earth in a shower. These pieces of wood are large in size, making them hard to dodge and upon impacting the ground, causes large mass of destruction. These shards can be destroyed with any katon.
Geigeki No Doro (Mud Inteceptor) : The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.
Kata Personality: This Kata is the oldest of the tortoise summonings. Ragnarök does not communicate with its summoner very often, but when it does, it usually is giving him/her knowledge. He is very wise and knowledgeable, and every turtle respects him, even the foolish young ones. He is approximately the size of Manda
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Tadashi Kame
Weakness: Her speed (extremely slow)

Tadashi's Jutsus
Rank: C - Statue: Using some chakra, Tadashi is able to transform into a living statue. This is useful for defending the user, for he/she is able to climb into Tadashi's mouth for a set period of time. Tada can only stay a statue for 3 posts.
Rank: B - Projection: Tadashi's defense is capable of reflecting attacks like a mirror. The user may substitute thyself with Tadashi to avoid an attack, then Tadashi will glow gold and reflect the attack directly back at the foe. This technique is incapable of reflecting any technique above C rank and can only be used 3 times.
Hard Shell (Chuunin): A tortoise is able to "hide" in their shell, allowing them to treat any jutsu used on them 2 ranks weaker. however, they are not able to move whilst in this form for 3 posts.
Kata Personality: Tadashi is a lovable turtle, a good listener, and very quiet. As such, most other turtle summons enjoy being summoned along side with her. She usually stands on her two feet, contrasting to other turtles. She is approximately 10 ft tall when on her feet.
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Class: C
Amaya Kame
Weakness: Underbelly
Ayamas' Jutsu's
Cone Projectile (C-Rank): Using the cone-like projections on the leading edge of the carapace, Ayama is able to fire cone projectiles. These cones are 15 feet in diameter, and 10 inches wide in circumference. These cones are replaced once fired and cannot be easily broken.
Hard Shell (Chuunin): A tortoise is able to "hide" in their shell, allowing them to treat any jutsu used on them 2 ranks weaker. however, they are not able to move whilst in this form for 3 posts.
Kata Personality: Ayama does not get along well with other turtle Kata's. She is one of the largest of the fresh water summons. She is about 4 ft tall, but 10 ft wide.
Physical Attribute: N/A
[X]
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Class: B
Doryuu Kame

Weakness: Suiton/Belly
Kames' Jutsu's
Rank: N/A - Dochuu Senkou: Kame can sink below ground and quickly travel through the earth. He can then pop up anywhere within a 500 feet radius.
Rank: D - Iwagakure no Jutsu This jutsu allows Kame to change his appearance by blending and merging with the surrounding terrain. In truth, it is most like a camoflauge jutsu.
(Genjutsu) Rank: B - Taiki By opening his mouth and moving his tongue around, Kame can fool the opponent by creating the illusion that he is actually a familiar ally of the foe. He will possess all character traits of the attackers' friend or acquaintance, though cannot do any jutsu the ally can.
Hard Shell (Chuunin): A tortoise is able to "hide" in their shell, allowing them to treat any jutsu used on them 2 ranks weaker. however, they are not able to move whilst in this form for 3 posts.
Kata Personality: Doryuu Kame is the most aggressive of the tortoises and one of the largest. He appreciates no one and prefers to be alone when fighting; however, those he finds worthy are able to accompany him. He is approximately the size of Ningame (Gai's tortoise)
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Class: B
Arcane
Weakness: Raiton and Doton

Arcane s' Jutsus
Rank: B - Water Ball: Arcane will shoot a ball of salt water from its mouth toward the foe. If it hits anything other than the foe, it explodes into several water droplets traveling in the direction of the opponent until it does. The droplets bounce around the terrain, dealing damage to anything they hit. If the initial ball hits another form of liquid, it will create a splash with twice as many droplets.
Rank: A - Ocean's Fury : Arcane will let out an echoing roar and slam his flippers against the earth, sending out vibrations of chakra. Massive waves of salt water will come from left and right, possibly from a nearby beach, vastly destroying the terrain and all within it.
Rank: C - Suiun Suishi no Jutsu: Arcane will either stomp his feet or roar to cause a large column or a wave of water to rise from a nearby water source beneath him and propel him to where he desires. Due to his slowness, he often uses this for transportation.
Slippery Skin: Each sea water turtle has slippery skin. This means that most physical attacks slide off of them, allowing for them to be effective against taijutsu users.
Kata personality: Arcane is a proud, proper summoning. Foolish behavior and childish play from its summoner will turn it off from battle, possibly de-summoning it. He is very prideful. He is a little larger than Ningame (Gai's tortoise)
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[[ok, i tried to take out some summons/abilites as well as decrease their size. if you find any problems with the moves, please tell me. it would be helpful if you tell me specific moves you want me to take out. you can ignore the way they are divided, but i just wanted to make clear that the ]]
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Posted: Wed Dec 01, 2010 10:50 pm
Okay, I've edited my summon so it can fit on one post… kind of. I have a boss summon that just barely fits, but I really doubt that it would be accepted considering what Gregar said about summons just being animals sweatdrop . Heck, I don't even think this entire contract is acceptable but… might as well try sweatdrop . By the way, I know that it was pointed out some time ago that because of the huge amount of skills in this summon that a sage mode probably wouldn't be allowed for it. Well, if I don't put in a boss summon, can I have sage mode then? My Info Username: Kagetsukiko Rpc Name: Sora Hikari Rank: Academy Element(s): Lightning Clan: n/a Bloodline: n/a Summoning: Fox (I'm making an entirely different summon) Demon: Rokubi Reason: Well, for one, I really like foxes whee . Also, I kind of wanted a summon that I could use in a variety of situations, not only battles. Each fox is specialized towards a certain task, but each one can also be used to a certain extent in battle. I wanted to make summons that weren't necessarily battle-oriented, which is what most customs are like from what I've seen, so I purposely made most of the kitsune summons physically weaker than other summons of their rank. Of course, to make up for this, I allowed them to excel in genjutsu for the most part. Of course, the most basic reason is that I had an idea and wanted to write it out. This summon is actually one that I just made recently for another guild and, because I like it, I decided to try and bring it here. I've worked on it a lot and really want to use it for as many of my characters as possible. Requesting Kitsune Summons Description: Kitsune (aka: foxes) are known for their trickery, cunning, and supernatural abilites. Some are known as the messengers of Inari while others appear in various other folk stories. Even in this world, there exists a famed nine-tailed fox, the Kyuubi. Although none of the regular summons come even close to matching the Kyuubi in power, each is still useful in their own right, especially with the ability of most of the stronger summons to blend in flawlessly as humans by retracting their ears and tails in their demi-forms. While most kitsune don't excel in physical combat, they have a wide variety of skills and talents in other areas. As a result of their variety, their trials for new summoners does not involve the head-on fights that other summons have. Instead, new summoners must survive/endure an entire week of being surrounded by foxes that are known for their cunning and often painful/humiliating, sense of humor. Whether it's through just sheer tolerance or smart come-backs, only those would-be summoners that survive a week-long sleepover (two weeks in real life and at least 10 posts) with hosts as hazardous as the kitsune can have the honor of summoning them. Even after enduring this trial, each summon must be learned separately by gaining their respect in some form or another. To reach their home, which is situated in a place that cannot be reached physically, at least not with known methods, either the head summoner/sage or the scroll for kitsune summons must be found. All kitsunes are able to use their own unique kitsune-bi (fox fire). Despite the differences, though, all kitsune-bi share certain traits: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Rules: -Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves. -Foxes have half the amount of chakra as high chakra shinobis of their rank. -All kitsune have the Shadow's Shroud and Shadow's Sight benefit of assassins and the Kai Resistant Genjutsu and Mind Mastery benefits of genjutsu-users. -All kitsune have the Weak-Bodied weakness. - While creating Kitsune-bi costs chakra, it does not cost chakra to maintain it or move it. When a kitsune summon disappears, all of the fox-fire that he/she used disappears with him/her. -All summons can instinctively sense the location of their fox-fire no matter how far away it is. -Kitsune-bi, while it is referred to as fox-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable, but it can be controlled to make it seem as if it does. -The kitsune-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor is present. - All foxes are able to understand any form of communication related to either humans or foxes, be it morse-code or sign language or just regular speaking. - Unless it says otherwise, all foxes above rank C are able to talk in both human and fox. -All foxes can use Kai (Release), Kawarimi no Jutsu (Body Switch Technique), Henge no Jutsu (Transformation Technique), and Bunshin no Jutsu (Clone Technique). -Foxes have a natural resistance to genjutsu, fire jutsu, and fox-fire but--unless it is stated otherwise--are not physically strong.
__________________________________________________________________________________________________________________________ Related Jutsus: Kitsune-bi (normal) Rank: D Description: Fox summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction. This kitsune-bi also has the additional perk of being seen only by those who the summoner wishes it to be seen by.
Kitsune-bi (summon) Rank: D-S Description: By summoning the Kitsune-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to. This summon does not require a blood tribute and can be used with a single hand seal and announcing (or thinking in the case of those shinobi who don't need to say the name of their technique) the name of the fox that the fire belongs to.
Fox tools Rank: Varies Description: The summoner is able to summon the weapons of any of the fox summons that he/she is able to summon and use them for himself/herself without having to summon the actual kitsune. However, a fox's weapon cannot be summoned if the fox is already summoned (ex: you can't summon Aki's daggers if Aki is already using them after she's been summoned). The chakra needed to summon just the weapon is one rank below the chakra needed to summon the kitsune.
Reverse summoning Rank: C Description: Instead of having the summon appear where they are, summoners can instead cause themselves to appear where their summon is by performing a reverse summoning themselves. It is also possible for summons to summon other summons themselves, which drains upon the chakra of the summon rather than the chakra of the summoner. This technique can not be used to escape from a battle.
Kitsune shop Rank: C Description: This jutsu summons up a replica kitsune udon cart of the B-rank kitsune udon shop summon. Anyone who sees the shop or comes close enough to smell the udon from it immediately falls into a genjutsu that makes the cart appear as a completely normal food cart with a completely normal cook and his assistant son. The illusion appears real in every sense, even chakra-wise, and completely hides the user from detection as he/she listens in on the conversation between the genjutsu created servers and the people that fall into the trap.
Fox fur Rank: C Description: Fox fur is what protects foxes from fire jutsus and their own fire in particular. By summoning a cloak or some other form of this fox fur (ex: arm guards, etc.), the summoner gains the same resistance to fire as the fox summons. This technique is often used in preparation for attacks with the offensive version of the summoner's kitsune-bi.
Kitsune-bi (attack) Rank: A Description: By putting more chakra into their fox-fire, summoners can increase the destructive power of the attack. Being a flame of purgatory that is belongs more to the realm of the spirits than to the realm of the physical, aggressive kitsune-bi, which is the only kind that summoners can make themselves, burns at the cellular level. While this fire can easily be shot out from the mouth like any other fire technique with absolutely no harm on the user seeing how the flame is created outside of the mouth, touching it after it is made will cause destruction on the cellular level, even to fox summoners. This becomes a problem to those who prefer to use it as a stationary flame-blade of shorts, and is often fixed by covering whatever part of the body that will touch the flame with fox fur.
Kitsune-bi (illusion Rank: A Description: The summoner can choose who gets to see this fire and who is affected with its genjutsu. As soon as the opponent notices the Kitsune-bi in any way with any sense, the illusion activates. The illusion can be anything, affecting any sense(s). The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark.
Imprisonment Rank: S Description: A sealing technique that can be used to trap and contain any shinobis for later questioning, Imprisonment is more of an extremely forceful reverse summoning than an actual sealing technique, which allows any kitsune summoner to learn the jutsu. After inscribing a complicated but incomplete seal on a scroll, the summoner will then surround his/her target with the scroll in one way or another and perform a series of hand signs. The scroll and hand signs will take one post to prepare, during which the seal that was on the scroll will appear on the ground below the scroll along with the missing center part. During the second post, as the seal gains power, a wall of kitsune-bi and chakra will completely surround the target in a sphere that prevents any underground escape. Only an S-ranked jutsu or technique is capable of breaking these walls and, even then, taking too long will still result in the target successfully being summoned to and restrained completely in the realm of the kitsunes by the third post of the jutsu. Unless the scroll is destroyed before the hand signs are formed--which takes only a second or two for the average jounin--destroying the source of the seal will do nothing to stop Imprisonment. As another element of surprise, the range of the seal is not what it seems either. While it only affects the target, no matter who else happens to be in the range of the seal, the target has to be at least 20 meters away from the center of the seal before he/she is free of the jutsu. After the seal is complete, the target can be brought back to the human realm in a location of the user's choosing, restrained in such a way that they are unable to do anything other than talk, by summoning him/her as if he/she was any other summon. _________________________________________________________________________________________________________________________ Summonings: Name: Fox Rank: D [Training rank: C] Description: The basic summon, these foxes resemble normal foxes and have the basic skills of kitsune. Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in fox, and tap out morse code.Related Jutsus
Kitsune-bi (Fox-fire) Rank: D Description: Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction. Name: Inari's messengers Rank: C [Training rank: B] Description: Like the regular foxes, there are multiple Inari's messengers. However, these foxes are much stronger and larger than regular foxes. With their white fur, they don't exactly blend in with other foxes either. Inari's messengers are all about as large as a medium-sized horse and can travel by ground, air, and water. Behavior-wise the messengers tend to be extremely loyal and slightly humble, but there are a few that do not act the norm. Special Properties/Abilities: While Inari's messengers are fairly useful in combat and espionage, they are mainly used for transportation and escapes. With their Zone Diving abilities, these foxes are probably one of the fastest and sneakiest ways to travel or hide. In Zone Diving, all a passenger has to do to travel with the summon is to be touching the fox and be chosen by the fox to be their passenger. At any time, Inari's messengers are allowed to get rid of their passenger, effectively tossing them out of whatever material it is that they are zone-diving in. Zone Diving drains an E-rank amount of chakra on every other post it's held after it's activation.
Related Jutsus
Zone Diver Rank: D Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. Solid- When inside of a solid object, neither the messenger nor passenger can move. However, they can see and hear anything that is going around them as well as talk verbally with each other without being heard. Once the object that is being used for the technique is severely damaged, the technique will end. The technique will also end when the summon and the passenger split up or when Inari's messenger runs out of chakra. Liquid- When inside of a liquid, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a liquid allows both the passenger and Inari's messenger to hear and see what is going on outside, but they are unable to talk to each other. The technique will end either when Inari's messenger runs out of chakra or if all of the liquid that had been used for the technique is drained away or made inaccessible in some other manner. Gas- When inside of a gas, only the messenger can move freely. The passenger can continue to ride on the summon and so move with the summon. Zone Diving into a gas allows both the passenger and Inari's messenger to move at impossible speeds, but they are unable to communicate with each other in any way or sense anything from the outside world. Zone Diving into a gas doesn't cause the summon and passenger to dissolve into the object seamlessly; it causes the passenger and summon to become a ball of bright, will-o-wisp blue light that shoots off with enormous speed to the general area of a specified location. The location must be a place that the passenger, summoner, or current summon had gone to. During a battle, it can only be used as a means of escape and requires one post of preparation.
Kitsune-bi (Fox-fire) Rank: C Description: Like Kitsu's fire, the fox-fire of Inari's messengers have the added option of being seen only by those that the summon wants it to be seen by. The kitsune-bi of Inari's messengers can be used to store items and move them with little effort on the part of the summons. The items stored within the fire of Inari's messengers can also Zone Dive without any additional chakra into any object with the same restrictions as a regular Zone Dive. Only inanimate objects (ex: dead bodies, rocks, scrolls) can be stored in this fire. Name: Aki and Haru Rank: C [Training rank: B] Description: A pair of tricksters, Aki and Haru are extremely identical fraternal twins, with Aki being a girl (back) and Haru (front) being a boy. The younger siblings of Akira, the two of them look very much like her while in their fox form, despite their huge physical difference while in human form. Even more different than their human forms are their personalities. As much as Akira is calm and serious, Aki and Haru are hyperactive and happy-go-lucky. The two are constantly setting up traps on others and would even do it to each other if their telepathic connection wouldn't have given away the prank to the other. However, setting up pranks requires cunning and the ability to analyze a situation quickly, two things that the pair of them have lots of, just like their older sister. While in their human form or demi-human form, Haru and Aki both wield weapons that are immune to fox-fire and regular fire. Aki wields a set of throwing knives and a pair of close-range dagger. Haru wields a long chain with a scythe on each end. Special Properties/Abilities: Aki and Haru are both extremely fast and do extremely well at confusing the enemy all while dodging the attacks that are thrown at them. One of the few combat kitsune summons, they are the only ones that can fight equally well in both human and fox forms--despite their fox forms being fairly small, about a foot tall--and can change forms in an instant without having to break their movements. While they don't have the keen senses that Akira does, they do have the reflexes, agility, dexterity, and other traits that Akira uses to predict and dodge the opponent's moves. Their constant telepathic connection to each other lets the two of them move as if they shared one mind. Like the other summons, Aki and Haru only have half of the chakra of a shinobi of their rank while in the physical world. However, because there are two of them, they end up being able to use just as much chakra as a shinobi of their rank by pooling their chakra together, an ability unique to these two twins. Aki and Haru, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. The two of them are also fairly good at understanding and breaking codes.
Related Jutsus
Kai - Dispel Rank: C Description: Thanks to the fact that they are twins who share a telepathic link to each other, Aki and Haru are able to kai themselves out of a genjutsu with much more ease, making their dispel one rank higher than their current rank.
All universal and katon genjutsu techniques up to D-rank Rank: E to D (same chakra cost as the jutsu's rank) Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.
Synchronize Rank: D Description: A genjutsu that does not require any more chakra after being activated, Aki's and Haru's synchronize is very different from Kimi's synchronize. Once this illusion has been activated, any damage inflicted to one of the twins will appear on the other twin, as if they too had been hit. However, no physical damage or pain will be felt by the other twin other than what he/she feels through the connection that the two share.
Support Rank: D Description: By using up a D-rank amount of chakra, either one of the twins can support and increase the strength of the other twin's attack, raising the rank of said attack up by one.
Kitsune-bi (both) Rank: C Description: Haru and Aki's kitsune-bi are both extremely distracting with screeching noises, obnoxious smells, the formation of weird shapes, random flashes of bright light, the habit of around extremely fast while causing slight sensations of being burnt whenever it touches the target, and anything else that causes a distraction emanating from it. Luckily, the effects of their fox-fire only affects those that they want it to affect, sparing their allies of the annoyance.
Kitsune-bi (Haru) Rank: C Description:While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Haru's fox-fire creates a soothing sensation in those that he wants to show it to. The soothing nature of his fire causes his targets to significantly lower their guard, weakening their resistance to genjutsu by one rank and causing them to focus less on the fight while slowing down their reflexes, making them easier to hit.
Kitsune-bi (Aki) Rank: C Description: While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Aki's fire is aggressive and, to put it shortly, explosive. With the ability to hide her fox-fire from detection until the moment they explode, Aki's dangerous ability is similar to mines, with one big difference: Aki can set her kitsune-bi anywhere she pleases within a 100 meters of herself without making any signs that she is setting up the mines. If she wants to, she can even have it stick to either her weapons or Haru's weapons and have them explode once the weapons come in contact with the target. However, the fox-fire mines are not instantaneous and take one post to set up before they can be detonated at will. After they are set up, though, the time between detonation and explosion is nothing more than a split second. Fox-fire mines can damage anything within a 1 meter radius, a distance that can be extended by fusing mines, but they do not blast away like normal mines. All they leave after detonation is a severely burned area that abruptly ends at the end of the blast-radius. The cause for this is while the mines do explode, they do not explode with force, it's just a sudden release of highly compressed fire: a purgatory flame that destroys at the cellular level, causing extreme harm at the slightest touch. Name: Mugetsu- Pipe Fox Rank: C [Training rank: C] Description: A slightly more advanced summoning than a regular fox, the tube fox is actually only the first form of Mugetsu. As the form's name implies, as a tube fox, Mugetsu looks like a long, fuzzy mix between a snake and a fox. He is about the size of a small snake in this form. Mugetsu, in either of his forms, is extremely loyal to his summoner and will do anything to protect him/her. This protectiveness is often translated into clinginess, as the fox is always seen wrapped around his summoner whenever the two are near each other. Mugetsu also has a tendency to get fairly jealous whenever the summoner shows favor to other summons, animals, or even humans. Special Properties/Abilities: Extremely intelligent and understands any form of communication. Can send general ideas to his summoner through telepathy, write, and tap out morse code. Does not make any sounds. Moves by levitating.Related Jutsus
Kitsune-bi (Fox-fire) Rank: C Description: As a tube fox, Mugetsu can use his fox-fire to provide warmth and provide a distraction. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. Tube-fox -fire can also be used to heal minor wounds such as cuts and scratches in one post, heal deeper wounds such as gashes in two posts, and completely burn away any poisons in the body of the target in three posts. Name: Kitsune Udon Shop Rank: B [Training rank: B] Description: A group summoning, the Kitsune Udon Shop summons the owner of the shop, his son, and the cart that he sells kitsune udon from. Both the storekeeper and his son are human-like foxes that stand on two legs and wear traditional Japanese clothes and even sandals. The father of the two seems to be a middle-aged fox who is calm and kind, the perfect shop owner. The son, a young kit, is just as kind as his father but is also extremely shy and can often be seen hiding behind his father's leg whenever there are strangers. He can often be seen helping around his father's store. Special Properties/Abilities: Asides from the fact that he makes incredibly delicious udon, the storekeeper and his son are also fairly knowledgeable in medicine and healing. The two of them are often summoned to help tend to wounds that are too serious for Kitsu to handle in his tube fox form. However, they are not only summoned for their healing abilities. When "summoning" the shop, which operates and stays in the home of the kitsune, a path-like portal from the current location to the location of the shop is opened. The shop remains in it location while the summoner and any others he/she wants to take with him crosses over to it. Only those that the summoner wants to bring can cross over, all others will simply continue to run aimlessly forward as the summoner and the people that he/she chosen slowly fade away. Traveling this path takes three posts. In the first post, the path has yet to be reached and the people going towards it can be stopped by simply being caught up to. In the second post, the path has been reached and the only thing that can be done is to attempt to damage them more with ninjutsu/genjutsu. By the third post, the path has been crossed and the udon shop has been reached. The udon shop can then be exited through the same method, with the destination ending in a place of the summoner's choosing.
Related Jutsus
All healing medical techniques up to C-rank Rank: E to C (same chakra cost as the jutsu's rank) Description: Varies
Kitsune-bi Rank: B Description: The kitsune-bi of the shop keeper is calm and soothing, able to erase the effects of any genjutsu and relieve stress. The restorative and relaxing effects of this fox fire can even extend the amount of time (by five posts) it takes for things such as poisons and certain illusions to take effect thanks to the mental support it gives to whoever sees it. Name: Akira Rank: B [Training rank: B] Description: A docile and analytical fox, Akira has the gift of always being able to think clearly, no matter what the situation is. This trait of hers makes her an excellent tracker. Like most of the stronger foxes, Akira has both a human form and a fox form, even though the colorations are slightly different. She is just as cunning as any other fox, maybe even more so, it's just that she chooses not to go overboard with pranks like her younger siblings do. Like them, her fox form is fairly small, at about one or two inches larger than either Haru's or Aki's fox form, and she carries around a weapon that is resistant to both regular fire and fox-fire while in human form: iron knuckles that end in sharp, blade-like spikes that resemble short claws. Special Properties/Abilities: Her specialty lies in tracking, a specialization that stems from a number of unique talents. Out of all of the foxes, Akira is the fastest and sneakiest, with the ability to even hide her physical and spiritual presence along with her chakra. Akira also has the best senses, with her nose and ears being able to pick up and specifically note anything within a 500 meter radius; she can hold on to a specific scent as long as it's within 1500 meters of her position. Her ability to sense chakra and track with that is also a huge help. However, that ability can only locate specific chakra signatures within 250 meter radius, track a chakra signature within 1000 meters of her current position, and sense general masses of chakra within 1500 meters of her current position. Akira, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. She is also extremely adept at understanding and breaking codes.
Related Jutsus
Kai - Dispel Rank: C Description: Akira's dispel is one rank higher than her current rank thanks to her constant focus. She is also able to figure out when she is under a genjutsu 50% of the time (for every post that she is under a genjutsu, use a random number generator to figure out whether or not she has noticed the genjutsu before posting what she does). Akira is also able to use kai on her allies without having to touch them. However, this long-distance kai is only as strong as a normal Kai.
Chakra bullets Rank: D Description: By concentrating her chakra into the tips of the claws on her weapon, Aki is able to shoot out bullets of chakra with deadly accuracy. Every four bullets (there are four claws on each knuckle) takes up as much chakra as a D-rank jutsu. This price cannot be divided (ex: two bullets do not take only half the chakra cost). The bullets are as strong and as fast as the bone bullets used by the Kaguya clan, with the added effect of exploding with half the force of an exploding tag on contact.
Hoshi no tama Rank: B Description: After some concentration (1 post), Akira creates a will-o-wisp that melts away to reveal a small white pearl-like object at its center. The object, known as a Hoshi no tama (star ball) can be used even after she disappears. Only one Hoshi no tama can be created at a time. While it can be used as a long-distance communication device with Akira, the pearl can also be crushed and sprinkled onto someone to heal the target of most major injuries (anything really serious will need medical jutsu).
Kitsune-bi Rank: C Description: Akira's kitsune-bi can only be seen and sensed by those she chooses to see and sense it. Using her fox-fire, she is able to make herself completely invisible, soundless, and scentless--even more so than she naturally is. This aspect of her fox-fire makes it near-impossible to find her when she is simultaneously hiding her chakra and keeping absolutely still. Akira's fox-fire can also be used to follow after and automatically track numerous targets, extending the range at which she is able to keep track of her objectives. If her target were to use a clone jutsu or perform some other trick to evade the fox-fire, then the kitsune-bi would either choose the object that is most likely to be the target or Akira can create more kitsune-bi by using chakra (the same amount that was used to create the original one) to split the one fox-fire that was following the objective into multiple fox-fires that follow all of the diversion along with the real target. This particular characteristic of kitsune-bi can be executed by Akira with much more ease and precision by using her iron claws to shoot out the fox-fire at high speeds with her deadly accuracy. Name: Hagoromo Kitsune (aka: Kimi) Rank: B [Training rank: A] Description: Usually appearing as a small girl with fox ears and a tail, Kimi rarely appears as her actual self even while at home and never in the real world. Her second-most used form is that of a normal fox, simply because it is the easiest to blend in with. Slightly flirty, Kimi, nevertheless, knows when to change from her usual carefree attitude to a more serious one. However, she isn't exactly the best fighter and often trips herself up, making her more of a support summon, like the majority of fox summons, then a combat summon. Contrary to this passive position, Kimi sometimes wields a large, but light despite being just as strong as normal, scythe while in human form. Albeit, she is no expert at wielding it and is probably only half as good with her weapon as Aki, Haru, and Akira are with theirs. Special Properties/Abilities: Hagoromo Kitsune specializes in disguises and is a flawless actor in every aspect. If she wants to, she can physically morph her body into other forms, be it human, animal, object, or demon. Because the change is physical, it cannot be dispelled by techniques, like kai, and has all the traces of the actual subject that is being copied. However, also because it is simply physical, Kimi cannot copy the jutsus/skills of her target.
Related Jutsus
Henge no Jutsu (Transformation Technique) Rank: C Description: A much more complex transformation technique than that learned by academy students. Kimi's transformation technique involves physically shifting and changing the body, not just covering it in an illusion. The physical change creates the perfect disguise and copies perfectly any physical and sometimes mental properties of the target (if Kimi manages to touch the target while transforming, she gains their mental properties). Mental properties include behavior patterns, memories, personality, etc. and are only known for as long as the transformation is held.
Reflect Rank: C Description: While Kimi could use her scythe for attacking, she is bound to hurt herself more than the enemy if she ever tries. Instead, she uses her scythe to block off genjutsu. By twirling it in whatever direction the genjutsu is coming from (if it's from all directions, she'll need to twirl the scythe around her entire body), the fox can reflect any genjutsu that she has the ability to kai out of back at the opponent in a much more condensed form that ups the rank of the illusion by one. The problem here, though, is getting her to react fast enough to perform the move.
Trance Rank: B Description: Trance is performed in the same method as Reflect and can even be used while using Reflect. However, it creates a genjutsu instead of simply sending it back. As the scythe spins in a circular motion, light is reflected off of it. When the target catches sight of this light, he/she is caught in the genjutsu. Kimi can choose when to activate the illusion. Trance causes the target to go into a momentary trance in which his/her mind drifts off to things completely opposite of what he/she was focusing on. This mindless state leaves the opponent defenseless for a split second, during which an attack can be launched at the distracted target.
Kitsune-bi Rank: B Description: Hagoromo Kitsune's kitsune-bi reflects the thoughts of whoever it surrounds. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Kimi's fox-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While Kimi's kitsune-bi cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect of the Hagoromo Kitsune's kitsune-bi is often used while the target is restrained.
Name: Mugetsu- demon Rank: A [Training rank: A] Description: The only things that haven't changed about Mugetsu in this stage is his dominant fur color and his absolute adoration and loyalty to his summoner, with the last trait bordering on and over-protectiveness that can leak out into jealousy. However, unlike in his pipe fox form, Mugetsu is now more terrifying than cute when he gets jealous. Unlike most foxes, he still cannot transform into a human or even a demi-human and can only alternate between his demon form and his tube form. However, such a hindrance isn't much of a disadvantage to Mugetsu, seeing how he is the only fox that is oriented around damage-dealing combat. The few other fox summons that are focused on combat all deal with distracting the enemy long enough to get in a good hit. However, Mugetsu goes in directly for the attack and is probably the best guardian out of the regular summmons. Special Properties/Abilities: While Mugetsu is still unable to talk, the telepathic link that he shares with his summoner (and others if he chooses to) is now stronger than ever and can be used to send things as varied as emotions, specific messages, images, and memories to each other. His ability to levitate in the first stage is now gone but he doesn't need it now that his legs can take him faster and farther than any levitation would. Unlike other foxes, Mugetsu is able to hold up to and knock off physical attacks of his rank fairly easily and is, overall, much more suited to direct battle then trickery. As if to prove this point, Mugetsu's demon form is the size of an extremely large wolf, but he is more than able to take down summons of his rank that are much larger than him.
Related Jutsus
Henge no Jutsu (Transformation Technique) Rank: E Description: Mugetsu, when summoned in his demon form, can change back into his pipe fox form to use the abilities of his first stage. The same amount of chakra is required for Mugetsu to change back into his demon form.
Faithful Guardian Rank: C Description: Always the faithful guardian, Mugetsu is able to teleport directly back to his summoner no matter what hindrances are set up.
Kitsune no yomeiri Rank: B Description: Kitsune no yomeiri (fox wedding) temporarily opens up a portal into the world that the kitsune come from. While it is impossible to go through the portal, it does cause the two worlds to mix in a circular area with a ten meter radius around Mugetsu, the effect being shown by how sunlight and rain will stream into the circle. Because it is a mix of worlds in this area, the people inside the circle cannot go outside and the people outside cannot come in, creating a barrier of sorts. The move can only be used twice a day and can only last for a maximum of five posts. To mark the boundaries and provide additional defense, the area is often surrounded by a ring of fox fire that will severely burn anyone who touches it. This barrier will break after three consecutive B-rank attacks or two consecutive A-rank attacks.
Tail-scythe Rank: B Description: By concentrating his chakra into each of his nine tails, Mugetsu is able to harden and shape the fur on the tip of each tail into a scythe-like blade. The blades are as strong as diamond in terms of being sliced and as a strong as steel in terms of being crushed. Surrounding these blades with kistune-bi makes Mugetsu even deadlier.
Flame Reincarnation Rank: A Description: By using up an A-rank amount of chakra, Mugetsu can turn into a variant of his kitsune-bi and vice-versa. With the same aggressive properties of his kitsune-bi, Mugetsu's extreme loyalty manifests in this special variant with the effect that his flame form does absolutely no harm to his user. With this attribute of Flame Reincarnation and the telepathic link that this summon and his summoner share, Mugetsu 's flame form can be used in a variety of ways.
Kitsune-bi Rank: A Description: Amongst the strongest fox-fires in terms of damage done, Mugetsu's kitsune-bi is extremely persistent and will continue to burn like a real, A-rank fire jutsu despite the lack of any fuel or base. Possibly the fox with the fastest fox-fire, Mugetsu's kistune-bi is as fast as an assassin of his rank. In addition, Mugetsu has the most control over his fire, being able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to.
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Posted: Wed Dec 08, 2010 8:43 pm
1. My Info Username: Hikaro_Rin (Seriously why do applications always ask for this?) Rpc Name: Nagisa Aburame Rank: Jounin Element(s): Raiton, Fuuton KAton Clan: Aburame Bloodline: Nada Summoning: Mantis (Only after they are approved of course) Demon: too awesome for demons Requesting Mantis Family Summons Type of Summons: Mantis (Duh) The Mantis family live in the Infested Forest where millions of bugs exist. The Mantis Family of course is the top ofo the foodchain there, and one of the few notable species. The Aburame clan is seen with a higher respect than most other ninja, due to their own control over bugs, but are not the only ones capable of working alongside a Mantis summon. All mantises can fly, and most cannot speak. Like normal mantises, they are also able to turn their heads up to 300 degrees giving them a quick survey of an area, and have very good eyesight. All of the mantises are predatory, and will ask permission to eat any corpses. It is agreed when you get the contract that they will eat your body should you die before them.  (They all pretty much look the same as this, any notable differences will be noted) Summons Name: Mini-Mantis Rank: D Special abilities: Basic Camouflage: The Mini-Mantis is able to change its overall color to blend in with a nearby environment. This makes it very difficult (not impossible) to see with the naked eye, even if someone is looking for it. Description: the Mini Mantis is the smallest species of the Mantis Family. (3 inches tall) and is used mostly for recon work and delivering messages. Summons Name: Masashi Mantodea Rank: C Special abilities: Mantis Camouflage: Martin is able to change its overall color to blend in with a nearby environment. This makes it very difficult (not impossible) to see with the naked eye, even if someone is looking for it. Description: Martin is second son of the Overlord and the Prince of the Mantises, He is able to speak very well, and generally acts as the translator when in the company of other Mantises, even to the Overlord. Martin is a very curious individual, who wishes to see the world, and because of this he generally travels with whoever the “Original Summoner” is. He stands 2 feet tall, and is strong enough to match a Genin Ranked taijutsu user, and use all Chuunin Fuuton Ninjutsu and under, Not Including the bunshin related ones In another hundred years Martin will kill his father in a riual, and take his place at the throne. Summons Name: Giant Mantis Rank: B Special abilities: Camouflage Meisai no Jutsu (Camouflage Technique) This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind. Secret Mantis Jutsu: element: Fuuton The Mantis is able to swing their scythe-hands and create a large slash through the air, This attack goes forward 5 feet in a straight line and cuts better than most swords. Description: The Giant Mantis is the most common of the Mantis family. These Mantises stand between 6 and 8 feet tall, and have varied personalities. These mantises follow the strict martial arts teachings of Takezo, and are able to fight up to B-ranked taijutsu ninjas. They also learn the secret mantis jutsu which makes them very useful in battle. These mantises also have a mild poison that keeps wounds from closing quickly Summons Name: Takezo Mantodea Special abilities: Secret Mantis Jutsu: element: Fuuton The Mantis is able to swing their scythe-hands and create a large slash through the air, This attack goes forward 10 feet in a straight line and can cut through steel. Meisai no Jutsu (Camouflage Technique) Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind. Description: The first son of the Mantis Overlord, Takezo is the Martial artist of the family. He would be next in line for the throne, but has no interest in it. Taught by his father, he was able to master his body, making him as strong as Most Jounin leveled Taijutsu users. Like his father, he finishes a battle by grabbing hold with his serrated scythe hands and biting the head. Does not speak, but shares the Overlord's harsh temperament. Picture(optional): Boss Summon: Summons Name: Mantis Overlord – Daiki Mantodea Special abilities: Mantis Cloak Modified: Unlike the other mantises the Overlord Is too big to merely blend in with things. He developed his own special camouflage that instead gives him the likeness of a tree. This of course includes any form of tree that he sees nearby, although his height will not change. This is actually a powerful genjutsu rather than natural camouflage, so is very difficult to see through without assistance (like a bloodline) Great Wind: Mantis inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down medium sized houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area. Description: The Mantis Overlord is the King of the bug world. It eats all who attempt to overthrow it, and is by far the strongest of the insects. He is as tall as Gamabunta. He is one of the only mantises that can speak. He has a short temperament, and dislikes being summoned for anything but a battle. Until someone earns the right to summon him, he will only speak through a translating Mantis. However, he enjoys a good battle, and will most likely want to eat the target after killing it. (He won't do so without getting permission first however) He is a fairly slow walker, due to the fact that he rarely needs to move, however his strides reach much farther than a normal human could hope to run in the same time. His arms on the other hand are very fast, as well as powerful. The Mantis Overlord is mostly a physical fighter. Although his legs aren't quick the rest of him is. He uses his steady platform of multiple legs to literally roll with the punches allowing his upper section to dodge attacks fairly easily. He uses his serrated scythe-like arms to slash and grab hold of enemies, and then bites their head with his powerful jaws. The Mantis Overlord uses Blunt force rather than speed most of the time, but was the mastermind behind the Kung-Fu style used by his son Mantodea.
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Posted: Tue Dec 14, 2010 3:42 pm
My Info Username: The Nerdbot Rpc Name: Ryuji Hanshin Rank: Jounin Element(s): Doton, Suiton, Katon Clan: Smokeshifting Bloodline: Smokeshifting Summoning: Monkey Demon: NA
Requesting
Description The Mountain of the Monkeys have existed thousands of years ago, since the time of the Sage of Six Paths. Being eternal rivals of the toads and their organizations, the monkeys have always been training their young to become warriors. Too bad most are lazy. Only a select few monkeys are actually skilled enough for battle, the rest being chosen to take care of their mountain, and as such, the monkey contract is reserved for only a select few. Their leader, Yamazaru, is universally known as the King of the Monkeys, and while he himself cannot be summoned, his word is authority, and he holds power even greater than Enma.
Most monkeys serve as a taijutsu backup for summons, for they utterly hate the usage of genjutsu and ninjutsu. There are few exceptions, but for the most part, straight out fighting is their style of preference. They are agile and quick on their feet, allowing for quick movements and great parkour ability. All in all, monkeys are an invaluable summon most would be happy to have.
Summons Name: Saryth Type of Summons: Monkey (A-rank) Special abilities: Can create energy "creature punches" to attack. Description: Saryth is an old monkey summon, albeit rather creepy. Being strict and secretive, Saryth is a stark contrast to the loving nature of most monkeys found on the mountain. However, his heart is in the right palce, and while he may not seem like it, he is one of the best monkeys out there, in terms of battle and otherwise.
Saryth is a close friend of Enma, and while he is too old to become the next Monkey King, he is a trusted adviser of most high officials on the Mountain of the Monkeys. As such, he is one of the most respected monkeys in existence.
Saryth uses a special technique when fighting. Whenever he fights, his chakra leaps out and creates images. These images in turn go and attack for him. So, if he launches a punch towards someone, a monkey face will appear and attempt to bite the opponent. He calls this "energy fighting". While this is skilled, these "creatures" can be dispelled easily, usually with one hit. Also, these creatures are never fully formed, only a limb or a body part (leg, punch, face, chest) These creatures are usually used for intimidation as well as the element of surprise, but Saryth also deals with those much weaker than him with these animals. Saryth can use these for defending as well, creating creatures to form a barrier around him (although, again, they are pretty weak) Pretty much, its a super nerfed version of susanoo. Picture(optional): [X]
Summons Name: Fukudo Type of Summons: Monkey (D-rank) Special abilities: Has a flying cloud Description: Fukudo, along with his twin sister Sukudo, is one of the youngest monkeys in existence. Because of his young age, he is kept away from dangerous situations and is usually summoned for minor tasks, such as helping find an object or sending a message. Fukudo does, however, own a magical flying cloud. He is always seen riding on this cloud, and while it is meant only for him, he could take others on it and ride. He is rather adventurous and his dream is to become the next Monkey King after Enma.
Picture(optional): [X]
Summons Name: Sukudo Type of Summons: Monkey (D-rank) Special abilities: Has a flying cloud Description: Sukudo, along with her twin brother Fukudo, is one of the youngest monkeys in existence. Because of her young age, she is kept away from dangerous situations and is usually summoned for minor tasks, such as helping find an object or sending a message. Sukudo does, however, own a magical flying cloud. She is always seen riding on this cloud, and while it is meant only for her, she could take others on it and ride. She often teases Fukudo about his dream to become the next Monkey King, but other than that, she is fairly respectful.
Picture(optional): [X]
Summons Name: SonSon Type of Summons: Monkey (C-rank) Special abilities: SonSon is very skilled with her staff, perhaps one of the best. With her swift movements and her surprising attacks, she can catch ever the most skilled taijutsu specialist off guard. Description: SonSon is a female monkey warrior. Because female warriors aren't all that common, it is a rather rare sight to see her fight. Still, even with this exception, she is skilled and able. SonSon is very attractive, by monkey standards at least, and is wanted by almost every male monkey. However, she claims she has her heart saved for Enma. she is very flirtatious and often flirts with the summoner.
Picture(optional): [X]
Summons Name: Shenma Type of Summons: Monkey (B-rank) Special abilities: His staff can change width but not length. He has tattoos on his arms to summon small weapons such as kunai and shuriken and a tattoo on his back to a summon giant windmill shuriken. Description: Enma's 2nd born son is just as skilled in the usage of a bow staff but style involves more flips and ariel attacks. He often uses his tail to handle his weapon. His staff can change width but not length to help him handle when his father Enma turns into the free forming diamond pole. He works well with his brother creating a flurry of bow staffs that is quite frightening... being unable to summon any other creatures or perform jutsus does not make him any less powerful, he has tattoo's on his arms to summon kunai and shuriken and a tattoo on his back to summon giant windmill shuriken. Shenma is more rough and barbaric than his older brother Menma, and he has no interest in becoming the Monkey King. Shenma has an intimidating appearance, and its apparent in his fighting.
Picture(optional): [X]
Summons Name: Menma Type of Summons: Monkey (B-rank) Special abilities: Can summon other monkeys to fight with him. Staff can change its length, but not its width. Can use Doton • Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) and Ninpou: Meisaigakure no Jutsu (camouflage concealment) Description: This is Enma's 1st born kid, quite skilled at most all of the arts he is best in combination with his brother. One of his greater abilities is that he can summon more monkeys to his bidding. He has become a skilled fighter with a bow staff, this staff can change its length but not width, he obtained it to help him handle when his father Enma turns into the free forming diamond pole. He also has the ability to use 2 doton jutsus. These abilities make him a trustworthy companion in any situation.
Picture(optional): [X]
Summons Name: Jima Type of Summons: Monkey (C-rank) Special abilities: Can fight while drunk, very fast and strong. Description: This monkey's movements are hardest to predict for the simple fact that he's always drunk, no matter what. This can be a tiresome act as he is disobedient, cruel, sometimes inefficient. However he excels in hand to hand combat and his movements can not be predicted at all, if on the wrong side of this guy he can totally demolish anything in his way. It's quite scary to see him in action another problem of his is that he often stops mid fight or training to drink more. Jima is rather harsh and forthright while drunk, which he is always, and can be quite rude. However, he is truly a good monkey and is kind when sober enough.
Picture(optional): [X]
Summons Name: Kumo Type of Summons: Monkey (C-rank) Special abilities: Has 4 arms in which he can fight with. Can use his 4 arms, legs, and tail simultaneously. Description: Kumo is a respected ninja, one who was born with an odd defect. He was born with 4 arms rather than 2, numbering in a total of 6 limbs, like a spider, hence his name. Kumo, taking advantage of this "curse", has learned to use this 4 arms easily, and with his two legs and tails, has a total number of 7 "limbs" that he can use freely. Kumo is rather fun loving and social, being a close friend of both Enma and Saryth. Many young monkeys come to see Kumo's extra limbs, but he does not mind. as long as he is making a name for himself, he is happy. He has no goal other than to become famous, and while this is usually seen as a joke, he has already become famous in the minds of many young monkeys.
Picture(optional): [X]
Summons Name: Asameshimae Type of Summons: Monkey (A-rank) Special abilities: Can create staffs/control them telepathically Description: Asameshimae is one of the most powerful monkeys out there, although he doesn't seem like it. On the outside, he seems like a loving and kind teacher, one who is a bit of a pushover to his students. His voice is kind, and his face is even kinder. However, his abilities are a stark contrast to this. Asameshimae is able to create staffs out of his fur, solidifying it with his chakra and using them to fight. He can also control them telepathically, throwing them at the opponent to stab/trap them. He can control only 3 staffs at a time, and creating a staff takes 1 turn.
Picture(optional): [X]
BOSS SUMMON
Summons Name: Enma Type of Summons: Monkey (S-rank) Special abilities: Can create staffs/control them telepathically Description: Enma is the monkey king and is able to transform into a large length-altering staff. He was summoned by Sarutobi during the invasion of Konoha in the epic battle between him and his former student, Orochimaru. Enma is the strongest of the Monkey Summons and probably the smartest. Jounin and Anbu have a lot of trouble handling him, and Sannin/kage must stay very alert when Enma is summoned or else they may suffer a horrific death.
Jutsu: Transformation: Adamantine Staff - This jutsu allows Enma to transform into a large, extendable staff that is as hard as adamantine yet as sharp as a sword. This staff can easily break through Hashirama Senju's Wood Release Secret Technique: Birth of Dense Woodland when Hiruzen Sarutobi himself had expressed awe of the jutsu and tried his best to avoid it.
Jutsu: Adamantine Prison Wall - While in the form of the staff, Enma duplicates himself into a large quantity of staffs and forms a cage with them to protect Hiruzen Sarutobi (or possibly imprison an opponent). This jutsu was strong enough to defend even against Hashirama Senju's techniques.
Picture(optional): 
NOTE: This is an adaption to the monkey contract already in use. Since i am the original summoner, i figured it would be appropriate if i do this. Jima, Shenma, Menma, and Enma are already approved (found before)
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Posted: Thu Jan 13, 2011 1:00 am
My Info Username: Beatriz-chan Rpc Name: Kiyoko Kaguya Rank: Tsuchikage Element(s): Fuuton, Doton Clan: Kaguya Bloodline: Shikotsumyaku Summoning: Bone Creatures Demon: N/A
Requesting
Description: Since decades ago, among the Kaguya clan, there was a kind of summoning, known by only a few members in the family of the Head. The summoning of creatures made of bones. Often mistaken as undead, these creatures are not dead, nor immortal. Yet, it is hard to kill them, the fact that they don't age is a proof that even time gave up trying to kill them. Those creatures, of many shapes and sizes, do not have anything against other people, but the link that was created between those creatures, and the family of the head of the Kaguya clan, is something rare to find. It is a kind of summoning that has been passed down from father to child, since the first head of the Kaguya, and now the scroll of this summoning is with the current head, Kiyoko Kaguya.
Note: The Bone Creatures aren't immortal. If all bones of their bodies are destroyed they still die. Broken bones can be replaced by with the help of a Kaguya. And also, the bones of these creatures aren't easy to be destroyed, in terms of resistance the bones of these creatures are more resistant than those of the normal humans and beasts, yet they are directly exposed to attacks (No flesh). The only exception, is resistance of the Skeleton King, his bones are more resistant than the others, being second only to those of a Kaguya. Regardless of the resistance of the bones, the creatures still feel pain if part of their bodies are separated by cutting through the joints. If two limbs are cut off, the summon goes back to its home with the limbs that were cut and cannot be summoned again within 3 days out of the RP. And also, these creatures aren't immune to genjutsu.
Reason: I know there are a lot of cool summonings that I could have applied for but it is a fact that creatures made of bones would suit a Kaguya like Kiyoko. This thought got in my mind and I really liked this idea. Skeletons, fossils, etc, it is something that would be really cool if accepted so I decided to give the idea a try. ------------------------------------------------------------------------------------- Summons Name: Contractor of Bones - Brook Type of Summons: Bone Creature - D Rank Special abilities: Summoning of the Contract - Summons the scroll that allows the creaction of a contract with the Bone Creatures Description: The Contractor of Bones has the appearance of a human skeleton. Also known as Brook, he has a cheerful personality and often makes jokes about bones, and considers himself as dead. He doesn't fight.. Picture(optional): ------------------------------------------------------------------------------------- Summons Name: Skeleton Guardian Type of Summons: Bone Creature - D Rank Special abilities: Able to use the following jutsu •The skeleton guardian uses an attack similar to the taijutsu Tokken (Tackle Charge), but they use his metal shield instead of his shoulders. •Doton: Doroku Gaeshi (Earth Release: Rock Shield) •Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers) Description: This creature with the looks of a human skeleton is a warrior who focus on protecting his allies. A nameless guardian, whose voice was also never heard. His metal shield is resistant enough to take on attacks of genin rank without receiving much damage. Any defensive jutsu used by the skeleton receives 1 bonus in terms of power. Picture(optional):  ------------------------------------------------------------------------------------- Summons Name: Skeleton Berserker, Cain Type of Summons: Bone Creature - C Rank Special abilities: Able to use the following taijutsu •Asshou (Pressure Palm) •Houshou (Crushing Fist) •Konoha Gouriki Senpuu (Leaf Herculean Whirlwind) •Konoha Shofu (Leaf Rising Wind) Description: A skeleton with incredible fighting abilities. Wielding a medieval halberd, Cain is able to fight on equal terms with a chuunin and even face a jounin, depending on how skilled that one is. But even without his weapon, this skeleton is a dangerous opponent using taijutus. Cain is a mercyless warrior, and must never be summoned to friendly spar with anyone weaker than a chuunin, he doesn't stop untill he is satisfied, defeated or his opponent is dead. Picture(optional): ------------------------------------------------------------------------------------- Summons Name: Skeleton Dinosaur, Tyrannus Type of Summons: Bone Creature - B Rank Special abilities: N/A Description: The skeleton of a beast that would be found alive milion years ago. But somehow, it seems that there were those who survived, even after their flesh was gone. Tyrannus, once known as a wild beast, became wise with the time, and learned how to cooperate with the humans who often made contracts with the Bone Creatures. Tyrannus uses his fangs and tail to attack. He rarely speaks, and does it only when with someone he trusts. Picture(optional): ------------------------------------------------------------------------------------- Summons Name: Skeleton Wyrm, Vetus Type of Summons: Bone Creature - A Rank Special abilities: Vetus is able to fly, carrying up to two people (He doesn't allow more than that), and use the following techniques •Katon: Taika no Jutsu (Fire Release: Fireproof Technique) •Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) •Katon Hidora no Jutsu (Fire Release: Hydra Technique) •Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) Description: An ancient dragon, living with this form since before the shinobi came to existance. Yet, it spent most of the time it lived, before the shinobi, in a deep sleep. Even after living so long, some scales can still be seen on Vetus' body. It is said that Vetus was the first king of the Bone Creatures, around the time that the first head of the Kaguya had completed the contract. Wise as an old master, strong as a real monster. Vetus somehow is still able to fly. Using claws, fangs and his tail to attack, it is hard to find an opponent for him weaker than a veteran jounin, when he finds, he considers using his flame techniques if the opponent is tough. Since the first head of the Kaguya, only a few were able to summon him, and even less could fight by his side. Even so, he seems to act friendly towards Kiyoko, ever since her father summoned him when she was just a kid. Picture(optional): ------------------------------------------------------------------------------------- Summons Name: Skeleton King, Leoric Type of Summons: Bone Creature - S Rank Special abilities: Leoric emits an aura of fear, someone two ranks weaker than him, or below, would feel a huge fear by just looking at him(If they are considered as enemies by Leoric of course). He is also able to use the following jutsu •Kage Bunshin No Jutsu (Shadow Clone Technique) •Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique) •Shukuchi (Reduced Earth) •Houshou (Crushing Fist) •Konoha Gouriki Senpuu (Leaf Herculean Whirlwind) •Isshi Resshin (One-fingered Earthquake) Description: The strongest among the skeleton creatures. Leoric took the title of the king from Vetus, decades ago. It is a rumor that he wasn't hit a single time when fighting Vetus. He may look like a tyrant, but his looks fool the eye of many. Leoric is the exact opposite of a tyrant, that's one of the reasons Vetus didn't care losing his title. Leoric is always seen with his armor and the giant mace he uses when fighting. It is said that he is a brute warrior, yet with the brains of a strategist. Leoric is 8'3 ft tall. Picture(optional):
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Posted: Thu Jan 13, 2011 5:31 am
zombies have been denied in the past due to being humanoid (actualyl just dead humans) So your human skeletons might not fare too well.
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Posted: Thu Jan 13, 2011 11:50 am
They are not zombies, the ones with humanoid body were never "alive", I mean, were never humans. They weren't "brought back to life" since they weren't dead to begin with. They would fall into the categorie of a golem, except that they aren't manipulated by someone nor restore themselves without help. None of them had a normal looks, with flesh, skin, hair, etc, they "were born" skeletons ._.
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Posted: Thu Jan 13, 2011 11:58 am
You should just have different dinosaur skeletons, IMO.
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Posted: Thu Jan 13, 2011 12:15 pm
@Nerd: So, you want to keep monkeys, right? Or do you want turtles or something?
Domu- Firing an attack back at a person at all is quite ludicrous. if he swallows a fireball or something, he would have to deal with extreme heartburn, not fire it back.
Sage- So, does the sand reform his shell? Or is that temporary, and he has to go get the pieces of his shell back?
Shell storm and spinning shell are too similar. Take one out.
Venutoise (I cant believe you actually put that in.......) : No mud weights or mud interceptor.
How is the water from water blast fired? In a stream, or a widespread blast?
Ragnarok: No mud weights (They're too small for a turtle as big as him.
So, how is Arijigoku a mokuton attack? It makes no mention of wood anywhere.
Tadashi: Projection makes little to no sense. How is the user able to "switch with tadashi to avoid any attack"?
Arcane: Ocean's fury sounds like an S rank move.
@Kage: Automatic no to any of the humans with fox ears. These are supposed to be animals, not other humans.
Yea........all those rules for what they can do? WAAAAAAAAAY too much. These arent summons, they're an army of genjutsu immune flamethrowers.
Kitsune-bi sounds just like faerie fire from Warcraft III. But the ability to sense it, from no matter how far away? That just seems like an easy way to find anyone that you marked with an invisible speck of Kitsune-bi.
Summoning weapons is an entirely different summon than summoning animals. If you want to summon the weapon, you gotta summon the fox.
Please take out reverse summoning. That is being worked on as a universal jutsu for summoners.
Destruction on the cellular level? As in, your cells are permanently burned away? By a B rank attack?
The Inari zone diver.......yea, its like an instant teleportation technique.
Mugetsu- How far does this telepathy go?
I'm still looking over it, and I will finish later, but so far, this summon is pretty much an "I have preparations for all situations" type of thing, which is not the purpose of a summon. A summon is supposed to be an animal companion that fights alongside you.
@Hikaro: For Martin, the ability to use ALL the chuunin and under wind jutsu? Thats a bit much. Maybe one or two, but remember, these aren't other ninjas, they're animals.
What is the rank of the secret mantis jutsu?
Can you elaborate on the poison?
Takezo: His wind can cut through steel? No.
They all seem to be ten feet at most, then we get to the last one, and its as big as Gamabunta? Wanna make some of the other ones a bit bigger?
Basically, add in ranks for any of the described jutsus.
@Nerd: How many people can fit on this flying cloud?
Exactly HOW wide or long can the respective staffs get?
THIS IS BEING EDITED AS I GO. NO MORE POSTS UNTIL THIS IS COMPLETE.
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Posted: Sun Jan 16, 2011 9:44 am
Sorry about that Gregar828.
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Posted: Sun Jan 16, 2011 10:28 am
Quote: @Nerd: So, you want to keep monkeys, right? Or do you want turtles or something? Domu- Firing an attack back at a person at all is quite ludicrous. if he swallows a fireball or something, he would have to deal with extreme heartburn, not fire it back. Sage- So, does the sand reform his shell? Or is that temporary, and he has to go get the pieces of his shell back? Shell storm and spinning shell are too similar. Take one out. Venutoise (I cant believe you actually put that in.......) : No mud weights or mud interceptor. How is the water from water blast fired? In a stream, or a widespread blast? Ragnarok: No mud weights (They're too small for a turtle as big as him. So, how is Arijigoku a mokuton attack? It makes no mention of wood anywhere. yea, i'm keeping monkeys (not sure if i could change my summon mid way through roleplay anyway) the turtle contract was merely something i took interest in. perhaps for a future rpc, or for other guild members to use/edit to their liking.
Domu: took the throwing back attacks out of the jutsu
Sage: after the shards are fired, Domu can basically telekinetically control them or something like that....basically, he has no shell when he uses the jutsu. its just gonna be a covering of sand
Venutoise: rofl found the picture while browsing on the internet and it just stuck
The water is fired like a water blast from pokemon. basically, like a fire hose.
Rank: A - Arijigoku • Mokuton: sorry, that wasn't supposed to be mokuton. but, i hope you get the idea of the jutsu. he screams, craters appear.
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